Subj : Re: Summer Games To : Frank Linhares From : Andreas Kohlbach Date : Sun Jun 09 2019 05:03 pm On Sat, 08 Jun 2019 20:32:30 +1300, Frank Linhares wrote: > > TL> As long as the doves stay in the sky and the fire stays OUT of the sky > TL> and away from the ground, they might have used vertical interrupts to > TL> switch sprite sets as the electron beam hit certain parts of the screen. > TL> Think of it like a layer cake. Each > TL> layer can have up to eight sprites which are independent of the sprites > TL> in any other layer. On the 64, the layers can be different widths. You > TL> can have dozens of sprites on the screen at the same time but each group > TL> of eight can only stay in its own > TL> layer. > > Many of the demo scene demos from back in the day (and currently) took > advantage of vertical interrupts to make incredible demos. I would bet that > Epyx did the same. Thank you and Tom. So vertical interrupts might made this happen. Amazing, because in 1984 the Commodore 64 was only two years old. -- Andreas My random thoughts and comments https://news-commentaries.blogspot.com/ --- SoupGate-Win32 v1.05 * Origin: Agency HUB, Dunedin - New Zealand | Fido<>Usenet Gateway (3:770/3) .