SLAG: A Z-Machine Hint System, by Brian Hall. SLAG compiles hint source files into Inform source, which can then be compiled to give a Z-code file containing Invisiclues style hint 1 Subdirectory: (DIR) source 19 items: (BIN) deadlineinv.z5 [3-Mar-2002] (HTM) IFDB entry Invisiclues for Deadline. (BIN) enchaninv.z5 [28-Feb-1999] Invisiclues for Enchanter. (BIN) hhgginv.z5 [28-Feb-1999] Invisiclues for the Hitch-Hiker's Guide to the Galaxy. (BIN) hollywoodinv.z5 [3-Mar-2002] Invisiclues for Hollywood Hijinx. (BIN) lgopinv.z5 [10-Feb-2000] Invisiclues for Leather Goddesses of Phobos. (BIN) lurkinginv.z5 [28-Feb-1999] Invisiclues for Lurking Horror. (BIN) planetinv.z5 [28-Feb-1999] Invisiclues for Planetfall. (BIN) slag_compiler.zip [29-Apr-2003] Compiler for the SLAG Hint System, version 8, written by Brian Hall. The SLAG compiler is a PERL script which converts SLAG source into Inform source. Also included are vi macros to help when creating SLAG files (also by Brian Hall), and a Gawk script for converting Invisiclues to SLAG format, by Fredrik Ramsberg. (BIN) sorcinv.z5 [28-Feb-1999] Invisiclues for Sorcerer. (BIN) spellbinv.z5 [28-Feb-1999] Invisiclues for Spellbreaker. (BIN) starcrossinv.z5 [3-Mar-2002] Invisiclues for Starcross. (BIN) stationinv.z5 [28-Feb-1999] Invisiclues for Stationfall. (BIN) stuga_hints.z5 [17-May-2008] Invisiclues for the Swedish game Stuga. Clues written by Fredrik Ramsberg. (the game is in games/zcode/swedish/) (BIN) suspendedinv.z5 [3-Mar-2002] Invisiclues for Suspended. (BIN) trininv.z5 [28-Feb-1999] Invisiclues for Trinity. (BIN) zork1inv.z5 [28-Feb-1999] Invisiclues for Zork 1. (BIN) zork2inv.z5 [28-Feb-1999] Invisiclues for Zork 2. (BIN) zork3inv.z5 [28-Feb-1999] Invisiclues for Zork 3. (BIN) ztuuinv.z5 [28-Feb-1999] Invisiclues for Zork: The Undiscovered Underground. The IF Archive is a public service of the Interactive Fiction Technology Foundation. (HTM) http://iftechfoundation.org/ This mirror is a public service of 661.org. (HTM) http://661.org/