Quick Inform one-shot messages-- how?


Thu, 24 Aug 1995 08:48:41 GMT

I'd like to put a mechanism in my evolving game that would allow it to
make some funny response the first time the player tries something
pointless, then a duller response on further tries, sort of like the
way it keeps track of rooms you've already seen. I know Infocom did
something like this with their 'Invisiclues' in-game hints (keeping
track of which hints you'd already seen). Is there some
straightforward way to do this without assigning 14 zillion variables?

---Fred M. Sloniker, cleric at large
L. Lazuli R'kamos, FurryMUCKer
lazuli@eskimo.com

I have a wonderful frame of mind. I just don't have a picture.