"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" Dick Francis : :7;7X MMMS7 MMMa MMMa7 ZM;ii MM MMM7r MMMXr MZW77 MaW7 MaWX7 MMa7 M2 Ma@rX MZ@77 MaWi; MZWr MZB7: MMM ; ; MZ@rr MaW7r MZWrr MaWr MZB7 X@BS; MZWrr MZW7r MZW;r MaW7 MaW; @0Wr7 MaW7r MaW7; MZB;r MaBr MaWi:WZM r MZWrr MZBrr MaB:: MZBr MZB X0Z@:i MaBi MaW7r MZWaB0WWWWrMaW7 MZB XBZB i 8W08 MZB8WWMMM@7MaW7r MZW : M2W7 MZW:7BZ@:: MMWM MZBi MaWXr Ma@i; MaWr MaWi:@a@:: 0BZW @a@7r MaBXr MaWir MaWr MaB; @8W7: 80aB @ZW7r MZBSr MZWir MaW7 MZW7 XMBa: 80B@ @aWrr Ma8ar MaWir MaB7 MSW7i MM@: MBM; M8W7r MZBa; MZ@i; MZW7 MZW7r MMB :MMX; @ZB7r M80a; MMMS7 MMM2 MMMaX 7MM 2MBr; MMMaX MMMWX $ 0M@a $ WBX8MMMM; a2S282WS00B 82a 282; M S727aZ88a2 B0XMWMM2 BM : i ;M8 :MWM :i ZBMM@i 0MMMr M;; MM@ MM 2 8Ma @M;r X r2 MZM M M8Mi a@ZW M i M80 MM 7 a XX MB7 S MaM M M0B2: aWZB: :M 7 M00i :MWi 8 MWBX X M2M M ;@8B: aW80 iM r M8B: MBB a iM@M8 r MaM M r MZ@i aBZB XM X M80: ZMMMX r MMMMS MaM:: M : MBBa a@8Z SM M8B :MMM@Z iMMM@X MZM BiX 7@8@: aW8ZSMM8 MZ0 SMMMZ: ;M@MW MaM M MZM; a@8Z M0@2 MZWSBWMMMM8r aM@MB @@@Ma MaM MZM@MaM0BX a@88 :MWMS M88 @WMM7 W@MB MaM Wi i@8B: SBZ0 iMWM7 MZ0 ; rMWMZ X MWMS M2M M X MZ@i X@8B: 2M0W M0W 7 MWMr S @BZ; MaM M : M0W2 7W8B: WMWM: M8W X :@@7 S 7 MM;X MaM 27r X@8W ;W8B: M@WM MZB 7i X MM:i MM i aMS;: MZM M S M8M XW00: MW@W MZ0 7MB 7 8MXr 8M@X :20M8 ; MMM iM ; MMM80MMMr MMMM;MMMW0Z88ZZ WM0; 7i0MZ 7a00r : ; 2ZMZ7 ;;2i B0 ;rSr @@ i;7W S@ :;,M :@: MMM07MMMMMM MMM8XMMMMMM BMMB;@MMMMM aMMZX8MMMMMS .XMM8MMMMM08WWMM MM0MMMMM80WWMM MMaMMMMMB8WWMM: MMXMMMMMBaWBBM2 :MMMMMMMMMM MMMMMMMMMM MMMMMMMMWM MMMMMMWM@M7 ,0MB:. M0aM .8@M;. WW7M ,Z0M:, XMiM ;WMi, ,M,M .B,M 8aWr Mr BiZ: 22Wa B2 8;Z, 2aBB a8 02iZ iXaM iM Si X7 7X .a FAQ/Walkthrough PC 1985 Version: 1.0 released on the 06th of June 2006 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available to GameFAQs. .============================================================================. | .========================================================================. | | | TABLE OF CONTENTS | | | '========================================================================' | |============================================================================| | 01.) Introduction | G0100 | | 02.) Basics | G0200 | |----------------------------------------------------------------+-----------| | 03.) Full Walkthrough | G0300 | | 04.) Basic Walkthrough | G0400 | |----------------------------------------------------------------+-----------| | YY.) Version History | GYY00 | | ZZ.) Credits & Thanks | GZZ00 | '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to Dick Francis - High Stakes for the PC, a text adventure game released by Mindscape & Angelsoft in 1985. It was also released on the Apple II and I am quite sure those two games are identical. The walkthrough for this game is complete. If you spot any errors or have suggestions please feel free to email me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== Save is done by typing SAVE. Load is done by typing RESTORE. QUIT is for leaving the game. RESTART is self-explanatory. You only type in this game and all the input is in CAPITAL LETTERS after the "->"prompt. Anything in between is description of the game. Please note that sometimes the description might be slightly different such as when driving around in the car and passing other vehicles at random or the action of the horses. There are two walkthroughs in this guide. The full walkthrough will tell you what happens when you enter the command. Whereas this is a spoiler, it helps to see if you are on the right track while following the guide. Some sentences such as "Your car is here." have been removed. If you just want to play through the game and read on your own, use the basic walkthrough. If you use that guide and don't know if you are at the right spot, double check with the full one. ============================================================================== 03.) FULL WALKTHROUGH G0300 ============================================================================== "It was a pleasure to take you for every penny I could." Jody's words ring venomously in your ears as you head toward the racecourse stables to the east, anxious to check on your horse, Energise. "Jody will follow my instructions, and leave the horse here for the new trainer." You think to yourself, as you continue toward the stables. But all your reassuring thoughts shatter like childish dreams as you see Jody supervising the loading of Energise into his van. As you start running down the road to stop