(DIR) Return Create A Forum - Home --------------------------------------------------------- LGT (HTM) https://lgt.createaforum.com --------------------------------------------------------- ***************************************************** (DIR) Return to: Random ***************************************************** #Post#: 669-------------------------------------------------- Plugin for importing bones and animations to Blender from .anim (RE1MV) By: IvanEnzhaev Date: November 26, 2019, 7:10 am --------------------------------------------------------- Hello, Guys I need this plugin. I want to export bone hierarchy and animations animations from Blender to .dae (Collada). I will write my 3D Engine for Resident Evil with Sockets (for coop mode). It will be a browser demo in pure WebGL 1.0 and TypeScript. I will write a server using Node.js, SocketIO, MySQL and TypeScript. Maybe I need to write this plugin by myself. But now I need a help to understand the .anim format that is created by RE1MV (HTM) http://lgt.createaforum.com/new-board-17/emdviewer-a-tool-to-edit-emd-files/.<br />Could someone to explain this file format? CHAR11_01.ANI [code] 15 4 1 2 9 12 0 2 3 6 1 4 1 5 0 1 7 1 8 0 1 10 1 11 0 1 13 1 14 0 0.000 0.000 32.260 0.000 -0.380 12.340 0.000 0.000 0.000 -3.320 -0.440 -3.980 0.200 -0.200 -12.040 0.040 -0.400 -16.160 2.700 -0.440 -3.980 0.020 -0.400 -12.060 0.040 -0.200 -16.160 -5.520 -0.700 11.500 -1.280 -0.140 -8.440 -1.080 0.280 -7.760 5.300 -0.720 11.280 1.320 0.000 -7.980 0.880 0.260 -7.160 25 -0.020 0.000 33.640 -0.791 -0.615 0.703 5.187 -8.615 -1.143 -5.978 8.352 -0.879 12.571 47.297 2.813 72.703 -13.363 -63.385 -25.407 23.209 -12.308 1.670 13.011 -14.330 -7.912 -2.989 0.352 18.198 -14.154 -4.220 0.000 0.352 14.681 -4.571 2.374 -0.176 16.527 -7.560 -2.110 -16.088 -1.582 -1.231 -18.989 -17.495 0.527 3.692 6.681 0.000 -0.020 0.000 33.620 -0.879 -0.527 0.703 4.923 -8.791 -1.055 -5.978 8.352 -0.879 12.571 48.088 3.165 74.637 -11.604 -63.473 -25.758 22.769 -12.308 1.846 13.099 -14.418 -7.736 -2.989 0.352 18.198 -14.505 -4.308 0.088 0.440 14.857 -4.659 2.374 -0.176 16.791 -7.824 -2.198 -16.264 -1.495 -1.319 -19.165 -17.846 0.615 3.780 6.857 0.000 -0.020 0.000 33.580 -0.967 -0.264 0.703 4.835 -8.879 -1.055 -5.978 8.352 -0.879 12.659 48.703 3.429 76.220 -10.198 -63.560 -26.022 22.505 -12.220 2.022 13.187 -14.505 -7.473 -2.989 0.352 18.198 -14.681 -4.396 0.264 0.440 15.033 -4.747 2.374 -0.264 16.967 -8.088 -2.286 -16.440 -1.407 -1.319 -19.341 -18.110 0.703 3.780 6.945 0.000 -0.020 0.000 33.560 -1.055 0.000 0.703 4.659 -8.879 -1.055 -6.066 8.352 -0.879 12.659 49.231 3.604 77.538 -8.967 -63.560 -26.198 22.242 -12.220 2.198 13.187 -14.505 -7.385 -2.989 0.352 18.198 -14.945 -4.484 0.352 0.440 15.121 -4.835 2.374 -0.264 17.143 -8.264 -2.374 -16.615 -1.407 -1.319 -19.429 -18.374 0.703 3.868 7.121 0.000 -0.020 