Subj : doors & disconnected users To : All From : Chris Trainor Date : Wed Aug 01 2012 12:55 pm Hi all, quick question. What's a good way to handle (on Synchronet) users that disconnect while in a door? I've run into an issue where in Operation Overkill, if a user drops out whle playing the oonode.dat file doesn't get cleaned up. That file being there will prevent other users from logging in. Any ideas how to clean that up if someone just drops carrier? (well, closes their synchterm window). One idea I had was to set it in Overkill that it's single node, then flag it as non-multiplayer in synchronet. That I think would prevent overkill from even creating the lockout file. But, that could be 'dangerous' to the game if by some chance 2 users managed to login at the same time. Thanks, --Chris ------------------------------------------ | Chris Trainor - FleetHQ BBS | telnet://bbs.fleethq.org | http://www.facebook.com/FleetHQ | +1-401-949-0465 (V.34/HST/CrankyAtTimes) ------------------------------------------ --- þ Synchronet þ FleetHQ BBS - Greenville, RI .