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       #Post#: 2757--------------------------------------------------
       Solar Shadow 2
       By: AuroraDash Date: February 23, 2016, 11:11 pm
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       Yay! It's here!
       >>Get The Game!!<<
 (HTM) https://drive.google.com/open?id=0B1giMXBm29YhY3lVd0xjeHVkb1k
       >Separate Soundtrack Download<
 (HTM) https://drive.google.com/open?id=0B1giMXBm29YhbHJRXzg2OTNSdE0
 (HTM) https://anonmgur.com/up/7a1ecbb91a3db31e0d70c847afff929f.png
       I'll be putting some information up on the wiki soon~
       EDIT: thread renamed ~ Cibryll[/b]
       #Post#: 2758--------------------------------------------------
       Re: Solar Shadow 2 out now!
       By: Kim Tyranto Date: February 24, 2016, 3:54 am
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       Awesome.
       I'll try it out when I either finish Lunar Shadow, or when I get
       a new monitor. (I have a lot of things to do when I return,
       huh?)
       I was wondering, does S.D. van der Merwe have her own theme
       song? (It's for LS ZERO that I ask, seeing as she's an important
       character and all.)
       #Post#: 2759--------------------------------------------------
       Re: Solar Shadow 2 out now!
       By: AuroraDash Date: February 24, 2016, 4:05 am
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       Alright! ^.^
       She doesn't really have one -- I guess you could use The Arrival
       as her theme song if you like? It's technically the Entryway
       theme song, but I tend to associate it with her for some reason.
       Or, maybe you could bother me into making a proper theme song at
       some point in future~
       #Post#: 2770--------------------------------------------------
       Re: Solar Shadow 2 out now!
       By: alfasketer Date: February 24, 2016, 6:04 am
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       Really, really cool :o
       Will try it tonight or tommorow, whenever Im free.
       #Post#: 2866--------------------------------------------------
       Re: Solar Shadow 2 out now!
       By: alfasketer Date: March 3, 2016, 3:03 am
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       I just got to the elevator. And to be honest, this need more
       polish.
       1: many of the attacks can be animated rather than mooving
       sprintes. For instance the saws ibefore the first boss.
       2: the phisics feel really floaty. I suggest you play with them
       a little
       I have to say the level design of the first area was really
       cool. 2nd level's design was ok, the enemies are really
       triggersome. the moment they see you they shoot. And some of the
       placements can be a pain.
       1st boss was just a static target. Maybe with a little mooving
       it will be great.
       I like how you approached the second boss. A fight with bullet
       hell and i liked it to an extent. It reminded me of Terravine
       from Wings of Vi. My problem with the bosses is that they are
       all static. in fact all enemies are static.
       It has potential, it just need some work, more animations and
       more polish :)
       PS:
 (HTM) http://i.imgur.com/Y0pxlFh.png
       This is bullshit.
       #Post#: 2869--------------------------------------------------
       Re: Solar Shadow 2 out now!
       By: AuroraDash Date: March 3, 2016, 10:34 pm
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       [quote author=alfasketer link=topic=166.msg2866#msg2866
       date=1456995799]
       I just got to the elevator. And to be honest, this need more
       polish.
       1: many of the attacks can be animated rather than mooving
       sprintes. For instance the saws ibefore the first boss.
       2: the phisics feel really floaty. I suggest you play with them
       a little
       I have to say the level design of the first area was really
       cool. 2nd level's design was ok, the enemies are really
       triggersome. the moment they see you they shoot. And some of the
       placements can be a pain.
       1st boss was just a static target. Maybe with a little mooving
       it will be great.
       I like how you approached the second boss. A fight with bullet
       hell and i liked it to an extent. It reminded me of Terravine
       from Wings of Vi. My problem with the bosses is that they are
       all static. in fact all enemies are static.
       It has potential, it just need some work, more animations and
       more polish :)
       PS:
 (HTM) http://i.imgur.com/Y0pxlFh.png
       This is bullshit.
       [/quote]
       Thanks for the feedback!
       I'll definitely consider having animated attacks in future,
       those always look good. I like the physics the way they are
       though.
       A lot of the later bosses move around more -- The first 3 I
       think don't do much, but the rest of them do.
       #Post#: 2870--------------------------------------------------
       Re: Solar Shadow 2 out now!
       By: AuroraDash Date: March 5, 2016, 12:31 am
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       Version 1.1 changelog:
       * The bubbles in Ice Prison now work with both jump buttons.
       *Drastically upped damage from touching enemies:
       ** Moss Garden robots: 1 --> 5
       ** Ice Prison robots: 1 --> 8
       ** Technology Tower robots: 1 --> 9
       ** Splendid Tower minibosses: 1 -- > 10
       ** Steve: 6 --> 12
       ** Andrea: 9 --> 14
       ** All other bosses: 1 --> 10
       *Splendid Tower minibosses no longer respawn if one leaves the
       room and comes back, and instead only respawn on Selena's death.
       Additionally, defeating the gold or platinum demon will cause
       all the other gold or platinum minibosses respectively to stay
       dead for the rest of the game.
       *Added another person to the credits.
       #Post#: 17737--------------------------------------------------
       Re: Solar Shadow 2 out now!
       By: Cibryll Date: February 14, 2022, 11:37 am
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       Finally got around to playing this! Made it to the save point
       beyond the green laser barrier thing in the magic school area.
       Died the most at the Elevator though, but I eventually got
       through that! :3
       From what I've seen so far, it's pretty fun, if a bit on the
       hard side (then again, I'm kinda terrible at games sometimes,
       haha). I'll post again when I make more progress. &#8230;
       Eventually.
       Also I didn't notice the soundtrack was a separate download. (I
       really failed a spot check there, huh?)
       So who is the Shadow Maid, anyway?
       #Post#: 17747--------------------------------------------------
       Re: Solar Shadow 2 out now!
       By: AuroraDash Date: February 15, 2022, 4:54 am
       ---------------------------------------------------------
       [quote author=Charlie link=topic=166.msg17737#msg17737
       date=1644860274]
       Finally got around to playing this! Made it to the save point
       beyond the green laser barrier thing in the magic school area.
       Died the most at the Elevator though, but I eventually got
       through that! :3
       From what I've seen so far, it's pretty fun, if a bit on the
       hard side (then again, I'm kinda terrible at games sometimes,
       haha). I'll post again when I make more progress. … Eventually.
       Also I didn't notice the soundtrack was a separate download. (I
       really failed a spot check there, huh?)
       So who is the Shadow Maid, anyway?
       [/quote]
       Glad you like it!
       The Shadow Maid is Hiranya Mitsuru.
       #Post#: 17748--------------------------------------------------
       Re: Solar Shadow 2 out now!
       By: King (2.0) Date: February 15, 2022, 5:09 am
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       Honestly the subject title was the first thing I saw here this
       morning so I assumed that a Solar Shadow 2 remake had come out.
       That wasn't the case but I don't mind. It's nice to know that
       Charlie is having fun with it at least.
       The only progress I made was turning left and getting Ending 3
       (worst ending). If I find the time, I'll actually play the game
       for real (and knowing me, try and kill the true final boss on
       the first playthrough).
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