(DIR) Return Create A Forum - Home --------------------------------------------------------- Legacy Net (HTM) https://legacynetnet.createaforum.com --------------------------------------------------------- ***************************************************** (DIR) Return to: Gaming ***************************************************** #Post#: 199-------------------------------------------------- shit levels in super mario 3d land: mario's version of Hell reve aled By: Sephieroth Date: April 12, 2016, 12:25 am --------------------------------------------------------- ok, so being somebody who did a 100% run on super mario 3d land earlier this year, i have come across all kinds of shit levels on the way. there's so many i hated, i cant possibly name them all, kek. one of them though that i really, really got tired of though was the special 2 switchboard level. yeah, i know that sounds pitiful, especially compared to what comes much later on when you do this, but its undoubtably the one i lost the most lives on (like 40-60, i think). but it was still a real pain in the ass (kek, like every special world). now, let me do my best to reveal to you what you will start to encounter in the later special worlds....be prepared: cuz its literally absolute hell. so, here's what will be common (and extremely aggravating and frustrating) in special 6 and beyond....get ready, kek. there are numerous shadow clone levels in special 6 and everything beyond; and get ready, cuz it gets worse. first, you will see normal sized shadow clones. ok, im good with that to a certain degree. but that doesnt last long this far into the game. be prepared: cuz you're about to hear what mario's version of Hell is. here it is.... 30-second fast time levels, giant shadow clones following and duplicating your every move and destroying any blocks they touch (this is a serious complication: it can force you to restart the level/repeat it, as this issue can make certain star coins completely inaccessible for the remainder of the entire level), plus tall towers that are close together and too tall to jump over, forcing you to loop around so the clone destroys them allowing you to proceed..... and you have to do all of this, without dying and/or taking too many hits, causing you to die... i mean it when i say this is "mario's version of Hell". its practically torture trying to conquer all of this. i did not at all enjoy working on these sort of levels. it was very, very frustrating. so, if i were to take my top pick here on the most annoying/impossible levels in super mario 3d land, it would be any and ALL of the levels that were like this. these levels are no joke: it takes some serious skill and persistence to get through this shit. and, for nearly everyone, its never easy. quite possibly the portion of the game where the struggle is very real: and certainly at its worst. its just so hard it practically kills all the fun (in my opinion). but i was very determined to 100% this game, so i kept going anyway. i mean, what kind of player would i be if i gave up like that? certainly not the player ive always been; and would certainly lower my gaming supremacy to all my relatives. and thats one thing i wont allow if i dont have to; not without a fight, anyways (not literally, of course; you know what i mean here). so, yeah! nintendo has revealed mario's version of hell: i have just told you what it is. and if you've done the game 100%, then you more than likely know exactly what i went through trying to do this. feel free to post any complaints you have about the overkill of these levels! i am sure to agree with any you may have! ^^ *****************************************************