4 X 4 Evolution a.k.a. 4 x 4 Evo Unofficial Strategy Guide and FAQ by Kasey Chang released March 16, 2005 0 Introduction This section is for "what the FAQ is about" and things like that. Feel free to skip this section. If you like the FAQ, please send me a dollar. :-) See [0.3] This FAQ is about "4x4 Evo", the 4x4 racing game from Terminal Reality, published by Gathering of Developers (i.e. Take 2 / GlobalStar). 0.1 A WORD FROM THE AUTHOR There doesn't seem to be any FAQ for this budget game, so here it comes. This is a FAQ, NOT a manual, not that you really need a manual to play this game. This USG only covers the PC Version. I can't vouch for any application on other platforms as I only have the PC version. A Mac version and a Dreamcast version also exists, but again, I only have the PC version. Some of you may recognize my name as the editor for the XCOM and XCOM2: TFTD FAQ's, among others. 0.2 TERMS OF DISTRIBUTION This document is copyrighted by Kuo-Sheng "Kasey" Chang (c) 2005, all rights reserved excepted as noted above in the disclaimer section. This document is available FREE of charge subjected to the following conditions: 1)This notice and author's name must accompany all copies of this document: "4x4 Evo Unofficial Strategy Guide and FAQ" is copyrighted (c) 2005 by Kasey K.S. Chang, all rights reserved except as noted in the disclaimer." 2)This document must NOT be modified in any form or manner without prior permission of the author with the following exception: if you wish to convert this document to a different file format or archive format, with no change to the content, then no permission is needed. 2a) In case you can't read, that means TXT only. No banners, no HTML borders, no cutting up into multiple pages to get you more banner hits, and esp. no adding your site name to the site list. [Small exception: a "small" toolbar with no banners embedded is okay. See IGN or Neoseeker for examples.] 3)No charge other than "reasonable" compensation should charged for its distribution. Free is preferred, of course. Sale of this information is expressly prohibited. If you see any one selling this guide, contact me (see below). 4)If you used material from this, PLEASE ACKNOWLEDGE the source, else it is plagiarism. 5)The author hereby grants all games-related websites the right to archive and link to this document to share among the game fandom, provided that all above restrictions are followed. Sidenote: The above conditions are known as a statutory contract. If you meet them, then you are entitled to the rights I give you in 5), i.e. archive and display this document on your website. If you don't follow them, then you did not meet the statutory contract conditions, and therefore you have no right to display this document. If you do so, then you are infringing upon my copyright. This section was added for any websites that don't seem to understand this. For the gamers: You are under NO obligation to send me ANY compensation. However, I do ask for a VOLUNTARY contribution of one (1) US Dollar if you live in the United States, and if you believe this guide helped your game. If you choose to do so, please make your US$1.00 check or $1.00 worth of US stamps to "Kuo-Sheng Chang", and send it to "2220 Turk Blvd. #6, San Francisco, CA 94118 USA". If you don't live in the US, please send me some local stamps. I collect stamps too. 0.3 VOLUNTARY CONTRIBUTION Gamers who read this guide are under NO obligation to send me ANY compensation. However, a VOLUNTARY contribution of one (1) US Dollar would be very appreciated. If you choose to do so, please make your US$1.00 check or $1.00 worth of stamps to "Kuo-Sheng Chang", and send it to "2220 Turk Blvd. #6, San Francisco, CA 94118 USA". If you don't live in the US, please send me some local stamps. I collect stamps too. For the record, out of ALL the FAQs I wrote (about 60 by now) over the past ten years or so, I've received LESS than $1 per FAQ written. So I'm NOT making any money off these guides, folks. 