Re: Actor Talk
Wed, 22 Feb 1995 20:35:02 +0000
In article <3ieemk$i19@ixnews3.ix.netcom.com> baker-j@ix.netcom.com (John Baker) writes:
> Another way I thought of would be this: I'm thinking of writing a
> program that would parse through all of the .t files in the current
> directory and build a list of all items that have the 'noun' property
> defined and then prompt you for dialog on each. You would leave blank
> any item that you plan on producing special effects for (this would be
> hand-coded later). The program would then generate code for a
> bare-bones actor that you could either flesh-out or cut & paste into an
> already defined actor.
>
> Would any of you TADS authors use such a tool?
>
There is an intermediate to high probability...
Cheers,
Matt.
"flows like water, reflects like a mirror, and responds like an echo."