Subj : Re: N scale anyone? To : Grease From : Moondog Date : Sun Apr 19 2020 12:58 pm Re: Re: N scale anyone? By: Grease to Moondog on Sat Apr 18 2020 04:14 pm > Re: Re: N scale anyone? > By: Moondog to Grease on 04-18-20 01:03 > > Mo> It's been close to 20 years ago I recall there was a Halflife Trains > Mo> mod. The Halflife mod community produced some real nice prefab > Mo> objects, and I recall the trains and train mod stuff looked good. > > PC, XBox, or PS3? That would be interesting. > Grease > Dark Matter BBS > > QWK: DoveNet, fsxNet, SFNet, SciNet > FTN: Fidonet (1:106/101), TQWNet (1337:3/120) > ... Direct from the Ministry of Silly Walks For PC. Not sure if Steam ever hosted the mods. I recall seeing them active around the same time Couterstrike was still in beta. In the editor, there was a module that was loaded with games /sim specific definitions, and then you'd use the map editor to create your layout and create the hidden overlays that describe what is considered the track route. I used to build maps for Counterstrike, and the track, vehicle, and door and devce controls from Half Life were all kept in the mod. I liked the idea of making parts of maps unaccessable by adding controls that would lock door or flood areas that would porevent the use of anything but a pistol. --- þ Synchronet þ The Cave BBS - Since 1992 - cavebbs.homeip.net .