"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" FAQ/Walkthrough Atari 8-bit 1984 Version: 1.0 released on the 2nd of July 2008 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. .============================================================================. | .========================================================================. | | | TABLE OF CONTENTS | | | '========================================================================' | |============================================================================| | 01.) Introduction | G0100 | | 02.) Basics | G0200 | |----------------------------------------------------------------+-----------| | 03.) Command-Only Walkthrough | G0300 | | 04.) Text Walkthrough | G0400 | | 05.) Descriptive Walkthrough | G0500 | |----------------------------------------------------------------+-----------| | 06.) Items | G0600 | | 07.) Maps | G0700 | | 08.) Deaths | G0800 | |----------------------------------------------------------------+-----------| | YY.) Version History | GYY00 | | ZZ.) Credits & Thanks | GZZ00 | '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'The Dallas Quest' for the Atari 8-bit family, released by Datasoft in 1984. The almost identical game was also released on the Apple II, C64 and Tandy Color Computer. I assume the walkthrough will work for all machine versions. 'Dallas' was a highly popular, long-running American prime-time television soap opera that originally ran from 1978 to 1991. It revolved around the Ewing family, a wealthy Texas family in the oil and cattle-ranching businesses. Actually this game has very little to do with the show Dallas. By little I mean that most of the game is spent outside of the Ewing's estate and without any family members involved. The story is unrelated to anything that ever went on TV (not that I have ever watched much to know this as fact). I would go as far to say that this was more of tie-in by using the brand to sell more copies of the game. Nevertheless, if you are a Dallas fan than you may want to check it out anyway, any text adventurers will also enjoy this quite a bit. If you have the manual or seen a copy somewhere (such as online), I would like to have a look at it for the exact story and maybe a full list of commands. Suggestions, comments or errors - tell me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== Commands: ````````` Type CLUE at any point to get a hint. It changes with every room. You can 9 clues per game. These are all the commands I found useful. There are more, especially certain swearwords, but you will have to find them yourself. BLOW CLIMB CLOSE DIG DROP EAST (E) GIVE GO INVENTORY JUMP LIGHT LOAD LOOK NORTH (N) OFF ON OPEN PULL READ ROW SAVE SHOOT SHOW SOUTH (S) SWIM TAKE TICKLE UNLIGHT USE WARM WAVE WEST (W) Each command contains one verb and one object. For example GET is the verb and SACK is the object. Some verbs and objects can have several alternative usages. The game will understand all of them and even get by with a few spelling mistakes. In the walkthrough, verbs are capitalized but objects are not. This will allow you to note which words are being given as alternatives, divided by a "|". =============================================================================== 03.) Command-Only Walkthrough G0300 =============================================================================== >Get bugle >East >Get envelope | ticket >North >Get sunglasses | shades >North >Give sunglasses | shades >Go barn >Drop owl >Get shovel >South >South >South >West >West >Wait >Wait >Blow bugle >Dig >Read epitaph >East >North >Open desk >Drop money >Get pouch >North >North >West >West >North >Look airplane | plane | jet >Give envelope | ticket >Open knapsack | sack >Drop ring >Get parachute | chute >Get knapsack | sack >Jump >Open pouch >Give pouch >Close pouch >South >South >Any Command (e.g. LOOK) >Tickle anaconda >South >South >Go dinghy | boat >Open pouch >Give pouch >Close pouch >Row boat >Blow bugle >South >Open pouch >Give pouch >Close pouch >Drop all >Get photograph | photo >Drop photograph | photo >Get pouch >Drop pouch >Get mirror >Drop mirror >Pull curtain >Get flashlight | light | flash >Climb ladder >On flashlight | On light | On flash | Light ___ >Drop flashlight | light | flash >East >South >Get knapsack >Climb ladder >Get all >West >Off flashlight | flash | light | Unlight ___ >Get photograph | photo >Show photograph | photo >Get coconuts | coco >West >Get pouch >Open pouch >Give pouch >Give eggs >Drop pouch >Get mirror >Give mirror >Get ring >Wave ring >Warm eggs >On flashlight | On light | On flash | Light ___ >Drop ring >Get map >No >Give map Moves: 94 I believe this is the shortest path through the game, I would not know where else to cut corners. =============================================================================== 