2024-03-08 SVG, hand-made
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I made a logo for Oddµ, by hand.
I’m surprised that this actually works. I did it in Emacs, toggling
between Nxml Mode and Image Mode. It worked quite well. At first I
thought I’d clone-indirect-buffer and have one for editing and one for
viewing but that didn’t work, sadly.
In my heart of hearts I'd love to have an SVG editor like Inkscape
that does it the way I want it to, but no such luck. If I use
Inkscape, the file is littered with extra namespaces, extra elements,
extra attributes, styles, and on and on.
For a while I thought that Linja Lili was going to be the kind of
tool that helps me draw these SVG path elements. But then I just do it
by hand, guessing the positions of points and adjusting them by hand.
Surprisingly, these even works for the quadratic and cubic Bézier
curves, as long as I do simple segments. I've done the player map for
one of my role-playing games by hand, too.
stroke: #a7a; stroke-width: 2; stroke-dasharray: 4 }
circle.solid { fill: #fffaff; stroke: #a7a; stroke-width: 2 }
CircleSeaEmeraldCityRuins
ofAzureRed LandDistrictVioletCitySteppe of theLime NomadsThe Low Roadand
the HighPorcelainCity
stroke-width: 2; stroke-dasharray: 4 } circle.solid { fill:
#fffaff; stroke: #a7a; stroke-width: 2 } CircleSeaEmeraldCityRuins
ofAzureRed LandDistrictVioletCitySteppe of theLime NomadsThe Low Roadand
the HighPorcelainCity
stroke: #a7a; stroke-width: 2 } CircleSeaEmeraldCityRuins
ofAzureRed LandDistrictVioletCitySteppe of theLime NomadsThe Low Roadand
the HighPorcelainCity
stroke-width: 2 } Circle
Sea
EmeraldCityRuins ofAzureRed
LandDistrict
VioletCitySteppe
of theLime NomadsThe
Low Roadand the HighPorcelainCity
Still. The idea of SVG editor keeps haunting me. And I kind of like
the Linja Lili editor. 😄
#SVG