Subj : Re: load() search paths... To : Tracker1 From : Access Denied Date : Thu Aug 06 2009 10:15 pm Re: Re: load() search paths... By: Tracker1 to Deuce on Wed Aug 05 2009 08:59 pm > I would think having an ../scripts/ directory along side of exec would be > appropriate, perhaps modify/remove the scfg setting for a mods dir... as a > base script path, where relative script paths are loaded from as a base, > followed by a search list as you suggested... > > ../scripts/{input} > ../scripts/mods/{input} > ../mods/{input} > ../scripts/std/{input} > ../exec/{input} > > etc.. Don't listen to this guy. Have you seen his mods? Do you really need to go to /home/sbbs/mods/roughnecks/user/find/this/program/if/you/dare/haha/I/got/you/du mmy/ ? You can do it so much easier with way less directories/subdirectories. You and Ispy just have a wierd fetish. :) I actually like it the way it is, except the fact that there's a few things that aren't moddable via text.dat that are only in the source code, but they're STRINGS that should be able to be modified and saved, and not hopefully lost by the next update from CVS. I for one don't need a thousand directories and subdirectories. axisd --- þ Synchronet þ thePharcyde_ >> telnet://bbs.pharcyde.org (Wisconsin) .