0.000 33.540 -1.055 0.176 0.703 4.571 -8.967 -1.055 -6.066 8.440 -0.879 12.747 49.670 3.780 78.593 -8.088 -63.560 -26.374 22.066 -12.132 2.286 13.275 -14.593 -7.209 -2.989 0.264 18.110 -15.033 -4.484 0.440 0.440 15.209 -4.923 2.374 -0.264 17.231 -8.352 -2.462 -16.703 -1.319 -1.407 -19.516 -18.549 0.791 3.868 7.121 0.000 -0.020 0.000 33.520 -1.055 0.440 0.703 4.484 -9.055 -1.055 -6.066 8.440 -0.879 12.747 49.934 3.956 79.297 -7.385 -63.560 -26.462 21.890 -12.132 2.374 13.275 -14.593 -7.121 -2.989 0.264 18.110 -15.121 -4.571 0.527 0.440 15.297 -4.923 2.374 -0.264 17.319 -8.440 -2.462 -16.791 -1.319 -1.407 -19.604 -18.725 0.791 3.956 7.209 0.000 -0.020 0.000 33.520 -0.967 0.527 0.703 4.484 -9.055 -1.055 -6.066 8.440 -0.879 12.747 50.110 4.044 79.736 -7.033 -63.560 -26.549 21.802 -12.132 2.374 13.275 -14.593 -7.121 -2.989 0.264 18.110 -15.209 -4.571 0.527 0.440 15.297 -4.923 2.374 -0.264 17.319 -8.527 -2.549 -16.791 -1.319 -1.407 -19.692 -18.813 0.791 3.956 7.209 0.000 -0.020 0.000 33.520 -0.967 0.352 0.703 4.484 -9.055 -1.055 -6.066 8.440 -0.879 12.747 50.198 4.044 80.000 -6.857 -63.560 -26.549 21.802 -12.132 2.374 13.275 -14.593 -7.033 -2.989 0.264 18.110 -15.209 -4.571 0.527 0.440 15.297 -4.923 2.374 -0.264 17.407 -8.527 -2.549 -16.791 -1.319 -1.407 -19.692 -18.813 0.791 3.956 7.209 0.000 -0.020 0.000 33.520 -0.967 0.000 0.703 4.484 -9.055 -1.055 -6.066 8.440 -0.879 12.747 50.198 4.044 79.912 -6.857 -63.560 -26.549 21.802 -12.132 2.374 13.275 -14.593 -7.121 -2.989 0.264 18.110 -15.209 -4.571 0.527 0.440 15.297 -4.923 2.374 -0.264 17.407 -8.527 -2.549 -16.791 -1.319 -1.407 -19.692 -18.813 0.791 3.956 7.209 0.000 -0.020 0.000 33.520 -0.967 -0.879 0.703 4.484 -9.055 -1.055 -6.066 8.440 -0.879 12.747 50.110 3.956 79.648 -7.121 -63.560 -26.549 21.890 -12.132 2.374 13.275 -14.593 -7.121 -2.989 0.264 18.110 -15.209 -4.571 0.527 0.440 15.297 -4.923 2.374 -0.264 17.319 -8.527 -2.549 -16.791 -1.319 -1.407 -19.604 -18.725 0.791 3.956 7.209 0.000 -0.020 0.000 33.540 -0.879 -3.341 0.791 4.484 -8.967 -1.055 -6.066 8.440 -0.879 12.747 49.934 3.956 79.297 -7.473 -63.560 -26.462 21.890 -12.132 2.374 13.275 -14.593 -7.121 -2.989 0.264 18.110 -15.121 -4.571 0.527 0.440 15.297 -4.923 2.374 -0.264 17.319 -8.440 -2.462 -16.791 -1.319 -1.407 -19.604 -18.725 0.791 3.956 7.209 0.000 -0.020 0.000 33.540 -0.791 -7.473 0.791 4.571 -8.967 -1.055 -6.066 8.440 -0.879 12.747 49.758 3.868 78.681 -7.912 -63.560 -26.374 22.066 -12.132 2.286 13.275 -14.593 -7.209 -2.989 0.264 18.110 -15.033 -4.484 0.440 0.440 15.209 -4.923 2.374 -0.264 17.231 -8.352 -2.462 -16.703 -1.319 -1.407 -19.604 -18.549 0.791 3.868 7.121 0.000 -0.020 0.000 33.560 -0.703 -12.044 0.879 4.659 -8.967 -1.055 -6.066 8.440 -0.879 12.747 49.495 3.692 78.066 -8.527 -63.560 -26.286 22.154 -12.132 2.198 13.187 -14.593 -7.297 -2.989 0.352 18.198 -14.945 -4.484 0.440 0.440 15.121 -4.835 2.374 -0.264 17.143 -8.264 -2.462 -16.615 -1.407 -1.407 -19.516 -18.462 0.703 3.868 7.121 0.000 -0.020 0.000 33.560 -0.615 -15.736 0.879 4.747 -8.879 -1.055 -6.066 8.352 -0.879 12.659 49.143 3.604 77.275 -9.231 -63.560 -26.110 22.330 -12.220 2.110 13.187 -14.505 -7.385 -2.989 0.352 18.198 -14.857 -4.484 0.352 0.440 15.121 -4.835 2.374 -0.264 17.055 -8.176 -2.374 -16.527 -1.407 -1.319 -19.429 -18.286 0.703 3.868 7.033 0.000 -0.020 0.000 33.580 -0.615 -17.319 0.879 4.747 -8.879 -1.055 -5.978 8.352 -0.879 12.659 48.791 3.429 76.484 -10.022 -63.560 -26.022 22.418 -12.220 2.110 13.187 -14.505 -7.473 -2.989 0.352 18.198 -14.769 -4.396 0.264 0.440 15.033 -4.747 2.374 -0.264 16.967 -8.088 -2.286 -16.440 -1.407 -1.319 -19.341 -18.198 0.703 3.780 7.033 0.000 -0.020 0.000 33.600 -0.615 -15.824 0.879 4.835 -8.791 -1.055 -5.978 8.352 -0.879 12.659 48.440 3.341 75.604 -10.725 -63.473 -25.846 22.593 -12.220 2.022 13.187 -14.505 -7.560 -2.989 0.352 18.198 -14.593 -4.396 0.264 0.352 14.945 -4.747 2.374 -0.264 16.879 -8.000 -2.286 -16.352 -1.495 -1.319 -19.253 -18.022 0.615 3.780 6.945 0.000 -0.020 0.000 33.600 -0.615 -12.220 0.791 4.923 -8.791 -1.055 -5.978 8.352 -0.879 12.571 48.088 3.165 74.725 -11.516 -63.473 -25.758 22.769 -12.308 1.934 13.099 -14.418 -7.648 -2.989 0.352 18.198 -14.505 -4.308 0.176 0.352 14.857 -4.659 2.374 -0.176 16.791 -7.824 -2.198 -16.264 -1.495 -1.319 -19.253 -17.846 0.615 3.780 6.857 0.000 -0.020 0.000 33.620 -0.615 -7.736 0.791 5.011 -8.703 -1.055 -5.978 8.352 -0.879 12.571 47.736 2.989 73.846 -12.308 -63.385 -25.582 22.945 -12.308 1.846 13.099 -14.418 -7.824 -2.989 0.352 18.198 -14.330 -4.308 0.088 0.352 14.769 -4.659 2.374 -0.176 16.703 -7.736 -2.198 -16.176 -1.495 -1.319 -19.165 -17.670 0.615 3.692 6.769 0.000 -0.020 0.000 33.640 -0.703 -3.516 0.703 5.099 -8.703 -1.143 -5.978 8.352 -0.879 12.571 47.473 2.901 73.055 -13.011 -63.385 -25.495 23.121 -12.308 1.758 13.099 -14.330 -7.912 -2.989 0.352 18.198 -14.242 -4.308 0.000 0.352 14.681 -4.571 2.374 -0.176 16.615 -7.648 -2.110 -16.088 -1.582 -1.231 -19.077 -17.582 0.527 3.692 6.769 0.000 -0.020 0.000 33.660 -0.703 -0.703 0.615 5.187 -8.615 -1.143 -5.978 8.352 -0.879 12.571 47.121 2.813 72.352 -13.714 -63.297 -25.319 23.209 -12.308 1.670 13.011 -14.330 -8.000 -2.989 0.352 18.198 -14.154 -4.220 0.000 0.352 14.681 -4.571 2.374 -0.176 16.527 -7.560 -2.110 -16.000 -1.582 -1.231 -18.989 -17.407 0.527 3.604 6.681 0.000 -0.020 0.000 33.660 -0.703 0.176 0.615 5.275 -8.615 -1.143 -5.978 8.264 -0.879 12.484 46.857 2.637 71.736 -14.242 -63.297 -25.231 23.385 -12.308 1.582 13.011 -14.330 -8.088 -2.989 0.352 18.198 -14.066 -4.220 0.000 0.352 14.593 -4.484 2.374 -0.176 16.440 -7.385 -2.022 -16.000 -1.582 -1.231 -18.901 -17.231 0.527 3.604 6.681 0.000 -0.020 0.000 33.680 -0.615 0.440 0.615 5.275 -8.527 -1.143 -5.978 8.264 -0.879 12.484 46.593 2.549 71.209 -14.769 -63.209 -25.143 23.473 -12.396 1.495 13.011 -14.330 -8.176 -2.989 0.352 18.198 -13.978 -4.220 0.000 0.352 14.505 -4.484 2.374 -0.176 16.352 -7.385 -2.022 -15.912 -1.670 -1.231 -18.901 -17.143 0.527 3.604 6.593 0.000 -0.020 0.000 33.680 -0.615 0.088 0.615 5.363 -8.527 -1.143 -5.978 8.264 -0.879 12.484 46.418 2.462 70.769 -15.121 -63.209 -25.055 23.560 -12.396 1.495 13.011 -14.242 -8.176 -2.989 0.352 18.198 -13.890 -4.132 0.000 0.352 14.505 -4.484 2.374 -0.176 16.264 -7.297 -2.022 -15.824 -1.670 -1.231 -18.813 -17.055 0.440 3.604 6.593 0.000 -0.020 0.000 33.680 -0.615 -0.264 0.615 5.363 -8.527 -1.143 -5.978 8.264 -0.879 12.484 46.330 2.462 70.505 -15.385 -63.209 -25.055 23.648 -12.396 1.495 13.011 -14.242 -8.264 -2.989 0.352 18.198 -13.802 -4.132 0.000 0.352 14.505 -4.484 2.374 -0.176 16.264 -7.209 -2.022 -15.824 -1.670 -1.231 -18.813 -17.055 0.440 3.604 6.505 0.000 -0.020 0.000 33.680 -0.615 -0.440 0.615 5.363 -8.527 -1.143 -5.978 8.264 -0.879 12.484 46.242 2.462 70.418 -15.473 -63.209 -25.055 23.648 -12.396 1.495 13.011 -14.242 -8.264 -2.989 0.352 18.198 -13.802 -4.132 0.000 0.352 14.418 -4.396 2.374 -0.176 16.264 -7.209 -1.934 -15.824 -1.670 -1.231 -18.813 -16.967 0.440 3.516 6.505 0.000 [/code] RE1MVAS.ms [code] macroScript RE1MVAS category:"RE1MV" tooltip:"RE1MV Animation Script..." Icon:#("Maxscript", 3) ( rollout Main_Form "RE1MVAS v0.1b" width:416 height:172 ( button btn1 "Import ANI" pos:[8,8] width:128 height:24 button btn2 "Export ANI" pos:[144,8] width:128 height:24 enabled:false button btn3 "About" pos:[280,8] width:128 height:24 progressBar pb1 "ProgressBar" pos:[136,40] width:272 height:14 label lbl1 "Part: 0" pos:[8,40] width:56 height:16 label lbl2 "Frame: 0" pos:[72,40] width:56 height:16 ---Import ANI--- on btn1 pressed do ( ---Global Variable--- global Part_Count global Part_Link_Count global Part_Index global Frame_Count global All_Object global POS_File ---Open File--- POS_File = getOpenFileName types:"RE2MV ANI(*.ANI)|*.ANI|" if POS_File != undefined then ( --POS_File = openFile "C:\LEON.POS" POS_File = openFile POS_File ----Set Part--- All_Object = geometry as array ---Part Count--- Part_Count = readValue POS_File lbl1.caption = "Part: " + Part_Count as String ---Reset Part Angle--- fn Reset_Part pt = ( All_Object[pt].rotation.x_rotation = 0 All_Object[pt].rotation.y_rotation = 0 All_Object[pt].rotation.z_rotation = 0 ) ---Reset All Part Angle And Position--- for i = 1 to Part_Count do ( Reset_Part i All_Object[i].pos = [0, 0, 0] deleteKeys All_Object[i] #allKeys ) ---Link Part--- for i = 1 to Part_Count do ( Part_Link_Count = readValue POS_File for ii = 1 to Part_Link_Count do ( if Part_Link_Count > 0 then ( Part_Index = readValue POS_File All_Object[Part_Index +1].parent = All_Object[i] ) ) ) ---Set Part Pos--- for i = 1 to Part_Count do ( local pos_x = readValue POS_File local pos_y = readValue POS_File