"Mulldoon" solution by pjg This is not the "official" solution Feel free to write and upload a better solution if you want to do so, otherwise, corrective modifications to this solution are welcomed and encouraged. For game release 2. Other game releases will be slightly different. This game appears to work best with the JZIP or Frotz Inform interpreter. Many of the puzzles in this game can be solved in any order. This solution attempts to gather clues and data and then solve the game in a logical manner. If you get stuck then consult the relevant section of the solution for help. You will earn 4 points for collection, 44 for searching, and 208 other points for a total of 256 points. Save game files are named according to the score. Takes about 2100 moves. Comments and points are in () ---------------------------------------------------------------------------------- (your purpose in this game is to "find" your Grandfather. along the way you will collect 4 key items, 4 stone shapes, and discover the ancient secret of your family) The Beginning, Tangled Forest ----------------------------- Version (this solution is for game release 2) I X coral then feel it Run Wait (you will, eventually, reach a clearing) Put coral in mesh Enter vortex Outside the museum ------------------ Who am I Feel in urn (a brick!) N (rub unicorn) I Read note then read back X keypad Push other then push select Unlock door with key Open door. N (1/1) Drop all save "s1" The Tree -------- Enter dais then push button Z. Z Enter tree X bulb then turn it (1/2) X tree (the tree will ascend) (1/3) The Shop area ------------- W (1/4) (the light source hole...) X hole then look in it Get blockage then x it NE (1/5) Get guide (there are about 20 things that you can look up in the guide, about 11 dates in the Index, and about 7 footnotes) Push copier Open hatch E, S save "s5" The Info booth -------------- W, S, E Enter booth Read screen (you need a clue about the password) Read guide Read adverts in it Read shop in it Type CAMEO (3/8) (notice the NW and N parts of the map) Exit W, NE, E, S (1/9) SW Get all save "s9" The Waxworks ------------ NE, E (1/10) NE. Look through glass (you will find a magnifying glass) S (1/11) Read historical in guide (remember the referance to "The General") X wax Strike match with brick Light branch with match Melt wax with branch (4/15) (you can always get another branch from the tree) Get satchel I. Read scrap (notice that the mnemonic is for FLRPN) Put note in satchel Drop satchel (you don't really need the satchel) S. W (maybe later...) save "s15" The Clairvoyant --------------- E Think yes (3/18) Give key to her Think Time Undo Think art Undo Think force (there are subtle clues in all 3 thoughts) Get charm NE, NW I Get cube then x it Rub cube Wait (again, until a man dismounts to pull the log) Enter cart N (notice how the iron can't be "moved") Enter platform (3/21) W, N save "s21" The Hoop light -------------- Read plaque then swing hoop Read plaque (remember this name) Read modern art in guide Read museum in guide Read 745 in index Read corridor in guide Read 741 in index X pendant then put it in hoop (wow!) E. Get pendant X torch then put it in trough Put pendant in hoop (2/23) Get pendant W then Look (now you have a way of moving *some* things upstairs) Get band E Get clock Get torch W, SW Drop clock save "s23" Rub pendant. Undo (you can move yourself and anything that you're carrying using the pendant) Giles and the Shutter area -------------------------- W (1/24) X vent X north wall then feel it N, W (1/25) X cabinet N (1/26) Sit in green (uncomfortable) X man. Giles, hello Giles, yes Giles, who are you (you may have to wait for Giles to ask how you got in) Tell Giles about secret door (Giles will take you south) Feel east wall (1/27) N Open green Get feather Feel in green Close green Get all from table X cupboard then open it Unscrew pane with screwdriver (there are 4 keys here, but you only know the names of 2 of them) Find cabinet Find garden save "s27" The Robo-Monkey --------------- S Unlock case with cabinet Open case then x it Look in it Get bauble Get axe then drop it W (1/28) (you are now on the second floor) Read games room in guide Read sign then read pane Put pane in frame (2/30) X monkey Open flap then look in monkey Get can Pull lever Point