Re: Gameplay theory: leaving object behind..


Sat, 9 Sep 1995 18:08:59 GMT

Gareth Rees (gdr11@cl.cam.ac.uk) wrote:
: Make it an optional setting, like score notification. People who want
: to experience the consequences of their own mistakes would turn the
: option off, more timid adventurers would turn it on.

My current project does just this.

There are a couple segments of the game that are quite linear (necessarily
so), and it's possible to get stuck without realizing it. I've included a
"Warning Mode," similar to score notification, that informs players of these
situations.

It's not designed to help with everything -- using a one-use object in the
wrong place doesn't activate it -- since that would give away too much of
what's important. It's up to the player to determine that, since nothing
happened as a result of his/her actions, it's probably time to undo or
restore. I only use Warning Mode to tell players they've screwed up when
there's a chance they can't determine that for themselves.

-- 
C.E. Forman                                      ceforma@rs6000.cmp.ilstu.edu
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