04.) Text Walkthrough G0400 =============================================================================== As the story goes, you are a detective hired by Sue Ellen to find a certain map. However, J.R. has locked you into the house at Southfork and paid two burly ranch hands to prevent you from escaping. You must find another way to leave and start your treasure hunt. You are in the living room. You see: bugle, rifle, Sue Ellen >Get bugle >East You are in the entryway. The front door is to the south. You see: envelope >Get envelope | ticket >North You are on the patio. You see: pool, sunglasses, cat >Get sunglasses | shades >North You are near the barn. You see barn, owl >Give sunglasses | shades The owl flies down from the tree, perches on your arm, and allows you to place the sunglasses on his face. >Go barn You are in the barn. You see: giant rat, small shovel >Drop owl Your friend, the owl, swoops down upon the tasty rat and flies away with it. >Get shovel >South >South >South >West >West You are in the pasture. You see: cattle >Wait >Wait There is a sudden thunderstorm. The cattle seem very restless. >Blow bugle You play Brahms' Lullaby so sweetly that the cattle soon become calm. Their trampling hooves have partially uncovered something. The storm has passed... >Dig You found something! >Read epitaph It's all that remains of a previous adventurer. The name has worn off, but some faint markings near the bottom of the stone seem to refer to finding one's way through a wheat field. Parts of four words have withstood the ravages of time: "...th, West, West, Nor..." >East >North You are now in the den. You see desk >Open desk >Drop money >Get pouch >North You are lost in a wheat field. >North >West >West >North You are at the airstrip. You see airplane >Look airplane | plane | jet Looks like your only ticket out of here. >Give envelope | ticket Ray eagerly accepts the ticket, then welcomes you aboard the jet and agrees to fly you to South America. You are on board a small jet. You see Ray Krebbs, knapsack >Open knapsack | sack >Drop ring >Get parachute | chute >Get knapsack | sack The plane is circling over a clearing in the jungle. Ray tells you that you will have to jump since there is nowhere to land and besides, he wants to return in time for the kickoff! >Jump You float gently towards the ground. Unfortunately, your parachute becomes tangled in a tree. You are caught in a tree. You see jaguar, monkey >Open pouch >Give pouch The monkey takes some tobacco from the pouch, examines its curiously, and then begins to chew it with great enjoyment. To show his appreciation, he untangles your parachute and you drop to the ground below. You are n a jungle clearing. Paths lead off in all directions. >Close pouch >South You are on a jungle path. >South You are on a jungle path. You see parrot, monkey, huge vine >Any Command [OPTIONAL: >Look parrot "Tickle him under the chin!"] >Tickle anaconda Only a detective as great as yourself would have located an anaconda's chin. You tickled him under his chin and he slithers off, giggling hysterically. >South You are on a jungle path. >South You are on a riverbank. You see dinghy, monkey >Go dinghy | boat You are in a small dinghy. You see dinghy, monkey There is a hole in the bottom of the dinghy. Water is rushing in! >Open pouch >Give pouch The monkey takes some tobacco, chews it happily, and then plugs up the hole with his tail. >Close pouch >Row boat Oh my! A herd of rampaging hippos has capsized the dinghy. You are about to be drowned AND trampled to death! You are clinging to a capsized dingy. You see rampaging hippos, monkey, giant turtle >Blow bugle You play now "Row, Row, Row Your Boat" with such deep feeling that the tortoise swims to your aid. You and the monkey climb on his back and he ferries you both to shore. You are in Playa Peligro. The village is strangely deserted. You see trading post, monkey, sign >South You are inside the trading post. You see mirror, monkey, curtain >Open pouch >Give pouch Once again the monkey accepts your gift. He pulls aside a rug to reveal a trap- door and a ladder leading down into the darkness. >Close pouch >Drop all >Open knapsack | sack >Get photograph | photo >Drop photograph | photo >Get pouch >Drop pouch >Get mirror >Drop mirror >Pull curtain >Get flashlight | light | flash >Climb ladder You are in total darkness. >On flashlight | On light | On flash | Light ___ You are in Chugalug's secret tunnel. You see signpost, monkey >Drop flashlight | light | flash >East >South >Get knapsack >Climb ladder >Get all >West You are in the cannibal village. You see chief, monkey, totem pole >Off flashlight | flash | light | Unlight ___ >Get photograph | photo >Show photograph | photo The picture of Chugalug impresses the