>While working on my new adventure game (tentatively called
>"Deadlock"), it struck me how often the player character of adventure
>games (and other games as well) behaves in a totally amoral way,
>gladly doing things he/she would never do in real life, and even
>getting rewarded for it. [...]
>But still it seems that in most IF, you are at encouraged to behave in
>a way that's not at all acceptable in real life. It would be
>interesting if you out there could come up with some more examples than
>the widespread kleptomania. :-) [...]
Well, something that's true in most adventure and RPGs is murder. Assuming
that orcs and trolls existed, you couldn't just randomly kill them to take
their treasure without the authorities getting upset!