2024-07-15 One Page Dungeon Contest =================================== > "We are excited to invite you to the 2024 One Page Dungeon Contest. > We are accepting submissions starting now and to the end of July. > The contest challenge is to create an intriguing and fun dungeon to > play... on only one page. We would love to see you get involved." – > Invitation to the 2024 One Page Dungeon Contest and the Dungeon > Contest homepage I submitted an entry for the One Page Dungeon Contest. Since I would like the dungeons to be close to the prep I do for my own games so that I feel like I belong to a community of referees that spends a similar amount of time for their adventures I took some of my (German) prep notes, cleaned them up and added some text boxes using Inskape and decided against spending time on polishing it up. At the time, my players had a hard time getting past the gate. * 2023-08-22 Hammond verfolgt den Orkzug is when a player tracked a group of orcs as they reinforced the existing orc lair * 2023-09-20 Das Endes des Balrogs was the first attempt at taking the lair in which they faced the fire demon and hell hounds * 2023-09-26 Der Kampf auf den Galerien von Grosshammer, this is where they found a back entrance Result: * Orc Halls by Alex Schroeder At the time I had a second 10-headed hydra, too… The boss orcs had 3, 5 and 7 hit dice. And later, when the players had killed all the orcs, a bunch of goblins led by one Eye Poker resettled the halls. These are the stats I would use: * orcs HD 1 AC 6 1d6 F1 MV 12 ML 8 XP 100 * Grishg HD 3 AC 6 1d6 F3 MV 12 ML 8 XP 300; with gauntlets of max strength granting +3; under the influence of the demon * Shagdog HD 5 AC 6 1d6 F5 MV 12 ML 8 XP 500; lightning bolt 1×/day for 5d6, save vs. spells for half; very loyal to Maufimbul * Ashuak HD 5 AC 3 1d6 F5 MV 6 ML 9 XP 500; willing to buy freedom and leave * Maufimbul HD 7 AC 3 1d6 F7 MV 6 ML 9 XP 700; wielding Fur Hunter +1/+3 vs. mammals; traditionalist spear dancer * boars HD 3+1 AC 6 1d8 F1 MV 15 ML 9 XP 300 * hell hounds HD 5 AC 4 1d6 F5 MV 12 ML 9 XP 500; fire 2/6 for 5d6, save vs. spells for half; see invisible (that pack of hell hounds is also the random encounter) * small pyrohydra HD 5 (40hp, 8hp per head) AC 5 1d10 per head F5 MV 12 ML 9 XP 500; regrowing heads (unless cauterized with fire or ice, up to 7 more heads may grow, one per round, each with 8 hp); fire breath 3×/day: deal as much damage as it has hit-points left, save vs. breath for half; poisonous blood: when cutting off a head in melee, save vs. poison or die; immune to fire and poison * fire demon HD 9+1 AC 4 1d6/2d6 F20 MV 12 ML 11; flying; aura of fire 1d6 (everybody within 10 ft); when the first attack with the flaming whip hits, the second attack with the flaming sword is at +4; only harmed by magic and magical weapons; immune to fire (the flaming whip and the flaming sword are two magic items that can be taken from the demon) Clearly, the pyrohydra is the worst if you fight it without multiple lightning bolts or the like. As for intelligent monsters, I figured that it would be possible to somehow sneak in and overhear orcs talk about the four bosses. If somebody wanted to, the power dynamic could be exploited. As it turned out, though, my players tried to force the front gate with sleep spells, alerted the guards, which brought on the fire demon and all the hell hounds. The enemies were destroyed but the party had to retreat. Next time, the party found the outlook, sent up a ranger with dark vision and a magic item that could charm humanoids. He killed the four orc guards, climbed down the netting into the cavern, found the way to the shooting gallery, started killing all the orcs and that was the signal the others needed to begin the race down the the long stairs. At the bottom, the orcs had cajoled a ten-headed pyrohydra into the Merchant Hall but it died in the first round after being hit by lightning bolts and other spells. The treasure map to the Cistern of Sulphur does not contain any new monsters or traps; it's not a new lair or dungeon. It's part of the treasure gained here so all it takes is a one day trip up the mountains to that sulphur cavern. The only risk involved is random encounters. ​#RPG #1PDC ​#1PDC