Subj : Re: Queues vs. Sockets To : MCMLXXIX From : Digital Man Date : Thu Jun 12 2008 01:11 am Re: Re: Queues vs. Sockets By: MCMLXXIX to Digital Man on Sat May 03 2008 12:35 pm > Re: Re: Queues vs. Sockets > By: MCMLXXIX to Digital Man on Wed Apr 30 2008 08:18:38 > > > > Named queues are *supposed* to be automatically deleted when the last > > > "user" thread deletes their instance of the queue object (which > > > *should* happen whenever the script terminates). > > > > > I first ran the multiplayer engine, then quit. It happens even if only > > one person runs it, but I set each script to ignore their own connection > > in the list so it's unnoticable. > > > Thenmade a test script that loops through the list_named_queues() array > > and logs the name, read_level, and write_level. Sometimes they > > disappear, sometimes they don't. Don't know if that's of any help to > > you. > > Any luck duplicating those results? I tried to reproduce your problem, but could not. I created a simple script (queue.js): print("before:"); print(list_named_queues()); print("-"); new Queue("test"); console.pause(); print("after:"); print(list_named_queues()); print("-"); And I ran this one node, left it at the pause prompt, logged into another node and ran it again leaving the second instance also at the pause prompt. Then I hit a key on the first instance, hit a key on the second (so both scripts have now terminated) and when running it again, it shows there are no named queues. I tried letting the second script exit first and I get the same result. Perhaps its the way in which you're executing the script (in the same scope as your command shell maybe?). I just used ";EXEC ?queue.js", which should simulate how it would execute as a door or loadable module. Or maybe you have to write to the queue before the anomoly occurs? I don't enough information currently to know. More details on how to reproduce the problem are requested! :-) digital man (xbox-live: digitlman) Snapple "Real Fact" #116: The largest fish is the whale shark - it can be over 50 feet long and weigh 2 tons. Norco, CA WX: 64.2øF, 67% humidity, 0 mph SE wind, 0.00 inches rain/24hrs .