recent additions to the Interactive Fiction archive


Wed, 16 Aug 1995 13:33:54 GMT

Hello again,

the following files have arrived at the Interactive Fiction Archive at
ftp.gmd.de:/if-archive and should be available soon at the mirror sites
wuarchive.wustl.edu:/doc/misc/if-archive and
ftp.funet.fi:/pub/misc/if-archive

competition/*
the first entries for the 1995 Text Adventure Authorship Competition
arrived (*.z5 = Inform, *.gam = TADS):
magic-toyshop.z5
The Magic Toyshop, a fun game for all the family by Gareth Rees
mst3k1.zip
Detective, An Interactive MiSTing (Mystery Science Theater 3000) of
Matt Barringer's AGT game "Detective", by Christopher E. Forman.
Inform source code and compiled game file
toonesia.gam
Toonesia, A Mini Text-Adventure Game by "C. J. T. Spaulding"
weather.z5
A Change in the Weather, An Interactive Short Story by Andrew Plotkin

games/appleII/eamon/*
this is a new directory (in fact, two new directories); it contains disk
images of 118 Eamon games for the Apple II, the Main Hall, the Dungeon
Designer kit, and some utilities. I can't check anything of that, so
please refer to file eamonlst.txt in this directory (Eamon Adventure
Listing 2/12/90, by the Eamon Adventurer's Guild); it is my only source
of information.

games/infocom/christminster.z5
CHRISTMINSTER, an Interactive Conspiracy by Gareth Rees
release 2, serial number 950804

games/pc/bigdate.zip
Love's Fiery Imbroglio - The Torrid Tale of What Could Turn Out to Be THE
Perfect Date, by Natasha Mirage.
Not really a game but rather a branching story.

games/pc/education/brainsca.zip
games/source/brainsca.zip [link to same file]
BRAINSCAPE! An Adventure in Neuroanatomy, version 1.2
by W. Jeffrey Wilson and lynne ostergren
DOS executable and Pascal source code

games/pc/crusade.zip
Crusade, by David Malmberg
the AGT source code of this game has been in the archive for some time as
games/source/agt/crusade.zip and has now been renamed to crusade-src.zip

games/pc/electra.zip
Electrabot, an AGT adventure by Woody Hunt

games/pc/island26.zip
games/source/island26.zip [link to same file]
Island, version 2.6; a small textual adventure by CyberDaemon
C source code and DOS executable

infocom/compilers/inform/executables/AmigaInform_v1502.lha
infocom/compilers/inform/executables/AmigaInform_v1502.readme
programming/inform/executables/... [symbolic link to the same directory]
Inform 5.5 release 1502 for the Amiga, compiled by Werther 'Mircko' Pirani.
This file is for a vanilla 68000, i.e. it is not optimized for 68020+ CPUs.

infocom/compilers/inform/executables/Inform5.5GS.shk
programming/inform/executables/... [symbolic link to the same directory]
Inform 5.5 ported to the Apple IIGS (v1.0b3) for use with the GNO/ME
environment, by Evan Day

infocom/compilers/inform/executables/archimedes_inform_5.5
programming/inform/executables/... [symbolic link to the same directory]
Inform 5.5 executable for the Acorn Archimedes, I guess

infocom/compilers/inform/examples/paperchase.inf
programming/inform/examples/... [symbolic link to the same directory]
games/infocom/paperchase.z5 [compiled game]
Inform source code and compiled game of
Paper Chase, An Interactive Education by Chris Skapura.
This game was originally published as a TRS-80 BASIC listing titled
"Collegiate Capers" in '80 Micro' magazine, August 1983.

