Nitfol - an Infocom interpreter by Evin Robertson,
       designed to work with the Glk system for I/O.
       
       
       9 items:
 (HEX) Nitfol-05.hqx
       [17-Apr-2000]
       Nitfol 0.5, by Evin Robertson. Macintosh
       executable, compiled by Andrew Plotkin.
       
 (BIN) nitfol-0.5-patches.zip
       [22-Oct-2003]
       Patches for Nitfol 0.5 to fix a crash, run V2 games,
       display accented characters correctly, remove
       unwanted flickering in XGlk-built nitfol, and fix
       undo/redo, by Simon Baldwin.
       
 (BIN) nitfol-0.5.tar.gz
       [25-Oct-1999]
       Source code for Nitfol 0.5, by Evin Robertson,
       packaged as a tarred gzipped file.
       
 (BIN) nitfol-0.5_linux.tgz
       [22-Oct-2003]
       Linux Glk executables of Nitfol 0.5 compiled with
       the patches in nitfol-0.5-patches.zip, compiled by
       Simon Baldwin.
       
 (ARC) nitfol05.exe
       [25-Oct-1999]
       Nitfol 0.5, by Evin Robertson, MS-DOS executable.
       
 (BIN) nitfol05.zip
       [25-Oct-1999]
       Source code for Nitfol 0.5, by Evin Robertson,
       packaged as a zip file.
       
 (BIN) nitfolb.zip
       [19-Jul-2000]
       MS-DOS 32-bit executables of Nitfol 0.5, built
       with GlkDOS 0.19.1 by L. Ross Raszewski.
       
 (TXT) undo_redo.patch
       [14-Jul-2003]
       A patch to Nitfol 0.5 to cure a bug affecting
       the use of UNDO and REDO in .z8 games.
       
 (BIN) winnitfol-0_5.zip
       [26-Oct-1999]
       Nitfol 0.5, by Evin Robertson, Windows executable.
       
       
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