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       #Post#: 6346--------------------------------------------------
       Competition #36
       By: Aeroblyctos Date: December 23, 2011, 2:25 pm
       ---------------------------------------------------------
       [center]Competition Idea
       In this competition you're challenged to create a high ranked
       Combat King. The Combat King will replace previous Berserk
       combat king. The theme for the combat king is phyical theme
       meaning it should somehow make the basic damage better. The
       combat king will have 5 levels and remember to make your entry
       strong in the beginning but also in the end.
       Hints
       [list][*]The combat kings have 5 levels.
       [*]The combat kings are all passive ablities.
       [*]Try to make your combat king unique. Making a combat that
       gives a stun for short time isn't unique.
       [*]You can find icons from here.
 (HTM) http://www.hiveworkshop.com/forums/icons.php[/list]
       [size=22pt]Competition Rules
       [list][*]The idea have to be yours.
       [*]You can make unlimited amount of entries.
       [*]I will have all the rights to edit the rules all the time(I
       will do it correctly and I will be fair for everyone).[/list]
       Competition Prizes
       The winner of this competition will have his or her name to Hall
       Of Fame and will be credited as "Competition Winners" and "Idea
       Giver". If you have one more than once you'll be credited
       automatically as "Great Idea Giver". Also any other ideas that
       I'll use will be credited as "Idea Giver".
       Judging
       I'm the only one who will judge the winner of the competition. I
       will judge all entries. The amount of entries you post will not
       decrease your chance to win in any way. However, if there are a
       lot of entries or horrible entries, I'll have the right to kick
       some of them away in order to make the final judge easier for
       me.
       This is the order how I judge:
       [list][size=12pt][*]Is your idea creative and fresh?
       [*]Can I possibly create your idea?
       [*]Did you find a nice icon for it
       [*]The presentation?
       [/list]
       Deadline
       The competition begins immediately and conclude at earliest
       1.1.2012 or when I judge the competition.
       Final Words
       Good luck, may the best idea win. If you have questions,
       ask.[/center]
       #Post#: 6349--------------------------------------------------
       Re: Competition #36
       By: Isofruit Date: December 23, 2011, 3:07 pm
       ---------------------------------------------------------
       [center]Bloodthirsty[/center]
       Description:
       The character gets more and more bloodthirsty with every
       critical hit he deals to his enemy. This increases his critical
       chance even further, since he gets more and more used to it and
       wants to see more and more blood.
       Effects:
       - Every critical strike by the character gives the character one
       stack of the buff "Bloodthirsty"
       - Every stack of the buff increases the crit-chance for
       auto-attacks from the character by 1/2/3/4/5%
       - The buff can stack up to 5 times
       - The buff vanishs after 30 seconds
       Icon
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btnbloodysword-209042/
       [center]Vengeful[/center]
       Description:
       The character wants to pay his enemy back for every hit the
       character receives. Therefor his chance for a critical hit
       increases with every hit he receives. After hitting his enemy
       the character calms down a bit, which lowers his critical
       strike-chance to the normal %-chance.
       Effects:
       - For every time the character receives dmg, the character gains
       one stack of the buff "Vengeful"
       - Every stack of the buff increases the chances of a critical
       hit for auto-attacks from the character by 2/4/6/8/10%
       - The buff can stack up to 5 times
       - The buff vanishes after the character hits an enemy critically
       Icon
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btncorruptedspiritwalker-208478/
       #Post#: 6353--------------------------------------------------
       Re: Competition #36
       By: Blackdoom59 Date: December 24, 2011, 3:25 am
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 (HTM) http://www.hiveworkshop.com/forums/resource_images/10/icons_9304_btn.jpg
       Anger
       Icon:
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btndagger-146750/?prev=search%3Ddagger%26d%3Dlist%26r%3D20
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btndagger-146750/?prev=search%3Ddagger%26d%3Dlist%26r%3D20
       Description: Everytime the render attacks  there are some
       chances(Aero takes care of the balance) to take away x armor
       from the render and give the render x dmg .Last 5 seconds and
       stacks infinitely.