infocom/compilers/inform/examples/robots.inf
programming/inform/examples/... [symbolic link to the same directory]
games/infocom/robots.z5 [compiled game]
Inform source code and compiled game of Robots -
Another Abuse of the Z-Machine - A Nostalgic Diversion by
Torbjorn Andersson

infocom/compilers/inform/games/
programming/inform/games/ [symbolic link to the same directory]
I decided to remove this directory. All the real games in this directory
were just links to directory games/infocom, anyway; the three compiled
demos by Graham Nelson (hellow.z3, shell.z3, toyshop.z5) were moved to
directory ../examples where their source code resides.

infocom/info/sound_format.txt
Infocom Sound File Formats, by Stefan Jokisch

infocom/interpreters/itf/itf401-170-amiga.lha
Mircko Pirani uploaded version 1.70 of David Kinder's Amiga port of the
ITF Infocom interpreter. This is Mircko's file description:
Short: Infocom game interpreter
Author: InfoTaskForce + kinder@teaching.physics.ox.ac.uk
Uploader: werther@karunko.nervous.com

Fed up of the rather crude official Infocom interpreters? Annoyed that
"The Lost Treasures of Infocom II" wasn't released for the Amiga? Then
read on...

There have been several ports of Infocom interpreters to the Amiga, but
none of this program. The interpreter supports v1, v2, v3 (Zork1 to
Stationfall), v4 (Trinity, Bureaucracy, etc.) and v5 (Sherlock, Beyond
Zork, etc.) games. With this interpreter you can play ALL the games in
the 3.5" disk LToI2 package for the IBM PC, by copying the datafiles
with CrossDOS or similar, then just running this interpreter. This
program requires AmigaDOS 2.04 or higher to run.

infocom/interpreters/zip/AmigaZIP_V8.lha
infocom/interpreters/zip/AmigaZIP_V8.readme
Mark Howell's ZIP interpreter for the Amiga (OS 1.2 or better required)
with support for Inform V8 games and a better random number generator
by Werther 'Mircko' Pirani

infocom/interpreters/zip/jzip201c.zip (source code)
infocom/interpreters/zip/jzpc201c.zip (DOS executable)
bug fix version of jzip201, by John Holder
(Mark Howell's ZIP with support for Borland C (DOS), Bureaucracy under
Unix, a better random number generator, and Inform V8 games)

infocom/shipped-documentation/zorkzero.lost.stuff
text from the scrap of parchment that is missing from some Lost Treasures
of Infocom I packages

infocom/tools/ap2inf13.zip
ap2inf v1.3, a utility to convert Apple II disk images to Infocom data
files, by Stephen J. Tjasink
portable ANSI C source code and DOS executable

magazines/SPAG/SPAG6
The Society for the Preservation of Adventure Games,
Issue # 6, July 31, 1995; edited by Gerry Kevin Wilson

programming/general-discussion/PICKLE
PICKLE specification version 1.0 (DRAFT), by Andrew C. Plotkin:
"Platform-Independent Composite Kumquat Lickable Format" -
a suggestion how to encapsulate different types of data into one game file.

programming/general-discussion/ifdesign.zip
this file contains a new document by Vladimir Krstulja (CyberDaemon):
"How to Make a Good Design for an IF Game" and his existing file
txt_adv.txt ("How to Write Good Textual Adventures (in C)")

programming/hugo/...
everything in this directory has been replaced by version 1.2 of the Hugo
adventure game compiler and runtime engine by Kent Tessman

solutions/robots.hints
how to play Robots, by Torbjorn Andersson

solutions/s201.step
stepwise solution to Spellcasting 201, by FAThead

solutions/uhs/wincomp.zip
UHD Revision 95a Compiler for Windows, Version 3.00 Beta 19
by Jason Strautman.
This preview version lets you create and view your hint file, check it for
errors, and save the resulting source code, but will not actually create a
compiled hint file (to prevent distribution of possibly buggy hint files).
The final release version will have the compile function enabled.

Please put uploads into ftp.gmd.de:/incoming/if-archive
and send e-mail to Volker.Blasius@gmd.de describing the file(s) you uploaded.

Enjoy!

Volker