Another Darkness question


12 Nov 95 21:00:04 -0500

Hey uhm, could someone spare a few minutes to help a budding designer?

The game I have in mind requires a little footwork when it comes to
light. As I see it know, I want light to be dealt with in 3 states:
1) normal darkness, player can't move or take stuff. This is taken
care of my the DarktoDark routine, and is no problem. Now it gets
trickier: 2) The player has a book of matches to light his/her way
around while trying to restore the normal house-lights (they've been
blown out by a storm). The player should be able to maneuver around,
but room descriptions are changed, and certain objects are
unnoticeable. Lastly 3) is the normal lighted state, in which all
objects are noticeable and normal room descriptions are given.

Now, keep in mind that I am a wee bit soft on the programming side, I
reached my height with Dos TurboBASIC and a smattering of PASCAL, so
to misquote Bill Murray, "Pretend I don't know anything about
programming, calculus, or computer science, and just tell me what the
hell is going on." (;

(I suspect it involves some mucking about with global variables)

Chris Malone
(00ctmalone@bsu.edu)
"Just what do you think you're doing, Dave?"
"Dave?"