Subj : Re: C128 Character Sets and Graphic Modes - help please! To : George From : PaulM Date : Mon Mar 02 2020 11:25 am On Monday, March 2, 2020 at 9:54:47 AM UTC-8, George wrote: > On Sun, 1 Mar 2020 16:57:35 -0800 (PST), PaulM > wrote: > > >If I run the following in immediate mode in GRAPHIC 0 mode, I see exactly what I expect to see based on the chart of page 358 of the Commodore 128 System Guide > > > >CHAR ,0,0,CHR$(111) > > > >(a right-angle corner character, as in the top-left of a box) > > > >But if I am in GRAPHIC 1 mode and run the same line of code, I get a different character (a diagonal line). In fact it's CHR$(143) in GRAPHIC 1 mode that yields the same character. > > > >How can I understand this difference? > > > >Thanks! > > > > Get the C128 Programming guide. > > > > -- > > > Democracy: Three wolves and a lamb vote for dinner. > Republic: Three wolves and a lamb vote for dinner, > but the lamb is armed & has the right > to an appeal in a court of law. > Socialism: Three Wolves have eaten the lamb > and are fighting amongst themselves > for scraps. No that's awesome, I have it right in front of me... what section were you thinking of? I did a test and the same character set is active whether I have GRAPHIC 0 or GRAPHIC 1, so still not clear how a string (CHR$(111)) would render differently on the two screens. --- SoupGate-Win32 v1.05 * Origin: Agency HUB, Dunedin - New Zealand | Fido<>Usenet Gateway (3:770/3) .