Enchanter - Walkthrough The game starts at a junction. Note that you can gnusto just about every scroll in the game (except filfre, kulcad and guncho, that is) but most are needed only once so this solution attempts to save the moves. ne, n, open oven, get bread and jug, blorb lantern s, ne, se, ne, fill jug sw, se, sw, sw, s, gnusto rezrov ne, ne, e, e, learn rezrov, rezrov and nitfol rezrov gate, e Now you're in the castle. A lot of things can now be done in any order, mainly to arm you with spells. Also you can use the Kulcad spell in at least three different ways, only one of which lets you complete the game. n, n, u, get egg d, e, e, e, e, e, rezrov gate n, get scroll e, nitfol frog, look under lily pad, get scroll, gnusto cleesh This puzzle got me stumped for a long while because it's very intolerant of your syntax. w, s, s, look at tracks, reach in hole, gnusto gondar, n The egg puzzle is a bit of a joke. To my knowledge there's no correct way of opening the egg, whichever way you do it will tear the scroll inside apart. Alternatively, you can rezrov it. push handle, knob, slide, crank and button, krebf scroll This puzzle is also kind of mean since there's no clues or anything as to what you have to do. w, w, w, w, w, w, s, s, s, s, e, drop all, e move lighted painting, get scroll and candle, ozmoo me w, n, n, e, e, wait, d If you were carrying anything useful at this point, you can find it to the south. The kulcad spell is an alternative way of opening the box, but it'd be a waste of your only kulcad spell. w, w, s, s, get all, n, cut rope with dagger get scroll, melbor me This puzzle is very nice though, since the bed is the clue. You can also rezrov the post open, by the way. s, w, u, sleep on bed stand look at post, push button, get scroll d, e, d, open door, n, move block, e, get scroll learn nitfol Instead of employing the turtle, you can make it through the chamber by exex'ing yourself. But you'll never make it back! w, s, u, e, e, s, se, nitfol turtle turtle, follow me nw, n, e, u, exex turtle turtle, se then take scroll then nw then drop scroll get scroll, d, w, n, n, n, n, n, w Now wait or walk back and forth among the Hall of Mirrors until the adventurer appears. Instead of the egg, you can show him the spoon or another valuable object. zifmia adventurer, vaxum adventurer, show adventurer egg Move all the way east if you were further along. You can also open the door with kulcad, but again this is a waste of the kulcad. e, e, adventurer, open door n, drop dagger and egg, get pencil and map If the adventurer has taken the pencil or the map, ask him to give them to you, which he will do. s, w, s, s, s, s, s, w, w This is the puzzle I love best in the game, other than the final battle with the evil Krill... connect P and F, d, d, erase M and V erase B and R, connect B and K se, ne, se, se, sw, get scroll ne, nw, nw, sw, nw, u, u, e, e, n, n, n, e, sleep Now we're ready for the final battle! learn gondar and cleesh e, kulcad stairs izyuk me, e gondar dragon cleesh being guncho krill There you go. 400 points, and you're now a member of the Circle of Enchanters. Now good luck with part two, Enchanter. Walkthrough by Radiant http://crystalshard.net