Subj : Re: Physical buttons in vehicles To : Nightfox From : paulie420 Date : Sat May 27 2023 08:35 pm Ni> I don't really like having a big LCD screen in a car either. I've seen Ni> Teslas and other cars that have a big LCD screen in the middle instead Ni> of the usual stereo and physical buttons, and aside from the practical Ni> issues with virtual buttons, I just think a big LCD screen looks odd. Ni> Ni> I do think an LCD/virtual instrument display is cool though. In the Ni> newer Mazdas, the center round instrument dial is an LCD screen, which Ni> shows your car speed either as an analog dial or numeric digits along Ni> with a display showing the car's sensors that show when it detects a car Ni> coming up alongside you. The display can also be configured to show Ni> distance in miles or kilometers. I actually kinda like the huge screen - implementation is everything, tho; for example on the Dodgle platform with those premium large screens - I can set it up so that CarPlay takes up 1/2 of the screen, which basically makes it like a normal sized screen. The other 1/2 can be set by the user, with different templates depending on how you wanna split that 1/2 of the screen - then, Dodge lets you design the 'buttons' or featuresets that take up the bottom 1/2. I have a few different 'pages' setup - all w/ CarPlay on the top 1/2, and differing 'soft button' setups on the lower 1/2. It makes it really nice - I swipe for handling the audio/video, swipe for comfort, swipe for driving stats/stuff - if the vendor does a good job w/ the tech I think the bigger real estate wins out every time - unless they make you simply use what they design; no one knows me better than me. |07p|15AULIE|1142|07o |08......... --- Mystic BBS v1.12 A48 (Linux/64) * Origin: 2o fOr beeRS bbs>>>20ForBeers.com:1337 (21:2/150) .