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       board games
       May 29th, 2019
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       cat just dropped a nice phlog [0] about board and card games that
       he loves. He wrapped up by asking others what they enjoy.
       
 (TXT) [0] cat - top 3 board & card games
       
       I'll try to keep this to just 3 games as well (with an honorable
       mention or two). Unlike cat, who favors the solo or two player
       games, I'm a fan of the epic.
       
       1. The Republic of Rome (Avalon Hill)
       
       Avalon Hill is famous for making complex war simulation board
       games that take hours to set up, let alone play. It is a company
       at the forefront of destroying friendships. Diplomacy is probably
       the game responsible for the most gamer-feuds in history, which
       makes Republic of Rome remarkable in that it was created
       specifically for gamers who thought it too tame. Avalon Hill had
       a rating system for complexity in their games and at the time of
       its release, RoR was the first game to max it out. These days we
       can enjoy a few that have since jumped the shark in terms of
       complexity [1].
       
 (HTM) [1] The Campaign for North Africa
       
       For all its ridiculous complexity and legal-code rulebook, it's
       a brilliantly fun game to tackle with a group of friends. The
       players control factions of senators in either the early, middle,
       or late republic time periods of Roman history. They struggle
       against one another for money, influence, popularity, and military
       might until one comes out dominant enough to meet one of several
       victory conditions. But they must be careful! If the factions
       don't cooperate, Rome itself can fall and everyone loses.
       
       This has been responsible for so many amazing nights of board game
       fun I can't sing its praises enough. As I'm gearing up to leave
       the country, my friends here planned one last get together to say
       farewell and what better way could they have done so than with
       a game of RoR.
       
       
       2. Carcassonne (Hans im Glück)
       
       This tile-laying game is fast (20-30 min), easy-to-learn, and
       endlessly amusing. It's a great lunch-time game if you work with
       another board game geek. You are building a sprawling city and
       trying to occupy the buildings you create to score points when
       they are completed. You farm the lands servicing these buildings
       and set up monestaries. Oh, and don't forget to build roads! All
       of this is done with puzzle-like square tiles that connect and
       extend the existing city into a new crazy puzzle of awesome. Score
       keeping is a little tricky at first, but it becomes second nature.
       
       
       3. Once Upon a Time: The Storytelling Card Game (AMIGO)
       
       I adore storytelling and this game really scratches that itch.
       It's a card-game with fantastic creatures and items all fantasy
       themed. You will find character types like the witch, or princess,
       and items like magic swords. You'll also find story elements like
       a broken promise. With these building blocks you and your friends
       will create an epic tale. Together. Entirely improv style.
       
       The way it works is really cool. Someone starts telling the story.
       As they tell their story they will begin to play cards in their
       hand that match the story they're telling. If they introduce
       a swarthy princess who runs an illegal footwear consortium, then
       they may lay down the princess card. If that princess discovers
       a way to hide switch blades in the magical Air Jordans she's
       creating, then the player may play the magical sword card. But
       it's not as simple as just making up gibberish and laying down
       your cards!
       
       If the story fails to make sense, contradicts itself, or if the
       player pauses too long (as determined by the other players) then
       the story moves to the next clockwise player and the previous
       storyteller must draw a new card to their hand for having "lost"
       the story. There's also a tricky way to steal a story from
       a storyteller. If the storyteller mentions a story element that
       matches a card in your hand, you can play that card and take over
       the story. But you better be ready to start right away or you may
       pause too long and lose it.
       
       All of this storytelling and card playing/drawing is leading
       toward and ending that's unique to each player. You draw secret
       ending cards at the start of the game. Your ending is different
       from the other players and you need to steer the narative in the
       right direction to get there. If your story ends with "The twins
       were cooked in the pie." and the story doesn't even have twins
       introduced, you have some catching up to do.
       
       This game requires outgoing friends and benefits from some
       moderate drinking. It also has a special place in my game
       collection because of our house rule on "who goes first." 
       
       No matter what game we're playing, the choice of who goes first
       comes down to the Once Upon a Time deck. Everyone cuts the deck
       and takes out one card. Whichever card is "Closest to Unicorn"
       goes first. We love the ambiguity and determining whether the
       Princess or the Magic Sword is closer to unicorn (magic sword,
       obviously). It starts every game out with a smile.
       
       
       Honorable Mentions:
       
       A. Chess
       
       A classic, and I'm totally addicted, but it didn't feel right to
       include in this list.
       
       B. Tabletop RPGs
       
       Pathfinder, D&D, Fate, The Riddle of Steel, Alternity, Fiasco, and
       all the rest are the very best games in the world. As much as
       I love a board game, a D&D campaign has no equal. I guess I'll
       probably have to write more about that soon.
       
       
       Okay, people... what's your top 3?