>We all know about the Scott Adams interpreters such as the excellent Scott
>Free. But, has anyone seen a Scott Adams compiler? It might be interesting
The Alternate Source produced a package called The Adventure System which
allowed one to write Scott Adams type games. It was for the TRS-80. (I
wrote an Adams adventure compiler myself -- with a rather baroque syntax,
since I was seventeen years old and writing in TRS-80 assembly language and
didn't know anything about the incredibly arcane art of parsing and compiler
design -- but it's not usable by anyone but me. Most of my Scott Adams
type adventures were written in "adventure machine code.")
I don't think T.A.S. is in business anymore, but if anyone wants to
try to track them down, I can supply an address and phone number from
about ten years ago.
- David Librik
librik@cs.Berkeley.edu