Re: Restoring Scott Adams adventures


22 Oct 1995 10:53:38 GMT

>I haven't played any Inform games, but it seems to me there's a
>basic problem: Scott's games were based on a split-screen display,
>where the current location, visible exits, and objects were always
>displayed at the top of the screen. They were updated after every
>turn, and the player was expected to keep an eye on changes in
>the upper window. Many of the games depended on this for their effect.
>If Inform games work in the basic Infocom fashion, you'd have to start
>adding special messages to tell people to do a "look" whenever anything
>changed.
>

The split screen can be done in version 5 of the Z-machine.

>- David Librik
>librik@cs.Berkeley.edu

Bjorn Gustavsson