Re: Empty Rooms problem


08 May 1995 17:52:47 GMT

Magnus Olsson <mol@oberon.df.lth.se> wrote:
> On the other hand, if the plot element is "finding the lost city of
> Uxx", then the player can expect this to be linked to geography rather
> than to time.

Why not use a bit of ingenuity then? Maybe after wandering in the
desert for 5 days, the player comes across an inhabitant of Uxx who can
be persuaded, or bribed, or tricked into leading the player to the lost
city of Uxx.

--
Gareth Rees