Well, personally, I think that if you write a game that a total IF newbie
can finish in under 2.5 hours, you're in good shape. Just try to
guesstimate,
and if you aren't sure, guess on the low side.
>Or maybe I'll just say 'heck with it' and let it take as long as it
>takes. Would anyone _really_ have a problem if it took more than two
>hours to finish?
No, but the judges will be asked to rate the game after 2 hours have
passed.
>Another option I was considering is simply having hints. If the game
>is winnable in two hours with hints, would this be reasonable?
Hints are fine. I've got nothing against them.
[Somehow I saw a post like this coming. It had to, since I'm down to
one rule. Of course someone has to complain about it. Anyways,
:)'s all around.]