local pos_z = readValue POS_File move All_Object[i] [pos_x, pos_y, pos_z] ) ---Rotate Part Angle--- fn Rotate_Part pt = ( local ang_x = readValue POS_File local ang_y = readValue POS_File local ang_z = readValue POS_File rotate All_Object[pt] (angleaxis ang_x [1,0,0]) rotate All_Object[pt] (angleaxis ang_z [0,0,1]) rotate All_Object[pt] (angleaxis ang_y [0,1,0]) ) ---Animate Part--- Frame_Count = readValue POS_File lbl2.caption = "Frame: " + Frame_Count as String Frame_Count -= 1 animationRange = interval 0 Frame_Count with animate on ( ---Main Body Position--- for i = 0 to Frame_Count do ( local pos_x = readValue POS_File local pos_y = readValue POS_File local pos_z = readValue POS_File at time i All_Object[1].pos = [pos_x, pos_y, pos_z] ---Reset Angle--- for ii = 1 to Part_Count do at time i Reset_Part ii ---Read Angle--- Temp = Part_Count while Temp > 0 do ( at time i Rotate_Part Temp Temp -= 1 ) ---Proggres--- pb1.value = 100.*i/Frame_Count ) ) sliderTime = 0 ----Close File---- close POS_File ) ) ---Export ANI--- on btn2 pressed do ( ) ---About--- on btn3 pressed do ( MessageBox "RE1MVAS v0.1b By Leo2236!" title: "About" beep: false ) ) createdialog Main_Form width:416 height:62 ) [/code] #Post#: 670-------------------------------------------------- Re: Plugin for importing bones and animations to Blender from .a nim (RE1MV) By: IvanEnzhaev Date: November 26, 2019, 9:01 am --------------------------------------------------------- "15" is amount of bones. But what is the next line: [code]4 1 2 9 12[/code] #Post#: 671-------------------------------------------------- Re: Plugin for importing bones and animations to Blender from .a nim (RE1MV) By: Leo2236 Date: November 27, 2019, 3:36 am --------------------------------------------------------- [quote author=Ivan Enzhaev link=topic=105.msg670#msg670 date=1574780477] "15" is amount of bones. But what is the next line: [code]4 1 2 9 12[/code] [/quote] Hi, the next line"4 1 2 9 12" is description of attached parts for the first part of the model which is torso, the first value(4) is amount of parts that attached to the torso and the rest are the parts indexes. The next line"0" would be for the second part which is head and since it doesn't have any attached part to it the value amount equal 0... And so on... #Post#: 672-------------------------------------------------- Re: Plugin for importing bones and animations to Blender from .a nim (RE1MV) By: IvanEnzhaev Date: November 29, 2019, 4:10 pm --------------------------------------------------------- Hi, Leo I try to import the "CHAR11.OBJ" model to Blender. I will describe by steps. If I wrong say me about it. I see that body parts of the model are very big. I think I will have problems with positions of body parts that describes in the ".anim" file. I cannot upload screenshots on your web site. I will upload them