him, he sees you. Hastily shutting Energise into the van, he runs around it and in one hurried, fluid leap jumps into the cab, shoving his driver aside. The trailer is headed straight for you, Jody hunched over the wheel. -> W You are standing next to the open iron gate at the entrance to New Park Racecourse. To the north, cow pastures are enclosed by an iron fence. Behind it, the bull snorts angrily. The packed dirt of Racing Road is to the east while the busy roundabout is to the west. Gears grinding, the trailer is still accelerating. Jody grips the large wheel, his cold blue eyes look straight into yours. -> CLOSE GATE Muscles straining, you close the heavy gate. The trailer sways toward you, dust kicking from its huge wheels. There's no sign Jody knows what brakes are for. -> WAIT You wait as the trailer thunders toward the gate. A bare six feet from the gate, Jody wrenches the wheel savagely. Screeching and tearing sounds of metal fill the air as the trailer plows into the fence. -> LOOK You are standing next to the closed iron gate at the entrance to New Park Racecourse. To the north, cow pastures are enclosed by an iron fence. Behind it, the bull paces nervously. The packed dirt of Racing Road is to the east while the busy roundabout is to the west. The cab of Jody's horse trailer is jammed against the fence spikes. Terrified whinnying issues from the opened groom's door at the side of the trailer. -> ENTER TRAILER Jody's hollow metal trailer echoes wildly as Energise stamps about with his sharp hoofs. Nothing in your experience has prepared you for trying to calm your panicked thoroughbred in a bucketing biscuit tin. A little grey November light seeps through the groom's door. You see the tire iron. -> CALM ENERGISE Energise's ears perk forward and his frightened stamping slows. -> CALM ENERGISE Energise shakes his head fiercely and blows vigorously through black moist nostrils, but he has stopped trembling. -> PET ENERGISE You touch his shiny coat, hot with sweat, and make contact with that pure courageous spirit. Quite suddenly, a trust is established between you and your horse. Energise nuzzles against you with his velvety soft nose. -> GET TIRE IRON You take the tire iron. -> LOOK AT ENERGISE CLOSELY In his presence, a sense of pride and familiarity fills you. Your horse. With a grinding sound of metal, the trailer lurches and shudders. As you spin off balance, an upraised arm slices down toward your neck. The tire iron flies through the door as a sharp pain shoots through your head -- everything goes white, and then black. You slowly return to consciousness, your body throbbing with pain. Someone has been kicking you savagely. You are lying on your back with a bull staring you straight in the eye. This pasture is surrounded by the fence. It borders Racing Road to the east. To the south is the park entrance. You see the tire iron. -> WAIT until The bull backs away from you and (...). -> S You've returned to the park entrance. -> E Racing Road is barely wide enough for two horse trailers to pass on their way to and from the racing stables to the east, and the park entrance to the west. To the south is the nearly-full car park. To the north, cow pastures are enclosed by an iron fence. Behind it, the bull paces restlessly. -> S The one-acre car park is bordered on the north by Racing Road and on the south by the green of the winner's circle. Scattered groups of spectators hurry through the cold to their cars. The cheering from the viewing stands to the east and the slamming of car doors drowns out their voices, but there's no mistaking the cold looks that many give you. -> E You climb to the top of the viewing stands. From here you have a clear view of the race now in progress on the steeplechase course below. Several racing acquaintances in the crowd regard you coldly, muttering among themselves, "that rich bully Steven Scott." To the west is the car park. Alexandra and Bert are here. Alexandra's shiny brown hair frames a delicate face full of character and vitality. Her swirling black skirt and white blouse outline her petite figure. A knockout. Your friend Bert Faber has shoulders like a docker, and a heart of gold. The white plaster of his cast flashes from below his shirt sleeve. In his coat pocket is a worn copy of the Racing Calendar. Clutched in his good hand is the sandwich he always brings for lunch. At the same time, your two friends blurt out: Bert: You look like you've been rolling in the muck. Alexandra: I read the paper this morning. It