Subj : Queues vs. Sockets To : Deuce From : MCMLXXIX Date : Tue Apr 29 2008 08:26 am Re: Queues vs. Sockets By: Deuce to MCMLXXIX on Tue Apr 29 2008 00:36:07 > Re: Queues vs. Sockets > By: MCMLXXIX to Digital Man on Mon Apr 28 2008 09:37 pm > > > With the amount of data I intend to be passing back and forth between > > nodes, file IO seems like a huge PITA. I could be wrong, but that's just > > how it seems. I've had moderate success using named queues to communicate > > between nodes in a makeshift "chat lobby" I made... but it leaves open > > Queues behind in memory, which interferes with the ability to detect > > whether or not there are any other users connected. > > File I/O is most likely to work... > > > that leaves me with sockets, unless there's a way to free up queues from > > memory so they don't show up in the named_queue list. > > > > that being said.. is there a simple way to create a local socket connecti > > between 2 nodes? the format is a little confusing, and I've had no succes > > so far making it work. > > Yes, you have one node bind/listen on a port and another node connect to it. > But it sounds like what you want is many nodes connected to many other nodes > If reliability isn't needed AND it doesn't need to work on multisystem > installs, slicing off a part of the localnet and using broadcase would most > likely be easiest. Basically, have each node bind to a known port on 127.0. > where X is the node number. I think XP has an issue with this though... see > http://support.microsoft.com/default.aspx?scid=kb;[LN];884020 > > I'll see what I can whip up quickly for an example... > I pretty much have no idea what you're talking about.. Guess I've got some investigating to do. and don't make fun of my tagline! I had just reset my message bases! --- þ Synchronet þ The BRoKEN BuBBLE (MDJ.ATH.CX) .