Re: Making zip run v8 games


21 Nov 1995 10:36:36 GMT

John Holder (jholder@nmsu.edu) wrote:
: JZIP plays every .z8 compiled thing I've thrown at it... all of which are
: <256K, but it must work - if the addressing mode changes like it does for
: .z8, it shouldn't matter that the files are <256k if the interpreter works.

I've thrown much larger .z8 files at it than 256K and it hasn't broken.

: For what it is worth, there will be another release of JZIP sometime before
: Christmas with editing keys enabled for DOS __and__ UNIX!!!! And, after
: Dancer gets ahold of it, for the Atari ST as well.

The Atari ST stuff is all done and tested. Editing keys (The arrows) work just
fine, and 1/10th second timeouts also. The game works in 40 and 80 column modes
(YMMV, depending on what the game author thought the minimum would be)
and it does sensible things with screen colours, whether your Atari has 2
colours (mono) or 16million (true-colour).

It understands environment variables (if you have them), Termcap (if you have
it), and minix filesystems (if you have those) and works just as happily
if you don't. Friendly to multitaskers, dogs, small children and single-tasking
systems.

Dancer :)