       Effect: The render gains [color=orange]50/100/150/200/250damage
       by destroying x/y/z/m/narmor(once again , Aero's
       choice).[/color]
 (HTM) http://www.hiveworkshop.com/forums/resource_images/8/icons_7451_btn.jpg
       Damageseeking
       Icon:
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btnswordstrike-126422/?prev=search%3Dsword%26d%3Dlist%26r%3D20
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btnswordstrike-126422/?prev=search%3Dsword%26d%3Dlist%26r%3D20
       Description: With each attack , the render gains x dmg by
       stealing that dmg from the enemy.Last 10 and stacks infinitely.
       Effect: The render steals [color=orange]1/2/3/4/5damage.[/color]
 (HTM) http://www.hiveworkshop.com/forums/resource_images/7/icons_6761_btn.jpg
       Killing Sphree
       Icon:
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btnbloodlust-116106/?prev=search%3Drage%26d%3Dlist%26r%3D20
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btnbloodlust-116106/?prev=search%3Drage%26d%3Dlist%26r%3D20
       Description: With each kill , the render gains x dmg for 5
       seconds.Stacks infinetely.
       Effect: The render
       deals[color=orange]300/600/900/1200/1500damage.[/color]
 (HTM) http://www.hiveworkshop.com/forums/resource_images/5/icons_4112_btn.jpg
       Chosen Strike
       Icon:
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btn_cr_supreme_magic-58141/?prev=search%3Dsupreme%26d%3Dlist%26r%3D20
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btn_cr_supreme_magic-58141/?prev=search%3Dsupreme%26d%3Dlist%26r%3D20
       Description: Each attack have x% chance to deal dmg =strenght+
       agility+inteligence
       Effect: The render
       has[color=orange]5/10/15/20/25chances.[/color]
 (HTM) http://www.hiveworkshop.com/forums/resource_images/7/icons_6882_btn.jpg
       Blood steal
       Icon:
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btnbloodsignet-117494/?prev=search%3Dblood%26r%3D20%26d%3Dlist%26page%3D3
       Description: The render learns how to regain every drop of blood
       lost during a battle.Everytime the render is attacked there are
       x% chances to turn the next attack into a bloodstealing
       attack.Bloodstealing attacks have 100% life steal and 50% bonus
       dmg.
       Effect: The render has [color=orange]5/10/15/20/25 chances to
       turn the next attack into a bloodstealing attack.[/color]
 (HTM) http://www.hiveworkshop.com/forums/resource_images/13/icons_12796_btn.jpg
       Ultimate precision
       Icon:
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btnfararrow-183610/?prev=search%3Darrow%26d%3Dlist%26r%3D20
       Description: The render learns how to find the weakest point.All
       of the render's critical hits are now stronger , dealing damage
       based on the render's maximum hit points.
       Effect: The render's critical hits are dealing their normal dmg
       +[color=orange]3%/6%/9%/12%/15% of the render's maximum hit
       points.[/color]
 (HTM) http://www.hiveworkshop.com/forums/resource_images/7/icons_6649_btn.jpg
       Heaven's enhancement
       Icon:
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btnresurrect-114671/?prev=t%3D14%26search%3Dblade%26r%3D20%26d%3Dlist%26page%3D5
       Description: The render learns how to become a powerful warrior
       calling the aid of the heavens.Each time the render is attacked
       , there are some chances(Aero's choice) that an angel comes near
       the render , protecting him from the attack(that attack will
       deal 0 dmg) and giving the render x% bonus dmg for the next
       attack.
