Subj : Re: Color maximite 2 To : Don Lowery From : Daniel Date : Fri Jul 10 2020 08:50 am -=> Don Lowery wrote to Daniel <=- Da> DL> Saw it as soon as it came out. Impressive that it was running Da> DL> everything in interpreted BASIC...with the games he was running going Da> DL> as fast/faster than their DOS versions. Da> Indeed. Makes me wonder how those games would run written in assembly. DL> As fast as they were running in Interpreted BASIC...I would expect they DL> would be way too fast to play. Look fantastic...but ASM would probably DL> make them unplayable. Wouldn't it be possible to write a game in such a way that the game and engine can load quickly but throttle the gameplay? Da> It would be a fun platform to learn basic and write some tight modern Da> software. DL> I agree. Just had a thought that if someone got one of these...got some DL> of the old BBS's written in BASIC & set it up for this box. For that DL> matter...you could get Ahl's books online as PDF's. Setup stuff like DL> this on the system. That would be hella tight. I'd like to design an all-in-one with the color maximite 2 inside and mimic the old c64. Have it 3d printed. Daniel Traechin .... Visit me at gopher://gcpp.world --- MultiMail/Linux v0.49 * Origin: Digital Distortion: digdist.synchro.net (1:340/7) .