Re: Can I make money by w


Tue, 05 Dec 95 16:40:50 MET

In article <66.3470.1727@tabb.com>
joe.mason@tabb.com (Joe Mason) writes:

>
>AS>Although a crippled game isn't really an option, I would have thought
>AS>that a viable approach would be to release about half the game as
>AS>shareware - "if you're enjoying this, then register and get the
>AS>remaining puzzles and the endgame." Certainly not as a viable
>AS>strategy for making a million, but sufficient (I would have thought)
>AS>for a useful hobby income.
>
>The "Apogee model" of releasing games in three episodes, with the first
>one being shareware and the next two available on registration, is the
>standard for graphical games right now. Anybody making IF could follow
>this or a similar format without two much trouble. The real problem, I
>think, is the there aren't many people that would be interested in even
>the shareware episode. But I really don't know how many people are
>interested at all. I didn't think there was *anyone* interested until a
>couple months ago, when I lucked into Gareth's home page. I wonder how
>many others are out there who remember these games and just don't
>realize anybody still makes them?

Maybe the type of game tells something about the type of gamer? I can
remember that even in the Golden Age, adventurers were usually thought
to be the more mature, intelligent, well to do computerers. I don't
know if this is true, but if it is, you might expect a larger
average return. Although less people would play text adventures,
relatively more players would be paying.

Of course, I am just guessing here.

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