Re: Amoral behvaiour in IF


22 Jun 1995 16:08:46 GMT

:In article <3s2f5g$f0c@azure.acsu.buffalo.edu> goetz@cs.buffalo.edu (Phil Goetz) writes:

: Newsgroups: rec.arts.int-fiction
: From: goetz@cs.buffalo.edu (Phil Goetz)
: Date: 19 Jun 1995 00:08:16 GMT
: Organization: State University of New York at Buffalo/Computer Science
: NNTP-Posting-User: goetz

: In article <3rkpj4$s8v@nic.lth.se>, Magnus Olsson <mol@marvin.df.lth.se> wrote:

: >supposed to collect all the useful or valuable objects you can find -
: >even though it's pretty obvious that the objects in question belong to
: >other people - so stealing is probably the most common example of
: >amoral behaviour in IF. Breaking and entering is also a common theme;
: >just think of the white house in Zork.

: This is a sore point with me -- not because I'm on a moral crusade
: (the Internet is corrupting our children! Exon/Gore 84-16! 8-P ),
: but because it destroys the sense of realism, and makes me fall out
: of character.

: Phil goetz@cs.buffalo.edu

Different with me... I remember being stuck for hours in one of the King
Quests when I found a bag of diamonds or something in the dwarves' house and
the solution was to return it to the owner ! (he gives some object in exchange
which is necessary to advance in the game) this solution never occured to me...
I guess I'm already corrupted :-(

Is it possible anyway to create a game where you must strictly obey the laws
Probably it will be as boring as the real life... (or at least as the
Police Quest 4...)

helen@cc.huji.ac.il