}My other point, however, deals with this sudden realization: what's to
}stop us from making a fun IF that requires moral behaviour? Really, it
}would actually add to the puzzles. You have to get by the troll in the
}caves and you have to do it without killing him. For that matter, you
}have to get to the caves without trespassing first. You'd probably have
}to give a warning in the beginning, so your players don't go kill the
}troll, but it would be challenging. Especially challenging because all of
}the IF players so far would have to change their mindset.
Done poorly, it inspires nothing more than nausea. Ultima IV did it
reasonably well, but mostly did it by making the other creatures
hostile enough to attack YOU.