looks like you've made a real enemy by firing Jody. -> BERT GIVE ME SANDWICH Bert: Here you are. He hands the sandwich to you. Bert: It's hard to eat with one hand anyway. -> BERT GIVE ME RACING CALENDAR Bert: Here you are. He hands the Racing Calendar to you. -> READ RACING CALENDAR CLOSELY The Racing Calendar contains the names of each horse entered for forthcoming races, along with its owner, trainer, age, and the weight it has to carry. It crackles familiarly as you skim the listings. Wednesday, 2 December -- New Park: Asphodel, R. Wantage, R. Racer, 10, 11, 4 Hearse Puller, L. Dress, J. Low, 6, 11, 11 Padellic, J. Leeds, J. Leeds, 5, 10, 7 -> GIVE RACING CALENDAR TO BERT Bert: Thanks. -> PUT SANDWICH IN POCKET You put the sandwich in your pocket. -> ALEX COME WITH ME Alexandra: I promised to stay with Bert until Black Fire is delivered this afternoon. -> ALEX TELL ME ABOUT BLACK FIRE Alexandra: He's being delivered at 3 PM. It's odd, Black Fire looks like Energise. Alexandra gives you a quick sidewise glance. -> W You've returned to the car park. -> TAKE KEY You take the car key. -> OPEN DOOR The gull door swings above you. -> GET IN You slide into the sculpted form of the driver's seat. Supple black leather hugs every inch of your car's interior. The door is open. The car key is not in the ignition. -> CLOSE DOOR The gull door swings closed. -> PUT KEY IN IGNITION You put the car key in the ignition and start your car. -> N Racing Road is barely wide enough for two horse trailers to pass on their way to and from the racing stables to the east, and the park entrance to the west. To the south is the nearly-full car park. To the north, cow pastures are enclosed by an iron fence. Behind it, the bull snorts angrily. -> W You are parked next to the open iron gate at the entrance to New Park Racecourse. To the north, cow pastures are enclosed by an iron fence. Behind it, the bull snorts angrily. The packed dirt of Racing Road is to the east while the busy roundabout is to the west. -> W Four roads converge like the spokes of a wheel at this busy roundabout. To the north toward Jody's is the A-34, to the east is the entrance to New Park, and to the south the Parkway leads to London and your street, Park Court. A sandy road winds west into the countryside. -> S The Parkway, its edges crowded by dense hedges, twists and winds through the countryside. To the north is a roundabout, and Prince Albert Road is to the south. White-painted stone gateposts mark the entrance to a gravel drive in the east. To the west an overgrown right-of-way passes through the hedges and into a wooded area. -> S Prince Albert Road is lined on one side by imposing white houses, and on the other by the fresh greenness of Regent's Park. Cars drive incessantly along the road speeding north toward the Parkway, and south toward the center of London. To the east is Park Court. -> E You drive to Park Court. You're in front of your house in Park Court, a small mews of elegant, converted carriage houses. Your closed front door is to the east. Regent's Park, protected from the streets by the fence, is to the south. The traffic is unusually heavy on Prince Albert Road to the west. You see the paper. -> OPEN DOOR The gull door swings above you. -> GET OUT You slide out of your car at Park Court. You see the paper. -> TAKE PAPER You take the paper. -> READ PAPER CLOSELY In the upper right hand corner is the following: TUESDAY, NOVEMBER 30. Leeds, smarting from the sack delivered by ungrateful owner Steven Scott, said at New Park on Monday, "I am right in the cart now. Scott dumped me while still collecting backslaps for the win on his hurdler Energise." High time trainers were protected from this sort of thing. -> DROP PAPER Done. You now have the sugar and the sandwich. -> OPEN DOOR You open the front door. -> E The spacious entrance hall has a high ceiling with a crystal chandelier hanging from its center. A staircase in the center of the hall leads up to the second floor. An archway in the eastern wall leads to your office. To the west is the open front door. -> U The short, wide hall is carpeted in your favorite shade of grey. At its southern end is your bedroom and at the northern end the wc. In the middle of the hall the staircase leads downstairs and to the east is the sitting room. -> N The black and white tiled floor, porcelain sink, and fixtures shine with care. The hall is to the south. Your towel hangs from one hook on the eastern wall. Applying steaming hot water to stiff joints, and