Subj : ChatGPT v Bard To : All From : Skylar Date : Tue Mar 26 2024 09:42 pm Re: ChatGPT v Bard By: nelgin to All on Mon Jan 22 2024 05:42 am I asked Copilot to write TradeWars in Pascal, and got this: Creating a game like TradeWars in Pascal would be quite an extensive project, as it involves setting up a complex environment with various gameplay mechanics. However, I can certainly help you get started with a basic structure. Here's a simple outline to illustrate how you might begin coding such a game: ```pascal program TradeWars; uses crt; type Planet = record name: string; economy: integer; defense: integer; resources: integer; end; var playerLocation: Planet; planets: array[1..10] of Planet; procedure InitializePlanets; var i: integer; begin // Initialize planets with names and random attributes for i := 1 to 10 do begin with planets[i] do begin name := 'Planet' + IntToStr(i); economy := Random(100) + 1; defense := Random(100) + 1; resources := Random(100) + 1; end; end; end; procedure DisplayStatus; begin // Display player's current status and location with playerLocation do begin writeln('Current Location: ', name); writeln('Economy Level: ', economy); writeln('Defense Level: ', defense); writeln('Resource Level: ', resources); end; end; procedure Trade; begin // Implement trading mechanics writeln('Trading not implemented yet.'); end; procedure Travel; var destination: integer; begin // Implement travel mechanics writeln('Where would you like to travel?'); readln(destination); if (destination >= 1) and (destination <= 10) then playerLocation := planets[destination] else writeln('Invalid destination.'); end; begin // Main game loop Randomize; InitializePlanets; playerLocation := planets[1]; // Start at Planet 1 while true do begin clrscr; DisplayStatus; writeln('What would you like to do?'); writeln('1. Trade'); writeln('2. Travel'); writeln('3. Quit'); case readkey of '1': Trade; '2': Travel; '3': break; end; end; end. This code provides a starting point for a TradeWars-like game in Pascal. It sets up a universe of planets with random attributes and allows the player to travel between them. The trading mechanics would need to be implemented, along with many other features to create a full game experience. Remember, this is just a basic framework and a lot more work would be needed to develop a complete game. If you're interested in the original source code of TradeWars, it seems there's a Pascal version available. --- þ Synchronet þ War Ensemble BBS - The sport is war, total war - warensemble.com .