to sign (1/31) (you may have to do this a few times) (the monkey will break the door) Push lever N (1/32) X horse X car S, E (Giles opened the shutters for you) S (1/33) Drop brick, band X scaner then look in tray Get card E, E Drop all but torch, guide, mythos save "s33" Giles, again ------------ W, W N, N Sit in chair X mug (Giles will refill his coffee mug every 43 moves or so we have a lot of time to kill here...) X poster Giles, what is poster Ask Giles about poster Giles, what is filename Giles, what is horse Giles, what is horse for Giles, what is car for Giles, what is magic (ask him again) Giles, what is magic (once more) Giles, what is magic Giles, what is magic for Giles, what is generator for (Giles will sometimes mention "The General") Read historical in guide Ask Giles about the general Giles, tell me about the general (hmmm..., someone CALLed at the front door at 3:00) (you can ask him more questions...) X mug Wait Again (eventually, his coffee mug will need to be refilled and he will ask if you want some) Say yes Get mug then x it Drop mug (you don't really need the mug) (Giles will provide some sugar) Get sugar Get up Say yes save "s333" The Game Room ------------- W, N X car Turn dial to 1 Pull car then drop it N (1/34) Turn dial to 2 Pull car then drop it E. W X shelf X maze (you will "do" this maze twice) Get horn save "s34" The Horse --------- S X horse Read horse in mythos Give sugar to horse Ride horse (1/35) Get bit then x it Open it then squeeze it (the horse will, eventually, stop) Search stream I X building Get reins Rub horse Wait Again (you will have to wait awhile until you see the shadow...) E Get treasure Ask knight about treasure X ring Give reins to knight (2/37) Get treasure (1/38) S, E, S E, E Drop all but torch Get garden, bauble, can, guide save "s38" The Garden, Blanket, and Generator ---------------------------------- NE Drop bauble (we will get the bauble later) E Put can in trough S Unlock door with key Open door S. Read garden in guide SE. Get blanket (1/39) NW NE (you need another map) N, N, W, SW Drop all but blanket Enter dais then push button Z. I Put blanket on tree Enter tree Z. Z (the tree will ascend) Get blanket save "s39" W, NE, E Cover chute with blanket (2/41) Rub pendant (back downstairs) Look in trough Put pendant in hoop Get pendant W, SW Enter dais then push button Z. Z Enter tree Z. Z. Z W, NE, E X generator X blanket then look on it Get can. Get blanket Pour petrol in funnel Put can, blanket in chute Throw switch (5/46) (the lights down by the "Celery" go out) W save "s46" The Copier, Shop doors, and Floorplan ------------------------------------- Push copier S Push copier onto mat (2/48) (the doors open and remove the blockage) Look in hole E Enter booth Read screen Type Q (remember what Giles told us about the filename, and what the mnemonic in the satchel was?) Type FLRPN Type P I. X map Exit W X copier then open it Put map in copier Close copier then push button Open copier then get printout E. Put map in hole. W Get map then put it in copier Close copier then push button Open copier then get mediocre E. Drop it. W Get map then put it in copier Close copier then push button (3/51) Open copier then get bad E. Drop it. W Get map then x it (you will need this later) Rub pendant (back downstairs) W. Get bauble Get blanket, can SW Drop blanket, can Get torch save "s51" The Bauble hole --------------- W, W Drop map Get band W (1/52) Get broom (we will adjust the thermostat later...) E Enter crate then x it X mechanism Put band in wheel (the crate will, eventually, go up) Exit Look in hole Put bauble in hole Put broom in hole. (4/56) (we must turn the water off before we go west) D (the crate should go up) Enter crate Wait (the crate will, eventually, go down) Exit E (notice the secret door...) E Drop all W, N Enter vortex (back upstairs by the mat) Get bauble save "s56" Beyond the shop doors --------------------- N (1/57) NW (1/58) (you can find the busts of at least 3 people here) (remember the trough plaque?) Find Abraham (you will use it later) E (1/59) Get pot X Merlin X Julius (you find a face wrapping scarf) W. Drop scarf SE save "s59" The Grounds Map --------------- X screen then open it W (1/60) Close screen then x it (boat rides at 5:00...) Open screen X sign then x barrels Look (how