changing into some clean clothes, almost restores your spirits. -> TAKE TOWEL You take the towel. -> S You've returned to the hall. -> S Your bedroom has been torn apart, everything has been ripped or smashed, and red paint has been splashed over the white walls and carpet. Your favorite painting hangs crookedly on one wall. To the south, a picture window gives a view of Regent's Park. The hall is to the north. -> LOOK PAINTING CLOSELY This oil painting has been diagonally slashed from one corner to the other. Its amateurish depiction of three dark horses racing across an open field under dark grey clouds has never matched the elegant gold frame that surrounds it. On the back are written the words: To Steven: In memory of a wonderful day at the flea market. Alex -> N You've returned to the hall. -> D You've returned to the entrance hall. -> E You walk across the hall, take one step, and stop dead. Your office is an area of complete devastation. Everything you kept here has been scattered and smashed. All your designs and drawings have been ripped to pieces. All your prototype toys seem to have been stepped on. The present you bought for Alexandra's birthday is smashed. Only the carrousel and a crumpled letter which lie under your uncle's oak table have escaped unscathed. It was on this table that you learned the fine art of mechanical drawing, and drew the plans for every Rola toy. It has been hopelessly scarred. The archway leading back to the entrance hall is to the west. -> TAKE LETTER You take the letter. -> READ LETTER CLOSELY Dear Mr. Scott: Your horse, Energise, has just been delivered by Jody Leeds' stable lad. I must be at the Cheltenham races during this week. If you should wish to see Energise before this, I have left my best lad in charge. Ramsey Manor is located east of the Parkway. When visiting, please park on the gravel drive. Sincerely, Rupert Ramsey Scrawled across the letter in red paint is the word: SCUM -> PUT LETTER IN POCKET You put the letter in your pocket. -> GET CARROUSEL You take the carrousel. -> W You've returned to the entrance hall. -> W You've returned to Park Court. You see the paper. -> GET IN You slide into the sculpted form of the driver's seat. You see the car key. -> CLOSE DOOR The gull door swings closed. -> W Prince Albert Road is lined on one side by imposing white houses, and on the other by the fresh greenness of Regent's Park. Cars drive incessantly along the road speeding north toward the Parkway, and south toward the center of London. To the east is Park Court. -> N The Parkway, its edges crowded by dense hedges, twists and winds through the countryside. To the north is a roundabout, and Prince Albert Road is to the south. White-painted stone gateposts mark the entrance to a gravel drive in the east. To the west an overgrown right-of-way passes through the hedges and into a wooded area. -> E You drive to the gravel drive. Rupert Ramsey's mile-long gravel drive is bordered on both sides by neatly kept hedges. It leads from his training yard to the east with the Parkway to the west. -> OPEN DOOR The gull door swings above you. -> GET OUT You slide out of your car at the gravel drive. -> E The soft dirt yard is used for mounting and walking the horses. It is bordered by the grey stone horse barn to the north and Ramsey House to the east. The gravel drive is to the west. -> N Rupert's large barn is filled with the faint odor of well-kept horses and new hay. To the north is a box with the nameplate, ENERGISE, tacked to the door. The box door is closed. To the south, the barn door is open. -> OPEN BOX DOOR You open the box door. -> N Energise's Box is unusually large and well-constructed. A row of tethering rings lines one wall. To the south, beyond the open box door is the barn. The stable lad is here. The stable lad is a young tough-looking boy of about twenty with unsmiling eyes and a you-can't-con-me expression. He is brushing a black horse. -> LAD WRONG WITH HORSE Stable lad: After the way he ran yesterday, I thought he'd be in better shape. -> LOOK AT BLACK HORSE CLOSELY The horse's eyes are dulled, spiritless; he turns away from you. -> UNTIE BLACK HORSE Stable lad: I don't have the authority to let you take that horse. I could get in trouble. -> S You've returned to the barn. -> S You've returned to the training yard. -> W You've returned to the gravel drive. -> GET IN You slide into your car. You see the car key. -> CLOSE DOOR The gull door swings closed. -> W The Parkway, its edges crowded by dense hedges, twists