Re: Ever feel...


1 Jan 1995 01:24:50 GMT

In <neilg.788919772@sfu.ca> neilg@kits.sfu.ca (Neil K. Guy) writes:
> Anybody out there want to talk about interactive fiction? For
>instance, a friend of mine has been playing Marathon all his waking
>hours this past week. Since it appears to be Doom for the Macintosh
>with better technology (shadowing, multiple levels) and an actual
>*plot* (fancy that!) perhaps it's the direction in which interactive
>entertainment is inexorably heading... Gruesome thought.

I must confess... I have become addicted to Doom. I know I'm well over
a year late, but hey - I don't normally like those kinds of games. I
downloaded the shareware version a few weeks ago and I've been blasting
away since then...

Anyway, though, to post something on subject (which this group hasn't
seen for awhile)...

My beta testers have uncovered some typos and some bugs in Firewitch for
me which I have been busy correcting (when I'm not blasting demons).
Unfortunately, I am being sent out of town on business for the week
following New Year's. I don't have a laptop, so I may have to delay the
release of Firewitch until the 21st instead of the 15th.

They have concurred with me that the game would make a good "first
text adventure" experience to introduce someone to IF. So far the
average play time to complete has been 9 hours. I am really looking
forward to making my first contribution to the genre.

My last design decision: let players use "all" for verbs besides drop
and take, or not? I've been back and forth on this. I really don't
want them getting a complete list of objects by typing 'all' after a
verb, but will it frustrate people?

Cast your vote; I'm going to go with majority opinion.

-- 
John Baker
"It ain't an easy life being a self-parody."
        - John Baker