Compare it to reading a good book, which people certainly still do.
The are a few (rare) kinds of computer games that transcend the technology
that birthed them. Good textual interactive fiction seems to be one of them.
Perhaps due to the fact that not so much of the fiction depends on the
capabilities of the player's computer as it does on the player's imagination.
I'd say a *good* game would get the attention of a few thousand players.
(Well, a bad one would too, but probably not in the way the author would
have liked.)
/* Christopher S. Rider == http://www.mcs.com/~syzygy/ */