_ _ _ _ _ __ __ __ _ _ _ _____ _ _ __ | | | | | | | ) | | |\ | | | | | \ / \ / |--| |-- |-/ |-- | | \| | |--| |-- \/ \/ | | |__ | \ |__ | | | | | | |__ _ _ __ _ _ ___ | | / / \ | / | | \__ |---| | \__ \__/ ___) | | | ___) ___ _ ____ __ __ ____ __ _ / _| / \ | _ \ / \ / \ | __| | \ | | | / / _ \ | |_) | / /\ \// \ \ | |__ | \ | | | | | |_| | | / | | | | | | | __| | |\ \| | | | | _ | | |\ \ | | | | | | | | | | \ | | \_ | | | | | | \ \ | | | | | | | |__ | | \ | \___| |_| |_| |_| \_\ |_| |_| |_| |____| |_| |_| ____ _ __ _ _____ _ ____ ___ ____ / ___| / \ | \ | | | _ \ | | | __| / \ / \ | (__ / _ \ | \ | | | | \ | | | | |__ | /\_\ | /\ | \__ \ | |_| | | |\ \| | | | | | | | | __| | | ___ | | | | \ \ | _ | | | \ | | | | | | | | | | ||_ | | | | | ___/ / | | | | | | \ | | |_/ / | | | |__ | \/ / | \/ | |____/ |_| |_| |_| |_| |____/ |_| |____| \___/ \____/ (DOS Version) =============================================================================== Table of Contents =============================================================================== [INTRO] Introduction [START] Getting Started [WALKT] Walkthrough [DOSSI] Dossiers [CLUES] Interpretation of Suspect Clues [HINTS] General Tips [RANKS] Detective Ranks [QUEST] Frequently Asked Questions [VERSN] Version History [COPYR] Copyright [CONTC] Contact Information Navigation tip: Press Ctrl and F to bring down a search bar. Then type in the name of the section you're looking for - like [DOSSI] for the Dossiers. =============================================================================== Introduction [INTRO] =============================================================================== Here's VinnyVideo's third guide for a Carmen Sandiego game (and forty-ninth completed guide). As with other games in the Carmen series, you play the role of a gumshoe at the ACME Detective Agency, racking up frequent flier miles as you gather clues that will help you track down the various V.I.L.E. henchmen who perpetrate fabulously over-the-top heists. Where in the USA is Carmen Sandiego dates back to the 1980's, so the graphics and sound are simplistic, even though they get the job done. But like all Carmen games, it's still a fun and educational experience, and even 25 years later, most of the clues remain relevant. The game is aimed at preteens, and even though it's one of the easier Carmen games, it can be fun and enjoyable for players of all ages. Note: I played this game on a PC/IBM-Compatible/DOS computer and used Version 2.1 (released in 1990). This is a later release, although I don't think there's any huge difference between the versions. I should also note that I purchased my copy from my school system's surplus sales center, so my game also included a teacher's guide (which wasn't profoundly useful). =============================================================================== Getting Started [START] =============================================================================== Before you can play, you'll have to install the program. Simply create a new directory (probably C:\CARMEN2 or C:\CARM-USA or something like that) and copy all the files on the disk(s) to that directory. Be patient; old floppies can be slow. When you're finished, change to that directory and type CARMEN (or double-click CARMEN.EXE from My Computer) to start the game. First let's take a brief look at the controls and menu options: The main screen displays the current location, the day and time, a photo from the current state, and general information about where you are. The useless "See" icon shows a list of places you can fly to from the "Depart" menu. This is useful only if you want to see a list of possible future destinations without being able to hit a wrong key and fly to an unintended location. "Depart" puts you on the airplane to the next destination of your choice; there will be four (sometimes three) options; one will usually be your previous location. Don't leave until you know where to go next, and this is done by choosing... "Investigate," the button marked with a magnifying glass, is the most frequently-used choice. It takes you to a menu with three locations you can investigate in search of clues about the suspect's identity and whereabouts. The more places you search, however, the longer each one will take. "Crime" sends you to the Crime Computer dialog. This allows you to input pieces of evidence into the various fields, such as hair color or favorite food. When you think you have enough clues to get a warrant, select "Compute" to get the warrant, which you'll need to make a valid arrest on the suspect. As for menu options: -------------------- Game -------------------- ~ About Carmen... shows game credits. Not very exciting, but I think it would be nice to watch it run by at least one time. ~ New begins a new case. Use this to terminate a mission in progress without saving it, perhaps if you become hopelessly lost and you know you're going to run out of time. ~ Save ends your case and saves it so you can resume it at a later date. Remember that you won't overwrite another player's in-progress