---------------------------------------- The games we play May 01st, 2018 ---------------------------------------- There's been a lot of people talking recently about games they're playing, whether on the computer, board game, or pencil-based RPGs. It's been really inspiring. I love RPGs so much, and I'm happy that I've got a monthly game going with a local crew. We're playing online with Discord and Roll20.net and it's... fair. I prefer no electronics involved in my table-top, and everyone around the same table. Still, I'll take what I can get. At work I spent a little bit of my team-building budget to buy a couple board games. Charterstone, a fancy new legacy game, and a casual game called Lattice are the first purchases. I'll report back on how they work soon. I've also been thinking about other games I play or have played with my friends over the years. Some are easily categorized, like the D&D campaigns I've run or played in. Others are hard to pin down, like the De Profundis writing-game I've got here on gopher.black [0]. (DIR) [0] De Profundis This is a game of sorts, but it's also collaborative writing. It started with the first letter when I wrote it in an email to my friend Dan. I didn't give much explanation other than, "you get to write from the other side and move the story along." We don't communicate about our plans for each letter and we can introduce characters as we see fit. We meticulously research historical locations and events to prepare each one, and try to keep to the style of the time as best as we're able. Dan's got the next letter coming my way soon and I'm thrilled. My game experience isn't all table-top or computer based, of course. When I was a teen in Boy Scouts we did a lot of night-gaming. Usually it was something akin to capture the flag, or a moderately violent hide-and-seek variant we called Man Hunt. My favorite thing was what I called "Flee-running". If you're familiar with Free Running or Parkour, it's more in line with the latter. It wasn't about flourishes, but rather about getting from point A to point B as efficiently as possible. The only difference was, you were being chased. It's a combination of tag & parkour usually played deep in the woods, often in the dark. It's skill based only so much as it takes a lot of skill not to stop running when you take a branch to the face in the middle of the night. It was so thrilling, though. I've lept from cabin roofs, tarzan'd across creeks, and jumped through windows. So dangerous, and so fun. We also had really stupid high school games. There's one that I picked up on in college that started from a friend's high school time. It's really simple, if someone says the word "bogwan" you have to freeze exactly where you are in the position you're in for thirty seconds. If it's dangerous or whatever, then you don't... but once you're clear of danger you have to freeze. It was mostly used to emphasize some stupid expression you were making at the time. Make some embarrasing face and you're bound to be bogwan'd. It's still active and on rare occasion I'll get a bogwan text from that crew. There's so many other stupid games from that time. A lot of them involve getting punched in the balls, for some reason. High school again, I guess. Board games are coming back into my life again which is great. I've got one RPG going and will likely run a Numenera game sometime in the next year. I'm doing a retro-gaming playthrough of the complete Zelda franchise and occasionally twitch stream it. I'm 8bitino on Twitch, but I rarely go on. I'm about halfway through Zelda II: The Adventure of Link. It's hard! Next up will be the Game Boy games, and I'm really excited. I also am in a slow retro-playthrough of the Quest for Glory series. I rocked QFG1 in style on Twitch not too long ago. I have my saved character for QFG2, but I'm going to restart it now that I found a VGA version. The most exciting thing about this playthrough is that I've never played QFG5. I stopped at #4 and loved it so much, but 5 came out after I'd moved on to other things. EEEk, so much fun! In a future post I'd like to cover off on some of the RPG campaigns I've run in the past. The Assassini is probably my best one, so I think I'll start there. Assassini Setting: 1716 Paris Mission: Two agents of the Catholic Church, armed with Papal dispensation, have been dispatched to undermine the political power in the region, uncover a religious mystery, and combat agents of the British Crown who seek to disrupt their plans.