large is a "Gill"?) (now you know that the blue painted door in the game room is called the "Barrels" door) E X plan then get it S Put plan in copier then close copier Push button (1/61) Open copier then get plan N. Drop plan. S Get plan (now you can visit the gardens) Rub pendant (back downstairs) W (when the generator went on, these light went off) SW Drop all Get torch, grounds, guide, horn save "s61" The Extended Garden area ------------------------ NE, E, S, S X map (we'll do a lot in the garden area, later) NE (we don't need the grounds map any more) SW. Drop map. NE X pedestal. Read sundial in guide (you will set the sundial to 6 other times later) N. Search trees (you will use the grille later) X small door (looks like a quarter-pint is a gill) (you need the "Kitchen" key) X furniture then look under it X weight then open it (you will use the sand later) N. X mosaic Read plaque Stand on mosaic then look (you will need to find 4 shapes) (jump) Exit N. Jump into vortex (1/62) save "s62" The Cellars, Knight, and Dinosaur --------------------------------- Move crates X dials (the dials control the elevator destination floors) S (1/63) NW (1/64) Enter tapestry Open panel Get parchment Exit Read knight in guide Read 1534 in index X tapestry then x knight Read parchment then drop it Kneel then open gauntlet I (the Emerald is the first key item) SW (1/65) X bones then climb dinosaur X skull then close mouth X pin then turn it Close mouth (3/68) D Pull wire (2/70) Get bone Open door (let's get those last 2 keys...) Find barrels Find kitchen (oops!) W, NE Enter tapestry Look in panel then get kitchen Exit The Nozzle room (first visit) ----------------------------- W (1/71) X nozzles Push button X nozzle then look in it Put pin in nozzle (3/74) Drop pin then get magnet (we will come back here later) E, SW, S (1/75) save "s75" Giles, Gills, and Shankhs ------------------------- Read plaque Look up Tamayan in guide (so a Shankh is a quarter-pint in volume) N, E Sit in green Giles, what is a gill (so a gill is a quarter-pint in volume) Giles, what is vortex Giles, what is vortex for Get up Say yes W, N Unlock painted door with barrels Open painted door SE Get all (we need to get one Shankh (Gill) of liquid) X trough save "s76" (you need exactly 1 gill of liquid) Put large in trough then turn tap Pour large into small Pour small into trough Pour large into small Put large in trough then turn tap Pour large into small Pour small into trough Pour large into small (2/77) Pour small into trough I NW, S, E Get axe N, W, S X vial (we need to turn the water off) Drop axe, large, bone, horn N, E S, S E, E Drop all but torch save "s77" The Kitchen, Gloves, and Plant ------------------------------ Get kitchen, clock, mythos Get pot, seed, gill, broom NE, E, S, S W. Fill gill. E NE (remember what you read in the guidebook about the sundial?) Turn dial to 1 (lots of sun at 1:00PM) N Unlock small door with kitchen Open small door W (1/78) S (1/79) Get can, bag N X cooker then turn it off Open cooker (get gloves) X bag then look at bag through clock Put bag in cooker Close cooker then turn it on (boom!) Look in cooker then get gloves (2/81) save "s81" (now let's do the plant) S X pot then x seed Read lille in mythos Put seed in pot Pour water in pot (we need lots of sun...) Put pot in shaft (2/83) N, E, S Turn dial to 6 N, W, S X plant then climb it (a huge thorn) I then X thorn Put thorn on broom N, E. N. Drop can. S (empty gill) Put sand in gill (the bowl and mug work also) I S, SW (for fun...) W. Cross river W, N Drop all but torch save "s83" The Post Office --------------- Get gloves W, W Get all (you need the brick, dreadful ..., and gloves) X cutter then push it X scanner then x tray Open panel then x wires Put map in slot (you need a really bad copy...) Search wires (red ones are a problem...) X board Throw brick at board Z Get map then put it in slot Search wires (a pair of scissors!) Pull wire Pull blue wire Z Get map then put it in slot Get blue wire Pull lever Put blue wire in rut (chop!) Search wires Get scissors (5/88) (very hot) Wear gloves then get scissors N, W, N, SE Put scissors in trough Turn tap (sweet mead) Drop gloves then get scissors NW, S, E S, E, E Drop all but torch save "s88" The Boat Ride, River, and Hermit cell ------------------------------------- Get