https://git.spwbk.site/swatson/rs-rl/raw/master/resources/scanlines.vs ___________________________________ #version 330 core layout (location = 0) in vec2 aPos; layout (location = 1) in vec2 aTexCoords; out vec2 TexCoords; void main() { TexCoords = aTexCoords; gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); }