Game: 2017.08.28_AlphaGo-AlphaGo_Game 05 annotated-draft version Event: AlphaGo-AlphaGo Round: Game 5 Commentor: Michael Redmond 9P - - - Black ( X ): AlphaGo White ( O ): AlphaGo Komi: 7.5 Rules: Chinese Move #0 A B C D E F G H I J K L M N O P Q R S 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . AlphaGo vs AlphaGo Game 5 commentary by Michael Redmond 9P Editing/transcription by Chris Garlock and Myron Souris In the opening this game looks very AI-like to me, in that I think the order of moves is not consistent. In the middle game Black controls the center of the board. Our reading skills are tested as Black invades White's moyo, and then White lives with three weak groups inside Black's sphere of influence. Unlike in other games we've seen so far in this series, the middle game fights are one at a time instead of all over the place, like in Game 2, for example. It's more organized, you might say, so in that way, it's easier for me to explain what's going on. The game winds up with a very nice endgame, in fact I think it's a beautiful endgame. (DIR) NEXT Move (DIR) Jump AHEAD Created with: (HTM) sgf2gopher