scissors, can S, E (remember you went through here last time) Cross river E, NE Turn dial to 5 (barrel room screen) SW, W Cross river X grating then x bolt Pour petrol on bolt Drop can Pull bolt then open grate Enter boat Cut painter with scissors (5/93) Z. Z Z. Z save "s93" X pump Turn pump off Get pipe (oops!) Climb pipe (1/94) Get box then x it SW (1/95) (you are NE of the secret room) (you will come back for the sword later) NE X table X blocks then push loose S (1/96) X steps S (the west art area) E (remember how the Iron torch reacted in the trough?) X box then put it in trough Put pendant in hoop (1/97) Get pendant W (the z stone will appear) Get z stone (1/98) E, S, S, NE Turn dial to 6 SW, N, N W, SW Get screwdriver X scissors Unscrew screw with screwdriver I (you need the 2 halves of the scissors) Drop all but torch save "s98" The Water Wheel and Crypt maze ------------------------------ W, W Enter crate. Z (the crate will, eventually, go up) Exit. W (the pump is off) Turn wheel (you can now go North into the Egypt room) N Get all Pour large into vial (you should hear a scraping noise) Drop large (actually this isn't really a maze at all) E, E, E N, E, E N, E, E N, N, W N (the west passage is open) W (3/101) Pull bracket Put axe in crack Hit axe with bone Drop bone Pull bracket then get chalice (1/102) (you can use the chalice as a third light source) X sarcophagus Light it with chalice X it then put torch in it Look in sarcophagus Get bowl, pyramid, torch from it (4/106) save "s106" Australia 1 and 2 ----------------- Squeeze horn Again Again (1/107) NE, W, SW, SW (climb ladder) Get ladder N Lean ladder against house Squeeze horn Climb ladder S. Enter boat (1/108) (back in the tomb) Look then read symbols N. Search stone then get glass S. Break bush Hold glass over branch N. Light bush with branch N save "s108" X painting (3/111) (remember this recipe) I (back in the tomb) E, S E, S, S W, W, S W, W, S W, W, W N, E, S S, W The Thermostat and Vent ----------------------- X thermostat Hold chalice near pad ("Touch pad with chalice" works also) Touch pad E, E (an envelope will fall off of the vent) save "s111" The Postman ----------- Get envelope then open it (Giles will give you a math puzzle) I Get stone then x it (1/112) Drop envelope E Drop all but torch save "s112" Get screwdriver, card, postcard NE, E S, S, NE (you don't actually need to know the time Edgar comes in (10). You can figure out the answer knowing only the General's opening time (3)) Turn dial to 8 (notice that magic has a sweet smell...) SW, N, N W, SW, S (2/114) (the postman will appear) save "s114" The Origami machine ------------------- Look then x crate Open crate with screwdriver Get all from crate I (a paper folding machine) N Drop screwdriver NE, E S, S, NE Drop machine then x it (we need sunshine) Turn dial to 4 (any hour before 6 will work) (let's try making a horse and dog) Put postcard in slot. Push horse button (4/118) Put card in slot. Push dog button Get horse model, dog model Turn dial to 6 SW, N, N W, SW Drop all but torch save "s118" The Elevator and West Turret ---------------------------- Get pyramid, broom, clock, screwdriver, guide, right blade W, W, N W, N, SE E, NW Drop broom, clock, screwdriver E, U (1/119) N X panel then push bottom X door then x rut Get marble (darn!) X pyramid then put it in rut Push bottom (the marble will be ejected) Get pyramid then drop it S. Get marble (2/121) N save "s121" The Pirate Ship (first visit) ----------------------------- Read elevator in guide (gee, 4 floors!) X panel Push bottom Z. z. z. z. z (the doors should open) S X dials (the dials represent half floors) Turn third to 2 (Push call) N X panel Push bottom Z (wait until the doors open) S (1/122) Read quote S (touch anemone) W, W Read paper (you need some marble...) Climb mast then get rope (notice the flask by the outside of the ship) D, S Tie rope to rail N, N X sail then cut it with right (you could also have chopped it) Drop right then get sail Rub pendant (back in East Art) W, SW save "s122" The Marble/Diamond maze game ---------------------------- W, W, N W, N, N X maze Turn right Put marble in maze Turn left Turn left X maze Turn forward Turn backward Get diamond (4/126) save "s126" The East Turret --------------- S, SE E, NW Drop all Get bust Put it in