Re: Zip v8, stuff on compression?
30 Nov 1995 01:30:14 GMT
In article <49co7i$cae@bubba.NMSU.Edu>, John Holder <jholder@nmsu.edu> wrote:
>ct (ct@ecs.ox.ac.uk) mentioned on 26 Nov 1995 19:41:56 GMT in
> rec.arts.int-fiction that::
>> In article <48lrj0$rmh@bubba.NMSU.Edu>, John Holder <jholder@nmsu.edu>
>> wrote:
>> >Yeah! I think it would be cool to have an interp. that could read pkzipped
>> >archives of games and decode & play them... ;^)
[..]
>> However, the resulting
>> interpreter was _not_ usable, due to reduction in speed!
>
>Only if you use the disk paging option - on systems with enough memory to
>hold the entire game in memory at one time, this would merely slow down
>"The story is loading" time.
Well, yes, but I didn't think that was the question. If you merely want the
game decoded pre-loading, this has nothing to do with the interpreter on any
sensible system. Just unzip it (possibly into memory) and then run the
interpreter. Been there, done that! :-)
regards, ct