       Effect: The render's next attack will
       deal[color=orange]25%/50%/75%/100%/125% bonus damage on the
       following attack.[/color]
 (HTM) http://www.hiveworkshop.com/forums/resource_images/14/icons_13593_btn.jpg
       Magic weapon
       Icon:
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btnmagicslash-193861/?prev=search%3Dmagic%26r%3D20%26d%3Dlist%26page%3D3
       Description: The render learns how to use magic in order to
       strike.Each attack will now deal it's normal dmg + some magic
       dmg.
       Effect: The render's attacks will deal[color=orange]100+magic
       damage+other magic bonuses/200+magic dmg+other magic
       bonuses/300+magic dmg+other magic bonuses/400+magic dmg+other
       magic bonuses/500+magic dmg+other magic bonuses magic
       damage.[/color]
 (HTM) http://www.hiveworkshop.com/forums/resource_images/10/icons_9530_btn.jpg
       Critical king
       Icon:
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btnaskullaxe-148565/?prev=search%3Daxe%26d%3Dlist%26r%3D20
       Description: After each critical hit , the render goes into a
       blessed state.In this blessed state ,  each attack be a critical
       hit(100% critical chance).Does not stack(While in blessed state)
       Effect:The blessed state lasts for[color=orange]1/2/3/4/5
       seconds.[/color]
 (HTM) http://www.hiveworkshop.com/forums/resource_images/2/icons_1435_btn.jpg
       Cleaving attacker
       Icon:
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btnability_warrior_cleave-55461/?prev=search%3Dcleave%26d%3Dlist%26r%3D20
       Description: The render learns how he can attack multiple
       enemies at once.His attacks are dealing dmg in 250 range near
       the first attack.
       Effect:The render's attacks are having
       [color=orange]20%/40%/60%/80%/100% cleave.[/color]
       Other requirements:The render must be a meele user.
       #Post#: 6443--------------------------------------------------
       Re: Competition #36
       By: noal Date: December 26, 2011, 10:18 pm
       ---------------------------------------------------------
       Rampage: Every successful hit has 4/8/12/16/20% chance to
       increase att speed by 5%. Last 10s and stacks indefinitely.
       (This skill is undoubtedly designed for Fradz. That is my
       favorite char anyway :P )
       Icon:
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btnslash-159559/?prev=status%3Dg%26search%3Dfast%26d%3Dlist%26r%3D20
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btnslash-159559/?prev=status%3Dg%26search%3Dfast%26d%3Dlist%26r%3D20
       Holy enhancement: Attack has a chance to cast spell "Holy
       purification" on the attacked enemy, which deal  magic % x (500+
       magic bonus)/3 and slow the enemy by 25% for 2 secs (not
       stackable) . The chance is 2/4/6/8/10% depends on slv
       (This one can be used for all char, as depends on build it can
       deal massive damage: with decent gears in magic damage and magic
       %, it can become 2500 damage every 10 att means 250 magic damage
       per attack;  or can proc very often and become a source of
       constant slow)
       Holy enhancement(ver.2): the same with above, but cast "Holy
       light" that blinds enemy, make it miss on 20% of the attacks
       instead of slow (damage is the same)
       (for there has been too many slow)
       (Note: The 2 spells above can be good for eye candy :)) )
       Icon for these 2:
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btnheavenlyblessing-194415/?prev=r%3D20%26status%3Dg%26page%3D25
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btnheavenlyblessing-194415/?prev=r%3D20%26status%3Dg%26page%3D25
       Bloodseeker: The wound of the enemy make the attacker stronger.
       Every 100 hp target lose, the char increase his base damage by 1
       damage. Cap damage is 50/100/150/200/250.
       Icon:
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btncrblood-105324/
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btncrblood-105324/
       #Post#: 6444--------------------------------------------------
       Re: Competition #36
       By: Isofruit Date: December 27, 2011, 4:31 am
       ---------------------------------------------------------
       Imo near all of your suggestions are a bit too strong noal.
       Rampage:
       A buff that increases atk speed with a 20% chance that stacks
       infinetly?