and winds through the countryside. To the north is a roundabout, and Prince Albert Road is to the south. White-painted stone gateposts mark the entrance to a gravel drive in the east. To the west an overgrown right-of-way passes through the hedges and into a wooded area. -> N Four roads converge like the spokes of a wheel at this busy roundabout. To the north is the A-34, to the east is the entrance to New Park, and to the south the Parkway leads to London. A sandy road winds west into the countryside. -> E You are parked next to the open iron gate at the entrance to New Park Racecourse. To the north, cow pastures are enclosed by an iron fence. Behind it, the bull paces restlessly. The packed dirt of Racing Road is to the east while the busy roundabout is to the west. -> OPEN DOOR The gull door swings above you. -> GET OUT You slide out of your car at the park entrance. -> E You've returned to Racing Road. -> TIE TOWEL TO FENCE You tie the towel onto the fence. The towel's bright-red color attracts the bull. -> W You've returned to the park entrance. -> N You've returned to the bull pasture. You see the tire iron. Although distracted by the towel, the bull has noticed you standing nearby. -> TAKE IRON BAR You take the tire iron. The bull grabs the towel with his teeth and then tramples it into the ground. -> S You've returned to the park entrance. -> GET IN You slide into your car. You see the car key. -> CLOSE DOOR The gull door swings closed. -> W Four roads converge like the spokes of a wheel at this busy roundabout. To the north is the A-34, to the east is the entrance to New Park, and to the south the Parkway leads to London. A sandy road winds west into the countryside. -> W The long sandy road stretches to the east through the English countryside toward the roundabout and west toward a small, brick-walled quadrangle. Behind the bare-limbed trees lining the road are acres of empty fields and dwarfed orchard trees through which a rocky, narrow right-of-way cuts to the south. -> W You are in a quiet, brick-walled quadrangle. A ramshackle stable forms the southern wall. The letters, FABER'S, stand out in fresh white paint. The stable's wooden door is open. The sandy road can be seen through the opening to the east; a closed rusty gate is in the wall to the north. The gate is made of strong iron plates streaked with rust. A metal chain secures the gate. -> OPEN DOOR The gull door swings above you. -> GET OUT You slide out of your car at the quadrangle. -> BREAK CHAIN WITH TIRE IRON You twist the chain with the tire iron. Finally, the chain snaps. -> DROP TIRE IRON Done. You now have the sugar, the letter, the sandwich and the carrousel. -> S Through the dim light, the outlines of several vacant stalls can be seen. Fresh straw covers the floor. The smell of manure and leather mixes into a familiar, sweet scent. A row of tethering rings lines one wall. To the north, the door leading into the quadrangle is open. Alexandra, Bert and Black Fire are here. -> GIVE CARROUSEL TO ALEX Alexandra: Are you serious? She looks overwhelmed, then breaks into delighted laughter. Alexandra: It's beautiful. I can't believe you remembered it was my birthday! She kisses you. -> ALEX COME WITH ME Alexandra: Sure, let's go. The light of adventure shines in her eyes. -> LOOK AT BLACK FIRE CLOSELY There is an American racing number tattooed inside his lip. -> BERT BUY BLACK FIRE Bert: He goes for two thousand pounds. You can send me a check at the end of the month -- I know you're good for it. Bert smiles broadly. -> UNTIE BLACK FIRE You untie the rope. Black Fire pulls on the rope impatiently. -> BERT GIVE ME VAN KEYS Bert: Here you are. He hands the van keys to you. -> N You've returned to the quadrangle. You see the tire iron. -> ALEX HELP OPEN GATE With the two of you shoving at the rusty gate, it slowly moves and then finally opens. -> N The faint tracks of this disused byway wind north toward the side road and south toward an open rusty gate. The gate is made of strong iron plates streaked with rust. -> OPEN DOOR You open the van's door. -> GET IN You step into the van. The van is large enough for several horses. A row of tethering rings lines one wall. The door is open. The van keys are not in the ignition. -> CLOSE DOOR You close the van's door. -> PUT VAN KEYS INTO IGNITION You put the van keys in the ignition and start the van. -> TIE BLACK FIRE You tie the rope to a tethering ring. Black Fire shakes his head and a shower of sweat and spit covers you. -> S You drive to the