https://git.spwbk.site/swatson/rs-rl/raw/master/resources/backing.fs ___________________________________ #version 330 core out vec4 FragColor; in vec2 TexCoords; uniform sampler2D screenTexture; void main() { vec3 col = texture(screenTexture, TexCoords).rgb; FragColor = vec4(col, 1.0); }