Subj : Re: Commodore history - The Commodore 128 by The 8-Bit Guy To : Andreas Kohlbach From : ArcadeAge Date : Tue Oct 23 2018 03:20 am On Thursday, October 18, 2018 at 9:34:22 PM UTC+2, Andreas Kohlbach wrote: > On 17 Oct 2018 21:05:34 GMT, Etienne von Wettingfeld wrote: > > > > On 2018-10-06, Andreas Kohlbach wrote: > >> On Sat, 06 Oct 2018 19:32:53 +1000, Lucifer wrote: > >>> > >>> They both think it has a C80 CPU and can use dool monitors. > >>> No way that guy could design a computer. > >> > >> Z80? It indeed has. And has a built-in monitor. > > > > The C128 indeed has a Z80, for CP/M mode. In fact, the computer boots using > > the Z80. > > Are you sure? > > > It has an Assembler monitor, but I think Lucifer means two screens at once. > > > > It actually can, one using the 40 collumn mode and one the 80 character one. > > But not at the same time AFAIK. When you switch the mode the content what > was displayed in the mode before just froze on the other display. > -- > Andreas > > My random thoughts and comments > https://news-commentaries.blogspot.com/ Not making use of any dirty hacks or programming tricks at all, you can easily convince yourself that neither of the two screens freezes: With both displays connected and active, call SPRDEF from 80 column mode to put some pixels in sprite number 1. Leave the editor (SHIFT+RETURN, RETURN), then make your sprite visible, e.g. by entering "SPRITE 1,1,2,0,0,0,0". Now try "MOVSPR 1,115#7" and enjoy two displays at once, both non-frozen. --- SoupGate-Win32 v1.05 * Origin: Agency HUB, Dunedin - New Zealand | Fido<>Usenet Gateway (3:770/3) .