Space Rogue General Walkthrough v1.01 Copyright 2009 by Vanshilar If you find any bugs or errors, or have any comments or anything to add (especially if there are any quests that you know of that's not listed here), please look for me on the Abandonia.com forums. This is written for the PC version of the game. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If you want permission, look for me on Abandonia.com. BASICS ------ I'll assume that you already know the basics of moving through space, such as Newtonian Flight versus Cruise Flight. One thing that's nice is that the center key (S or 5 on the keypad) automatically stops your rotation. Some other things to note: Ship Upgrades: I've never found shields to be of much help, since they don't seem to work as advertised. I'll usually get the cargo pods and turbo thruster first, then the particle beam, then the rest as I get enough resources. The turbo thruster doubles your acceleration so it's pretty nice. Due to a bug in the game, when you buy an SM-1 missile, you will actually fire a Nova missile, and vice versa. Thus, you should never buy Nova missiles, since they're more expensive and you'll actually do less damage. Space Hazards: To avoid hazards, you can move backwards through space, since the game only generates them ahead of you. For nebulae, only the white ones will damage you. Some can be destroyed by shooting at them. You can also travel backward to a Malir gate so that you're not damaged, for the gates that are inside of nebulae. Docking: To dock, you must be traveling at 20 m/s or less, and contact certain locations of each type of base: Starbase: Contact the bright central pillar in the middle, or the top or bottom tip of the pyramidal halves Outpost: Contact any part of the arm which has a green/black door on the inside Carrier: Contact any part of the main deck, top or bottom, as long as you don't hit the island Station: Contact any part of a station Note that this is somewhat more expansive than what the manual told you about. For several reasons they may reject you when you dock (such as firing on the base). If this happens, travel around (via the navigation panel) until the next day and return. Ships List: This is the list of ships and their stats. The Sunracer is your ship, but you won't encounter other Sunracers. Name Group Armor Laser Missile Systems Acc(m/s^2) Sunracer None 300-500 10-par none f ebm 1.4 Cruiser Imperium 450 20 SM-1(100) cfaebm 1.05 Titan Imperium 1000 par Nova(250) cfaebm 0.7 Scow Guild 210 10 none aeb 0.7 Tanker Guild 360 15 SM-1(100) cfaebm 0.7 Dart Pirate 245 10 SM-1(100) cf ebm 1.4 Corsair Pirate 405 15 SM-1(100) cfaebm 1.05 Hunter None 350 par SM-1(100) f ebm 2.1 Wasp Manchi 180 15 Plasma(75) ebm 2.1 Vulture Manchi 480 20 Plasma(75) faebm 1.05 Group: This is the group that the ship belongs to, so your repute with them may decrease if you fight those ships. Manchi ships are always aggressive. Laser: Firing too often in too short of a time span will reduce the damage done. The beam auto-lock automatically fires at the maximum rate where each shot does maximum damage, which is nice. 10 = garnet (10 damage/shot) 15 = beryl (15 damage/shot) 20 = sapphire (20 damage/shot) par = particle (20 damage/shot) Acc: This is based on actual testing. Note that there are basically only four acceleration rates, regardless of what the manual said. A turbo thruster will double your acceleration. Being fully loaded with (8 tons of) cargo will decrease your acceleration in half. These stats may come in handy should you choose to play as these ships (via save file editing or via OETA). By the way, note that no matter your acceleration, your max speed is 70 m/s (except when near a gravity well), while computer ships don't suffer this limit, so even a Titan can catch up to you when you're fleeing. When a ship appears, the percentage chance of which type it will be is below: Type Karonus Deneb Gryphon Arcturus Nar'see Bassruti Sigure NedN27 Ja-Karn Hunter 10 10 10 10 10 10 10 10 0 Pirate 10 10 20 5 20 30 25 20 0 Merchant 45 45 40 45 40 35 30 35 0 Imperium 30 30 25 35 20 10 10 10 0 Manchi 5 5 5 5 10 15 25 25 100 Repute and Relations: Repute and relations affect how different characters and different ships react to you. For example, you will not be able to proceed with the main plot until you reach a certain repute, and Flitch