Subj : Re: Queues vs. Sockets To : Digital Man From : MCMLXXIX Date : Wed Apr 30 2008 08:18 am > Named queues are *supposed* to be automatically deleted when the last > "user" thread deletes their instance of the queue object (which *should* > happen whenever the script terminates). I first ran the multiplayer engine, then quit. It happens even if only one person runs it, but I set each script to ignore their own connection in the list so it's unnoticable. Thenmade a test script that loops through the list_named_queues() array and logs the name, read_level, and write_level. Sometimes they disappear, sometimes they don't. Don't know if that's of any help to you. --- þ Synchronet þ The BRoKEN BuBBLE (MDJ.ATH.CX) .