case when you save and quit. ~ Quit ends game play, giving you the option of saving, and returns you to DOS or Windows. -------------------- Options -------------------- ~ Sound lets you turn off the sound. The PC speaker-based sound effects can be noisy, so you might want to uncheck this feature. ~ Joystick toggles joystick support on or off. Even if you have a joystick equipped, it might not be compatible with a game this old. Personally, I always play using just the keyboard. -------------------- Acme -------------------- ~ Detective Roster displays a list of players who have signed in, along with their current levels and number of cases completed. ~ Hall of Fame is a list of players who have completed many cases and beaten the game. Expect this elite group to be empty or short. -------------------- Dossiers -------------------- Primarily for entertainment if you have this guide, these show information about each of the V.I.L.E. villains. Remember that if you're not using a mouse (at least for me, the mouse doesn't work for this game), you can press Alt and the underlined letter (such as Alt+A for the _A_cme menu) to access the menus on the top of the screen. Also, the Esc key will usually return you to the previous screen or menu. =============================================================================== Walkthrough [WALKT] =============================================================================== This walkthrough is different from the walkthroughs in my previous guides. In most walkthroughs, the writer guides the player through every level and step of the game. That isn't very practical in a Carmen Sandiego game, so I'm going to direct you through a sample case, showing the methods and strategies used during the game. Most of these clues appear in the actual game, although this case is shorter than they will normally be. Sign in with your real name or your favorite alias. Our briefing tells us that a masked male was seen stealing Chimney Rock from Omaha, Nebraska. It's 1 P.M. Tuesday right now, so since there's a time limit of six days, we have to catch him by 1 P.M. Monday. Our mission begins in Omaha. There are a number of buttons on the screen, but for now we should click on the one with the magnifying glass - "Investigate." This is where we can search for clues regarding the suspect's whereabouts and physical appearance. There are three places we can check: the Library, the Auto Club, and the Stadium. All of these locations have people who know something about the case. It doesn't matter which order you check them in, but do consider this: The longer you stay, the more time the investigations will consume. The first person you check will cost one hour. The second investigation takes two hours, and the third place you investigate will set you back three hours! Anyway, let's check the Library, where we meet up with a librarian (surprise!). She says that the suspect was looking for books about the Magnolia State. Referring to a good almanac, we learn that the Magnolia State is Mississippi. We could leave right now, but we decide it would be wise to investigate a little further in the hope of getting some more character clues. Next we search the Auto Club, where we find an inspector who says that someone wanted to tour the campus of Ole Miss and was whistling an aria. The University of Mississippi is in Oxford, Mississippi, so that doesn't do us much good. However, we know that an aria is a song in an opera. This tells us that the man we're after is an opera fan. From the main screen, click on the "CRIME" button, which is where we input information we've learned about the suspect's identity. Keep scrolling right on the "SEX:" entry until it comes to "Male." Do likewise with "MUSIC:" - "Opera." If you modify the wrong field, just keep scrolling until it's blank again. We can't get a warrant yet because these clues aren't sufficient to rule out all possible suspects except one. I think we can probably go ahead and leave now. Select the "DEPART" icon and we're provided with a list of possible destinations - Tulsa, Helena, Boston, and Jackson. Jackson is the only one located in Mississippi, so we pick the town named after the flamboyant seventh U.S. president. This flight takes just four hours - pretty good in the Chertoff era. Now start investigating - perhaps at the Tourist Bureau. Yikes! It's a burly man with a wrench and an "I LOVE CRIME" T-shirt. This vile- looking guy is a V.I.L.E. underling who has been summoned to spy on you. When you see people like this, you know you're going in the right direction. The suspect himself, however, is not in this city, so we must investigate further. Regardless, we learn that the suspect was trying to learn more about the home of Benjamin Franklin. We select "Depart" and find four available cities: Boston, Philadelphia, Pierre, and Jackson. Let's go to Boston. We talk to a researcher at a university, who says: "Sorry, I haven't seen anybody like that around here." What this means is we've gone to the wrong location. It's time to fly back to Jackson and see what we did