Subj : Re: Queues vs. Sockets To : MCMLXXIX From : Digital Man Date : Wed May 07 2008 01:08 pm Re: Re: Queues vs. Sockets By: MCMLXXIX to Digital Man on Sat May 03 2008 12:35 pm > Re: Re: Queues vs. Sockets > By: MCMLXXIX to Digital Man on Wed Apr 30 2008 08:18:38 > > > > Named queues are *supposed* to be automatically deleted when the last > > > "user" thread deletes their instance of the queue object (which > > > *should* happen whenever the script terminates). > > > > > I first ran the multiplayer engine, then quit. It happens even if only > > one person runs it, but I set each script to ignore their own connection > > in the list so it's unnoticable. > > > Thenmade a test script that loops through the list_named_queues() array > > and logs the name, read_level, and write_level. Sometimes they > > disappear, sometimes they don't. Don't know if that's of any help to > > you. > > Any luck duplicating those results? No, I haven't tried yet. It's on my next-to-do-list, so I'll let you know soon what I find out. digital man (xbox-live: digitlman) Snapple "Real Fact" #114: The oldest known animal was a tortoise, which lived to be 152 years old. Norco, CA WX: 61.3øF, 68% humidity, 0 mph SSW wind, 0.00 inches rain/24hrs .