quadrangle. You are in a quiet, brick-walled quadrangle. A ramshackle stable forms the southern wall. The letters, FABER'S, stand out in fresh white paint. The stable's wooden door is open. The sandy road can be seen through the opening to the east; an open rusty gate is in the wall to the north. The gate is made of strong iron plates streaked with rust. A broken metal chain hangs from the gate. You see the tire iron. -> E You drive to the sandy road. The long sandy road stretches to the east through the English countryside toward the roundabout and west toward a small, brick-walled quadrangle. Behind the bare-limbed trees lining the road are acres of empty fields and dwarfed orchard trees through which a rocky, narrow right-of-way cuts to the south. -> E You drive to the roundabout. Four roads converge like the spokes of a wheel at this busy roundabout. To the north is the A-34, to the east is the entrance to New Park, and to the south the Parkway leads to London. A sandy road winds west into the countryside. -> s The Parkway, its edges crowded by dense hedges, twists and winds through the countryside. To the north is a roundabout, and Prince Albert Road is to the south. White-painted stone gateposts mark the entrance to a gravel drive in the east. To the west an overgrown right-of-way passes through the hedges and into a wooded area. -> E You drive to the gravel drive. Rupert Ramsey's mile-long gravel drive is bordered on both sides by neatly kept hedges. It leads from his training yard to the east with the Parkway to the west. -> OPEN DOOR You open the van's door. -> UNTIE BLACK FIRE You untie the rope. Black Fire pulls on the rope impatiently. -> GET OUT You step out of the van at the gravel drive. -> E You've returned to the training yard. -> N You've returned to the barn. -> N You've returned to Energise's Box. -> TAKE SUGAR You take the sugar. -> GIVE SUGAR TO PADELLIC Padellic munches on the sugar. He nudges you for some more. -> UNTIE PADELLIC You secure the other horse to a tethering ring and then you untie the rope. Padellic pulls on the rope impatiently. -> S You've returned to the barn. -> S You've returned to the training yard. -> W You've returned to the gravel drive. -> GET IN You step into the van. You see the van keys. -> CLOSE DOOR You close the van's door. -> TIE PADELLIC You tie the rope to a tethering ring. Padellic whinnies softly. -> W You drive to the Parkway. The Parkway, its edges crowded by dense hedges, twists and winds through the countryside. To the north is a roundabout, and Prince Albert Road is to the south. White-painted stone gateposts mark the entrance to a gravel drive in the east. To the west an overgrown right-of-way passes through the hedges and into a wooded area. -> N You drive to the roundabout. Four roads converge like the spokes of a wheel at this major roundabout. To the north is the A-34, to the east is the entrance to New Park, and to the south the Parkway leads to London. A sandy road winds west into the countryside. -> N You drive to A-34. The A-34 curves east toward Stratford through the dark mist-covered Downs. A road branches north through the ancient ruins of a bracken-covered Abbey toward Jody's elegant new estate. There is a narrow side road to the west. The roundabout is to the south. -> W You drive to the side road. A steep hill borders the northern edge of this narrow side road and empty rolling Downs stretch like broken frozen waves as far as the eye can see. Faint cart tracks cut across them to the south. Only the sound of hissing tires on the damp pavement of the A-34 to the east breaks the silence. -> UNTIE PADELLIC You untie the rope. Padellic pulls on the rope impatiently. -> OPEN DOOR You open the van's door. -> GET OUT You step out of the van at the side road. -> N From the crown of this hill you see the tops of the trees which border the side road to the south. Below you, to the north, Jody's stableyard is outlined by a large U-shaped stable. -> N The stableyard is dark and deserted. A bleak, craggy hill ascends to the south, and to the west is the closed door to the stable. -> OPEN DOOR You open the stable door. -> W The faint illumination of a light spills from Jody's house. You're in Jody's stable. The smell of manure and the sounds of horses moving restlessly in their box stalls surround you. To the north, a nameplate is nailed to the closed stall door: PADELLIC. A row of tethering rings lines one wall. The open stable door is to the east. -> OPEN STALL DOOR You open the stall door. -> TIE