wrong. We investigate the Tourist Bureau and learn that the man we're after was heading to the City of Brotherly Love and that he digs grits. Actually, while Ben Franklin was born in Boston, he spent most of his life in Philadelphia. Acknowledging our error, we get on the plane to Philadelphia, though not before noting on the Crime Computer that the suspect likes Southern food. In Philly, we check the Historical Society. This looks dangerous - a bag of cement fell down, just barely missing our heads! And the witness says there's a rumor that the gang is in town. When this happens, you know you're very close to the crook! However, just finding him won't be good enough. You can't make a valid arrest for someone if you don't have a warrant - or if you have the warrant for the wrong person. Getting a warrant is not all that difficult if you've been playing carefully. Click on the Crime Computer and then select "Compute." If you've entered enough clues to narrow the list down to just one possible suspect, you'll get the warrant you need. If you haven't found enough clues, you'll be shown a list of possible suspects. And if all possibilities are eliminated, then you know you've made some kind of mistake entering clues. Remember that getting a warrant costs two hours of time, so use my dossiers to make sure you know you can get a warrant when you try to. In general, obtaining a warrant requires three or four character clues (besides gender). Sometimes you can get a warrant with just two clues, but occasionally you'll need all five, especially if the suspect is female. Anyway, we should now have a warrant for the arrest of Alexander Graham Edison. We search the next place on the investigation list, and someone throws a bomb at us! Then we check the final location. A suspicious car goes flying by... with the cops just behind! If you have a valid warrant, you'll reel Alexander in and put him in the pokey (at least until he escapes a few cases later). You'll also be one case closer to getting a promotion. After the message from ACME, press the Y key if you want to play again; strike N to return to the opening screen. =============================================================================== Dossiers [DOSSI] =============================================================================== This is the same information provided in the game's Scrapbook, but my data is easier to use (though less hilarious). ------------------------------------------------------------------------------- Name Sex Hair Food Sport Hobby Music ------------------------------------------------------------------------------- Benjamin Hana M black Creole hockey gambling country Karl La Fong M black Tex/Mex football fortune-telling rock Alexander Graham Edison M brown Southern basketball auto repair opera Ken Hartley Reed M brown seafood basketball spelunking classical Sheriff Paul Drive M blond Creole baseball auto repair country Mylar Naugahyde M blond Southern baseball gambling opera Titus Canby M red seafood football spelunking classical Sven Galli M red Tex/Mex hockey fortune-telling rock Carmen Sandiego F black Tex/Mex basketball gambling classical Gypsy Rose Lasagna F black Tex/Mex basketball fortune-telling rock Polly Esther Fabrique F brown seafood baseball fortune-telling opera B.B.D. O'Brien F brown seafood baseball spelunking classical Heidi Gosikh F blond Southern hockey auto repair country Venus H. Pencil F blond Southern hockey auto repair opera Wendy Pauper F red Creole football gambling rock Brenda/Cobina Vanderbilt F red Creole football spelunking country =============================================================================== Interpretation of Suspect Clues [CLUES] =============================================================================== Did you find a clue about the suspect's identity but can't figure out what it means? This'll help you out. -------------------- Hair -------------------- Black hair * Ebony tresses * Raven-haired * Black hair * Hair as dark as midnight Brown hair * Mahogany tresses * Mouse-colored hair * Brown hair * Mousey hair Blond hair * Flaxen-haired * Peroxided hair * Towheaded * Blond hair Red hair * Auburn tresses * Red hair * Auburn-haired * Titian-haired -------------------- Food -------------------- Seafood * Calamari * Sashimi * Crab * Squid Creole * Gumbo * Crawfish * Jambalaya * Red beans and rice Tex-Mex * Burrito * Nachos * Chimichangas * Bowl of chili Southern * Grits * Ham hock * Fried chicken * Black-eyed peas -------------------- Sport -------------------- Baseball * Had a Tom Seaver T-shirt * Had a Mets ticket * Had a Cubs ticket * Had a photo of Babe Ruth Football * Had a Raiders T-shirt * Had a 49ers T-shirt * Was carrying a pigskin, * Was a real Bears fan * Has seats on the 50-yard line Basketball * Had a Knicks ticket * Was dribbling like crazy * Was practicing rebounds * Practiced slam dunks in the wastebasket Hockey * Had a puck in his pocket * Was wearing shin guards * Had a N.Y. Rangers T-shirt * Mentioned the Stanley Cup -------------------- Hobby -------------------- Gambling * Had