Copts and Robbers[old Apple game] FAQ/Walkthrough Copyright 2001 by Andrew Schultz schultza@earthlink.net version 1.0.0 This is part of my efforts to help preserve the memory of old Apple games. This game is copyright Eric Knopp and Alan Merrell of Sirius Software, 1981. ("Share and Enjoy!" But siriusly....) Please don't reproduce for profit without my permission. However, asking me politely if you can, using my first name, will likely get a positive response. ****AD SPACE**** For tributes to other "oldies" check out my old Apple games home page at: http://www.geocities.com/SoHo/Exhibit/2762/games/games.htm **************************************** OUTLINE BASICS GAME KEYS MAP KEYS BEGINNER'S LEVEL MAPS BEGINNER'S LEVEL WALKTHROUGH ADVANCED 1 MAPS ADVANCED 1 WALKTHROUGH ADVANCED 2 MAPS ADVANCED 2 WALKTHROUGH MISCELLANEOUS VERSIONS/CREDITS **************************************** BASICS Copts and Robbers is a neat game and in a way it's Apple's response to Atari's Adventure. It's got three levels, the beginner(no ghosts, and the mummies are slow) and two advanced ones. Each one is substantially different in flavor. Ghosts take items from you, like the bat in Adventure, and mummies, like dragons, will kill you. The main difference is that treasure is hidden in coffins--as are mummies! You will need to use trial and error and good mapping skills to get through the game as the rooms in a level vary from 16 to 25 and get decidedly harder to map as you increase difficulty. The items work as follows: stars that you put in the treasure room break down barriers. The chalice, after you've put all four stars in the treasure room, wins you the game when you go to the room for the final time. The ring scares off mummies. The diamond kills them, but beware that even if you have it, they can still kill you. The key opens all coffins. The magnet attracts everything except the ring and monsters. Mummies make a noise the first time they touch you. The second time, they kill you. Also if you are carrying an item with a ghost just behind you, he will take it when you move to the next screen. Ghosts rarely move items far. Oh, and if you have an Apple emulator, you may want to use that handy "save state" feature a lot :). Also, in this walkthrough I use up/down/left/right and north/south/west/east interchangeably. GAME KEYS R restarts the game, with you at the start. All items remain where they were, as do the mummies. Even if a mummy kills you at your starting spot you can still escape it in a horizontal direction. AZ <- -> controls your dot. Hit a key once to go one square in that direction, or hit it twice to run. Also, when you are running, any key you touch will stop you. The space bar picks up/puts down an item. Note: exiting through a room and hitting a wall in another(it happens in advanced level 1) kicks you back to the original room. I didn't know where else to put this. MAP KEYS For room color maps: O=orange B=blue P=purple G=green *=treasure chamber For rooms: k = key u = magnet(it's u-shaped) m = mummy hidden *,X = wall - = thin wall $ = star @ = chalice r = ring & = diamond BEGINNER'S LEVEL MAPS Here are the room colorings: OBGB BPOG *GPP GOPO ******** *** *** *** *** ******** * * * * start* * * * * * * * k ******** * * * $ * ******** * * * * * * * * *** *** *** *** * * ----------------------------------- * * *** *** ***$ *** * * $ ******** ******** ******** ***** * $ * ***** *** ******** ** **** m & *** * ******** * *** *** * * * * ----------------------------------- !!!!!!!! * *** *** * * * * !!!!!!!! * @ * * !!!!!!!! * * * !!!!! ******** *** * !!!!! ******** *** * !!!!!!!! *r **** !!!!!!!! * U * !!!!!!!! *** *** *** *** * * ----------------------------------- ******** *** *** *** *** * * * * * * * * m * * * * * ******* * * ******** * * * * * ** * * * * * * ******** *** *** *** *** ******** BEGINNER'S LEVEL WALKTHROUGH Use the map above if you need help, but this is not too bad. Without ghosts to worry about your task is pretty straightforward. Go east to get the key. Then go west and open the coffin. Go south and open the two coffins you can get to, then floor it north. When you hit a wall, go west, north and east around it to get the final star. Drop the key and pick up the star. From here go west two screens and take the lower passage west. Follow it south and east to the treasure chamber. Walk up to the east wall, and you'll deposit the first star. Now go back to the start(WNEEESSS, or just restart) and pick up the next star. NNNWWWSE works here, if you remember to take the lower passage in the blue room. Again place the star in the chamber. One wall will disappear. Go back to the start, pick up a star in the room below, go back to the chamber and touch the east wall, and repeat. All four stars are there, and the final chamber is open. WNES to pick up the fleur-de-lis and go NWSE and all the way east. You have won the beginner's level! ADVANCED 1 MAPS There are three sets of maps. There is the maze of rooms that are all alike, and there are areas to the right and left of them. I present the areas in the order in which you will find them: right, maze, left. RIGHT OF THE MAZE Color coding of rooms: G OB BP .XXXXXXXXX .X X .X X .X X .X X .X X .X X .X X .XXX | XXX ................... XXXXXXXXX.XXX | XXX X . | X X . | X X . | X X +----.