GameBoy Development on RPi 2016-01-23 Today, I set up a GameBoy DMG development toolchain on Raspberry Pi. Here's how I did it. ----------------------------------------------------------- +-------------+ | Tile Editor |--. +-------------+ | | +-------------+ | +-------------+ +-------------+ | Example ASM |--+--> | Assembler |--+--> | GB-Emulator | +-------------+ | +-------------+ | +-------------+ | | +-------------+ | | +-------------+ | Your ASM :) |--' '--> | Flash Cart. | +-------------+ +-------------+ ----------------------------------------------------------- ----------- Tile Editor ----------- BogoTile. http://github.com/PeterFidelman/BogoTile ----------- Example ASM ----------- Use the example files from WLA-DX. http://www.villehelin.com/wla.html - scroll down to "Example Sourcefiles". ------------ Template ASM ------------ https://github.com/PeterFidelman/ASMTemplates --------- Assembler --------- WLA-DX. https://github.com/vhelin/wla-dx ----------- GB-Emulator ----------- no$gmb. http://problemkaputt.de/gmb.htm Run it in dosbox - 'sudo apt-get install dosbox'. It doesn't quite run at full speed, but it gets the job done. --------------- Flash Cartridge --------------- emsflasher. http://lacklustre.net/projects/ems-flasher Use this with an EMS flash cart to deploy code to your real GameBoy. ------------- Useful HOWTOs ------------- The PanDocs. http://bgb.bircd.org/pandocs.htm GameBoy Genius and friends. http://gg8.se