a lottery ticket * Had a racing form * Had an ace up his sleeve * Was looking for a poker game Spelunking * Had a book on speleology * Had a hat with a lantern * Was carrying a rope * Had bat guano on his shoes Fortune-Telling * Had a crystal ball * Was reading tea leaves * Was carrying tarot cards * Had a book of the I Ching Auto Repair * Was carrying a spanner * Was carrying a fan belt * Had a lug nut in his hand * Was carrying a wrench -------------------- Music -------------------- Classical * Was humming a scherzo * Had a Mozart T-shirt * Was humming a fugue * Had a Scarlatti tape Country * Had a Willie Nelson tape * Was listening to Hank Williams * Was picking a tune on the banjo * Was dressed for a square dance Rock * Had a David Bowie tape * Had a Fats Domino T-shirt * Had a Talking Heads tape * Had The Boss on his shirt Opera * Was humming Rigoletto * Had a Pavarotti T-shirt * Had a ticket to The Ring * Was whistling an aria =============================================================================== General Tips [HINTS] =============================================================================== * Take your time, but be efficient. It's faster to check two or three possible sources to get a more specific clue than to fly to a series of wrong locations or to be forced to return to your original location to gather more information. * In earlier cases, investigate each location to get sufficient character clues to obtain a warrant; as you move up the ranks, you'll need to investigate as quickly as possible, while still being careful to avoid going off course. As a Super Sleuth, try to get just one clue from a location if it's specific enough to tell you where to go next; you'll usually get enough character clues to obtain a warrant. * Once you get a warrant, don't go sightseeing needlessly; only check enough locations (ideally one) to know where to go next. * No single sentence will tell you both a fact about the suspect's identity and where the character went. Also, identity clues will never appear alone; they will always be mentioned after a location clue. * Carmen Sandiego herself will never appear until you become a Master Detective. For this reason, if you're following a black-haired woman who likes basketball and Mexican food, you can usually be confident it's Gypsy Rose Lasagna, not Carmen. * It can be helpful to keep notes on paper while playing. For example, you may want to write down a certain clue or keep track of the locations you've been to, in case you need to backtrack after making a mistake. It can also be prudent to write down your case deadline in case you forget. * The sign-in screen is case-insensitive (except for the first time you enter your name), as is the Promotion Quiz entry. * The farther a possible next destination is from your current location, the more careful you should be to be absolutely certain where to go next. Suppose you're in Honolulu. After investigating one source, you've got it narrowed down 50-50 between New York and Raleigh. You'll definitely want to search further so you're sure where to go, as a mistake will cost days' worth of time because you'll then have to fly all the way back to Honolulu before going to the right city. Inversely, if you're in Raleigh and your next stop is either South Carolina or Tennessee, a wrong guess won't cost any more time than it would've to gather more information. * Press ENTER to skip the opening sequence. I'd watch it at least once, though. There's no way to skip the cutscenes showing the V.I.L.E. henchmen and underlings, however. * You have to sleep nine hours per day, and the sleep break never occurs while you're traveling. You may end up waking up as late as 2 P.M.! * Flights may take as little as two hours and as long as eight. * When you become a Master Detective, you'll have to catch Carmen Sandiego before being promoted to the final rank. If you learn that your suspect is male or doesn't have black hair (or otherwise can't be Carmen), don't quit, as solving these cases will still count toward reaching the Hall of Fame. * Mozart wrote operas as well as classical music, but all clues referring to him mean the suspect prefers classical music. * Be careful not to confuse the two cities named Charleston; one is located in South Carolina, the other in West Virginia. * One particularly tricky clue says the suspect wanted to see the gold nugget that started the Gold Rush. This nugget is exhibited in a museum in Washington, D.C. * Read carefully when a clue refers to the Wright Brothers; depending on the wording, it may direct you to either Ohio or North Carolina. =============================================================================== Detective Ranks [RANKS] =============================================================================== As you progress through the ranks, cases gradually become longer and therefore more difficult to solve. Sometimes clues become a little more obscure on harder difficulty levels, too. /-------------------------------------------------\ | | | Cases to | | | Locations | Promotion | |-------------------------------------------------- | Gumshoe | 4 | 0 | | Jr. Investigator | 5 | 1 | | Investigator | 6 | 4 | | Sr. Investigator | 7 | 7 | | Inspector | 8 | 10 | | Sr. Inspector | 9 | 14 | | Jr. Detective | 10 | 18 | | Detective | 11 | 23 | | Sr. Detective | 12 | 28 | | Master Detective | 13 | 33 | | Super Sleuth | 14 | Catch Carmen | | Hall of Fame | - | 80 | \_________________________________________________/ =============================================================================== Frequently Asked Questions [QUEST] =============================================================================== Q: Will this game run on my PC? A: Maybe, maybe not. Old DOS games often don't run properly on newer computers, although using programs like DOSBox remedy this. Q: How can I make the game run faster? A: If you're still playing Carmen on your 286, you'll get a much faster performance if you run it on a Pentium-era processor. Q: How long does it take to complete a case? A: It depends on the current detective rank. In game time, your time limit is six days, regardless of your rank, but you can complete even Super Sleuth-level cases in just four days. In terms of real-life time, for experienced players, approximately 20-60 seconds for each location visited. Early cases can be completed in less than five minutes; a complicated Super Sleuth case may take 15 minutes (or five if you're really skillful and a little lucky). Players who are less proficient at geography may take considerably longer. Q: How many locations are there in this game? A: 51, one for each state (and Washington, D.C.). Remember that clues pertain to the entire state, not just that specific city. Q: I'm having trouble with a clue. What should I do? A: If it's a clue relating to the suspect's identifying features, check the "Interpretation of Clues" section of this guide. As for hints about where to go next, try looking up key names and places in an almanac, encyclopedia, U.S. atlas, dictionary, the 1986 Fodor's USA travel guide, or other sources. You may find a list of state nicknames (the World Almanac and Book of Facts is a good source for this) to be especially helpful. Q: I'm close to the crook, but I don't have enough clues to get a warrant. What do I do? A: You're probably going to have to make a guess, unless you have time to return to your previous location in an attempt to gather more clues. Suppose you know the suspect is female and has blonde hair. Your two possibilities are Venus H. Pencil and Heidi Gosikh. Fill in all of one of those suspects' features in the Crime Computer and get a warrant. After all, it's better to go with a 50-50 chance of solving the case than 0% odds. Another option: Save your game and copy the numbered save file to another directory (the save file is deleted when you resume the game). Then resume the game and find out who the crook is. If you guess wrong, copy the old save file to the game directory and resume the game from the same point as before. Now it'll be a piece of cake! This "save state" trick works best on longer cases. Use it at your own risk. Q: Can I issue a warrant for more than one person? A: No. If you've gotten a warrant, and you select "Compute" to get a new one, the original warrant is invalidated. You might do this if you've forgotten whether you got a warrant earlier or if you've found new clues that contradict earlier information (because you made a mistake or misinterpreted a clue). Q: I tried to get a warrant, but I got an "All suspects eliminated" message. What now? A: This is not a good situation! See if you can remember how you got some clues - if one was a little ambiguous or might have been recorded improperly. Try leaving an additional Evidence field empty - preferably one of the more dubious clues. Then issue a new warrant, and if you're lucky, you'll get one. Otherwise, use trial and error, leaving other fields blank, or just give up and start a new case. Q: Why do I have to answer a question before I get promoted? A: This really isn't a test of your readiness for the next level; it was intended as a deterrent for people who made unauthorized copies of the game. This was something called "off-disk copy protection," and a fair number of games used it in the early 1990's. It usually involved answering a question about the manual, or in this case, a book that came with the game. But for those of you who have lost the 1986 Fodor's USA travel guide, the last bold word at the bottom of page 169 is Nantucket; p. 243 Chinatown; p. 664 Pecos. The state featured on page 217 is Maryland; p. 300 Virginia; p. 370 Alabama; p. 498 Illinois. Q: What does V.I.L.E. stand for? A: Villain's International League of Evil. How vile! Q: What happens if you try to sign in using the name of a V.I.L.E. henchman? A: You get the following message: "You have a criminal record. Access denied." Q: What other notes and tips do you have? A: Here are a few miscellaneous tips, tricks, hints, and observations for this game: * If this program is to be used in an educational setting, it may be advantageous or necessary to pair