----+ X X | . X X | . X X | . X X | X.XXXXXXXXX ................... X | X.XXXXXXXXX X X.X X X X.X X X . X X . start X . X X r X.X X X X.X X XXXXXXXXX.XXXXXXXXX THE MAZE This is really annoying to track. It goes something like this: & $ $ m [left] P B O G O B P G G [right] k u The rooms have items as noted in the ledger above. If you go vertically you may get a little lost, but you can go horizontally through all rooms with little problem. If you're ever truly lost, you can start over. One thing to remember is that you should always use the lower horizontal exits; that is how you entered the maze, so that is how you get out. LEFT OF THE MAZE [Note: This is not really drawn to scale. It still, however, shows which rooms lead to which others and through which paths. I wanted to keep the text map sizes reasonable.] Color coding of rooms: BOGPB PG*PO G XXXXXXXXX.XXXXXXXXX.X--------.---------.XXXXXXXXX X X . X . . | | . X XXX X X X XXX.XXX@X--- . . | | . X XX X X X X . X X . +---+---.---------.--+ XX X X X X X . X X .++ | . . | XXX X X X X X . X X XXX.+ | XX.---------.X | X X X X X X . X X X . | | X . .m | X X X X X . X X X . | XX.XXXXXX X.--+ X X X X X .XXX X XXX.---+---XX.X XXX X.X XXX X ................................................. X X X .XXX X XXX.!!!!!!!!!.X XXX X.X X X X X X XXX. X.!!!!!!!!!.X X . X XmX XXX X . X.!!!!!!!!!.X X . X X X X XXXX.XXXXXXXXX.!!!!!!!!!.X XXX .XX X X X X X . X X X . !!!!!!.X XXXXX . X XX X X X XXXXXXX. @ . !!!!!!.X XXX X.XX X X X X X X . X XXX.!!!!!!!!!.X XXXXX . XXXX X XX X .X X X.!!!!!!!!!.X X$ X. X XXXXXXXXX.XXXXXXXXX.!!!!!!!!!.XX XX.XXXXXXXXX ................................................. . . .XX XX. . . .X X. . . .X X. . . .X X. . . .X X. . . .X X. . . .X . [maze] . . .X X. . . .XXXXXXXXX. ADVANCED 1 WALKTHROUGH With ghosts running around, you have an added challenge. They will pick up items and move them, which can be annoying when you are looking for a key to open a coffin. Fortunately ghosts can't move coffins, and even when they do move something it is only moved a room away. Two strategies here work equally well: one is to go through the maze and first open up the coffins with stars in them, and the other is to take each star and put it in the treasure chamber before getting the second. The second avoids nuisances like ghosts dropping the stars on a wall, and the first avoids the nuisance of searching for the key. Both work fine. Also, with regard to the maze, always exit through the lower horizontal doors as those are the ones you entered by. Exiting vertically will lead you to another room in the horizontal row, but it's more confusing than it needs to be. The first thing to note is that nothing useful appears in the area to the right of the maze. The ring is in the coffin in the room left of where you start, but it's not critical. The fourth room in the maze(as you go left) should contain the key. Opening the coffin there or in the room to the right of it reveals a star, and if you open a coffin with a mummy be aware that the room two to the left reveals the diamond. I present the same directions for each star to move it to the treasure chamber below. Drop the key. Go left until you've exited the maze. Go up(to the right) and note the coffin here also has a star. Go right(lower exit) and circle around the long way to the north(the coffin in this room contains a mummy, as does the one in the room to the north.) In the room to the north circle around the long way to the left. You should be in a winding passageway, so keep going left until you get to an orange room. From there go down and back up through the left-hand passage(you came in through the right.) Follow it. The fleur-de-lis is initially in this passage although a ghost will have moved it by the time you get the first three stars in. The passage leads up, left, down, and right. You should also note that the fourth star is entomed in the coffin here. The chamber is then to the right. Now go back and get the next star. If a ghost has moved the key, you will probably see it as you travel back, but this map is not too hard to scour once you get the hang of the area to the left of the maze. ADVANCED 2 MAPS The color coding for the rooms is as follows: O*BOP OGOBG OBOGP BPBGP GBOBG X XXXXX X.!!!!!!!!!.