natives. (They believe Chugalug is a god because of his mismatched eyes.) But the chief says before they can trust you, you must prove your worth by performing: a "Feat of Courage". Thinking the chief said: "Feet of Courage", you break into an elaborate tap dance, while behind you a line of chorus girls go dancing by... Considering how much your feet hurt fro mall this running around, tap dancing seemed pretty courageous to you, but the chief is not amused. He gives you an order; The natives grab you and "escort" you to a crossroads. You are at the crossroads of courage. You see signpost, monkey, coconuts >Get coconuts | coco >West You have chose "Nest Egg". You must climb to a vulture's mountain aerie and return to the village with two eggs from her nest. You are at "Nest Egg". You see mama vulture, monkey, eggs >Get pouch >Open pouch >Give pouch The monkey distracts mama by doing an amazing funny impression of J.R. While mama is distracted, you quickly exchange the coconuts for her eggs. You then make your way back to the cannibal village to present your gift to the chief. >Give eggs The natives seem very impressed by your generous gift, but the chief says that it is not enough - he wants to see the ring! That's funny - only Sue Ellen and J.R. know you have the ring... >Drop pouch >Get mirror >Give mirror The monkey enjoys looking at himself even more than he likes chewing tobacco. To show his thanks, he scampers over and lifts the hem of the chief's robe... to reveal a pair of cowboy boots. You rip off his headdress... It's J.R.! The natives are surprised and angry. They are about to attack J.R., when suddenly, a helicopter swoops down, dragging a rope ladder. J.R. grabs the rope and is lifted to safety. The natives are still furious so they turn their anger on you! You are surrounded by furious natives. You see cave entrance, monkey >Get ring >Wave ring The ring begins to glow... The natives cringe back in awe and begin to chant. They point to a cave in a nearby hillside. You decide to enter the cave. The natives clear a path for you... You are in a torch-lit cave. You see enormous spider, monkey, flickering torch >Warm eggs You heat up the vulture eggs over the torch until you notice them begin to crack open. Then you carefully roll them under the spider's web. In moment, the eggs hatch and the baby birds begin to cry, "Mama! Mama!" Suddenly, in swoops Mama Vulture, who quickly destroys the spider - web and all, collects her babies and departs. You are in total darkness. >On flashlight | On light | On flash | Light ___ You are in front V. You see statue, monkey >Drop ring As you let go of the ring, it begins to take on a life of its own; it floats mysteriously through the air, finally coming to rest in the statue's empty eye-socket. The statue's mouth drops open, and something falls to the floor. >Get map Before you have a chance to examine the map, J.R. appears from the shadows... J.R. says, "Hold it; truce. You found the map. But let me make you a little proposition; I'll give you 10 million dollars for the map and save you a trip back to Southfork. What do you say?" Do you accept J.R.'s offer? >No You made the right choice. The magic is strong here in the cave. You feel a wave of dizziness for a moment, and suddenly you find yourself back in Southfork! >Give map Sue Ellen hands you an envelope with your reward money - two million dollars - and as you are about to hand her the map, the Ewings appear - Ray, Lucy, J.R., and Bobby, and each one is saying: "We want our share!" Miss Ellie now enters, saying: "Stop it! Stop it! Stop it!" She grabs the map and says, "I'm tired of all this fussin' and feudin;!" and throws the map into the blazing fireplace. As the map goes up in flames, Miss Ellie says, "That ends it, once and for all!" Well, the Ewings didn't do so well, but you are $2,000,000 richer! Congratulations on completing: ******************** * THE DALLAS QUEST * ******************** =============================================================================== 05.) Descriptive Walkthrough G0500 =============================================================================== As the story goes, you are a detective hired by Sue Ellen to find a certain map. However, .R. has locked you into the house at Southfork and paid two burly ranch hands to prevent you from escaping. You must find another way to leave and start your treasure hunt. Ignore Sue Ellen (you can not talk to her anyway) and get the bugle. Walk east and get the envelope on the table. This is your ticket out of here, if you would only find a plane nearby. Walk north and get the sunglasses next to the pool. Continue north and give the sunglasses to the owl. Go barn to enter it and drop the owl to rid the giant rat blocking the shovel. GET this SHOVEL and walk SOUTH, SOUTH, SOUTH