4 Subdirectories:
 (DIR) agate
 (DIR) agility
 (DIR) contests
 (DIR) magx
       
       
       27 items:
 (BIN) AGTDec.zip
       [10-May-2008]
       AGT Decompiler version 1.0, by Gary Lee Evans.
       A utility to decompile and document a compiled AGT game.
       
 (BIN) AGTUtility10.exe
       [8-Jul-2009]
       AGTUtility version 1.0, a menu-driven GUI front-end for
       writing AGT games, for Windows. Written by Mike Floyd.
       
 (BIN) CompileAgt.cpt
       [23-Sep-1996]
       CompileAgt for the Macintosh, by Pierre Tremblay;
       a C port of the Pascal AGT compiler version 1.7 by
       David R. Malmberg and Mark J. Welch. Compiled games can
       be played with MultiAventures, which is available from
       interpreters-multi/multiaventures/.
       The user interface is in French.
       
 (BIN) aa.zip
       [30-Mar-1996]
       AGT Author's Aid version 2.3 by Douglas C. Rogers.
       AA takes an adventure description from menu-driven screens
       and converts it to syntactically correct AGT compiler input
       
 (BIN) adgt103.zip
       [29-Apr-2001]
       Adventure Door Game Toolkit version 1.03, allows you offer
       AGT games as door games on your BBS, by Robert A. Dalton
       
 (BIN) agt135.zip
       [16-Dec-1992]
       The Adventure Game Toolkit by David R. Malmberg and
       Mark J. Welch, version 1.35 for MS-DOS
       
 (BIN) agt15.zip
       [5-Aug-1993]
       The Adventure Game Toolkit by David R. Malmberg and
       Mark J. Welch, version 1.5 for MS-DOS, including source
       code of 4 sample games: Colossal Cave (350 points),
       Through the Looking Glass, Crusade, and In the Year 2093
       
 (BIN) agt17.zip
       [24-May-1994]
       The Adventure Game Toolkit by David R. Malmberg and
       Mark J. Welch, version 1.7 (freeware) for MS-DOS,
       including source code of four sample games: Colossal Cave
       (350 points), Through the Looking Glass, Crusade, and
       In the Year 2093
       
 (BIN) agt17s.zip
       [1-Sep-1994]
       Turbo Pascal source code of AGT, the Adventure Game Toolkit,
       version 1.7 (freeware), by David R. Malmberg and
       Mark J. Welch.  Includes AGT manual and AGT source code of
       Colossal Cave (350 points version).
       
 (BIN) agtambig.lzh
       [30-Jun-1993]
       The Adventure Game Toolkit by David R. Malmberg and
       Mark J. Welch.  Big Version 1.3 for Amiga.
       
 (BIN) agtamdoc.lzh
       [30-Jun-1993]
       Documentation and sample game (CRUSADE) for AGT version 1.3
       with an addendum for the Amiga
       
 (BIN) agtamiga.lzh
       [30-Jun-1993]
       The Adventure Game Toolkit by David R. Malmberg and
       Mark J. Welch.  Standard Version 1.3 for Amiga.
       
 (BIN) agtbig.zip
       [29-Sep-1994]
 (HTM) IFDB entry
       BIG version of the Adventure Game Toolkit for DOS.
       Compiler, run program, a program to convert "Normal" AGT
       source files to "Big" AGT source files, and source code of
       a sample game (New England Gothic, by Simba).
       
 (BIN) agtdoc.zip
       [16-Dec-1992]
       Documentation and sample game (CRUSADE) for AGT versions 1.3
       and 1.35 (machine independent)
       
 (BIN) agtdocwp.zip
       [4-Oct-1994]
       Extended documentation of the AGT Classic Edition (1.5)
       in WordPerfect 5.1 format
       formerly for registered users only, now freeware
       
 (BIN) agtedit.zip
       [3-Jan-2005]
       Adventure Game Toolkit Editor 1.0 for AGT 1.7,
       by Teemu Eramaa.
       
 (BIN) agtlabel.zip
       [29-Dec-1995]
       Takes AGT source files and converts them to a .AGT file
       suitable for input to AGTNUM. Written by Bill Martinson
       
 (BIN) agtlint.zip
       [4-Feb-1995]
       AGTLINT, The Adventure Game Toolkit Error Analysis Utility,
       Release 2 (1.56), freeware by David S. Raley.
       DOS executable, documentation, and a sample game.
       Supports all versions of the Master's Edition up to 1.56,
       as well as the Classic Edition (Standard and Big) and
       AGTNUM 1.09
       
 (HEX) agtmac.sit
       [29-Sep-1994]
       The Adventure Game Toolkit version 1.2 for the Macintosh
       by David R. Malmberg and Mark J. Welch
       
 (BIN) agtmacro.zip
       [4-Dec-1995]
       AGTMACRO 1.0 by David Malmberg. AGTMACRO is a specialized
       Keyboard Macro Processor similar to SUPERKEY or PROKEY for
       IBM or compatible computers.
       
 (BIN) agtmastr.zip
       [29-Sep-1994]
       The entire Master's Edition of the Adventure Game Toolkit
       Version 1.56 by David R. Malmberg, repackaged into one file:
       document stating that this is now freeware, manual,
       compiler, run program, utilities (game format converter,
       pop-up hint creator, font editor, etc.), and source code of
       several sample games (Hurry!, Humongous Cave, Adventureland,
       Pirate's Adventure, Brainscape, Squynchia, The Casebook of
       Sherlock Holmes, Pork I)
       
 (BIN) agtmtr16.zip
       [13-Jul-1996]
       Master's Edition of the Adventure Game Toolkit, Version 1.6
       by David R. Malmberg. This archive is an update; for the
       complete package the files in agtmastr.zip are needed.
       
 (BIN) agtnum.zip
       [28-Jul-1993]
       The AGT Number Manager version 1.08 by Bill Martinson.
       A pre-compiler (DOS executable) for the AGT compiler;
       it allows you to use meaningful labels in your AGT source
       
 (BIN) agtstb13.arc
       [28-Jul-1993]
       Adventure Game Toolkit, BIG version 1.3 for the Atari ST
       by David R. Malmberg and Mark J. Welch.
       Source code for the BIG version cannot be compiled with
       the normal version and vice versa.
       
 (BIN) pretty.zip
       [4-Dec-1995]
       Pretty creates annotated source files from either AGT source
       or compiled AGT games.
       
 (BIN) tppatch.zip
       [12-Jul-1999]
       TPPatch, a program that fixes the 'Runtime Error 200' in
       AGT and other Turbo Pascal programs on fast machines,
       by Andreas Bauer.
       Unearthed and uploaded by Julie Harborough
       
 (BIN) wagt15.zip
       [10-Jan-1994]
       The Adventure Game Toolkit by David R. Malmberg and
       Mark J. Welch, Classic Edition version 1.5 for MS Windows
       (compiler and player), including source code of
       Colossal Cave (350 points version)
       
       
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