+ | X.+-+ | +-+.X |XXXX X X.!!!!!!!!!.| | X.| | | *|.X | X XXXXXXXXX.!!!!!!!!!.| | X.+ + | +-+.X | X X . !!!!!!.| | . | . | X . !!!!!!.| | -.----+----.- | X . !!!!!!.| | . | . | XXX X XXX.!!!!!!!!!.| | X.+-+ | + +.X | $ X X X X.!!!!!!!!!.| | X.|m | | |.X | X X XXX X.!!!!!!!!!.| | X.+-+ | +-+.X | X ................................................. X XXXXX X.+-------+.+ | X.+-+ | +-+.X | XXXXX .| |.| | X.| | | m$|.X | XXXXX . . | X.+ + | +-+.X | . . | . | . | ---------.---------.----+ -.----+----.----+---- . . | . . . . | X.+-+ + +.X . . | X.| | |.X XXX | XXX.XXX | XXX.XXX | X.+-+ +-+.XXX | XXX ................................................. +-+ | +-+.+-+ | +-+.+-+ | +-+.XXX XXX.+-+ | +-+ | | | |.| | | |.| | | |.X X.| | | | + + | +-+.+ + | +-+.+ + | +-+.X X.+ + | +-+ | . | . | . . | ----+----.----+----.----+----. start .----+---- | . | . | . . | +-+ | + +.+-+ | + +.+-+ | + +.X $ X.+-+ | + + | | | |.| | | |.| | | |.X X.| | | | +-+ | +-+.+-+ | +-+.+-+ | +-+.XXX XXX.+-+ | +-+ ................................................. XXX | XXX.XXX | XXX.XXX | XXX.+-+ | +-+.XXX | . . X.| | | r|.X | . . X.+ + | +-+.X | . . . | . | ---------.---------.----+----.----+----.- +---- . . | . | . . . m | X.+-+ | + +.X | . . | X.| | | |.X | X XXXXX X.XXXXXXXXX.+ | X.+-+ | +-+.X | X ................................................. X \X/ X.--------+.| | X.+-+ | +-+.X | X . |.| | X.| | | &|.X | \ / .X XXXXX |.| | X.+ + | +-+.X | \ \-/ /.X X |.| | . | . | X X | | X.XXX XXXX|.| | -.----+----.- | X / /-\ \.X X |.| | . | . | X / \ .X XXXXX |.| | X.+-+ | + +.X | . m |.| | X.| | | |.X | X /X\ .--------+.| | X.+-+ | +-+.X | X ADVANCED 2 WALKTHROUGH The chamber is hidden away very well in this game. The cordoned-off area takes up the equivalent of nine screens(a 3x3 block) and some part of it appears in sixteen screens(a 4x4 block.) It's a nuisance when your key or a star gets stolen as there is no way to search all the rooms systematically, but fortunately there is no need to change direction as much as in the first advanced level on your way to the chamber. In this game you will want to take the stars one by one as ghosts may scatter them all over the place, leading to lengthy hunts that aren't much fun, and you also don't want to go opening coffins helter-skelter. There are five mummies total as opposed to three for the first advanced level and one for the beginners' level. First let's note that the key is one room north of the start, in the lower right. Get it, go back to the starting room, and open the coffin for the first star. Go right and down(or down and right, if you must) and here I will call the opening to the right just south of the center HOME BASE. You see, to the right is the passage leading to the treasure chamber. This is a better place to take your bearings than the start as it seems close to everything. Here you might want to note that the ring is to the left and the diamond is to the lower left. I believe the fleurdelis starts out along the passage we are going to follow, but the ghosts constantly roam around on this level so I can't be sure and it probably doesn't make a difference where it starts by the time you've placed all four stars. From home base, go east all the way, down all the way, left two, up through the right passage. To the right is the passage. If a ghost steals your star along the way, remember that it is physically not far(even if you have to trace through a bit of a maze!) Now once you find the key, the second star to get is two down and one left of home base. The third star is three down and one left, but it is the coffin on the right that you want to open. The left one reveals a mummy. Note you are in the same room where you picked up the key but on the north side of the barrier. The fourth star is two left of the chamber, although you will have to go left, down, left and up to get there. Now to find the fleur-de-lis. The rooms with four sub-rooms are tough to walk through individually since you have to keep making turns, but two up and two left of home base is a good place to start. The lower right and up-down passages extend for a while. Also going upper left from home base (after the first wall, go up to the start screen and left a bit before re-exiting down) will let you scroll through screens pretty quickly. END OF FAQ PROPER ---------------------------------- VERSIONS/CREDITS 1.0.0 Submitted to GameFAQs 1/13/2001[my first new one of the new year!] ftp://ftp.apple.asimov.net for the game disk image.