0.4 HOW AND WHEN TO CONTACT ME PLEASE let me know if there's a confusing or missing remark, mistakes, and thereof... If you find a question about this game that is not covered in the USG, e-mail it to me at the address specified below. I'll try to answer it and include it in the next update. Please do NOT write me for technical support. That is the publisher's job. Please do NOT ask me to answer questions that have already answered in this FAQ/guide. It makes you look REALLY idiotic. I will NOT answer stupid questions like the ones above unless I'm in a really good mood. If you send questions like that, do NOT expect a reply. The address below is spelled out phonetically so spammers can't use spambots on it: Kilo-Sierra-Charlie-Hotel-Alpha-November-Golf-Seven-Seven AT Yankee-Alpha-Hotel-Oscar-Oscar DOT Charlie-Oscar-Mike To decipher this, simply read the first letter off each word except for the numbers and the punctuation. This is "military phonetics" or "aeronautical phonetics" in case you're wondering. This document was produced on Microsoft Word 97. Some editing was done with Editpad (editpadclassic.com). 0.5 THE AUTHOR I am just a game player who decided to write my own FAQs when the ones I find don't cover what I want to see. Lots of people like what I did, so I kept doing it. Previously, I've written Unofficial Strategy Guides (USGs) for XCOM, XCOM2:TFTD, Wing Commander, Wing Commander 2, Wing Commander 3, Wing Commander 4, Privateer, Spycraft, 688(I) Hunter/Killer. Mechwarrior 3, MW3 Expansion Pack, Mechwarrior 4, Mechwarrior 4: Black Knight, Need for Speed: Porsche Unleashed, The Sting!, Terranova, Fallout Tactics, Starfleet Command Volume II, DS9: The Fallen, DS9: Dominion War, Driver, Warlords: Battlecry, Monopoly Tycoon, Dungeon Siege, and a few others. To contact me, see 0.4 above. 0.6 DISCLAIMER / COPYRIGHT INFORMATION Terminal Reality Inc (TRI) created 4x4 Evo Gathering of Developers published 4x4 Evo. GoD was since taken over by Take 2 Interactive, which also owns Global Star Software, so the game could be published by all three. This USG is not endorsed or authorized by any of the companies. The information compiled in this USG has been gathered independently through the author's efforts except where noted otherwise. 0.7 HISTORY 15-MAR-05 Initial release 1 General Info 1.1 THE MOST FREQUENTLY ASKED QUESTIONS Q: Can you send me the game (or portions thereof)? A: No. Q: Can you send me the manual? (or portions thereof) A: You can download it from the publisher's website. Not that there's much in it. Q: Can you tell me how to play the game? A: Read the manual please. Q: How big is the install? A: About 284 MB, not counting any custom tracks and such. Q: Is there a patch? A: Yes, there are some patches that brings up the build # to 57. You can find the patches on Fileplanet and various other hosts, or on publisher's website. Q: What about some cheat codes? A: see the end of this FAQ Q: What game modes are there? A: Quick race (race against AI in equivalent car), hot lap (race against your own ghost car), career, multiplayer (race other player in equivalent car) Q: I have 4X4 Evolution Limited Edition. Where's feature ________? A: That's "4x4 Evo Lite". It doesn't have Chevy or Ford trucks, Career Mode, NOR any series and multiplayer support. Read the README! Q: Can I upgrade/patch the Limited Edition into the full edition? A: Not legally, and I don't do anything illegal. Q: Can I add custom tracks and trucks? A: Yes, see the end of this FAQ. Q: Can I create my own tracks and trucks? A: Yes, with the appropriate editors and file converters. See end of this FAQ. 1.2 HISTORY Terminal Reality is a developer with a long history. They started under Apogee, distributor of Castle Wolfenstein 3D and Doom. Their first title was Terminal Velocity, a 3D shooter that amazed people at what software rendering can do. TRI was contracted by Microsoft to create custom versions, which became known as Fury 3, and spawned a sequel called Hellbender. Later, they also created Monster Truck Madness and Monster Truck Madness 2 for Microsoft Games. 4 x 4 Evo was their attempt in joining the racing sim market, by creating a product that appeals to variety of people. 1.3 HARDWARE REQUIREMENTS These are the MINIMUM required. Better the hardware, more features can be enabled. Pentium 200MMX 32MB of RAM 3D Accelerator with 4MB of texture RAM Sound Card 300 MB free uncompressed hard disk space 4x4 Evolution supports Windows 95, Windows 98, Windows ME, Windows 2000 as long as DirectX 7a or higher is installed and the minimum system requirements are met. Windows NT 4.0 will be limited to OpenGL or software rendering. 