(DIR) Return Create A Forum - Home --------------------------------------------------------- Unknown Frontier (HTM) https://unknownfrontier.createaforum.com --------------------------------------------------------- ***************************************************** (DIR) Return to: Random Ideas and/or Crossovers ***************************************************** #Post#: 475-------------------------------------------------- My Little Fortress: Friendship is Magma By: Sepheris Date: June 26, 2016, 11:42 am --------------------------------------------------------- This seemed the most suitable place for something like this, so I'll wing it. I've done this before, but, unfortunately, I kind of ran into some issues with it, and now that I feel ready to pick it back up, it's a little out dated, so I'm starting this over. There's a game I play, Dwarf Fortress, where you basically manage a bunch of alcoholic dwarves to make a fortress. All kinds of shenanigans occur, and things can go wrong spectacularly. I am planning to run a game of this using a mod to make MLP style ponies as the playable race. And it populates the world with all sorts of MLP style creatures (it also borrows from Fallout Equestria on some parts too, so there's some real nasties living in the world). Now... to make this more forum relevant, I'll be posting in character as Ironfire (and am debating doing in a letter to Celestia format), and I wanted to look here to see if any of you would be interested in having your character(s) brought into the world. For better or worse. And with that out of the way, time to give you a brief run down; 1) This is Dwarf Fortress. While I'll do my absolute best to avoid it (and I mean it), death is a possibility. Could be bad timing on a random invasion, a rampaging mega beast, or derpy AI meaning you starve while stood in the food stockpile (glitches can happen, albeit rarely). Another character can be renamed to carry on your legacy, but to avoid inconsistencies in the posts, they'll likely be named to include "-the second" (if I have a spare unnamed character, I may be able to hide the death entirely) 2) As for how canon this is, not even slightly. 3) If you've gotten this far and still want to throw your character to the wolves (I'll build a big wall, okay?), then you'll need to pick some skills you think fit your character best. Due to the way migrants work, they may come pretrained in other areas, but I can toggle that off and tell them to focus on your desired skills. Only the original 7 starting characters get complete free reign. Continuing from the skill point above, only the first seven get to be completely designed, after that, I'll be waiting on migrants which can take up to an in game year. And that's if I do well enough to attract them in the first place. I'll state this right now, starting out, there are some skills more desirable, if not out right required. These include Mining and Woodcutting, Masonry and Carpentry to process them and Farming to avoid starvation. It's possible to train in multiple skills (for example, I usually train the same Dwarf to do Carpentry and Woodcutting), and is usually recommended. Other skills which most find to be common to start are Metal smithing (because they're among the hardest to train skills), many craft skills (need to trade something) and mechanics (someone needs to make the bridge retractable). Find a list of skills over here (HTM) http://dwarffortresswiki.org/index.php/DF2014:Skill. There's too many for me to name them all and give descriptions, so choose from that list. Since actually picking genders, race and colour scheme is impossible, I'll only mention your character's actual description (I'll try my best to match races, but that's the best I can promise with a random generator over 7 characters). I may make your character take side jobs if I need to, so just take that into consideration (by that I mean if there's no one to fill the professions I listed above, I may assign them to characters at random so I can actually progress in the game). Feel free to post below this with your character(s)' names and desired skills. If you have any questions at all, then feel free to ask me (I realise there's a lot to take in, so I'm all too willing to help). #Post#: 476-------------------------------------------------- Re: My Little Fortress: Friendship is Magma By: Checkmate Date: June 26, 2016, 11:48 am --------------------------------------------------------- Tinder's starting skills: 3- Liar. 2- Fighter. 2- Knife User. 2- Bone Carver. And 1- Cheese maker Active skills by category: -Carpenter -Engraver -Animal Caretaker, Animal Trainer -Wound Dresser (maybe) -Cheese Maker, Milker, Shearer -Gem Cutter, Gem Setter -Bone Carver, Glass Maker, Leatherworker, Potter, Wax Worker, Wood Carver -Fighter, Knife User (when in military) #Post#: 477-------------------------------------------------- Re: My Little Fortress: Friendship is Magma By: Checkmate Date: June 26, 2016, 12:00 pm --------------------------------------------------------- Schwambart's initial skills: -1 apiece in each of the Doctor skills -1 in Carpenter -2 in Wood Crafter -1 in Comedian Schwambart's active skills by category: -Woodworker: All -Doctor: All -Farmer: Beekeeper, Cook, Milker, Spinner, Wood Burner -Jeweler: All -Craftsdwarf: All -Administrator: Building Designer -Miscellaneous: Consoler, Observer, Pacifier, Reader, Student (I dunno precisely how these skills get used, so putting them just to be safe) -Performance: Singer, Musician, Percussionist -Scholar: Mathematician, Wordsmith If militarized: Archer, Crossbowman, Thrower #Post#: 478-------------------------------------------------- Re: My Little Fortress: Friendship is Magma By: Sepheris Date: June 26, 2016, 12:18 pm --------------------------------------------------------- Still need to play around a little. Archer may not be an option (in the base game, you can't make bows and arrows), but crossbowman is. Ranged weapons are also OP (except against undead. Then they're so stupidly useless) #Post#: 479-------------------------------------------------- Re: My Little Fortress: Friendship is Magma By: Ryo Date: June 26, 2016, 12:31 pm --------------------------------------------------------- Ryo's starting skills -Armorsmith - 1 -Furnace operator - 1 -Metal crafter - 2 -Metalsmith - 2 -Weaponsmith - 1 -Miner - 1 -Siege operator - 1 -Grower - 1 Active skills ALL - Use Ryo as she's needed. She will hopefully do her best. #Post#: 494-------------------------------------------------- Re: My Little Fortress: Friendship is Magma By: Sepheris Date: June 29, 2016, 11:00 am --------------------------------------------------------- Figured I'd give this a quick update. The plan is the leave this a week (since original post) before starting the game. I also figured I'd link my first attempt, just to give an idea as to how this would work; (HTM) http://rpismagic.createaforum.com/gaming/my-little-fortress-new-canterlotironmurder/ #Post#: 529-------------------------------------------------- Re: My Little Fortress: Friendship is Magma By: Ryo Date: July 4, 2016, 2:52 am --------------------------------------------------------- Golden Gear Starting skills Mechanic - 4 Pump Operator - 2 Siege engineer - 2 Siege operator - 2 Active skills Optics Engineer Fluid engineer Singer Fighter Building designer *****************************************************