will not pay attention to you if you're disliked or hated by pirates, will charge you 25 credits to talk to him if you're neutral to pirates, and will talk to you freely if you're liked or ally to pirates. Some quests are easier to achieve depending on your relations toward whomever you're talking to. It's best to be neutral or better with everyone. If you are disliked or hated by any group, their ships will attack you on sight. If you are allied with them, then they will attack any third party sharing the same space with you, even if you're not attacking the third party. You may even see them attacking starbases. Your repute may increase when you kill a ship or force one to surrender its cargo. To increase your relation with one of the groups, get involved with fights between different groups. For example, if you come across a Dart fighting a Scow, and you help kill the Dart, your repute with the guild is likely to increase, while your repute with pirates is likely to decrease. Since the Manchi will hate you no matter what, you should always try helping to kill off the Manchi when there's other ships around. Similarly, since Hunters are not aligned with any group, if you come across a pirate fighting a Hunter, you should try to kill the Hunter, since your relations may improve with a group without having to worry about it decreasing with another group. Your repute and relations change when the kill (or surrender) is made, so this is something that can be load-and-saved. List of Ship Upgrade Items: Stealth Box - Reduces chance of detection by other ships (so that you're alerted to hostile ships rather than attacked by them, presumably). Beam Lock - Will automatically fire your lasers if a target is in front of you and if the laser will hit at full strength. Note that although the manual says it will fire only on the desired target, it will actually fire on any ship or base on front of you, including friendly targets, so be careful when using it. Also, this allows you to fire missiles while your laser is still firing on your target. Turbo Thruster - Doubles your acceleration. Can be bought on Hiathra or Denebprime. Repair Droid - Repairs your damaged components while travelling in interstellar space. Note that it does not repair armor. Null Damper - Counters the corrosive effect of traveling through Malir gates. TRADING AND MAKING MONEY ------------------------ The minimum prices for each type of cargo at each station are below: Cargo Spoil? Hiath MiCI Deneb Ross ConVec MiCII Lagra FreeG Troch MiCIV X-rated holos No 156 90 140 80 56 74 58 26 42 60 explosives No 234 135 210 120 84 111 87 39 63 90 forged CRs No 312 180 280 160 112 148 116 52 84 120 anagathics Yes 390 225 350 220 140 185 145 65 105 150 shunt valves No 34 42 30 48 70 94 72 64 74 126 1GB RAMs No 51 63 45 72 105 141 108 96 111 189 antibiotics Yes 68 84 60 96 140 188 144 128 148 252 supercomputer No 85 105 75 120 175 235 180 160 185 315 methane No 20 32 14 12 6 6 4 10 26 8 titanium No 30 48 21 18 9 9 6 15 39 12 radioactives Yes 40 64 28 24 12 12 8 20 52 16 dilithium No 50 80 35 30 15 15 10 25 65 20 manure Yes 8 10 20 36 10 12 60 24 38 14 seaweed Yes 12 15 30 54 15 18 90 36 57 21 solvent grey No 16 20 40 72 20 24 120 48 76 28 hybrid grain Yes 20 25 50 90 25 30 150 60 95 35 souvenirs No 16 18 14 22 34 50 36 90 66 52 video games No 24 27 21 33 51 75 54 135 99 78 brandy No 32 36 28 44 68 100 72 180 132 104 exotic pets No 40 45 35 55 85 125 90 225 165 130 Note that although there are cargo prices for ISS Koth and Bassruti station, there are no merchants on those bases, so they're not accessible and thus not listed here. There are five types of cargo: Contraband, high-tech, raw materials, agriculture, and luxury goods. Each type (for example, high-tech) has one worth twice the base value (i.e. shunt valves), another worth 3x the base value (i.e. 1GB RAMs), another worth 4x the base value (i.e. antibiotics), and another worth 5x the base value (i.e. supercomputer). They are listed above in this order. The base values are taken from the "MAPS" file, but if it is 16 or greater, the game will randomly roll it to be between the value and 110% of the value (rounded down), then multiply it by the appropriate multiplier for that cargo. So for example, Hiathra's base value for contraband is 78, so it will actually be randomly between 78 and 85 (inclusive), then