       Fradz would go crazy with this thing. With the right equipment
       he already has something around 150% attackspeed, with this he
       would go over 250% in no time and deals an incredible amount of
       damage.
       That's too strong. You definitely need a limit of stacks and
       since this is "just" a combat king, it must not be a high one
       like +50% attackspeed.
       Holy enhancement:
       I think no passive ability should deal that much damage. Imo the
       whole calculation should be like this:
       Damage = magic%*(slvx500+ magic bonus)/X
       With X as a number > 4, I'd prefer 5 or 6.
       Holy Light:
       The same as Holy enhancement. And that high miss-chances are too
       high imo. I suggest 2/4/6/8/10% miss chance, depending on the
       combat king level.
       Bloodseeker:
       That one's mostly fine, but the maximum bonus damage is too high
       imo.
       I'd suggest to lower them to 50/100/150/200/250 (Maximum!). I
       even prefer 20/40/60/80/100. Again, imagine them on Fradz who
       already has his incredible attackspeed and normally is made to
       be the damage dealer. Now imagine him with +1000dmg per hit.
       Maybe even with level 5 syphonlife, since he heals himself with
       this like a lil god.Bosses would be cut in half like butter
       while Fradz kills them all alone, his self-heal via combat-king
       syphonlife would be strong enough to handle the damage dealt by
       the boss ;D
       #Post#: 6446--------------------------------------------------
       Re: Competition #36
       By: Aeroblyctos Date: December 27, 2011, 5:09 am
       ---------------------------------------------------------
       Also one thing to the competition I forgot to add. Find a
       fitting icon your combat king.
 (HTM) http://www.hiveworkshop.com/forums/icons.php
 (HTM) http://www.hiveworkshop.com/forums/icons.php
       #Post#: 6448--------------------------------------------------
       Re: Competition #36
       By: noal Date: December 27, 2011, 5:23 am
       ---------------------------------------------------------
       Uhm, maybe I was too familiar with Fradz having all end-game
       equipments, that I underestimated the power of those spells. :P
       Sorry :P
       The first one, sorry, I mistake my intention. It should be every
       attacks has a chance to increase att speed by 5%. The chance is
       4/8/12/16/20%, last 10secs, stackable.
       My intention is to have each attack him increase about 1% speed.
       With this, 100 attacks continuously can increase speed by 100%.
       Note that it's very hard for Fradz to att continuously 100
       times, as strong bosses will do events/spells, and small bosses
       die before he attacks ~20 hits. The timer hinders the effect of
       this spell quite well. Also, the bonus go up from 1,2,3,4...%,
       means the effect is in fact halved. Well, I think it can make a
       total of 20% increase in att speed for Fradz. Is it too much?
       The spell can be used better if you are good at micro and to
       make Fradz attacks constantly without being delayed.
       The second and third spells:
       Note that if you have that decent gear in spell % and spell
       damage, then you have no room for speed and physics damage
       items. This one, I think fit better with Galeoth- with about
       3000 magic damage and 100% magic bonus% will result in 7000/
       spell. 10%, means 700 damage magic per attack. Well, yeah it
       should be reduce- to 7000/3 or 7000/4. Galeoth attack speed is
       like turtle, though :P
       If applied to Fradz, with my current gears the spell damage
       hardly reach 1000- means 100 damage per attack. I added
       slow/miss because of this reasons. Yeah, still the damage should
       be reduced.
       The forth spells:
       YES, LOWER THE DAMAGE!
       I find it not good as well, since at 5 slv and chapter 6/7, the
       boss must have lose 40000 hp for char to gain 1000 damage, but
       at 1 slv and ch.1/2, the boss still must lose 40000 hp for char
       to gain 200 (wtf?)
       It should be like this: Every 100 target's lost hp increases
       attack damage by 1. Maximum damage can be attained is
       50/100/150/200/250.
       Still, I find the last skills the most powerful one, among 4
       skills, if applied for Fradz.
