Version 1.2 10/20/12 .-"""". / \ __ / .-. .\ / `\ / \/ \ | _ \/ .==.==. | ( \ /____\__\ \ \ (_()(_() \ \ '---._ \ \_ /\ |` (__)________/ / \| /\___/ | \ \||VV | \ \|"""", | \ ______) \ \ /` \( Transylvania (Apple II) A Walkthrough by Michael Gray AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com) Copyright 2012 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Locations 003. Walkthrough 004. Credits 001-General Information --------------------------------------------------------- This is a walkthrough for the game called "Transylvania". It was first made in 1982, and there are different versions of this game. This guide is for Apple II version of the game. This version of the game is easily identified by the fact that it has a wooden cross in the graveyard, which other versions of the game do not have. Most versions of the game are pretty much identical to each other. To contact me, you can use my email address, ilovecartoonssomuch@yahoo.com. Thanks to jgs, who made the ASCII art piece of a vampire, which is at the top of this guide. 002-Locations --------------------------------------------------------- This game has about thirty different screens, and it can be a bit of a maze, determining how to get from one place to another. Here is my attempt at a general map. /-----------Path-----House | | | | Statue-----Grave | | | | | | | Path---Wagon--Castle--Path---Goblin | | | | | | | | | Houses Hut | | | | | | | \----/ \----Paper---Rocks | | | | Frog Stump Boat Some locations are hard to chart out. For example, if you go south from the hut, you end up at the goblin. But if you go NORTH of the hut, then east, you also end up at the goblin. To make things worse, a giant eagle is flying around the game. Randomly, it will pick you up and put you in another location. Some people recommend exploring the map and getting sense of where things are, before playing this game for real. 003-Walkthrough --------------------------------------------------------- Your goal in this game is to get Princess Sabrina out of the vampire-guarded castle, then take her to the boat so she can sail home. You start at the stump. Go north, then west. In this area is a note. Take the note, then read it. The note tells you how much longer you have, before the princess dies. This time limit changes, depending on which version of the game you're playing. Every forty or so moves, you'll hear a bell toll, sounding the time. The woods here are home to a werewolf, who wanders around randomly. If the werewolf appears onscreen, your next move must be to leave, or else the werewolf will eat you. Killing the werewolf is an optional puzzle, which I'll describe later on. First, I'm going to talk about killing the other monster in this game: the vampire. The vampire lives in the castle, where Princess Sabrina is. You need a cross to kill it. In the Apple II version of this game, the cross is in the graveyard. From the starting place, go north, west twice, north and east. Take the wooden cross. Time to kill the vampire. Go south and east to reach the castle, then go north twice to enter it. The vampire is here, but it appears randomly. Go east and west until it appears. Show the cross to the vampire to kill it. In the east room of the castle, you find flypaper. Pick it up, then go west to the main room. Go north to a large staircase, then go down three times to find a coffer. Open the coffer, then take the ring. You cannot get the ring, without first showing the cross to the vampire. Go up three times and south three times to return to the main road. You're in werewolf territory again. Let's kill the dreaded beast, shall we? To kill it, you need a pistol and a bullet. The pistol is inside the house. Go east, then north, then east to the house. Enter the house and go up the stairs. Take the pistol here. The bullet is in the wagon. Go down the stairs, then go west twice and south. Enter the wagon and open the coffin. In other versions of the game, opening the coffin requires finding a metal bar. Opening the coffin reveals a corpse, mice and a bullet. First, take the mice. If you don't, they escape forever. You can beat the game without getting the mice, fortunately. Take the bullet here. You might have to drop an item or two first, such as the cross, before you can pick it up. Load the pistol with the bullet, and the next time you see the werewolf, shoot the werewolf to kill it. Killing the werewolf is optional, though, so don't worry if you don't kill it. Go south from the wagon to reach the houses. Enter the log cabin. It has a deer mounted on the wall. Type "pull horns", and the wall turns around, taking you to a hidden room with a wizard's cloak. Take the cloak, then pull the horns again to leave this room. Exit the cabin. Go north, east twice, then south to the hut. Enter the hut, which has a cat. Drop the mice (from the coffin) to distract the cat, so you