17 items:
 (BIN) GUEmap102.zip
       [10-Mar-1999]
       GUEmap 1.02, by Christopher J. Madsen.
       Interactive fiction mapping for Windows 95/NT:
       add rooms with a single keystroke, and drag them around to
       reposition them. GUEmap can also generate directions for
       moving around the map.
       Includes a sample map of Westminster Abbey.
       Shareware: $10
       
 (BIN) IFKeyNav.zip
       [6-Dec-2016]
       IFKeyNav, by Roy Lazarovich.
       IFKeyNav is a simple Windows program that enables keyboard
       navigation in Interactive Fiction; using it you can navigate
       the game world by using key combinations such as Ctrl+Up to
       go north, Ctrl+Left to go West, etc.
       
 (BIN) SVGmaps.zip
       [7-Aug-2008]
       A framework for producing IF maps using the standard
       Scalable Vector Graphics (SVG) language. Includes several
       sample maps. Written by David Lodge.
       
 (BIN) TrizbortSetup.exe
       [14-Mar-2011]
       
 (BIN) admap.tar.Z
       [14-Apr-1994]
       Adventure Map Utility v2.55, by Fredric Ihren.
       You specify your map in a script language, and a csh script
       makes a printable PostScript program out of this.
       Includes sample maps for Sorcerer and Trinity.
       
 (TXT) asciimapper
       [8-Jul-2005]
       A Perl script to create IFM maps from ASCII art maps.
       Intended to be an easy way to draw a map and have it
       converted to IFM format. Written by Elijah Griffin.
       
 (BIN) cocoa_mapre0.6.7.dmg
       [22-Oct-2004]
       A tool for generating maps of Multi-User Dungeons on
       Mac OS X, by Solidsun. OS X disk image.
       
 (BIN) frobot12.zip
       [5-May-1998]
       Frobot Magic Adventure Mapper for Windows 95, Version 1.2,
       by William J. Shlaer.
       Frobot is an automatic mapper that takes the text log or
       transcript of an adventure game (such as that produced by
       WinFrotz) and attempts to map the rooms and connections that
       were visited.
       This is intended as a complement to GUEmap, not as a rival.
       
 (BIN) ifm-5.4.tar.gz
       [13-Feb-2009]
       Interactive Fiction Mapper, version 5.4,
       written by Glenn Hutchings. Archive contains
       the source code.
       
 (BIN) ifm-5.4.zip
       [23-Dec-2014]
       Interactive Fiction Mapper, version 5.4,
       written by Glenn Hutchings. Archive contains
       Windows executables (console mode, i.e. run from a
       command prompt).
       
 (BIN) ifm2i7.tar.bz2
       [22-Jan-2008]
       ifm2i7 version 1.01, a Perl program that converts
       Interactive Fiction Mapper format maps to Inform 7
       source code, written by Sergey Goldgaber.
       
 (BIN) ifmapper-0.8.1.zip
       [12-Feb-2001]
       IFmapper version 0.8.1 for Palm OS, by Ingo Kessinger
       
 (TXT) informap.perl
       [21-Jul-1999]
       A perl script that draws maps out of Inform source code,
       by Toni Arnold. The documentation is in the script.
       Version 1.1b0 (beta), Serial number 990507
       
 (BIN) mapper.zip
       [1-Mar-1994]
       The Mapper, by Marc Mason. Automates the map making process:
       you type directions and room descriptions and the program
       figures out how to make a map.
       Freeware; Turbo Pascal source code included.
       
 (ARC) mapper20.exe
       [21-Mar-1996]
       Informapper v2.0beta, by Exterminio Software.
       A map drawing program for Windows: you click on a grid to
       create rooms and connections, then you enter room
       descriptions, annotations, and so on. The result can be
       exported as a skeleton file for SINTAC (see
       programming/sintac).
       Caveat: Everything is in Spanish (but can be translated with
       a Windows resource editor and is rather easy to use, anyway).
       
 (BIN) mpmkr011.zip
       [8-Sep-1999]
       Map Maker version 0.11, a Windows program for mapping text
       adventures, by Jeremy Reaban.
       
 (BIN) trizbort.zip
       [7-Sep-2020]
       Trizbort version 1.7.2, a drag and drop mapping tool for Windows,
       currently maintained by Jason Lautzenheiser, based on the code
       originally written by Erwin Genstein. Rooms may be placed on an
       infinite canvas, and connections dragged between them. Save as XML,
       export to PDF or PNG images. Can also export code to many IF
       development systems (Inform 7, Inform 6, Zil, Quest, Tads, Hugo,
       Alan, and Adventuron).
       
       
       The IF Archive is a public service of the
       Interactive Fiction Technology Foundation.
 (HTM) http://iftechfoundation.org/
       
       This mirror is a public service of 661.org.
 (HTM) http://661.org/