Subj : unicode support? To : esc From : apam Date : Fri Oct 07 2022 01:40 pm > So boiling it all down here - is there a way, you think, that MagiTerm > could support all the full character encoding of a full modern > terminal emulator, so that we could support games and things? Do you mean support CP437 and UTF-8 simultainiously? If so, I don't think that's possible - there would be no way to tell what is utf-8 data and what is not. I think depending on what terminal you prefer, the best way would be to either use a utf8 terminal as you have been, or convert your games to cp437 via some sort of conversion utility. I imagine your nethack or whatever just output to stdio, then pipe it through a converter - (I believe there is one called cp437) I suppose there could be some kind of hotkey to switch between utf-8 and cp437 in magiterm, there's just no way of detecting without knowing exactly what the data is. Andrew --- Talisman v0.43-dev (Windows/x64) * Origin: Smuggler's Cove - Private BBS (21:1/182) .