Subj : Transparency when using frames/sprites To : MCMLXXIX From : Kirkman Date : Tue Jun 17 2014 01:59 pm Re: Transparency when using frames/sprites By: MCMLXXIX to Kirkman on Tue Jun 17 2014 09:05 am > > I guess what I'm still wondering about is how this actually works. So if > > a small rectangular frame filled with an ANSI or BIN file, nothing will > > actually be transparent, because none of the characters will be undefined > > right? I'm thinking the only way I could make use of the transparency is > > render the characters individually in code, leaving some of them empty. > > that is correct, but you could apply a filter for a specific color (or speci > set of attributes) to your graphic after you load it into a frame by iterati > the contents as a 2D array and comparing the .attr property to whatever colo > you'd like to filter, and just set it to undefined if it matches. That's a nice idea. I'll give that a shot. --Josh ////-------------------------------------------------- BiC -=- http://breakintochat.com -=- bbs wiki and blog --- þ Synchronet .