Re: Inform: How to use the system clock


31 May 95 13:57:36 GMT

In article <D9As8F.CpH@crash.cts.com>, bbarnett@crash.cts.com (Bruce Barnett) writes:
> This is a programming question about Inform: my game involves displaying
> certain messages which flash successively on the screen with delays in
> between. At present I'm crudely accomplishing this by moving through a
> loop a specified number of times, but, of course, the resulting delays
> will vary in length drastically among computers of different speeds.
>
> My C programming friends tell me there is a C function that accesses the
> system clock directly so that one can avoid this problem, but I can't
> find anything in the Inform designer manual about such a function. Is
> there a way to do this?