Subj : ANSI music / sound effects To : All From : Kirkman Date : Sat Aug 08 2015 12:46 pm Re: ANSI music / sound effects By: Kirkman to All on Mon Jun 22 2015 04:47 pm Ki> I'm playing around with using ANSI music code to make sound effects. Has Ki> anyone played around with this? What's the best way to integrated music Ki> routines into drawing routines? Ki> For example, I'm using frames and .cycle(). After a cycle, if something Ki> has happened that should trigger a sound effect, I play the appropriate Ki> ANSI music by calling console.write(). Ki> But it does seem like the game hangs a bit until the (three-note) music is Ki> finished playing. Not sure if there's a better way. Just wanted to bump this topic. In my experiments, if I play a sound effect using console.write(), the game will not respond to player input until the entire sound effect has finished playing. Would this be a problem on the BBS/code side, or is this a SyncTerm issue with playing ANSI music? --Josh ////-------------------------------------------------- BiC -=- http://breakintochat.com -=- bbs wiki and blog --- þ Synchronet .