>Alas, that appears to be of no use. The player should be able to buy a
>large amount, say 30 bread. Eat 1 or 2, which would disappear from the
>game. Drop a couple on the floor, where they would remain. Go to another
>room, drop a few. Go back to the first room at pick some up. etc
Question: why do you want to be able to do this? (If the answer is
"simulation", "sensible physics", or the like, my next question is
"why do you want to do that?")
Not a flame, just curious: if we understand *why* you want to do this,
we can either suggest better solutions or good workarounds...
---Fred M. Sloniker, stressed undergrad
L. Lazuli R'kamos, FurryMUCKer
lazuli@u.washington.edu
"So what are you trying to tell us? You're a closet squirrel?" --Rimmer