Subj : ANSI music / sound effects To : All From : Kirkman Date : Mon Jun 22 2015 04:47 pm I'm playing around with using ANSI music code to make sound effects. Has anyone played around with this? What's the best way to integrated music routines into drawing routines? For example, I'm using frames and .cycle(). After a cycle, if something has happened that should trigger a sound effect, I play the appropriate ANSI music by calling console.write(). But it does seem like the game hangs a bit until the (three-note) music is finished playing. Not sure if there's a better way. --Josh --- þ Synchronet .