Ivan Cockrum (ivanc@cis.compuserve.com) wrote:
: Richard Thieme wrote:
: > The real problem here as in so many "good ideas" will be content. The
: > content is what will matter over all. "Content providers" are not all
: > that easy to come by. I.e. creation of profound imaginative games that
: > do justice to the complexity of the worlds we're living in.
: > I am not a programmer. I don't know what shells or game builders
: > really are easiest for someone like myself who is bright enough but has
: > never been trained in programming. That's a real barrier through which I
: > simply have to push. It's like someone who wants to write stories but
: > doesn't know how to use a pen or a keyboard. I read about the various
: > tools here but have no first hand experience.
: >
: > Is there an obviously best and most accessible game creator now
: > available?
: In your particular circumstances, with your strength as a writer, it
: shouldn't be necessary for you to learn a programming language.
: Perhaps you could find someone with whom to work, who is already
: proficient with programming IF, but hasn't got your experience or
: ability with writing?
: I think a large part of why the IF community has become so
: cloistered is because so many people involved in it are working on
: their own. Notable exceptions are the guys at Adventions, who work
: as a team, and turn out reliably consistent games. And of course
: the same was true for Infocom.
Isn't "The Windhall Chronicles" being written as a team?
I really should get cracking on doing a tutorial or two for ALAN, once
you know how to do daemons and metaverbs it isn't that difficult for
non-programmers.
I also extend an offer to any non-programmers who, if they write
a _complete_ script, that I will take a crack at programming it.
['Course, they will have to have my approval first, and I might
want to edit abit, but. . .]
(Good format for script: there is an article in XYZZY 5 that has a
fairly good one.)
Once you actually finish with the script, though, you may decide
it isn't that hard after all to program it.
-- Jason Dyer - jdyer@indirect.com