PADELLIC You tie the rope to a tethering ring. Padellic blows warm breath on your face. -> N Thick wooden partitions rise from the floor to the ceiling of Padellic's narrow stall. Energise pulls restlessly on his tethering rope. The stall door to the south is open. -> CALM ENERGISE Energise shakes his head fiercely and blows vigorously through black moist nostrils, but he has stopped trembling. -> PET ENERGISE Energise nuzzles against you with his velvety soft nose. -> TAKE SANDWICH You take the sandwich. -> GIVE SANDWICH TO ENERGISE Energise munches on the sandwich. He nudges you for some more. -> UNTIE ENERGISE You untie the rope. Energise takes a few prancing steps. -> S You've returned to the stable. Alexandra, Energise and the black horse are here. -> UNTIE PADELLIC You secure the other horse to a tethering ring and then you untie the rope. Padellic takes a few prancing steps. -> N You've returned to Padellic's Stall. -> TIE PADELLIC You tie the rope to a tethering ring. Padellic shifts his weight and leans against you. -> S You've returned to the stable. -> CLOSE STALL DOOR You close the stall door. -> UNTIE ENERGISE You untie the rope. Energise pulls on the rope impatiently. -> E You've returned to the stableyard. -> S You've returned to the hill. -> S You've returned to the side road. -> GET IN VAN You step into the van. You see the van keys. -> TIE ENERGISE You tie the rope to a tethering ring. Energise whinnies softly. -> CLOSE DOOR You close the van's door. -> S You drive to the byway. The faint tracks of this disused byway wind north toward the side road and south toward an open rusty gate. The gate is made of strong iron plates streaked with rust. -> S You drive to the quadrangle. You are in a quiet, brick-walled quadrangle. A ramshackle stable forms the southern wall. The letters, FABER'S, stand out in fresh white paint. The stable's wooden door is open. The sandy road can be seen through the opening to the east; an open rusty gate is in the wall to the north. The gate is made of strong iron plates streaked with rust. A broken metal chain hangs from the gate. You see the tire iron. -> OPEN DOOR You open the van's door. -> UNTIE ENERGISE You untie the rope. Energise takes a few prancing steps. -> GET OUT You step out of the van at the quadrangle. You see the tire iron. -> S You've returned to Faber's Stable. -> TIE ENERGISE You tie the rope to a tethering ring. Energise shakes his head and a shower of sweat and spit covers you. -> N You've returned to the quadrangle. You see the tire iron. -> GET IN VAN You step into the van. You see the van keys. -> CLOSE DOOR You close the van's door. -> E You drive to the sandy road. The long sandy road stretches to the east through the English countryside toward the roundabout and west toward a small, brick-walled quadrangle. Behind the bare-limbed trees lining the road are acres of empty fields and dwarfed orchard trees through which a rocky, narrow right-of-way cuts to the south. -> S You drive to the right-of-way. This rocky right-of-way curves through a wooded area. The empty van barely scrapes along the high crown of the right-of-way. Through the woods to the north is a sandy road, and to the east cars speed along the Parkway. -> E You drive to the Parkway. The Parkway, its edges crowded by dense hedges, twists and winds through the countryside. To the north is a roundabout, and Prince Albert Road is to the south. White-painted stone gateposts mark the entrance to a gravel drive in the east. To the west an overgrown right-of-way passes through the hedges and into a wooded area. -> E You drive to the gravel drive. Rupert Ramsey's mile-long gravel drive is bordered on both sides by neatly kept hedges. It leads from his training yard to the east with the Parkway to the west. -> OPEN DOOR You open the van's door. -> GET OUT You step out of the van at the gravel drive. -> E You've returned to the training yard. -> N You've returned to the barn. Suddenly a dark figure catapults through the box door. It's Jody. An almost empty syringe is clutched in one hand. Alexandra shouts: I'll get help! He's rushing straight at you. -> TRIP JODY Your foot lashes out and Jody stumbles. Regaining his balance, he plunges for the door. -> TACKLE JODY You grab Jody around the waist, trying to wrestle him to the ground. With the strength of the desperate, he frees himself and whirls toward you, snarling. Jody: I've killed your horse, Scott, and now I'm going to kill you. He lunges at you, the syringe aimed at your neck. -> DUCK The