1.4 HOW DOES IT PLAY? From the README file: 4x4 Evolution is an off-road racing game. 4x4 Evolution allows you to take your favorite SUV or truck and race it in realistic looking off-road locations. To accurately capture the feel of off- road racing we designed the game so that there are no artificial walls to keep you on the track. In 4x4 Evolution the tracks are completely open and you can drive anywhere that your truck will take you. There are no walls to confine you, so this is a race from checkpoint to checkpoint. If you can find a better route than the racetrack itself - take it. In order to find out where the next checkpoint is follow the green arrow at the top of your screen (F key by default toggles it on and off). If the arrow is green you are headed in the right direction. If the arrow is red you are heading in the wrong direction. The upper left hand of the screen shows important information such as what position you are in, your time compared to the last lap, and what lap you are on. The map on the upper right hand side of the screen gives you a general idea of the course and where the other trucks are. Watch the map carefully as your competitors do not always drive on the track. If you see a competitor taking a short cut, you might want to try follow (it may be a faster path). The lower portion of the screen shows you your tachometer, speedometer, and gear position. There is also a career mode, where you start with 30000, and you buy a vehicle to start racing. As you win, invest in better parts to improve your vehicle and/or buy new ones. Your ultimate objective is to win all the races and series available. There is also a quick race, where you race against some AI opponents on tracks of your choice, or under random conditions. There is also hot lap, where you race against your own "ghost car". This is great for practice mode to help you improve your track times. Finally, there is multiplayer support for racing online. 1.5 BUGS AND FIXES There are two patches available, build 56 and build 57. No further details available. 1.6 EXPANSION PACKS? SEQUELS? RELATED TITLES? 4x4 Evo 2 is already out. Apparently Ford cannot come to an agreement, so all the Ford vehicles are gone. A previous game by the same folks is Microsoft's Monster Truck Madness series. 1.7 WORDING NOTE From now on, I'll just refer to the game as "4E". It's easier than typing "4x4 Evo" each and every time. 2 Driving Tips 2.1 GENERAL TECHNIQUES 2.1.1 Bump them hard! There is no car damage in 4E, so you can bump the other cars as much as you like. On the other hand, bumping slow you down and may let other cars get ahead. If you bump someone from behind, you actually help him accelerate. So bump other cars in the side, not the rear. 2.1.2 Learn the Shortcuts Every course has shortcuts, some more than others. Some are useful, others are not. Observe the AI and see what routes they take, and see if you can do better. Also see track guide for known shortcuts. 2.1.3 Learn to slide into turns Trucks, by its nature, understeers. You turn, but it doesn't quite go where you want it to turn. You need to set the balance to more oversteer. In fact, as much oversteer as you can handle. If you get a lot of oversteer and you're constantly correcting (i.e. slipping and sliding) then that's bad. If you end up swapping ends that's bad too. Usually I drive with 40/60 balance, sometimes 35/65. 2.1.4 Pick the right tires Check the condition EVERY race and change tires if needed! Picking the right tires can be very important in getting traction. Here's some general rules: Narrow cut (i.e. slick) -- NEVER (unless you have an all tarmac course, and there really isn't one. Medium cut (default) -- useful in most dry conditions, slides a bit in mud, but still doable. Best on gravel and rock. Deep cut -- use when wet. However, you won't slide around corners much. Best in mud, or sand. Studded -- use on snow, like "arctic wasteland". 2.1.5 Anticipate the turn These are trucks and SUVs, not sports cars. They don't turn on a dime. You can turn BEFORE you actually need to. Because the vehicle understeers, you slide a bit, and you end up aligned perfectly into the corner. Just don't turn yourself into a tree or any other obstacle. 