multiplied by the proper amount depending on which type of contraband, for example 4x for forged CRs. Thus forged CRs on Hiathra will sell for between 312 and 340 credits, in increments of 4 (312, 316, 320, ..., 340). There will be between four and six cargo that you can buy. However, this is rolled randomly, so you can always use load-and-save. The same goes for whether or not you get caught with contraband, which is checked at Imperium bases. Forged cargo papers is supposed to decrease your chances of getting caught. As for spoilage, this occurs randomly as you travel between bases, so I usually just check and reload or save every five squares or so if I'm carrying cargo that may spoil. Contraband is cheapest on Free Guild and Trochal, and most expensive on Hiathra and Denebprime. High-tech is cheapest on Denebprime and Hiathra, and most expensive on MiCon II and MiCon IV. Raw materials are cheapest on Lagrange and MiCon II, and most expensive on Trochal and MiCon I. The range spread is not that big, though. Agriculture is cheapest on Hiathra and MiCon I or ConVecEast, and most expensive on Trochal and Lagrange. Luxury goods are cheapest on Denebprime and Hiathra, and most expensive on Trochal and Free Guild. The relative chance of each type of cargo appearing is below: Cargo Type Hiath MiCI Deneb Ross ConVec MiCII Lagra FreeG Troch MiCIV Contraband 0 25 0 25 15 10 15 30 10 10 High-tech 45 35 45 35 30 25 35 40 35 25 Raw materials 60 60 60 85 85 5 80 55 50 85 Agriculture 60 55 50 45 40 10 40 45 40 45 Luxury goods 40 35 40 35 30 25 30 30 25 25 As for which routes to use, I think the initial route that you're given (Hiathra and MiCon I) is a pretty good one. Trading between Denebprime and Ross is somewhat quicker, since Ross is closer to Denebprime than MiCon I is to Hiathra. I tend to not trade between star systems since I don't like to spend my time going through Malir gates, but you can also go between the Deneb, Nar'See, and Bassruti systems, since contraband is really cheap on Free Guild but expensive on Denebprime, high-tech and agriculture goods are cheap on Denebprime but expensive on Lagrange, and luxury goods are relatively cheap on Lagrange but expensive on Free Guild. Bounty Hunting: The bounty that you get from killing a Wasp or Vulture is fixed, but for a Dart or a Corsair, it's random. This can be load-and-saved. I usually stay neutral or above with pirates. Then, when I see a Dart, I'll launch an SM-1 (really a Nova) missile at it, without targeting it, since that'll kill it in one shot without it reacting. Then I'll load-and-save based on the number of credits earned, making sure that my relations with pirates do not decrease. Winning at HIVE!: You die if two or more Manchi are adjacent to you (including diagonally). To kill a mound, you have to be adjacent to it. When you are firing, the Manchi won't move. Although the game suggests going for the mound first, I usually kill the Manchi around the mound first so that I'm not killed by them as I go for the mound. The game will beep when a mound opens up, so try to get rid of a mound as soon as it comes out. The first mound always opens up around 3 seconds into the drop. For the earlier drops (1st through 7th), a new one opens up every 10-20 seconds or so. At higher levels (8th and above), multiple mounds may open within seconds of each other. Around the 8th to 16th drops, if it's a set of multiple mounds, they'll open within about 6 seconds between one and the next, while in between sets, there'll be about a 20 to 25 second time span, giving you some time to mop up. After that, mounds will open up randomly time- wise, as far as I could tell. While for the earlier drops, a new mound is opened every 16 seconds or so on average, at drop 19 one is opened every 5 or 6 seconds on average, so while each drop takes about 7-8 minutes from drop 8 to drop 16, a drop only takes about 5 minutes at drop 19 and above, because although there are more mounds to destroy, mounds are being created every few seconds. Good luck. You can earn credits if you get to the 5th drop or above. The number of credits is: Drop Credits Cr/Hive 5 8 0.233 6 16 0.333 7 24 0.365 8 32 0.369 9 40 0.361 10 48 0.348 11 56 0.333 12 64 0.318 13 72 0.303 14 80 0.289 15 88 0.276 16 96 0.264 17 104 0.252 18 112 0.242 19 120 0.232 20 65408 114.749 21 65416 103.833 22 65424 