Are you surprised? :-)
Seriously speaking, what I was after was exactly this: what are the
differences between the adventure-game world and the Real World(tm)?
Some of these differences are of course artifacts of the medium, but
others clearly aren't. There's nothing in the medium of IF that says
that you have to get away with - or even be encouraged to do -
breaking and entering and stealing,and yet many adventure games seem
to reward that very behaviour. Why?
Answering that adventure games aren't the real world is just restating
the obvious. The interesting point is _why_ it's different from the
real world in precisely that way. Is it just for historical reasons -
the first adventures were treasure hunts and others followed th
ebeaten track?
Magnus Olsson (mol@df.lth.se) / yacc computer club, Lund, Sweden
Work: Innovativ Vision AB, Linkoping (magnus.olsson@ivab.se)
Old adresses (may still work): magnus@thep.lu.se, thepmo@selund.bitnet
PGP key available via finger (to df.lth.se) or on request.