=============================================================================== FAQ/Walkthrough for MYSTERY HOUSE =============================================================================== GUIDE INFORMATION ----------------- Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: Apple II Updated: 10th June, 2008 Version: 1.1 CONTENTS -------- 1. Introduction 2. Walkthrough 3. Item List 4. Map 5. Copyright Information VERSION HISTORY --------------- 1.1: 10th June, 2008 (Format update) 1.0: 14th January, 2008 (First version) =============================================================================== 1. Introduction =============================================================================== Made in 1980 for the Apple II, Mystery House was the first Hi-Res adventure made by On-Line Systems (later known as Sierra Entertainment). A group of people have been invited to an old house. As notes and bodies start to appear in the rooms it soon becomes clear that there is a murderer in the group. The aim in the game is to find the murderer and escape with a treasure from the house. The parser understands two words, the monochrome graphics are extremely basic and there is no sound to speak of, yet there is a charm about the game that makes it extremely playable. The company that would go on to become famous with the numerous series of Quest games got off to a good start here. =============================================================================== 2. Walkthrough =============================================================================== The game starts in the front yard. Move UP to the porch. OPEN DOOR. GO DOOR to the entry hall. Move WEST to the kitchen. LOOK SINK. GET BUTTERKNIFE. OPEN CABINET. LOOK CABINET. GET MATCHES. OPEN REFRIGERATOR. LOOK REFRIGERATOR. GET PITCHER. Turn the WATER ON. GET WATER in the pitcher. Move EAST and SOUTH to the dining room. GET CANDLE. LIGHT CANDLE. LOOK to trip over and drop the candle. A fire will start, so POUR WATER from the pitcher on the fire to see a hole in the rug. LOOK HOLE in the rug to see a small key. GET KEY. Move NORTH, UP and NORTH twice. GO DOOR to enter the study. Move EAST to the bathroom. GET TOWEL. GO DOOR to enter the study. USE BUTTERKNIFE to loosen the picture on the wall. GET PICTURE to see a button. PRESS BUTTON and a section of the wall will open. GO WALL to enter the musty crawlspace. Move DOWN twice to the basement. GET KEY. WIPE ALGAE on the wall using the towel to see a brick. GET BRICK. GET JEWELS. GO HOLE to enter the tunnel. Move NORTH and UP to the top of the pine tree. LOOK TELESCOPE to see the trapdoor in the attic. Move DOWN twice, NORTH and SOUTH to the forest. OPEN DOOR. Move UP, EAST, UP, NORTH and UP to the attic. GO DOOR to enter the storage room. UNLOCK CHEST with the small key. OPEN CHEST. LOOK CHEST. GET GUN. GO DOOR to the attic. OPEN TRAPDOOR (the telescope at the top of the pine tree must have been looked through before this can be done). CLIMB LADDER to the tower. SHOOT GUN. GO TRAPDOOR to the attic. Move DOWN, SOUTH and DOWN to the entry hall. UNLOCK DOOR with the skeleton key. OPEN DOOR. Move NORTH and DOWN to complete the game. =============================================================================== 3. Item List =============================================================================== BRICK Found in the basement after the towel has been used to wipe the algae. It is taken to reveal the jewels in the hole in the wall. BUTTERKNIFE Found in the kitchen sink. It is used to loosen the picture in the study. DAGGER Found in the large bedroom. It is not used. EMPTY PITCHER Available after the pitcher full of water has been poured on the fire. It is not used. GUN Found in the chest in the storage room. It is used to shoot the killer. JEWELS Found in the basement after the brick has been taken. They are taken so that the game will end after leaving the house. LIT CANDLE Made by using the matches on the unlit candle. After the candle has been lit, it is automatically dropped after entering the dining room. MATCHES Found in the cabinet in the kitchen. They are used to light the unlit candle. PICTURE Found in the study after the butterknife has been used on the picture. It is taken to reveal the button on the wall. PITCHER Found in the refrigerator in the kitchen. It is filled with water from the sink in the kitchen to make the pitcher full of water. PITCHER FULL OF WATER Made by filling the pitcher with water from the sink in the kitchen. It is poured on the fire in the dining room after the lit candle has been dropped. SLEDGEHAMMER Found in the attic. It is not used. SKELETON KEY Found in the basement. It is used to unlock the door in the entry hall. SMALL KEY Found in the hole in the dining room floor after the lit candle has been dropped. It is used to unlock the chest in the storage room. TOWEL Found in the bathroom. It is used to reveal the brick in the basement by wiping the algae on the wall. UNLIT CANDLE Found in the dining room. It is lit with the matches to make the lit candle. =============================================================================== 4. Map =============================================================================== _______ | | |Treetop| |___ ___| |d __u|___ | Pine |d | Tree |-*5 |___ ___| | ___|___ _______ | | | | |Tunnel |*4|Basemnt| |_______| |___ ___| |u __d|___ | Stair | | -way | |___ ___| |u __d|___*3 _______ _______ _______*6 | Crawl | | | | Bath | | | | Space |<-| Study |--| -room | | Tower | |_______| |___ ___| |_______| |_______| | __/d ___*1__ ______u/ _______ | | | | |Storage| |Doorway| | Attic |--| Room | |___ ___| |_____ _| |_______| | |d +--------+ | _______ _______ _|__u|_ _______ _______ | Boys | | | | Stair | | Large | | Small | |Bedroom| |Nursery| | -way | |Bedroom| |Bedroom| |___ ___| |___ ___| |___ ___| |___ ___| |___ ___| | | | | | ___|___ ___|___ ___|___ ___|___ ___|___ | | | | | | | | | | |Doorway|--|Doorway|--|Hallway|--|Doorway|--|Doorway| |_______| |_______| |_______| |_______| |_______| __/d _______*2 _______ ______u/ _______ _______ | |u | | | Entry | | | | Side | |Forest |--|Kitchen|--| Hall |--|Library|--| Yard | |_______| |_______| |__ __ _| |_______| |___ ___| ^ | | | +--------+ | _*1____ ___|___ ___|___ | | |Dining | | Back | | Porch | | Room | | Yard | |___ ___| |___ ___| |___ ___| |d | | __u|___ +----------+ | Front | | Yard | |_______| *1: GO DOOR to travel to the next area. *2: If you get lost in the forest maze, keep moving UP to return to the area where the kitchen can be accessed. *3: GO WALL after the wall has been opened. *4: GO HOLE to travel to the next area. *5: Leads back to the forest. *6: The tower can only be accessed after the trapdoor has been seen through the telescope at the top of the tree. =============================================================================== 5. Copyright Information =============================================================================== This file is Copyright 2008 Tom Hayes. As it can be difficult to keep track of websites that haven't posted the latest version of this file, please do not distribute it without my permission. Send an e-mail to me if you would like to post this file on your website and you will likely receive a positive response. If you do post the file, please keep it in its original form with all of the sections intact and credit the author (Tom Hayes) as the writer of the file. The latest version of this file can be found at www.gamefaqs.com.