94.405 Drop = which drop you died on Credits = how many credits you receive for dying on that drop Cr/Hive = number of credits earned per mound (total) destroyed (assuming you died without destroying any mounds on that drop, and subtracting the credit you put in to play the game) As you can see, there is a huge bonus if you can reach the 20th drop. Below that though, the best ratio for credits earned per mound destroyed is to die on the 8th drop. Since it takes a while to reach this many drops (it takes about 25 minutes to reach the 8th drop, all for a measly net 31 credits), unless you can really reach the 20th drop, it's probably better to just trade or something to gain credits. On the other hand, reaching the 20th drop just once means you're pretty much set for the game. Note that 65408 credits puts you near the max of 65535 credits; in fact, it's the same progression of credits earned except you get an additional 255*256=65280 credits. Unfortunately, because of the multiple mounds opening at the later drops, it is unlikely you'll reach this many drops unless you alter the map (which I did to research this topic). By the way, it takes about 2 hours to reach level 20, depending on how long you took your breaks in between drops. CHARACTER LIST -------------- Fixed characters (always on the base except for after certain RPG plots are fulfilled): Orellian (Hiathra, Karonus) - Imperium official, go to him for all your Imperium-related needs HAL9K (Hiathra, Karonus) - Repair droid for a titan Cebak (Hiathra, Karonus) - Teen with a twin sister on Lagrange Geul Barnet (MiCon I, Karonus) - Musician, can ask for information on people (Hiathra, Koth, Avenstar) Sir Eld (MiCon I, Karonus) - Merchant, had an "indiscretion" with Orellian's daughter Blutous (ConVecEast, Gryphon) - Miner, has some info on the Bassruti incident Omas Tyran (ConVecEast, Gryphon) - Malir disciple Insane man (MiCon II, Arcturus) - There's more than meets the eye Drak Stephons (MiCon II, Arcturus) - In charge of mining, but other than that, nothing in particular on him Janus (ISS Koth, Arcturus) - Introduces you to the carrier Imperial Trooper (ISS Koth, Arcturus) - One-legged soldier, can talk to for current events on the Manchi Vengor (Denebprime, Deneb) - Duchess Avenstar's bodyguard Duchess Avenstar (Denebprime, Deneb) - Leader of the Far Arm, she'll be driving the main plot Dr. Felsane (Denebprime, Deneb) - Alien anthropology professor looking for research on aliens Dr. Elanius Ferah (Ross, Deneb) - Blind cosmetic surgeon, can ask about people (Koth, Avenstar, Rayson) LUX-23A (Ross, Deneb) - Luxury robot looking for his lost girlfriend Borf (Lagrange, Nar'See) - A Sishaz, a reptilian philosopher and drinker Tiwa (Lagrange, Nar'See) - Teen with a twin sister on Hiathra Chi-Sha (Free Guild, Bassruti) - A woman that's always drinking but never seems to get drunk... Omar (Free Guild, Bassruti) - Lieutenant to Gut, checks all newcomers Sir Droughton Gut (Free Guild, Bassruti)- Leader of the Scarlet Brotherhood Monster (Bassruti Station, Bassruti) - Yes, there is a monster on Bassruti station Sister Nycene (Trochal, Sigure) - Acolyte of the Black Hand Priestess Vilanie (Trochal, Sigure) - Leader of the Black Hand Professor Prosk (MiCon IV, Zed N27) - A professor working on a warp drive Teb (MiCon IV, Zed N27) - A miner with a past Random characters (one from below will randomly be on a base (except Bassruti station) whenever you visit): Flitch - a pirate; to talk to him, you need to pay 25 credits if you're neutral to pirates, but free if you're liked or ally by pirates Ichiki - Baakili far trader, can ask him for information (Hiathra; Black Hand; Manchi or Chi-gonger - needs dilithium gem, statuette, malir artifact, or ruby cube; Targon - will refuse to give information on him) Kale - Bounty hunter, can get info on trading and pirates from him; will threaten you if you have 256 or higher bounty on you Robocrook - Can receive some special items from him (forged cargo papers; ruby cube; key card) Somar Tan - Exotic goods dealer, gives information on the Bassruti genetics lab Toom - Imperium Guard on leave, can get info on characters Veda - can get amoebic contact lenses (needed to get transmutation coil), and blog globe (purpose unknown) Characters will sometimes tell you to talk to them later, or some variation thereof. For example, if