vortex (1/127) Get all E, U, E (1/128) Drop sail E (1/129) Look in hole Look at contraption Look at contraption through clock Drop clock, scarf Hook contraption with broom (so that's what the thorn was for!) Pull broom (4/133) D (1/134) X table then look under it Push button with screwdriver X wardrobe then open it (there's a key on the inside that we'll need later) Enter wardrobe then x it Push panel (a room to the SE...) NW Read cavern in guide Drop all save "s134" The Rainforest Monkey --------------------- E (1/135) Read display X vine Jump onto vine U, D Get yellow Get fruit U Drop yellow Drop fruit Climb vine D Swing vine Wait (until you see the base of the tree) Jump Get nut then x it Tie vine to nut Swing vine Wait (until you see the isolated ledge) Jump Get yellow then put it in nut Get fruit then put it in nut Swing vine U Wait (until you see the clump) Jump Read plaque Jump. Wait (4/139) (a monkey will be born) Jump. Wait Jump Swing vine (the 3rd monkey will follow) D Swing vine Wait (until you see the base of the tree) Jump Untie vine Get yellow Get fruit Tie vine to nut save "s139" Give yellow to monkey (watch what the monkey does to open the fruit) Slap fruit Wave fruit Blow fruit Grip fruit (the fruit should open) Search fruit (3/142) Give fruit to monkey X roots SE Open grille Put trident through grille (2/144) NW Swing vine U Wait (until you see the catwalk) Jump (you need the 4 key items before you can go north and enter the Botanical room) save "s144" The General ----------- W. Get all Enter wardrobe. Look SE E. Get trident S (remember what Giles said about how and when he opened the General?) Turn dial to 3 SW, W Cross river W Push call (the earlier Giles will appear and escort you north) Drop all Get torch, table, blanket, guide (Giles will open the General) Ask Giles about General NE, E, S W (4/148) save "s148" Read General in guide X general then x pointer Turn on General (1) General, hello Ask General about Edgar (2) Ask him about war Listen to him Ask General about bridge (the General will ask about bridge) General, yes ("No" works just as well) (3) Ask him about the azores Listen to him Again Again Again Again Again (the General will ask about the trick) General, yes (4) Ask him about props Look under table Squeeze bulb (5) Show blanket to General (2/150) Get cube then x it Ask General about cube Put cube on table Put blanket on table Tap blanket X General then look in compartment Get all from compartment X gadget X token Get blanket Turn off General E, S, NE Turn dial to 6 SW, N, N W, SW Drop all but torch save "s150" The Nozzle room (second visit) ----------------------------- Get gadget, token, trident, gill, chalice, note, guide W, W, N N, W, NE W. Read simulation in guide Push button (1/151) Give token to T'Quilath (2/153) U. Get key save "s153" Banana Street ------------- Push button Who am I S. Get Quarter. N Climb lamp Jump X skylight then open it Unscrew skylight with quarter Open skylight then enter it Get apron then wear it Get glass I Open vial Pour poison in glass NW Give glass to Elskin Drop apron E Get pliers NW X lamp then open panel Cut wires with pliers Wait (until Elskin leaves the restaurant) Attack Elskin (you should win) Search Elskin X device Aircraft Hold ------------- Get parachute then wear it Pull lever Jump through hatch Open parachute I X watch then turn set Run Remove watch Turn set Turn date Z. Z (the watch should explode) Enter fence (hiding by the evil General) Z. Z. Z. Z. Z D (riding the forklift) Z (you must wait until you are by the chair) Jump to chair X chair then look under armrest Pull wire Jump to forklift (you must wait until you are by the barrels) Jump to barrels Look then open grille X barrels Plug cable into receptacle Enter grille W. W. W W. W. W W. W. W Enter boat then pull string S X me. G. G. G. G (things have broken) Wait. Again (until T'Quilath returns) D save "s1533" T'Quilath's Bar --------------- Give gadget to engineer Ask engineer about gadget Engineer, fix gadget (the bar and box will fade in and out, you may have to WAIT for it) Unlock box with key Drop key Open box then look in it Get all from box (gunk, key, opener) Give gunkomat to engineer E (we must do something else for awhile) SE save "s154" The Glass Wall, Ice, Steps -------------------------- X glass Put trident