----------------------------------------
       The games we play
       May 01st, 2018
       ----------------------------------------
       
       There's been a lot of people talking recently about games they're
       playing, whether on the computer, board game, or pencil-based
       RPGs. It's been really inspiring.
       
       I love RPGs so much, and I'm happy that I've got a monthly game
       going with a local crew. We're playing online with Discord and
       Roll20.net and it's... fair. I prefer no electronics involved in
       my table-top, and everyone around the same table. Still, I'll take
       what I can get.
       
       At work I spent a little bit of my team-building budget to buy
       a couple board games. Charterstone, a fancy new legacy game, and
       a casual game called Lattice are the first purchases. I'll report
       back on how they work soon.
       
       I've also been thinking about other games I play or have played
       with my friends over the years. Some are easily categorized, like
       the D&D campaigns I've run or played in. Others are hard to pin
       down, like the De Profundis writing-game I've got here on
       gopher.black [0].
       
 (DIR) [0] De Profundis
       
       This is a game of sorts, but it's also collaborative writing. It
       started with the first letter when I wrote it in an email to my
       friend Dan. I didn't give much explanation other than, "you get to
       write from the other side and move the story along." We don't
       communicate about our plans for each letter and we can introduce
       characters as we see fit. We meticulously research historical
       locations and events to prepare each one, and try to keep to the
       style of the time as best as we're able. Dan's got the next letter
       coming my way soon and I'm thrilled.
       
       My game experience isn't all table-top or computer based, of
       course. When I was a teen in Boy Scouts we did a lot of
       night-gaming. Usually it was something akin to capture the flag,
       or a moderately violent hide-and-seek variant we called Man Hunt.
       My favorite thing was what I called "Flee-running". If you're
       familiar with Free Running or Parkour, it's more in line with the
       latter. It wasn't about flourishes, but rather about getting from
       point A to point B as efficiently as possible. The only difference
       was, you were being chased. It's a combination of tag & parkour
       usually played deep in the woods, often in the dark. It's skill
       based only so much as it takes a lot of skill not to stop running
       when you take a branch to the face in the middle of the night. It
       was so thrilling, though. I've lept from cabin roofs, tarzan'd
       across creeks, and jumped through windows. So dangerous, and so
       fun.
       
       We also had really stupid high school games. There's one that
       I picked up on in college that started from a friend's high school
       time. It's really simple, if someone says the word "bogwan" you
       have to freeze exactly where you are in the position you're in for
       thirty seconds. If it's dangerous or whatever, then you don't...
       but once you're clear of danger you have to freeze. It was mostly
       used to emphasize some stupid expression you were making at the
       time. Make some embarrasing face and you're bound to be bogwan'd.
       It's still active and on rare occasion I'll get a bogwan text from
       that crew.
       
       There's so many other stupid games from that time. A lot of them
       involve getting punched in the balls, for some reason. High school
       again, I guess.
       
       Board games are coming back into my life again which is great.
       I've got one RPG going and will likely run a Numenera game
       sometime in the next year. I'm doing a retro-gaming playthrough of
       the complete Zelda franchise and occasionally twitch stream it.
       I'm 8bitino on Twitch, but I rarely go on. I'm about halfway
       through Zelda II: The Adventure of Link. It's hard! Next up will
       be the Game Boy games, and I'm really excited.
       
       I also am in a slow retro-playthrough of the Quest for Glory
       series. I rocked QFG1 in style on Twitch not too long ago. I have
       my saved character for QFG2, but I'm going to restart it now that
       I found a VGA version. The most exciting thing about this
       playthrough is that I've never played QFG5. I stopped at #4 and
       loved it so much, but 5 came out after I'd moved on to other
       things. EEEk, so much fun!
       
       In a future post I'd like to cover off on some of the RPG
       campaigns I've run in the past. The Assassini is probably my best
       one, so I think I'll start there. 
       
       Assassini
       
       Setting: 1716 Paris 
       
       Mission: Two agents of the Catholic Church, armed with Papal
       dispensation, have been dispatched to undermine the political
       power in the region, uncover a religious mystery, and combat
       agents of the British Crown who seek to disrupt their plans.