One: How big is *too* big for an INF file? The game I'm working on seems to
be growing at an unnatural rate, and I was wondering at what point Inform
would balk at compiling it as an Advanced game. (I certainly hope the game
doesn't become *that* unwieldy.)
Two: I've a character, a waiter, to be exact, who I want to be able to get an
object for the player if the player types either 'waiter, get me a bagel' or
'ask waiter for coffee'. What action should I define to handle in the NPC's
life()? (Or am I completely off base in my thinking of how NPC interaction is
handled? :) )
Thanks in advance,
Jim