>The no-die treatment may seem extreme, but consider this; how often do
>you die in real life? Yet most people find real life compelling (well,
>some of the time at least). What is the role of dying? Surely its
>an ending, not a middle. Certainly other people's deaths are part of
>our life stories, and so is our own, but only once.
>Oliver
Bravo, and well put. This was so densely and poetically stated that I
actually had to look back to the top and check that it wasn't Oliver Sacks
who had posted this gem.
Any feature in an IF game/work that makes the player think about meta-game
issues like keeping an up-to-date save file is surely a Bad Thing (tm).
Regards,
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Jason Noble | jnoble@bunyip.bhs.mq.edu.au
National Centre for HIV Social Research | jnoble@laurel.ocs.mq.edu.au
Macquarie University, Sydney, Australia | ph. (61 2) 850 8667
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