in holes NE (1/154) S (oops!) Pour sand on ice Hold chalice near ice (1/155) Drop gill X frame then open it Read note Put note in frame Close frame Open frame S (1/156) E, S Wait (you must wait for the seed) X seed then x crack Put seed in crack (2/158) (the seed will grow) E, E (notice the open grill above you) N, N E Get thin then read it Unfold it then x it save "s158" The Bags and Bell ----------------- X bell X map S, E. Pull upper E, S, E. X map S. Pull lower S. Pull lower Pull lower. X map save "bag1" W, W, S. Pull upper E, N, E, N. Pull upper N. Pull lower S, S. Pull upper Pull upper. X map save "bag2" N, N, W W, S, S W, W, S S. Pull lower N, N, E E, S. Pull lower X map save "bag3" N, N, N E, E, S S. Pull lower Pull lower Again N. Pull lower N. Pull upper Pull upper. X map save "bag4" S, W, S W, W, N N. Pull upper S, S, E E, E, N Pull upper x map save "bag5" S, W, W N, N, N Pull lower W, N. X map save "bag6" Push bell S Again S, W X map Push bell E E, N Push bell S Again S, W X map Push bell E Again E, N Push bell S Again Again (5/163) (whatever was in the bell has now fallen through the grill) save "s163" N, N, N W, W, N N, W, N N. Drop thin W, W, W S, S. Z (wait until the man offers the crystal to you) Man, yes (he will give you the crystal) X crystal then push unicorn Look in crystal then get o stone (1/164) N. Drop crystal W, N, SW NW, W Ask engineer about gadget Get gadget then x it Wear gadget E, SW, E S, S, E, E Drop all but torch save "s164" The Pirate Ship (second visit) ------------------------------ Get skeleton key W, W N, N W, NE SE, N Push call N Push middle Z. Z. Z S (1/165) (we will go east later) (SW. Undo) W (1/166) (the car that you sent here 1100 moves ago) Pull car then drop it E. Turn dial to 1 Pull car then drop it N. Push top Turn dial to 3 Pull car (the doors should open) Drop car S Turn dial to 2 Pull car then drop it E (you must have already dropped the sail here) E. Drop all Get bust then put it in car Get torch, scarf, key save "s166" Turn dial to 4 Pull car then drop it W, W Turn dial to 1 Pull car then drop it N. Push bottom Turn dial to 3 Pull car Z. Z (the doors should open) Drop car S Pull car then drop it (into the vortex) S Turn dial to 4 Pull car then drop it (3/169) W, W Drop key save "s169" The Acid -------- Open door then enter it Close door Get telescope then wave it Open door X bunk (you need a glass key) X desk then x chart Look under desk (you will find a pipette) N Remove gadget Remove pendant Drop all but pipette, telescope N Look at dot through telescope Drop telescope Swim (by the prow) Read plaque (amidships) Grab ledge Put pipette in flask Suck pipette Release ledge (by the stern) Climb rope Untie rope then get it N Drip acid on hatch (3/172) Drop all Get bust then drop it Push bust into hole Get scarf then wear it save "s172" D X pirate then listen to him Get cutlass (darn!) Get book then read it (notice the entries for days 4, 6, and 8) Get bust then put it in acid (1/173) (wear did your scarf go?) Enter vat then get key Exit U Enter door Unlock drawer with key Open drawer then x box Read chart Look up CU on chart. Turn first to 29 Look up TL on chart. Turn second to 81 Look up AS on chart. Turn third to 33 Look up S on chart. Turn fourth to 16 (the box will open) Look in box then get l stone (1/174) Drop box, book N Get pendant, gadget, pipette, rope, torch (the large skeleton key must stay on the ship) N (the ship should enter the vortex, and you will be sent to the foyer) Wear gadget Drop all save "s174" The Alley --------- Get rope, chalice, bauble W, W, N N, W, NE SE, N Push call N. Push middle Z. Z. Z (the doors should open) S, E (1/175) (notice the city description...) Drop bauble Tie rope to battlement E (1/176) (notice the city(?) description...) Drop chalice Look in window then break it Get creeper (now you have 2 ways to climb down...) W Turn on gadget (notice that the gadget serves as a fourth source of light) save "s176" Climb rope (7/183) Get newspaper then look in it X section (we will use 2 sections later) Push bin then open manhole D E (nothing) W (curious!) U E (notice the time that the man mentions...) (you can return to the alley by going S from the urn area) N, N Drop all save "s183" Back in Time (first visit) -------------------------- W, W, N N, W, NE SE, N Push call