       But it's just my skills anyway :P
       
       Note: Edited my former post accordingly.
       #Post#: 6489--------------------------------------------------
       Re: Competition #36
       By: DD Canada Date: December 29, 2011, 6:04 am
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 (HTM) http://www.hiveworkshop.com/forums/resource_images/12/icons_11065_btn.jpg
       Edge of Sharpening
       Icon: Generic Sword
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btngenericsword-163430/?prev=search%3Dsharp%2520sword%26r%3D20%26d%3Dlist%26page%3D3
       Description: Through the ability of inspection, the character is
       able to neglect all of the reductive bonuses of an enemy's
       armoury, dealing [color=orange]100% damage despite the enemy's
       armour quantity or quality.[/color]
       Effect: Every [color=orange]15 to 30 seconds, the character
       gains a buff, during which he is able to strike a full-damage
       attack 1/2/3/4/5 time(s).[/color]
       Other requirements: An enemy close by the character.
       Must be a melee user to trigger the effect.
 (HTM) http://www.hiveworkshop.com/forums/resource_images/10/icons_9727_btn.jpg
       Bandaging Holyness
       Icon: Holy Sword
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btnholysword-149867/?prev=search%3Dlight%2520sword%26d%3Dlist%26r%3D20
       Description: Upon being struck, the character has a chance to be
       blessed by the Gods of Light, dealing only half the damage
       during the next attacks, but also restoring his own health equal
       to the damage dealt.
       Effect: Each time the character is attacked, there's a
       [color=orange]2/4/6/8/10% chance to be blessed by the Gods. The
       next 5 attacks by the character deal only 50% of the normal
       damage, but also heals the character equal to the damage
       dealt.[/color]
       Other requirements: Must be a melee user to trigger the effect.
       The character must be below [color=orange]50% health, or the
       chance is reduced to 1% (doesn't increase per level).[/color]
       #Post#: 6494--------------------------------------------------
       Re: Competition #36
       By: Aeroblyctos Date: December 29, 2011, 8:39 am
       ---------------------------------------------------------
       Lovely presentations here!
       #Post#: 6507--------------------------------------------------
       Re: Competition #36
       By: DD Canada Date: December 29, 2011, 1:05 pm
       ---------------------------------------------------------
 (HTM) http://www.hiveworkshop.com/forums/resource_images/9/icons_8593_btn.jpg
       Numbing into Corruption
       Icon: Mind Control
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btnmindcontrol-139626/?prev=search%3Dmind%2520control%26d%3Dlist%26r%3D20
       Description: As the enemies become afraid of the character's
       power, he may attempt to get a control over his enemies' minds
       for a short period of time.
       Effect: While merely standing close enough to an enemy, the
       character has a chance to corrupt the enemy's mind with every
       second passing by. If succesful, the enemy fights under the
       character's command for [color=orange]15 seconds.
       When the enemy's health is between 50% to 75%, the chance is
       1/2/3/4/5%.
       When the health falls below 50% but is above 25%, the chance is
       2/4/6/8/10%.
       If weakened below 25% health, the chance for success is
       3/6/9/12/15%.[/color]
       Other requirements: Must stay within a [color=orange]150 range
       of the enemy, or the corruption cannot be triggered.
       Enemy's health has to be below 75% or there'll be a 0% chance
       for corrupting its mind.
       Doesn't work on heroes or any kind of bosses.[/color]
 (HTM) http://www.hiveworkshop.com/forums/resource_images/14/icons_13461_btn.jpg
       A Sacrificial Medium
       Icon: Storm Defense
 (HTM) http://www.hiveworkshop.com/forums/icons-541/btnstormdefense-192653/?prev=search%3Dhigh%2520defense%26d%3Dlist%26r%3D20
       Description: N/A (Discontinued)
       Effect: N/A (Discontinued)
       Other requirements: N/A (Discontinued)
       *****************************************************
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