students up, especially since many young people have studied very little geography and history in the modern school system. * Some of the stolen items are pretty silly, like J.R.'s Stetson hat. * Gypsy Rose Lasagna seems to be the most frequent villain, at least in my experience. On the other hand, it wasn't until my 63rd case that I saw Sheriff Paul Drive. * As a hardcore Cubs fan, I'm rather offended at the idea of Ken Hartley Reed or Polly Esther Fabrique being a west side rooter (they must be Mets fans). * My game crashed a few times during game play, and once I got an "illegal operation" message. I don't know why either; playing in full DOS mode might help. * I don't use the non-ASCII symbols found in "Broderbund" and "Pokemon" since they may not display properly on all web browsers or word processors. * I made the title art myself. Only recently have I started using ASCII text generators. Q: Why do you write so many guides? A: These are the reasons I came up with: 1. Because I can 2. It's fun and a challenge 3. It improves your writing skills 4. Writing a guide forces you to understand and master every aspect of the game, including things you would not have otherwise cared to notice 5. The Wikipedia Effect - the desire to quantify and disseminate human knowledge 6. The Pokemon Principle - the pursuit of writing very large numbers of guides 7. I like receiving mail and feedback from my readers (even though I don't get stuff all that frequently) I posted this question on the GameFAQs contributors' forum, and they were able to come up with a few more reasons (like helping people play the game). Visit www.gamefaqs.com/features/recognition/74793.html to see the whole list of VinnyVideo guides. =============================================================================== Version History [VERSN] =============================================================================== ------------------------------------------------------------------------------- Date | Version | Size | ---------|---------|------|---------------------------------------------------- 6- 6-08 | 0.15 | 14KB | Began guide. Did most of Interpretation of Clues. 6-16-08 | 0.4 | 16KB | Wrote Dossiers. Submitted first version of guide on | | | 6/25/08. 7-29-08 | 0.42 | 17KB | Did very little. 12-22-08 | 0.45 | 18KB | Did a little. 1-10-09 | 0.6 | 23KB | Processed notes up to Junior Detective level. 1-11-09 | 0.75 | 30KB | Processed notes up to Senior Detective level. 1-12-09 | 0.8 | 32KB | Processed notes up to Super Sleuth level. 1-13-09 | 0.85 | 33KB | Proofread more than half of the guide. 1-14-09 | 0.95 | 34KB | Finished proofreading. 1-15-09 | 1.0 | 31KB | Removed guide list and finished things up. Finally submitted first full version on 1/16/09. 9-22-09 | 1.1 | 32KB | Clarified the Raleigh note and extended one of the | | | FAQs a bit. 11- 7-15 | 1.2 | 33KB | Made a few changes, mostly to organization. 11-20-15 | 1.21 | 33KB | Made a couple of changes. No one will notice. =============================================================================== Copyright [COPYR] =============================================================================== (c) 2008-2015 VinnyVideo. All rights reserved. All trademarks mentioned in this guide are copyrights of their respective holders. You can post this guide on your Web site as long as you give proper credit to VinnyVideo and you don't change anything I wrote. The latest version of this guide will always be available at GameFAQs and Neoseeker, but don't count on there being frequent (if any) updates. Don't plagiarize my work, or you might wind up on the Naughty People List or something. And you don't want that. =============================================================================== Contact Information [CONTC] =============================================================================== If you have any questions or comments about this guide, please send an e-mail to VHamilton002@gmail.com. That's zero-zero-two, by the way. Remember that not all e-mail messages will be read. Please follow these guidelines: * Do include "Carmen Sandiego" in the subject line. * Do send polite suggestions for ways to make this guide better. * Do tell me about any errors or omissions you find in this guide. * Do send information about any glitches, tricks, or codes you find. * Do ask any questions you have about Where in the USA is Carmen Sandiego gameplay. I will respond eventually if you follow all of these rules. * Do make a reasonable effort to use decent spelling, grammar, usage, punctuation, and capitalization so that I can understand what you're trying to say. * Do use patience. I check my messages quite sporadically. * Do not send spam, pornography, chain letters, "flaming," or anything that contains profanity or vulgarity. And lastly, a public service message: Fight for and affirm the rights of all humans, regardless of race, age, or creed! And... Please don't operate motor vehicles while under the influence of alcohol or drugs. No one's going to read this, anyway. For people who stand up for sanity and common sense