I have a reasonably lengthy game in progress, and if it's ever finished
I will distribute it for free. I will do this because I'm more
interested in being played than receiving money - and anecdotal evidence
(are there really 10,000 people who have played "Curses"?) suggests that
*far* more people are likely to play my game if its free.
I suspect that the effort of trying to make money out of shareware will
be disproportionate to the rewards. If I want to make money there are
people who will pay me a salary to do research or write software.
-- Gareth Rees