Subj : Re: Summer Games To : Tom Lake From : Frank Linhares Date : Sat Jun 08 2019 08:32 pm TL> As long as the doves stay in the sky and the fire stays OUT of the sky TL> and away from the ground, they might have used vertical interrupts to TL> switch sprite sets as the electron beam hit certain parts of the screen. TL> Think of it like a layer cake. Each TL> layer can have up to eight sprites which are independent of the sprites TL> in any other layer. On the 64, the layers can be different widths. You TL> can have dozens of sprites on the screen at the same time but each group TL> of eight can only stay in its own TL> layer. Many of the demo scene demos from back in the day (and currently) took advantage of vertical interrupts to make incredible demos. I would bet that Epyx did the same. frank%netsurge%demonic disksh0p!bbs // bbs.diskshop.ca // mystic goodness home of SciNet // https://diskshop.ca/scinet --- Mystic BBS v1.12 A43 2019/03/02 (Linux/64) * Origin: !disksh0p!bbs! bbs.diskshop.ca ! mystic goodness ! (1:229/101) .