you've talked to Robocrook today already, he'll tell you that the guard's watching. In those cases, just come back the next day, and the counter for this will reset. WALKTHROUGH ----------- Subquests: Pilot's License: Reward: Ability to buy weapons, shield, and ECM Talk to Orellian and answer the questions as follows: a) 3.26 b) type O c) F = ma d) Imperium You'll receive a pilot's license which allows you to buy weapons, shields, and ECM units. Statuette: Reward: Stealth Box Notes: You must be liked or ally with merchants Talk to Sir Eld, and accept his statuette. Then talk to Orellian, and say that it is not a bribe. Return to Sir Eld, and he will give you advice and a stealth box in return. (If you told Orellian that it's a bribe, or talk to Sir Eld again before giving the statuette, then when you return to Sir Eld, he will say you failed and summon the guards, and your repute with guilds will decrease. However, you will still be able to talk and inspect before getting caught, so you will be able to loot the safe for credits.) Tiwa's letter: Reward: Key card Talk to Tiwa on Lagrange. She'll give you a letter to give to Cebak. Then go to Cebak and give her the letter. Return to Tiwa, and she'll tell you that one of the vacc suits in Cebak's room has a key card in it. Then go to Cebak's room and get the key card by inspecting the suit on the right. Of course, you can get the key card regardless of whether or not you've bothered with the letter. Omas Tyran's wife: Reward: Psionic shield Talk to Omas Tyran and say that you're lost. Then leave and talk to him again (you'll need to come back a day or more later). He'll tell you that he lost his wife to the Black Hand, and ask you to look for her. Then go to Sister Nycene and tell her of Omas. She'll say that he's dead to him now. Go back to Omas and tell him of this, and he'll give you his psionic shield. Koth tour: Reward: Information about the ISS Koth, most importantly the transmutation coil Notes: Must be neutral or better with Imperium to get a CRC-07 Go to Orellian, and type "CRC-07" on the "Other..." line to receive your CRC-07. Then go to Janus, and you'll be able to take the daily tour to learn about the ISS Koth. The most important thing is that there's a transmutation coil onboard. Sishaz Research: Reward: Malir artifact Notes: If you do this quest too late (i.e. if you've already progressed quite far on the main quest), then Borf will eat you since he's really a member of the Black Hand. Therefore, do this quest before doing the main quest. Go to Dr. Felsane and offer to help. She'll tell you to go to Nar'See to drink with Borf, and say "Rakbit". Go there and do that (use the "Other..." option after drinking with him, rather than keeping on drinking). Then return to Dr. Felsane. She'll give you a Malir artifact. Warp Drive: Reward: Null Damper or Stealth Box Talk to Prosk and ask about his latest invention. He'll tell you that he's working on a warp drive but needs a transmutation coil to complete it. If you haven't done the Koth tour yet, there's a transmutation coil on the ISS Koth. To actually take it, however, you'll need to get amoebic contact lenses from Veda first. On Koth, go into the north room in the hallway, which you need a key card for (either from Cebak's room or from Robocrook), and stay on the right side as you move up toward the powerplant, since there's an alarm plate a couple of squares north of the entrance. Inspect the powerplant, and you'll be able to get the transmutation coil. Return to Prosk, and he'll let you take either a null damper or a stealth box. (Note: You can get the coil before talking to Prosk, in which case you can give him the coil as soon as he talks about his latest invention). Microchip: Reward: 100 credits and hint as to who Chi-Sha is Notes: Will need to pay 25 credits to Flitch if you're neutral to pirates, but is free if you're liked or ally to pirates, to talk to Flitch, and you won't be able to talk to him if you're disliked or hated by pirates; also, tell Chi-Sha you're a rogue or a merchant Talk to Flitch about getting a job. He'll give you a microchip to give to Chi- Sha. Go to Chi-Sha and give her the microchip (using the "Other..." command), and she'll give you 100 credits for it, and you'll find that it's an ID scrambler chip. Now why would Chi-Sha need an ID scrambler? LUX-23A: Reward: Repair droid Notes: You'll need to tell Chi-Sha you're a rogue or a merchant. Talk to LUX-23A and ask why he's so sad. He'll tell you about his female companion who ran away. Go to Chi-Sha and say "LUX-23A" on the "Other..." line. She'll offer to hide onboard as a repair droid, so accept the offer. Go back to LUX-23A and give her to him. Then go to HAL9K and he'll give you a repair droid. Or, after you give her back to LUX-23A, you can go to Free Guild and pick her up as a repair droid again! Burned by HAL9K: Not really a plot, but you can get burned by HAL9K. Veda will see it and offer to heal you. Bassruti incident: Notes: This isn't a quest per se, but many characters refer to the Bassruti incident, so I put it in its own section. See how to get what you need from the station in the main plot section. * Somar Tan: a goods dealer, he's looking for insurance people who aren't willing to pay for the Bassruti incident. He'll tell you about NSBs -- Neurostabilizer Boosters -- which can temporarily calm crazy people, and are still on the station. He'll also tell you that there are monsters loose and that there was a miner who survived the incident. * Blutous: He'll also tell you about the Bassruti incident, that a miner told him what happened. Not much more than what Somar Tan will tell you. * Teb: He's the miner who survived. Say "Bassruti" in the "Other..." option and he'll tell you about it. The important detail is that the NSBs are next to a safe in a back room. * Bartender: They'll talk about it as well. Main plot: Reward: Win the game Notes: It is advised that you complete the subplots above before doing the main plot, since some of the characters will change once you start the main plot. The main plot starts when you talk to Duchess Avenstar. You'll get stopped by Vengor, Avenstar's bodyguard, but nothing special about that. When you first talk to the Duchess, it doesn't matter if you tell the truth or make up a story. What will matter though is your repute. For the plot to really begin, you need to be of repute fierce or higher. Otherwise she'll just say to come back when you've become "a seasoned warrior". When you're of repute fierce or higher, Avenstar will tell you about the previous owner of your ship, Captain Targon. He disguised himself as a pirate and took on the name of Rayson, in order to find out what Admiral Koth was really up to. The code name of the mission was "Ferret", and you are to continue with Targon's mission. You must first find out what happened to Targon. She'll give you a beam auto-lock. Note that various characters now change. For example, if you visit Janus, she'll ask if you're an associate of Avenstar's. If you say yes, she'll try to bribe you to not follow Avenstar. If you then say "forget it", your repute with the Imperium goes down, but if you say "Ok", then you get 250 credits. As far as I know, which option you choose doesn't change things, based on looking at the save files. Also, the trooper on Koth will say that some titans engaged some vultures near Sigure. Since Avenstar mentioned Targon disguised himself as a pirate, the Scarlet Brotherhood is a natural place to check. To get into the Scarlet Brotherhood, you'll need to talk to Omar first, and say you have to talk to Gut. If you're liked or ally to pirates, you can go ahead and talk to Gut. If you're neutral to pirates, you'll have to plunder a Scow or a Tanker (including getting it to surrender and taking its cargo) first. If you're disliked or hated by pirates, you'll have to kill a Titan first. Once you get in, you can ask Gut about "Rayson" (or "brotherhood"). He'll tell you that Rayson left for Trochal. What's really happened to Captain Targon is that he was driven mad by the Black Hand and now resides on MiCon II (he's the vagrant that you see in the halls). You can tell him "Vilanie" via the "Other..." command to see an interesting response. To get to talk to him, however, you'll have to inject him with NSBs (Neurostabilizer boosters). Those can be found on Bassruti. However, there's a monster on Bassruti. To avoid the monster, when you land on the station, go to the lower room and stay on the right. Be on the lower right side of the rubble. The monster will enter and be on the lower left side of the rubble. A diagram of this is below: ....X... ....XXX. ...XXX.. .XXXXX.. ...MX.O. X = rubble O = where you should go M = where monster will be Then go out the door you came in from, and go in the door on the west into the cantina area. This will trap the monster in the generator room that's to the northwest of the room that you guys were in. You can then go to the southwest room and retrieve the NSB, which is in the cabinet south of the safe. Might as well as get credits from the safe while you're there. Go to Captain Targon on MiCon II and inject him with the NSB (using the "Other..." command). Then tell him the name of his mission ("Ferret"). He'll tell you that he infiltrated the Scarlet Brotherhood, and found that the pirates were being paid by Vilanie for Manchi kills. This way the Manchi would be incited to declare war on Imperium, and Admiral Koth could ride in to be a war hero and replace Emperor Hiathra (an aging, almost senile emperor). Then he'll tell you go to go Gut and convince him to stop the raids. At this point, many changes occur. When you go back to Duchess Avenstar, you'll find that someone tried to assassinate her, so she's moved back to the Imperial homeworld. If you talk to Borf, he will reveal himself to be employed by the Black Hand, and kill you. If you talk to Vilanie without the psionic shield, she'll kill you (and even with the shield, she'll summon her guards who'll then kill you). From here, go to Gut and explain Koth's plot. He'll tell you that Vilanie paid him a lot for a Manchi egg, and ask you to find out more about it. If you haven't already, you'll need to ask Ichiki about the Manchi to find out more about them, but you need to give Ichiki a special item in exchange. Gut will tell you that there's gems on Ross. Aside from the dilithium gem on Ross, you can also use the statuette from Sir Eld, the Malir artifact from Dr. Felsane, or the ruby cube from Robocrook. Now, things get even more serious. The trooper on Koth will tell you that there's thousands of Manchi ships headed this way. Once you go back to Gut with information about the egg, he'll say you need to take it back from Vilanie. He'll attack the outpost while you go in; this means that the guards will be busy and not grab you. To get past Vilanie however you'll still need a psionic shield. Just keep it on so that she can't kill you. Then go to her back room and grab the egg, and might as well as get the credits from the safe. When you return to Gut, he'll tell you to look for a professor working on the warp drive. That's Professor Prosk in Zed N27. You'll have to do the transmutation coil quest first however. Tell Prosk about the egg, and he'll let you use the warp drive. You'll have to know the coordinates to the Manchi homeworld (GC 3409), from Ichiki. Make sure your ship is fully repaired and upgraded and has a full complement of weaponry, since there'll be no more bases after this. Once you make it to the Manchi star system, set a course for the inner planet, and land on it. Then you win the game! TIPS AND TRICKS --------------- Alternate methods to acquire items: Null damper (Free Guild): There's a null damper in the room outside Gut's office. The door needs to be successfully picked, however, so either you can the credit loss (don't worry, you can just come back a day later to try again after the guards catch you) or just load-and-save it. There is an alarm plate two squares east of where you enter the room, and the null damper is northeast of it, so move clockwise around the room and inspect the bottom container for the null damper. Psionic shield (Zed N27): The northeast room on MiCon IV has a psionic shield. Again, the door needs to be successfully picked. There are alarm plates in the room, east of the door, two east of the door, and northeast of the door. The shield is in the bottom row of the green containers. Unfortunately, there is a bug in the game; when you are north of an alarm plate, it'll trigger the alarms (if this were intended, there would be no need to put the plate that's northeast of the door), preventing you from getting this shield. The version I uploaded onto Abandonia removes the yellow countertop thus allowing you to get this item; you can also use the ALL.DES method below to get around this bug. Manchi egg (Trochal): Before you learn of Koth's plot, Priestess Vilanie will only tell you to go away, but won't kill you. Thus, you can pick the door to her back room and grab