>Gerry Kevin Wilson (whizzard@uclink.berkeley.edu) wrote:
>: Crikey, I'll bet that's it. I defined down and the other directions as
>: nouns earlier on. Crud.
>It's a weird bug, though. Especially since the TADS documentation
>explicitly says that parsing is handled the same for the player and for
>NPCs. Yet that's obviously not true in this case.
Wait, I think I've got a handle on it. If TADS feeds the sentence to the
same routines once it's removed the actor, then the bug must occur before
TADS identifies the actor, yes?
This makes sense. "Rob, sign the letter" parses into the compound noun
"Rob, sign" (since "," is equivalent to "and") followed by another noun.
No verb is found. Probably TADS identifies "Rob, sign" as the noun
phrase specifying the actor, in which case we've got a relatively easy
bug to fix: just tell TADS that commas that indicate commands to another
actor can't also be the middle of a noun phrase. Of course, I don't have
the authority to verify this, or to make the fix. Mike?
-- Carl Muckenhoupt | Is it true that Kibo habitually autogreps all of Usenet baf@tiac.net | for his name? If so: Hi, Kibo. Like the sig?