on DropBox. But if I delete them from DropBox no one will see them here on the forum. (HTM) https://dl.dropboxusercontent.com/s/qi878prlt3jb3ii/import-model-to-blender-001.png I selected the "Torso" object and I see that it is the "Object_0" element because it has 56 vertices in the ".obj" file. The "1 2 9 12" indices are children of the "torso" bone. The "1" have 88 vertices and it is the head. And so on. I think I will to begin to write a plugin that will parse data from the ".anim" file. #Post#: 673-------------------------------------------------- Re: Plugin for importing bones and animations to Blender from .a nim (RE1MV) By: IvanEnzhaev Date: December 5, 2019, 9:05 pm --------------------------------------------------------- I will write the plugin for Blender later. Now I study skeletal animation realization using WebGL and TypeScript. I read this book: 3D Graphics for Game Programming (HTM) https://www.amazon.com/Graphics-Game-Programming-JungHyun-Han/dp/1439827370<br />and I study a code from this tutorial: (HTM) https://www.youtube.com/watch?v=f3Cr8Yx3GGA #Post#: 716-------------------------------------------------- Re: Plugin for importing bones and animations to Blender from .a nim (RE1MV) By: IvanEnzhaev Date: September 3, 2020, 8:48 am --------------------------------------------------------- I understand that data after bone's hierarchy are positions of bones. But what does mean "25" and data after "25"? [code] 25 -0.020 0.000 33.640 -0.791 -0.615 0.703 5.187 -8.615 -1.143 -5.978 8.352 -0.879 12.571 47.297 2.813 72.703 -13.363 -63.385 -25.407 23.209 -12.308 1.670 13.011 -14.330 -7.912 -2.989 0.352 18.198 -14.154 -4.220 0.000 0.352 14.681 -4.571 2.374 -0.176 16.527 -7.560 -2.110 -16.088 -1.582 -1.231 -18.989 -17.495 0.527 3.692 6.681 0.000 -0.020 0.000 33.620 -0.879 -0.527 0.703 4.923 -8.791 -1.055 -5.978 8.352 -0.879 12.571 48.088 3.165 74.637 -11.604 -63.473 -25.758 22.769 -12.308 1.846 13.099 -14.418 -7.736 -2.989 0.352 18.198 -14.505 -4.308 0.088 0.440 14.857 -4.659 2.374 -0.176 16.791 -7.824 -2.198 -16.264 -1.495 -1.319 -19.165 -17.846 0.615 3.780 6.857 0.000 -0.020 0.000 33.580 -0.967 -0.264 0.703 4.835 -8.879 -1.055 -5.978 8.352 -0.879 12.659 48.703 3.429 76.220 -10.198 -63.560 -26.022 22.505 -12.220 2.022 13.187 -14.505 -7.473 -2.989 0.352 18.198 -14.681 -4.396 0.264 0.440 15.033 -4.747 2.374 -0.264 16.967 -8.088 -2.286 -16.440 -1.407 -1.319 -19.341 -18.110 0.703 3.780 6.945 0.000 -0.020 0.000 33.560 -1.055 0.000 0.703 4.659 -8.879 -1.055 -6.066 8.352 -0.879 12.659 49.231 3.604 77.538 -8.967 -63.560 -26.198 22.242 -12.220 2.198 13.187 -14.505 -7.385 -2.989 0.352 18.198 -14.945 -4.484 0.352 0.440 15.121 -4.835 2.374 -0.264 17.143 -8.264 -2.374 -16.615 -1.407 -1.319 -19.429 -18.374 0.703 3.868 7.121 0.000 -0.020 0.000 33.540 -1.055 0.176 0.703 4.571 -8.967 -1.055 -6.066 8.440 -0.879 12.747 49.670 