Re: Violence in games


8 Nov 1995 11:37:38 GMT

mythago@agora.rdrop.com (Laurel Halbany) writes:

>Uh, in Jigsaw you're supposed to be completely smitten with Black.
>I don't know about you, but if I'm smitten enough to simply hand
>over valuable equipment to somebody (remember, you give Black
>the device without even blinking), my first impulse is
>*not* "Hit her over the head and take her stuff!"

>No, it's not a "slick" way of solving the problem--it's a totally
>out-of-character way of solving the problem, and an unnecessary one.
>Even assuming that you *could* knock out Black. You might just
>find that the name "Black" comes from the color of his/her belt
>ranking in Gojuryu...

But wouldn't you prefer knocking out someone over shooting someone?

That's the choice you're facing. I know what I'd do.

-- 
 kvan@diku.dk (Casper Kvan Clausen) | Yes. Thank you, naive human. Now I can  
                                    | finish taking over the world! 
                                    | 
 http://www.diku.dk/students/kvan/  |   - Purple Tentacle