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       #Post#: 479--------------------------------------------------
       TE1MV: A tool to view 3D models...
       By: Leo2236 Date: January 15, 2017, 9:42 pm
       ---------------------------------------------------------
       -TE1MV v0.1b- (TEkken 1 Model Viewer)
       [glow=blue,2,300]About: [/glow] This tool it's an viewer and
       converter for Tekken [PSX] 3D models of the characters they're
       stored in *.ARC files. At this point the tool can view and
       export all characters,  it can export the textures to a single
       *.TGA 32bpp and the models as a single or multi object *.OBJ
       file. Unfortunately I couldn't find values that are responsible
       for the parts positions and because of that parts must be viewed
       one by one, I'll try to fix that in the future release/s ;)
       [glow=blue,2,300]Note: [/glow]The game store differently it
       models comparing to Tekken 2 so they have to be rotated in 3d
       modeler the tool fix during the preview but not when exporting,
       maybe I'll write a simple script for 3dsmax that will do the job
       or update the tool, we'll see.
       [glow=blue,2,300]Credit: [/glow]Yusuke Kamiyamane for the icons.
       [glow=blue,2,300]Screenshot:[/glow]
 (HTM) http://i.imgur.com/ZyLuxIu.png
       [glow=blue,2,300]Yosmimitsu in 3dsmax(rendered):[/glow]
 (HTM) http://i.imgur.com/RserQGE.gif
       [URL=
 (HTM) https://drive.google.com/open?id=0BzhGScKuuD56aHExUDhpVWdCczg][IMG]http://www.lostwindowspassword.com/images/public/download_gif.gif[/img]<br
       />TE1MV v0.1b.Zip (655 KB)[/URL]
       #Post#: 483--------------------------------------------------
       Re: TE1MV: A tool to view 3D models...
       By: Leo2236 Date: January 21, 2017, 8:13 pm
       ---------------------------------------------------------
       Finally have fix decompressing bugs that I had and now tool can
       open and preview all characters that are stored in *.ARC files.
       Also the good thing is that all three tekkens seems to use same
       compressing algorithm which is good news for developing future
       tools  :)
       [glow=red,2,300]Early screenshot of TE1MV:[/glow]
 (HTM) http://i.imgur.com/ovYWp4y.png
       #Post#: 485--------------------------------------------------
       Re: TE1MV: A tool to view 3D models...
       By: tugaevil15 Date: January 22, 2017, 7:18 am
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       Cool:)
       #Post#: 489--------------------------------------------------
       Re: TE1MV: A tool to view 3D models...
       By: kamilm122 Date: January 26, 2017, 10:46 am
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       Maaaan...
       You reminded me that i need to go back to dig into #DMK format
       of T3.
       I completely forgot because of studies. Dang it.
       #Post#: 490--------------------------------------------------
       Re: TE1MV: A tool to view 3D models...
       By: Leo2236 Date: January 31, 2017, 7:55 am
       ---------------------------------------------------------
       Have some update, the tool looks like this right now, I'm
       working on export option after I'll done with it and some other
       options I'll release it, probably this week, at least I hope so
       :)
       [glow=red,2,300]TE1MV v0.1b WIP[/glow]
 (HTM) http://i.imgur.com/xzcmKKv.png
       #Post#: 491--------------------------------------------------
       Re: TE1MV: A tool to view 3D models...
       By: CHEV CHELIOOOOOOOS Date: January 31, 2017, 11:27 am
       ---------------------------------------------------------
       hey leo why do you use tekken models instead tekken 2? the first
       is too old.
       second question:is there any difference between psx and arcade
       version? ((((like,for example,the house of the death arcade and
       pc port version)))).
       #Post#: 492--------------------------------------------------
       Re: TE1MV: A tool to view 3D models...
       By: Leo2236 Date: January 31, 2017, 12:18 pm
       ---------------------------------------------------------
       [quote author=CHEV CHELIOOOOOOOS link=topic=90.msg491#msg491
       date=1485883643]
       hey leo why do you use tekken models instead tekken 2? the first
       is too old.[/quote]
       I don't use Tekken models anywhere I simply trying to write a
       tool that someone who's interesting could use to preview and
       export models to *.OBJ and use it for whatever purposes, and
       since I already wrote a similar tool for Tekken 2(TE2MV
 (HTM) http://lgt.createaforum.com/tools-39/t2mv/)
       thought to do the
       same for the first Tekken, next probably I'll try to do
       something for Tekken 3...
       [quote author=CHEV CHELIOOOOOOOS link=topic=90.msg491#msg491
       date=1485883643]second question:is there any difference between
       psx and arcade version? ((((like,for example,the house of the
       death arcade and pc port version)))).
       [/quote]I honestly don't know...
       #Post#: 493--------------------------------------------------
       Re: TE1MV: A tool to view 3D models...
       By: CHEV CHELIOOOOOOOS Date: January 31, 2017, 12:56 pm
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       Why did you bother to make the models of t.1  also exportable if
       you did the same thing with t.2 models?
       If I have the models of tekken 2 being superior on all aspects
       why would I want the tekken 1 models?
       For example, marshall law model of tekken 1 is trash compared to
       marshall from tekken 2
       #Post#: 494--------------------------------------------------
       Re: TE1MV: A tool to view 3D models...
       By: MistahDarcy Date: January 31, 2017, 9:03 pm
       ---------------------------------------------------------
       @CHEV, I think you're completely missing the point here. This
       tool was made specifically to view and export Tekken 1 models to
       .obj format, which is truly a great thing. Tekken 2/3 being of
       higher quality have no relevance. This is Tekken 1. People may
       want these models for preservation purposes among many others
       and Leo has made it possible to extract them.
       This is a good thing, and the more games supporte, the better.
       Great job on the tools!
       #Post#: 495--------------------------------------------------
       Re: TE1MV: A tool to view 3D models...
       By: CHEV CHELIOOOOOOOS Date: January 31, 2017, 11:26 pm
       ---------------------------------------------------------
       [quote author=MistahDarcy link=topic=90.msg494#msg494
       date=1485918225]
       People may want these models for preservation purposes among
       many others and Leo has made it possible to extract them.
       [/quote]
       What do you mean with preservation purposes? Explain it.
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