the following files have arrived at the Interactive Fiction Archive at
ftp.gmd.de:/if-archive and should be available soon at the mirror sites
wuarchive.wustl.edu:/doc/misc/if-archive and
ftp.funet.fi:/pub/misc/if-archive
games/amiga/time.readme - the following description
games/amiga/time1.lha - disk 1 of 3
games/amiga/time2.lha - disk 2 of 3
games/amiga/time3.lha - disk 3 of 3
Short: Introductory text/graphics Adventure
Uploader: mez@li.net (Michael Zerbo)
Author: mez@li.net (Michael Zerbo)
Description: game/role
A Matter of Time is an introductory adventure in which you must
search for a lost scientist accused of murdering a fellow colleague.
This missing scientist has invented a time machine, and you must
travel through time in search of him.
This game uses a simple command system, similar to a
"Choose your own adventure" type of story. Includes full Save/Load
features, digitized graphics & sounds. Requires 1 MB Ram.
games/infocom/curses.z5
infocom/compilers/inform/games/curses.z5 (link to the same file)
programming/inform/games/curses.z5 (symbolic link to the same file)
Graham Nelson sent release 14 (ser.no. 950522) of his great game Curses
games/infocom/curses_rel14.txt
infocom/compilers/inform/games/curses_rel14.txt (link to the same file)
programming/inform/games/curses_rel14.txt (symbolic link to the same file)
detailed description of Curses release 14
games/pc/eli.zip
Escape from the ELI, an AGT adventure by Lowell Riethmuller, based on a
foreign student's first day at the English Language Institute of the
University of Delaware
games/pc/aztec.zip
games/source/aztec.zip (link to same file)
Aztec Tomb (Part 1), an illustrated C64 text adventure by A.R. Crowther,
ported to DOS and QBASIC by D. Raisin. QBASIC source code.
infocom/articles/moriarty-online.txt
transcript of an on-line conference with Brian Moriarty, place and date
unknown. Uploaded by Mark Knibbs.
infocom/compilers/inform/examples/goldskull.inf
programming/inform/examples/goldskull.inf (symbolic link to the same file)
this file replaces GoldSkul.inf; Gareth Rees changed John Holder's Inform
port of Mike Roberts' TADS coding example to make it easier to understand
infocom/compilers/inform/examples/designers_manual.dvi
programming/inform/examples/designers_manual.dvi (symbolic link)
DVI version of the Inform Designer's Manual, last updated 29sep94
infocom/compilers/inform/examples/designers_manual.info.zip
programming/inform/examples/designers_manual.info.zip (symbolic link)
Hypertext version of the Inform Designer's Manual, last updated 29sep94.
GNU Info format, suitable for reading in Emacs or the GNU Info browser.
infocom/compilers/inform/examples/designers_manual.txt
programming/inform/examples/designers_manual.txt (symbolic link)
plain text version of the Inform Designer's Manual, last updated 29sep94
infocom/compilers/inform/examples/word6docs.zip
programming/inform/examples/word6docs.zip (symbolic link)
several documents by Graham Nelson, converted to Word 6.0 by
Dietrich Raisin. Contents:
- The Craft of Adventure, Second Edition
- The Inform Technical Manual for Revision 5.4 (v1405), 18jan95
- The Specification of the Z-Machine and Inform Assembly Language, 18jan95
infocom/interpreters/zip/zipgs.readme
detailed description of the following file:
infocom/interpreters/zip/zipgs1.0a1.sea
ZIP 2.0 ported to the Apple IIGS by Matt Ackeret, version 1.0a1, 27nov94
self-extracting archive packed with ShrinkIt GS
infocom/tools/ztools/ztools.sh.Z
Mark Howell sent version 1.2 (19feb95) of his Infocom Toolkit. txd, the
disassembler, now supports type 6 games and Inform assembler syntax.
magazines/SPAG/SPAG4
The Society for the Preservation of Adventure Games, issue # 4, 03mar95,
edited by Gerry Kevin Wilson
programming/tads/wadv.tar.Z - Unix version with LFs only
programming/tads/wadv.zip - DOS version with CRLFs
Sent by the author, Gerry Kevin Wilson. Here's his own description:
"Whizzard's adv.t file, or wadv.t for short. In actuality, this is a
compartmentalized version of the adv.t and std.t files that come with
TADS. It can only be used with version 2.2 or later, but it organizes
everything more efficiently, and automates several very fun little
features, such as various status line displays. [wadv.zip]
I am also uploading a version that is in .tar.Z format that is
identical to the file above, except that it has its CR's stripped for
non-MSDOS users. They won't get all those ^M's everywhere. Be sure to
use binary mode (by typing bi) before downloading this file. [wadv.tar.Z]"
scott-adams/ScottFree.tar.gz
ScottFree release 1.14 for Unix and Linux, by Alan Cox.
Reads and executes TRS-80 format Scott Adams data files.
C source code; needs curses and an ANSI C compiler.
scott-adams/scott.zip
ScottFree release 1.13 (PC) for DOS, by Alan Cox.
ANSI C source code and DOS executable.
solutions/demonstomb.hnt
hint book for Demon's Tomb - The Awakening, by Christopher E. Forman
(he reviewed this game in XYZZYnews issue # 2)
solutions/firwitch.sol
solution to John's Fire Witch, by Ambat Sasi
solutions/firwitch.step
stepwise solution to John's Fire Witch, by Paul J. Godfrey
Please put uploads into ftp.gmd.de:/incoming/if-archive
and send Email to Volker.Blasius@gmd.de describing the file(s) you uploaded.
Enjoy!
Volker