Re: Limitations of Inform and TADS?


Mon, 06 Nov 1995 08:29:24 -0500

On 5 Nov 1995 20:41:15 GMT, damien@lugnut.stu.rpi.edu (Damien Neil) wrote:
>portion of a text adventure. If text adventures were nothing but DOOM
>without graphics, I'd never play one.

Empty Hall 443
This looks about like every other hall you've seen. It runs north
and south.
You see a Type 3 demon six meters ahead, coming your way.

> attack demon with plasma rifle
The demon disappears in a cloud of blood and gore. You find an ammo
pack. Your score just went up.

> get pack
Taken.

> status
Life: 23Weapon: Plasma Rifle Power: 55

> push west wall
You find no secret door.

> n
Empty Hall 444
This looks about like every other hall you've seen. It runs south,
east, and west.

> push north wall
You find no secret door.

etc.

Yeah... I can see your point. :) (But Doom's really an arcade game,
not an adventure game... could you see playing Zork Invaders?

> shoot alien
Your score just went up.
There are 23 aliens left.

> shoot alien
Your score just went up.
There are 22 aliens left.

> shoot alien
Your score just went up.
There are 21 aliens left.
:)

--
Carl (ravenpub@southwind.net)
* If I want your opinion, I'll take you out of my killfile.