>I just started trying to write text adventures a while ago - here's the
>prolougue for a game I'm working on in TADS...
>Could someone help me with various things in here that could be done more
>efficiently or generally better? (I don't really like the way the sleeping
>guard works...)
Whoah! That's a heck of a lot of code! I don't think you'll find too
many keen people to go through the whole thing. (as helpful as
r.a.i-f'ers are) How about you post short code segments for sections
you find problematic?
- Neil K.
-- 49N 16' 123W 7' / Vancouver, BC, Canada / n_k_guy@sfu.ca