can take the acid. You want to return to the stump, where you started the game. Exit the hut, then go north, west twice, south twice, east and south. Empty the acid on the stump to see writing. Read the stump to see that it says "knock here". Knock the stump to reach a hidden cave. This cave has a book on elixirs. You'll need to use an elixir to save the princess, so read the book. It says elixirs require shaking, then pouring. After that, clap your hands. This cave also has flies. Catch flies (with the flypaper from the east part of the castle) to capture them. The cave has a locked door. Search the cloak to find a lock pick. Take the lock pick, then open the door. This is the only thing you need the lock pick for, so feel free to drop it here, if you want. Go north through the door, then examine the crystal ball. You see a vision of a person with a wizard's cloak and ring, waving at a statue. This is your next goal. You have the wizard's cloak from the log cabin, so wear the cloak. You also have the ring from the castle, so wear the ring. Now you just need to find the statue. Go south and take the book, in order to leave the cave. Now go north, west twice and north to the statue. Wave the ring to meet...an alien? Yep, it's an alien. It calls the mother ship. Sometime in the future, the alien ship will appear in this area. When it does, you want to go there and meet the aliens. In the meantime, let's solve some puzzles. You should have some flies now, because you got flypaper from the castle and used them on the flies in the cave. Go south three times to reach the frog. Feed the frog with the flies. The frog says, "Say INJID to the Goblin for me". Go north three times, then east three times to reach the Goblin. Say injid, and the goblin runs away. It leaves behind a key. Pick up the key, then go west three times, then north. You're at a graveyard. Push the tombstone to reveal a grate, then open the grate (with the goblin's key). Go down the grate. Hey, the elixir needed to free the princess is here! Take the elixir, then go up. By now, the aliens should have appeared. If not, wander around some more. Go west to the alien ship. Enter the ship, and you get a black box. The elixir and the black box are all you need to save the princess! Go east, south and east to the castle. Go north three times, then up twice. Move the vines to find a sarcophagus. Push the button (on the black box) to open the sarcophagus that holds Princess Sabrina. Now to wake her up with the elixir. You remember how elixirs work, right? Shake the elixir, then pour it on the princess. Clap your hands. She wakes up! Go down twice, then south three times. Go west, then south three times. Enter the boat, then sail. You take Princess Sabrina safely back to her home! Quickest Pathway ---------------- The quickest pathway through the game involves skipping all the optional puzzles, such as the werewolf killing, the frog feeding and the cave sequence. The first thing you have to do is get the cloak and the ring. From the start, go north, west, and north. Enter the log cabin and pull the horns. Take the cloak and wear it. Pull the horns again, then exit the log cabin. Go north twice to the grave. Take the cross here. Go south and east to the castle and go north twice to enter the castle. Wander around the castle until the vampire appears. Show the cross to the vampire to kill it. Once that's down, reach the bottom of the castle by going all the way down the large staircase. Open the coffer, then take the ring. Go up three times, then south three times. Go west twice, then north. Wear the cloak and wear the ring. Wave the ring to meet your alien buddy. Go east, south, then east three times to reach the Goblin. Say injid to the Goblin, and it drops the key. Pick up the key, then go west three times, then north. You're at a graveyard. Push the tombstone to reveal a grate, then open the grate (with the goblin's key). Go down the grate. Hey, the elixir needed to free the princess is here! Take the elixir, then go up. By now, the aliens should have appeared. If not, wander around some more. Go west to the alien ship. Enter the ship, and you get a black box. The elixir and the black box are all you need to save the princess! Go east, south and east to the castle. Go north three times, then up twice. Move the vines to find a sarcophagus. Push the button (on the black box) to open the sarcophagus and revealing the sleeping Princess Sabrina inside. The elixir can wake her up. Shake the elixir, pour it on the princess, then clap your hands. She wakes up! Go down twice, then south three times. Go west, then south three times. Enter the boat, then sail. You take Princess Sabrina safely back to her home! 004-Credits --------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2012. If you want to use any part of this FAQ, ask me first (instructions under general information).