>Let's say you're playing a game, and you explore a place thoroughly (or
>so you think). Then a few minutes later, you take a ship to another
>country, but then realize that you needed something back in the other
>country! Would you RATHER have a game not let you board the ship
>without a few things? (i.e. a message prints "You get the odd feeling
>you forgot something") Or would you rather be able to leave anyway, and
>later find out you forgot an item or two, and restore an older game?
How about a happy medium? Such as you get a warning, but you can choose to
ignore it if you want, and another try will let you board the ship,
whether or not you have the object.
Personally -- and even though I know it's my fault when it happens,
naturally -- I dislike games where you can get about 1 point away from
finishing and discover that because you threw away some plastic wrapping
in the first ten moves of the game, you're not going to win. (Well, you
know what I mean. Like the dog puzzle in Hitchhiker's Guide.)
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All done. Bye bye.
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Guildenstern: He's -- melancholy.
Player: Melancholy?
Rosencrantz: Mad.
Alice: But I don't want to go among mad people.
Cheshire Cat: Oh, you can't help that, we're all mad here.
(From "Rosencrantz & Guildenstern in Wonderland")
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Johanna "Joey" Drasner: owls@interport.net (Greenwich Village)
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