and WEST, WEST. WAIT here twice and BLOW the BUGLE when the storm starts to calm down the cattle. They will uncover something in the process. DIG to find a tombstone, LOOK at TOMBSTONE if you wish. READ the EPITAPH on the tombstone to get directions that will get you through the wheat field. Without it you would still get stuck even when you know the correct directions. Return EAST to the house and NORTH to the den. OPEN the DESK and DROP your MONEY as you need inventory space and all the other items are necessary on your journey. Too bad, that's a waste. Continue NORTH to enter the wheat field. The correct direction is NORTH, WEST, NORTH and WEST. You arrive at an airstrip. LOOK at the AIRPLANE to make Ray appear. GIVE him the ENVELOPE with the ticket and he will take you to South America. On board the small jet, OPEN the KNAPSACK which allows you to keep more items in your inventory by keeping some in there. DROP the RING in there for another inventory slot and replace it by GETting the PARACHUTE. GET the KNAPSACK as well and Ray will tell you that it is time to JUMP. There is a clearing below and he wants to get home quickly.. You are caught in a tree as you land, so much for the clearing, or your steering. What's worse is that if you take too long to free yourself it will wake up and eat you. Do not worry as freeing yourself is quick. OPEN your POUCH and GIVE the POUCH to the monkey. You are freed and step into the jungle itself. Before anything else, CLOSE the pouch again as taking a step without doing so will lose all the tobacco inside. You need that a few more times in the game. Walk SOUTH twice until you step on a jungle path. Type in any command such as LOOK and the large vine will turn out to be an anaconda. You can LOOK at the PARROT for a huge clue, as it says "Tickle him under the chin!". This is optional, as TICKLE the ANACONDA works wonders. Continue SOUTH twice to arrive at the riverbank. GO into the DINGHY, but there is a hole in the boat! OPEN the POUCH again, GIVE the POUCH to the monkey and it will plug the hole with its tail. CLOSE the POUCH again for the reason mentioned earlier. ROW the BOAT with the SHOVEL, if you were wondering why we are still carrying that around at this point and did not dump that at the house instead of the $500,000 cash. Rampaging hippos will capsize the dinghy. BLOW the BUGLE as before to get a helping hand from the tortoise. Enter the trading post in the SOUTH. OPEN the POUCH once more and GIVE the POUCH to the monkey. This time it will reveal a trap-door. CLOSE the POUCH, we still need it later. DROP ALL items on the floor, there is some re-packing to be done. The reason we are doing this is because the ladder we are about to climb is very rickety, you can LOOK at the LADDER to find out if you want. Thus we can only take one item at a time, and the sack will do just that. GET the PHOTOGRAPH and DROP the PHOTOGRAPH into the sack. GET the POUCH and DROP the POUCH into the sack. GET the MIRROR and DROP the MIRROR into the sack as well. PULL the CURTAIN to reveal a flashlight. GET the FLASHLIGHT. CLIMB the LADDER now and you will end up in a dark area. LIGHT FLASHLIGHT to reveal a sign giving you directions. DROP the FLASHLIGHT to keep the light on. Walk EAST back to the village and SOUTH into the trading post. TAKE the KNAPSACK (the flashlight counted as one item so could not take this earlier) and CLIMB the LADDER. GET ALL items and go WEST. You are in the cannibal village. UNLIGHT the FLASHLIGHT to preserve its battery. It only lasts for a couple of dozen turns and we need it again later. GET the PHOTOGRAPH from the sack and SHOW the PHOTOGRAPH to the villagers. They believe the guy in the picture is a god. A short scene later you find yourself on the Feat of Courage. GET the COCONUTS first before making the choice to go WEST. The other choices are also beatable but they will get you stuck later on. You arrive at the "Nest Egg" and your challenge is to grab the two eggs from the nest. To distract the mother bird, GET the POUCH from the sack and OPEN the POUCH. GIVE the POUCH to the monkey on final time. The distraction works and you can replace the eggs with the coconuts. When you arrive back sat the village you will have spilled the rest of the tobacco but you will not need it any more. GIVE the EGGS to the chief as a gift. Funny how they ask for the ring, as only Sue Ellen and J.R. know you have it. DROP the POUCH to make more space and then GET the MIRROR from the sack. GIVE the MIRROR to the monkey as a new toy and it will reveal that the chief is actually J.R. in disguise. As he escapes via helicopter you are being confronted by the furious villages. GET the RING from the sack and WAVE the RING around. The natives will start chanting and point to a nearby cave. You will