Re: Instant Death


Thu, 9 Mar 1995 03:30:20 GMT

In article <neilg.794610504@sfu.ca>, Neil K. Guy <neilg@malibu.sfu.ca> wrote:
> Yeah, but I *don't like* being killed, is what I'm griping I suppose.
>I just don't enjoy suddenly reading a gruesome description of my
>character's gory death after I've walked through a doorway or
>somesuch, undo or no undo. I don't find it heightens the tension or
>anything - the sheer arbitrariness of it grates.

Oh, I must disagree. I don't feel as though I've really FINISHED a game
until I've died in every possible manner. I liberally save games so that
if I see an opportunity to die, I can take it. I find that lots of
times, an author's wittiest material shows up when you die. If you're
into text adventures then you probably read Choose Your Own Adventure
books as a kid. You didn't stop reading when you got to a happy ending,
did you?

$.02

-- 
            _____________________________________________________
rbryan@ =--> .......  |  ...............  |  ....... |...|  ....| 
netcom.com  |  .....  |  ......  |  ...|..|  ....  |....  ....  | The Essential
            |......|..........|.................|......|.....|.. =-->  Addition
            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~