Re: [Inform] Sound


5 Dec 1995 16:18:29 GMT

kbracey@applied-risc-tech.co.uk (Kevin Bracey) writes:
>
>One thing I would suggest at this stage is that anyone intending
>to provide sounds with a game provide them in the same .DAT
>format Stefan has archived at the if-archive. It is reasonable
>to suppose that any interpreter that handles sounds will handle
>them in that format.
>

Naturally, I support this suggestion.

A side thought: I received several e-mails from people who want
to add sound to their Inform games. A major problem arises with
the .DAT format which was used only by Infocom. It would be very
helpful if any volunteer could write a small utility program to
convert .WAV format to .DAT (and vice versa). This isn't hard to
do, since the .DAT format is quite simple (see my "sound_format"
file at the if-archive). I would do it myself, but I am just too
busy at the moment.

(The only reason why I did not use .WAV is that "Lurking Horror"
looks at the sound file to decide whether a sound must be played
once or repeated forever. This bit of information just didn't fit
into a .WAV file!)

-- Stefan