the egg before telling Gut about Koth, and thus you won't have to deal with the shield or getting Gut to attack the base for you. Play as any ship: Delete (or better yet, rename for future use) the file OETA. When you create a new game, you will have zero armor, and most components will be damaged. Travel around using the navigation panel, and go to the cockpit view when you encounter a ship. You will become that ship, including armor, acceleration, etc. Then put OETA back into use. Unfortunately, I haven't been able to reproduce this in Windows XP nor Dosbox, though I used to do this regularly on my old computer. I've thus included the file oeta.sav on Abandonia.com which is already in this state. You will become the next ship you encounter. You will have whichever laser your ship is supposed to have, and upgrades won't change it. From the ships list above, note that the Hunter and the Wasp have the best acceleration; the Hunter has the best laser, however, so it is the best ship overall. Turbo thrusters won't work, unfortunately. However, cargo also doesn't weigh you down. So a Hunter accelerates faster than a fully-loaded Sunracer, but a turbo-boosted, empty Sunracer will still beat a Hunter (or a Wasp). Note that although your current armor will change to whatever armor the ship had, your max armor does not change, it will stay at 300-500 (depending on your upgrades). Additionally, you can change which ship you are by altering the save file; this will be covered in the file editing walkthrough. Remove obstacles: The file ALL.DES is what describes what's what. By deleting (or renaming) it, features such as nebulae, asteroids, etc. won't show up in cockpit view (nor will they slow you down), even though they'll still appear on the navigation panel. Also, walls and other objects will no longer hinder your movement when in top-down view on bases. This is one way to get the psionic shield and any other items on bases. The vertical strip to the left of the map seems to act like tape, where if any computer characters wander into it, they'll be stuck (and invisible). Also, moving to the square southwest of the southwest corner of the map will crash the game. Big furball: If you're interested in getting into a big fight, save the game when you're approaching a Malir gate. Then delete or rename MAPS, which contains the data for all the...maps. Reload the game and go through the Malir gate. You'll end up in an area with another Sunracer, a Wasp, a Dart, a Cruiser, and a Vulture. They'll all be attacking each other, so you can try to improve your repute and your relations with each group this way. Then save the game, and put the MAPS file back, so that you can travel. You'll be in the lower left corner of Karonus. For some reason, sometimes when you kill the Sunracer, you'll end up with -1 Nova missiles. Since you can have at most 10 missiles (total) on your ship, you can then fire Nova missiles (unfortunately, they're really SM-1 missiles that do 100 damage) for free, and buy SM-1 missiles (really Nova missiles that do 250 damage) so that the it sums arithmetically to 10. This allows you to have say 50 SM-1 missiles and -40 Nova missiles, etc. FILE EDITING ------------ I am working on writing up how to edit the save file and the data files that the game uses (such as the MAPS file which contains the map data). However, there are some things that I haven't been able to figure out, so if you do, please let me know and I'll credit you: Extra plot: Part of the save file records your progress in your plots. However, I haven't been able to figure out what toggles byte 1025 or bytes 1134 to 1137 (byte count starting from 1, not from 0). So if you find out an extra plot that isn't listed here, please let me know. Decoding STRINGS file: I know STRINGS is what encodes the text that you see in the game. I haven't been able to figure out how to decode it though. It doesn't seem to be a regular replacement code. I've also tried seeing if the game loads it into memory, but apparently it'll only load the part that's displaying on the screen, rather than the whole file. Being able to read the text would help in figuring out if there's any plots missing. So would figuring out how the plots actually work, which I believe TALK and STRAD are also involved. I'm not a programmer though so I don't know how to figure those out.