suddeness of your move causes Jody to miss his mark. Pulled forward by the force of his lunge, he staggers past you, banging his head against the wooden side of a stall. Slightly stunned, he slips to the ground. -> SIT ON JODY As you hold the struggling Jody, every light in the yard and barn blazes on. Rupert and Alexandra come through the door, both talking at once. Alexandra: Steven, are you okay? Rupert: The constables are on their way. I'll check on Energise. When he comes out a minute later, he's pale and shaking. Rupert: Energise is dead. Before you can say a word, Jody snarls: You had to interfere didn't you, Scott? Before Jody can say any more, two constables come through the door and take him into custody. Rupert Ramsey suggests that you come into his office, and there you tell everyone how you had begun to suspect that Jody was using your horses to manipulate his wins. How at first you only planned to take Energise to a new trainer. But when you went to Ramsey's and discovered Jody had sent a ringer, you realized he was engineering a systematic fraud. Running great horses like Energise under the names of his own mediocre horses. The horses' appearances were almost identical, making the switch impossible to prove. The only solution was to beat Jody at his own game. You look sorrowfully at Alexandra and Ramsey, explaining that you thought Jody would try to steal Black Fire, not kill him. Alexandra smiles at you. Thinking about your quiet life before, you smile. Nothing will ever be quite the same. Looks like it might be better. Congratulations, Steven, you've saved your horse, and kept Jody Leeds from deceiving other trusting owners. =============================================================================== 04.) BASIC WALKTHROUGH G0400 =============================================================================== -> W -> CLOSE GATE -> WAIT -> LOOK -> ENTER TRAILER -> CALM ENERGISE -> CALM ENERGISE -> PET ENERGISE -> GET TIRE IRON -> LOOK AT ENERGISE CLOSELY -> WAIT until "The bull backs away from you and (...)". -> S -> E -> S -> E -> BERT GIVE ME SANDWICH -> BERT GIVE ME RACING CALENDAR -> READ RACING CALENDAR CLOSELY -> GIVE RACING CALENDAR TO BERT -> PUT SANDWICH IN POCKET -> ALEX COME WITH ME -> ALEX TELL ME ABOUT BLACK FIRE -> W -> TAKE KEY -> OPEN DOOR -> GET IN -> CLOSE DOOR -> PUT KEY IN IGNITION -> N -> W -> W -> S -> S -> E -> OPEN DOOR -> GET OUT -> TAKE PAPER -> READ PAPER CLOSELY -> DROP PAPER -> OPEN DOOR -> E -> U -> N -> TAKE TOWEL -> S -> S -> LOOK PAINTING CLOSELY -> N -> D -> E -> TAKE LETTER -> READ LETTER CLOSELY -> PUT LETTER IN POCKET -> GET CARROUSEL -> W -> W -> GET IN -> CLOSE DOOR -> W -> N -> E -> OPEN DOOR -> GET OUT -> E -> N -> OPEN BOX DOOR -> N -> LAD WRONG WITH HORSE -> LOOK AT BLACK HORSE CLOSELY -> UNTIE BLACK HORSE -> S -> S -> W -> GET IN -> CLOSE DOOR -> W -> N -> E -> OPEN DOOR -> GET OUT -> E -> TIE TOWEL TO FENCE -> W -> N -> TAKE IRON BAR -> S -> GET IN -> CLOSE DOOR -> W -> W -> W -> OPEN DOOR -> GET OUT -> BREAK CHAIN WITH TIRE IRON -> DROP TIRE IRON -> S -> GIVE CARROUSEL TO ALEX -> ALEX COME WITH ME -> LOOK AT BLACK FIRE CLOSELY -> BERT BUY BLACK FIRE -> UNTIE BLACK FIRE -> BERT GIVE ME VAN KEYS -> N -> ALEX HELP OPEN GATE -> N -> OPEN DOOR -> GET IN -> CLOSE DOOR -> PUT VAN KEYS INTO IGNITION -> TIE BLACK FIRE -> S -> E -> E -> S -> E -> OPEN DOOR -> UNTIE BLACK FIRE -> GET OUT -> E -> N -> N -> TAKE SUGAR -> GIVE SUGAR TO PADELLIC -> UNTIE PADELLIC -> S -> S -> W -> GET IN -> CLOSE DOOR -> TIE PADELLIC -> W -> N -> N -> W -> UNTIE PADELLIC -> OPEN DOOR -> GET OUT -> N -> N -> OPEN DOOR -> W -> OPEN STALL DOOR -> TIE PADELLIC -> N -> CALM ENERGISE -> PET ENERGISE -> TAKE SANDWICH -> GIVE SANDWICH TO ENERGISE -> UNTIE ENERGISE -> S -> UNTIE PADELLIC -> N -> TIE PADELLIC -> S -> CLOSE STALL DOOR -> UNTIE ENERGISE -> E -> S -> S -> GET IN VAN -> TIE ENERGISE -> CLOSE DOOR -> S -> S -> OPEN DOOR -> UNTIE ENERGISE -> GET OUT -> S -> N -> GET IN VAN -> CLOSE DOOR -> E -> S -> E -> E -> OPEN DOOR -> GET OUT -> E -> N -> TRIP JODY -> TACKLE JODY -> DUCK -> SIT ON JODY =============================================================================== YY.) VERSION HISTORY GYY00 =============================================================================== v1.0 First release (06th of June 2006) =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this. Mindscape & Angelsoft for this game. ASchultz for pointing out a small error in the walkthrough. Great! All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=