N. Push middle Z. Z. Z (the doors should open) S, E Turn gadget off E Climb creeper (1/184) save "s184" N X totem then get brown SE X totem then get green NW X gate Climb portcullis Get yellow U Enter basket Read tenets (hoop-trough and secret-room vortex) E. X plans E. X doors Put green clay in green totem Put brown clay in brown totem (the floor will open briefly) Get grey clay W, W Drop basket D, D, E Put yellow in totem NE Put grey in totem (1/185) S, SW X gate N, NE, E (curious!) N. X steps save "s185" N (wow!) (notice what the Abbot did to the unicorn) S, SW, W Unlock door with key Open door N Turn on gadget W, S, E, E Remove gadget then drop all Read footnote 4 in index Read unicorn in mythos Get torch save "s186" The Mine Man ------------ Get horse, magnet Get newspaper, pipette, bowl, dog Get left, bit, feather W, N, S (neat!) E, S, E, SW Get note NE, NE, E X man then x booth Pull cord Read note (the password is pony) Say pony to man Show horse to man Drop horse model, note N X machine then open hatch X mechanism then x magnet Put magnet in track (2/187) W Get cube then x it (the same one from the General's trick!) E, S, W save "s187" The Sleeping Potion ------------------- NE, NE Read astrology (3/190) Read crossword (the answer is Castor) W, W, W, W (you should be under the stars of Castor) Search grass (you should find a ring) Pull ring (7/197) save "s197" (you may want to do a RESTORE on s108 to review the potion ingredients) Put feather in pot Put bit in pot Put left in pot Put dog in pot Again Put pipette in flask Suck pipette Drip green liquid onto pot (a blue potion!) Put potion in bowl Drop newspaper, pipette U Enter vortex E, SW, N W, N, W N. Sit in chair Show cube to Giles (a lead/sulfur ore) Get up. Say yes S, E, E Drop all but torch save "s198" The Mosaic ---------- Get z stone, x stone, o stone, l stone Get basket, blanket, bowl, opener NE, E, S S, NE, N, N Get can save "s199" Callico Mulldoon ---------------- Stand on mosaic then look Put z stone in hole Jump (or stamp) Who am I. Undo S. Look under bunk. I (you automatically get the sheet of plastic) Read sheet (this is a sequence of squares of consecutive integers 1, 4, 9, 16, ... you use this to figure out that a base 6 code is being used, that is TxKoFR = 543210) (the aliens will appear, and you move N) Read message (this is a list of the first 10 prime numbers written out in a base 6 code. you must figure out the code for the 11th prime number... 37) X console then x keypad Press F key Press R key Press F key (5/202) Push laser pad (you barely had enough time!) Push rockets pad Z. (1/203) Z. Z. (you must wait for the laser recharge ping) Push laser pad (1/204) Push Rockets pad Z. Z (you will land) D (the first key substance is emerald) save "s204" Jeremiah Mulldoon ----------------- Stand on mosaic then look Put x stone in hole Jump (timing is critical in this section) Who am I NE I then eat plan Z. Z. Z (you are captured!) X flagstones then get loose X window Put loose on bed Open barrel (wait for the guard to sneer) Stand on bed Pull bars Get off bed Enter barrel Close barrel (1/205) (the guard will think that you have escaped) Open barrel then exit N, N save "s205" U, E, N Look under table (1/206) (you leap SW) E, E, S Unlock cupboard with key W, NW. Z SE, N, E, S Open cupboard then get uniform (you leap W) NW Wear uniform (1/207) SE. Z N, N, NE, E (the second substance is diamond) save "s207" The Guard Dog ------------- Stand on mosaic then look Put o stone in hole (the guard Dog appears!) X dog Rub dog I Open munchies with opener Pour potion onto food Pour food into bowl Drop munchies, opener Put blanket in basket Drop bowl Wait (1/208) (eventually, the dog will eat the food) Drop basket Wait (3/211) (eventually, the dog will sleep in the blanket filled basket) save "s211" Hungforth Mulldoon ------------------ Stand on mosaic then look Put o stone in hole Jump Who am I X desk X dragon X unicorn (a soldier will appear) Z. Z (remember what you have seen and read about the unicorn?) Kiss unicorn (1/212) Look in unicorn then get casket S, S, E SW, S (remember the sewer in the alley?) NW, W, NW (notice what the Abbot does to open the gravestone) Put casket in second (note the spacing) Close second Look then x gravestones X second save "s212" SE (the third substance is in the