> Am I the only one old-fashioned enough to find this damned tiresome
>and rather rude on the part of the author?
No. In fact, I much prefer the approach seen in LucasArts games, where it is
IMPOSSIBLE to die. This does not detract from the tension if done properly,
and greatly enhances gameplay. After all, dying only makes people
a) Stop playing your game, or
b) Restore or Undo (and then what have you gained?).
So all in all, I think you should never be able to get killed in IF.
-- _ _ _ _ __ _ _ | Yes. Thank you, naive human. Now I can ( )/ )( \/ )/__\ ( \( ) | finish taking over the world! ) ( \ //(__)\ ) ( @diku.dk | (_)\_) \/(__)(__)(_)\_) | - Purple Tentacle