Subj : Re: Queues vs. Sockets To : Digital Man From : MCMLXXIX Date : Sat May 03 2008 12:35 pm Re: Re: Queues vs. Sockets By: MCMLXXIX to Digital Man on Wed Apr 30 2008 08:18:38 > > Named queues are *supposed* to be automatically deleted when the last > > "user" thread deletes their instance of the queue object (which *should* > > happen whenever the script terminates). > > > I first ran the multiplayer engine, then quit. It happens even if only one > person runs it, but I set each script to ignore their own connection in the > list so it's unnoticable. > > Thenmade a test script that loops through the list_named_queues() array and > logs the name, read_level, and write_level. Sometimes they disappear, > sometimes they don't. Don't know if that's of any help to you. Any luck duplicating those results? I'm messing around with UDP sockets, currently, but they make it kind of impossible to tell if anyone else is connected. with named queues you can at least check for their presence.. I'm really trying to avoid file i/o --- þ Synchronet þ The BRoKEN BuBBLE (MDJ.ATH.CX) .