casket) Merlin ------ Stand on mosaic then look Put l stone in hole Jump Who am I Look on shelves Get box D Get bottle then break it (8/220) (for the key) Get ship then look on it Get key Unlock box with key Open box then get seed Eat seed U, NE N. Get bag. S Get ladder Put ladder in bag Lean ladder against tower Climb ladder D Drop bag (1/221) U, NE, N Z. Z. Z (Merlin will make a speech) (Edgar knows the fourth substance) save "s221" Edgar Mulldoon -------------- Who am I Get torch, pendant S, S Turn dial to 2 (remember what the rain man said?) SW, N, N W, SW Get broom Get emerald Get diamond (you should have a strange feeling that you have forgotten something) Think substance (4/225) (oh yeah, Galena) Get cube S, S, S D, W (5/230) Sweep dust with broom save "s230" (you may want to RESTORE "s212" to examine the original gravestones) (remember how the Abbot opened the gravestone?) X third gravestone Tap it Pause Tap it (yes!) Tap it (it will open) Look in it then get casket E Drop broom U, E, N E. Cross river E, NE Turn dial to 6 save "s231" The Jeweled Casket ------------------ (the wardrobe doors must still be open) N, W, NW Enter wardrobe Close doors then look Get key Unlock casket with key Open casket Get sphere (the sphere, the third substance) SE Drop casket E, S SW, N, N W, SW save "s232" The Botanical Room ------------------ I W, W N, N (you can talk to Giles) W, NE SE, N Push call N Push top Z. Z. Z. Z. Z S, E, E D, E, N (1/231) X door then x box Put emerald in box Put diamond in box Put sphere in box Put cube in box (1/232) (the door will open) N (1/233) X plants X mural (you must do what is shown on the mural) Enter arch (the forest) E, SW, S Remove pendant Drop all Feel in box (the doorway will shimmer) save "s233" In the Marble Maze ------------------ S Get control then x it (you are now the marble, you use the buttons to move yourself around. you must be very aware of your direction, acceleration, and speed) (you may want to RESTORE s34 (or s126) to review the maze layout) Push w then push e Push e then push w Push s. Z (fall S) Push n Push e then push w Push s then push n Push w. Z Push e then push s Push n then push e save "marb1" Z. (fall E) Push w then push w Z.z.z.z Push e save "marb2" Z. (fly over the pit) Push e Z.z.z.z Push w then push n Z Push s then push w Z Push e then push n Push s then push e Z.z Push w (you should stop by the red knob) Drop control then look save "marb3" Push knob then get control Push w then push e Push s then push n Push e Z.z Push w then push n save "marb4" Drop control then climb ladder Get control Push s then push e Push w then push s Push n Drop control then look (by the small door) S Get crown then wear it (3/236) save "s236" N Get control Push n then push s Push w then push e Push s save "marb5" Z.z.z Push n then push w Z. Push e then push e Z.z.z.z Push w then push n Z.z Push s then push e Z Push w then push n Push s then push w Z Push e then push n Push s save "marb6" Push e then push w Z Push w then push e Z Push e then push w (the small door will be to the north) Drop control N Get all save "s237" The Sword --------- (remember what was on the Botanical room mural?) Enter vortex (in the generator room) D, N, N, SW (you must be wearing the crown) Get sword (3/239) NE, S, S, SW Get guide S Attack dragon with sword (3/242) save "s242" The Dragon, Abbot, and Resin ---------------------------- Read 1767 in index Look up footnote 2 Read footnote 4 in index Enter dragon (1/243) W, W, W Abbot, give key to former (3/246) Smell staff Smell light brown resin Get it Wave staff save "s246" Objects Places Enter vortex (10/256) Full Final ---------------------------------------------------------------------------------- For fun have you: -- X me -- Get urn? -- Found all 6 portable light sources? -- Wiped your feet on the mat? -- Kissed the Monkey? -- Kissed the Dragon? -- Kissed the Horse? -- Kissed the Dog? -- Smelled the dog food? -- Opened the bin in the alley? -- Tried to fold the sail? -- Sent the car through the musuem? -- Kissed Giles? -- Saved or Restored a game while Giles is in the room? -- Seen Giles close the shutters? -- Found the reference to Balireca? -- Figured out the significance of the mosaic letters? -- Managed to visit the General when it's not 3:00? -- Found a second way past the closed shutters?