enter said cave. There is an enormous spider blocking your way with its web. The only way to get rid of it is if you have the eggs from the challenge. If you were to take the other two paths then this would be the end of your trip. WARM the EGGS so that they hatch and their mother will swoop in and destroy the spider and its web. LIGHT the FLASHLIGHT for some light and you notice you are in front of the large statue. DROP the RING to make it slot into the statue's eye socket. Something falls out, if you want you can LOOK at the FLOOR to know what it is - the map! GET the MAP and J.R. will suddenly appear from the shadows. He offers you ten million dollars for the map right now. Of course we do not want to accept an offer from the devilish character, if you want to see what happens if you do then check the "Deaths" section. So we want to say NO to his offer and for some reason that is beyond me you suddenly end up back in Southfolk. I suppose the writer ran out of ideas for a trip home and this sounded better than a flight, or any direct resolution with J.R. while in the cave. Cop-out really. Anyhow, GIVE the MAP to Sue Ellen who will present you with an envelope containing two million dollars. There will be some commotion in the Ewing family but eventually Miss Ellie will burn the map and the entire trip was for nothing. At least, for the Ewings. You are obviously two million dollars richer and can probably retire early. Congratulations on completing: ******************** * THE DALLAS QUEST * ******************** =============================================================================== 06.) Items G0300 =============================================================================== Apple: Found: Dining Room Use: Nothing, I wonder though... Bugle Found: Living Room Use: Blow for calming down animals. Cat Found: Patio Use: Red herring. Does not rid the giant rat in the barn as it is too terrified and dashes out of the door in a cloud of dust. Coconuts (Coco) Found: Crossroads of Courage Use: Exchange them with similar-looking bird eggs. Eggs Found: Nest Egg Use: Gift for the chief of the cannibal village. Envelope (Ticket) Found: Entryway Use: It's from the Acme Ticket Exchange and it's addressed to J.R. Contains a ticket, use it to fly out of here. Ferocious Lion Found: Mean Street Use: Gift for the chief of the cannibal village if you took the wrong path. Flashlight (Light) Found: Trading Post Use: Lets you see in the dark. Giant Ivory Tusk Found: Dumbo's Nest Use: Gift for the chief of the cannibal village if you took the wrong path. Map Found: Statue Use: This is THE map you are looking for, the one Sue Ellen hired you to find! Mirror Found: Trading Post Use: Turns ferocious lions into kittens, not in a magical way though. Also a great toy for monkeys. Money Found: Staring item, Sue Ellen presumably gave it to you just before the first screen appears. Use: It's the $500,000 expense money that Sue Ellen gave you. Too bad you have to leave it behind as your inventory is full with more important items. Owl Found: Near Barn Use: Rids the barn of the giant rat if you give it the sunglasses. Parachute (Chute) Found: Small Jet Use: Jumping out the airplane and not splatting to the ground. Photograph (Photo) Found: Starting item. Use: The natives are really fond of the guy on the picture. Pouch Found: Den Use: Contains tobacco. Feed the monkey for free labor. Well, technically free. If you do not close it after opening you will spill the contents while walking around. Rifle Found: Living room. Use: Nothing. No ammo in this game plus you need the inventory space. Quite temping though, the game even has the SHOOT command. Ring Found: Starting item. Use: The "natives" want to see it, used in the cave near the end of the game. Shovel Found: Barn Use: Digging, naturally. Where? Try the pasture. Also very useful as a paddle. Sunglasses (Shades) Found: Patio Use: Helps the owl see in the dark, i.e. the barn, to attack the giant rat in there. =============================================================================== 07.) Maps G0700 =============================================================================== OK so there is really just ONE map here, mainly because the rest of the game is not connected enough to make it worth drawing more. You can only explore the house in several directions, the rest of the game is spent in jungles were taking the wrong route will get you lost almost immediately, thus staying on the right track is vital. Without further delay, here is the map of the Southfolk ranch, there is also a picture version if you prefer to look at that: http://www.gamefaqs.com/computer/atari8/file/941770/53338 ---------- | Airstrip | ---------- | \ --------- - - - - - - | Barn | \ --------- | | ------------- ---------- | Wheat Field | |Near Barn | ------------- ---------- | | ------------- ---------- | Den | | Patio | ------------- ---------- | | --------- ------------- ---------- ------------- ------ | Pasture | - | Living Room | - | Entryway | - | Dining Room | - | Yard | --------- ------------- ---------- ------------- ------ | \./ Front Door =============================================================================== 08.) Deaths G0800 =============================================================================== There are tons of ways to get stuck in this game, but these ways actually get you killed with a unique description: *Walk SOUTH from the entryway "Leaving by the front door was a big mistake. It seems J.R. paid these two burly rang hands to prevent your escape from Southfork. You are no match for them; You put up a good fight, but you are soon knocked out. Since you are now unable to continue with your quest: Your Quest has ended." *SWIM at the patio with the pool "You may be a great detective, but it seems that you never learned to swim. After a brief struggle, you drown." *WAIT in the pasture four times. "The cattle have trampled your to death." *JUMP out of the plane without taking the parachute first. "You probably should have used a parachute." *WAIT for around six times when caught in a tree. "Oh well, at least the jaguar had a nice meal (you!) *Getting lost in the jungle. Mainly happens when taking the wrong direction. "You have been eaten by predators." *WAIT (or other useless commands) for around six times while on the jungle path with the anaconda. "The anaconda has swallowed you whole. With a dainty burp he resumes his nap." *WAIT (or other useless commands) for around ten times after entering the small dinghy. "The boat sinks; the crocodiles enjoy you immensely." *CLIMB LADDER in the trading post while more than one item in your inventory. "You may be a great detective, but it seems that you never learned to juggle more than one object at a time while climbing down a ricketty ladder. Since you have fallen to your death; Your Quest has ended." *Walk EAST from the crossroads of courage and return to the village without retrieving the gift for the chief. "You have chosen to return to the village without even attempting a Feat of Courage. You become the main course at the cannibal's evening meal. *Say YES to J.R.'s offer in the cave. J.R. hands you a briefcase containing the money. As he hands it to you and you hive him the map, J.R. pulls a lever. A trap door opens and you fall through it into a pit of writhing snakes! You've gotten yourself into quite a mess! J.R. offers to pull you out - for the modest sum of 10 million dollars. Do you agree to trade the money for your life? >YES J.R. pulls you from the pit before the vipers can inflict any fatal injuries. Unfortunately, you now have neither the map or the money. To surive, you take over as operator of Chugalug's Emporium. You may be a great detective, but it seems that you never learned to manage a trading post. At this rate it will take you about ten years to save enough money for passage back to the States... >NO You may be a great detective, but it seems you never learned to survive dozens of viper bites. *There are two more choices on the crossroads of courage. Only one is the correct path because you will get eggs to use in a puzzle later. The other two paths, however, still contain a puzzle that makes you believe the choice is up to you. WRONG CHOICE 1: >North You have chosen "Mane Street". You must tame a ferocious lion and bring him back to the village. The chief wants the lion for a pet. You are on "Mane Street". You see ferocious lion, monkey >Get mirror >Show mirror Smart move! The Lion was only mean because he was lonesome. Now that he sees his reflection, he things he has a friend. He is now tame as a kitten. He follows you back to the village. >Give lion WRONG CHOICE 2: >South You have chosen "Dumbo's Nest". You must enter the elephant burial ground guarded by Roger, the rogue elephant. You must obtain one of the giant ivory tusks of the long dead king of the elephants, and return with it to the village. You are at "Dumbo's Nest". You see rogue elephant, monkey, giant ivory tusk >Get ring >Wave ring As you wave the ring in the air, it begins to glow. Roger is soon hypnotized by the ring. You command him to lift the huge ivory tusk and carry it back to cannibal village. =============================================================================== YY.) VERSION HISTORY GYY00 =============================================================================== v1.0 First release, complete but probably missing a few deaths. (2nd of July 2008) =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this file. Datasoft for the game. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=