3.780 78.593 -8.088 -63.560 -26.374 22.066 -12.132 2.286 13.275 -14.593 -7.209 -2.989 0.264 18.110 -15.033 -4.484 0.440 0.440 15.209 -4.923 2.374 -0.264 17.231 -8.352 -2.462 -16.703 -1.319 -1.407 -19.516 -18.549 0.791 3.868 7.121 0.000 -0.020 0.000 33.520 -1.055 0.440 0.703 4.484 -9.055 -1.055 -6.066 8.440 -0.879 12.747 49.934 3.956 79.297 -7.385 -63.560 -26.462 21.890 -12.132 2.374 13.275 -14.593 -7.121 -2.989 0.264 18.110 -15.121 -4.571 0.527 0.440 15.297 -4.923 2.374 -0.264 17.319 -8.440 -2.462 -16.791 -1.319 -1.407 -19.604 -18.725 0.791 3.956 7.209 0.000 -0.020 0.000 33.520 -0.967 0.527 0.703 4.484 -9.055 -1.055 -6.066 8.440 -0.879 12.747 50.110 4.044 79.736 -7.033 -63.560 -26.549 21.802 -12.132 2.374 13.275 -14.593 -7.121 -2.989 0.264 18.110 -15.209 -4.571 0.527 0.440 15.297 -4.923 2.374 -0.264 17.319 -8.527 -2.549 -16.791 -1.319 -1.407 -19.692 -18.813 0.791 3.956 7.209 0.000 -0.020 0.000 33.520 -0.967 0.352 0.703 4.484 -9.055 -1.055 -6.066 8.440 -0.879 12.747 50.198 4.044 80.000 -6.857 -63.560 -26.549 21.802 -12.132 2.374 13.275 -14.593 -7.033 -2.989 0.264 18.110 -15.209 -4.571 0.527 0.440 15.297 -4.923 2.374 -0.264 17.407 -8.527 -2.549 -16.791 -1.319 -1.407 -19.692 -18.813 0.791 3.956 7.209 0.000 -0.020 0.000 33.520 -0.967 0.000 0.703 4.484 -9.055 -1.055 -6.066 8.440 -0.879 12.747 50.198 4.044 79.912 -6.857 -63.560 -26.549 21.802 -12.132 2.374 13.275 -14.593 -7.121 -2.989 0.264 18.110 -15.209 -4.571 0.527 0.440 15.297 -4.923 2.374 -0.264 17.407 -8.527 -2.549 -16.791 -1.319 -1.407 -19.692 -18.813 0.791 3.956 7.209 0.000 -0.020 0.000 33.520 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0.615 5.275 -8.527 -1.143 -5.978 8.264 -0.879 12.484 46.593 2.549 71.209 -14.769 -63.209 -25.143 23.473 -12.396 1.495 13.011 -14.330 -8.176 -2.989 0.352 18.198 -13.978 -4.220 0.000 0.352 14.505 -4.484 2.374 -0.176 16.352 -7.385 -2.022 -15.912 -1.670 -1.231 -18.901 -17.143 0.527 3.604 6.593 0.000 -0.020 0.000 33.680 -0.615 0.088 0.615 5.363 -8.527 -1.143 -5.978 8.264 -0.879 12.484 46.418 2.462 70.769 -15.121 -63.209 -25.055 23.560 -12.396 1.495 13.011 -14.242 -8.176 -2.989 0.352 18.198 -13.890 -4.132 0.000 0.352 14.505 -4.484 2.374 -0.176 16.264 -7.297 -2.022 -15.824 -1.670 -1.231 -18.813 -17.055 0.440 3.604 6.593 0.000 -0.020 0.000 33.680 -0.615 -0.264 0.615 5.363 -8.527 -1.143 -5.978 8.264 -0.879 12.484 46.330 2.462 70.505 -15.385 -63.209 -25.055 23.648 -12.396 1.495 13.011 -14.242 -8.264 -2.989 0.352 18.198 -13.802 -4.132 0.000 0.352 14.505 -4.484 2.374 -0.176 16.264 -7.209 -2.022 -15.824 -1.670 -1.231 -18.813 -17.055 0.440 3.604 6.505 0.000 -0.020 0.000 33.680 -0.615 -0.440 0.615 5.363 -8.527 -1.143 -5.978 8.264 -0.879 12.484 46.242 2.462 70.418 -15.473 -63.209 -25.055 23.648 -12.396 1.495 13.011 -14.242 -8.264 -2.989 0.352 18.198 -13.802 -4.132 0.000 0.352 14.418 -4.396 2.374 -0.176 16.264 -7.209 -1.934 -15.824 -1.670 -1.231 -18.813 -16.967 0.440 3.516 6.505 0.000[/code] #Post#: 717-------------------------------------------------- Re: Plugin for importing bones and animations to Blender from .a nim (RE1MV) By: IvanEnzhaev Date: September 3, 2020, 12:05 pm --------------------------------------------------------- This script scales body's parts in Blender: [code] import bpy scale = 0.1 for i in range(16): bpy.data.objects["Object_" + str(i)].scale = (scale, scale, scale) [/code] #Post#: 718-------------------------------------------------- Re: Plugin for importing bones and animations to Blender from .a nim (RE1MV) By: IvanEnzhaev Date: September 3, 2020, 12:57 pm --------------------------------------------------------- I want to understand how positions work. "Object_0" (torso) has a position (0.000 0.000 32.260) but "Object_1" (head) has a position (0.000 -0.380 12.340). How is it possible? Because a head must be higher than a torso. #Post#: 719-------------------------------------------------- Re: Plugin for importing bones and animations to Blender from .a nim (RE1MV) By: IvanEnzhaev Date: September 3, 2020, 2:39 pm --------------------------------------------------------- I have an idea that head's position is relative to torso position but I should to check it. #Post#: 720-------------------------------------------------- Re: Plugin for importing bones and animations to Blender from .a nim (RE1MV) By: IvanEnzhaev Date: September 4, 2020, 1:29 am --------------------------------------------------------- Yes, positions are relative to parents. I wrote a script for Blender that set object hierarchy and set object positions: (HTM) https://dl.dropboxusercontent.com/s/kj9nj0v873tv9vu/re_set_object_positions.png [code] import bpy scale = 1 file = open("E:\\_Projects\\WebGL\\re\\re1-animaitons-webgl10-ts\\proje ct_files\\CHAR11_01.ANI", "r") lines = file.readlines() # get all lines current_file_line = 0; amount = int(lines[current_file_line]) # get an amount of bones current_file_line += 1 # Create an array of object, scale and apply rotations whole_object = [] for i in range(amount): whole_object.append(bpy.data.objects["Object_" + str(i) + ".002"]) whole_object[i].scale = (scale, scale, scale) whole_object[i].select = True bpy.ops.object.transform_apply(location=False, rotation=True, scale=False) # Set parents for i in range(amount): line_parts = lines[current_file_line].split() current_file_line += 1 bone_amount = int(line_parts[0]) for j in range(bone_amount): index = int(line_parts[j+1]) whole_object[index].parent = whole_object[i] # Set positions start_index = amount+1 for i in range(amount): coords = lines[start_index + i].split() x = float(coords[0]) y = float(coords[1]) z = float(coords[2]) print(x, y, z) whole_object[i].location = (x, y, z) [/code] ***************************************************** (DIR) Next Page