2.1.6 upgrade those vehicles Every upgrade (except appearance mods) has a positive impact on your vehicle's performance. Start with the smaller items that produce nice big increases, and slowly make your way up to the upgrades that cost a couple thousand. Get torque mods first, weight reduction mods and brake mods can wait. 2.1.7 don't get too much air If you're flying, you're not accelerating. Flying (i.e. "getting air") actually slows you down. If you took off at 80 mph, when you land you'll be probably be down to 60 mph. Not to mention the time you spent bouncing. So when you crest a hill, instead of going full speed over and get some air, you may want to slow down a little and accelerate DOWN the hill instead WITH your tires on the ground. 2.1.8 don't jump into a turn If you see a jump just before a turn, SLOW DOWN! If you're in the air, you can't steer! Go full speed into a turn just means you'll end up way beyond the turn and have to double back. 2.1.9 practice, practice, practice Practice makes perfect, it really does. 2.2 ADVANCED TECHNIQUES 2.2.1 Learn each turn's entry and exit speed in different conditions Each turn has a particular entry and exit speed that depends on your car's current setup and the ground condition (i.e. dry vs. wet). Try different car setup (more oversteer vs. less, more brake bias aft vs. less, different tires) and see which one you prefer. Save the setup. Retry the test every time you get more upgrades, as many of them will affect handling. 2.2.2 Shallower the turn, higher the exit speed The more gentle you can make the turn, the higher the speed you can maintain through the turn. Sharp turns causes the tires to slide sideways, dissipating your momentum. This would usually require you to cut across the corner. fllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll lllllllllllllllllllllllllllllllllllllllllllllllll 2.2.3 Set Brake Bias Aft Buy the brake bias controller, and set brake bias aft a bit. Brake bias basically concentrates the brake force in the direction you choose. Normally, it's set 50/50, which means front and back gets the same amount. If you set brake force bias to front, the front will lock up first, and the tail may break loose (esp. if the car's turning). You also lose steering control during braking as your front wheels are locked. However, you stop quickly. If you set brake force bias to aft, the rear wheel will lock up first, letting you steer a bit with front, and you may get a bit improved maneuverability. However, you won't stop as fast. Try setting it back as far as far possible without losing control. Try 45/65 to start. This is more important if you have a pedal set, as you can do proportional throttle/brake. 2.2.4 Do some quick races and just follow the AI The AI will show you routes that you may not have thought to take before. Save the replay and study the route carefully, and see if you can duplicate their feats, and if it is actually faster. Often, it really is. Once you got the route down, do hot laps until you can consistently match your record. 2.2.5 Plan at least one checkpoint ahead As you are about to go through this checkpoint, you should be planning ahead and looking for the shortest route to the next checkpoint. Optimally, the best route will let you position yourself to accelerate out of the checkpoint pointing on the optimum path to the next checkpoint. By thinking ahead instead of just reacting to the road, you will automatically make "shortcuts" and cut fractions of a second off your lap time. 2.3 SOME OTHER TRICKS 2.3.1 Maximize visibility By default visibility is only like 20. You want to set it to 30 or 40 so you can see further ahead. Turn off the graphics "goodies" to improve the frame rate. 2.3.2 Career mode: stop the race if you are losing Yes, it's allowed in the Career mode races. As long as nobody has finished the race, you can quit the race and receive a DNF, and you can retry the race, at NO penalty. So if you did something really stupid like ran into a tree a few times you can just try again. After all, you're just racing AI bots. They won't complain. 2.4 CAR MODIFICATION TECHNIQUES 2.4.1 Start with 2WD? Some have suggested that one should start with the 2WD version of the stock vehicle, and add the race transfer case to make it 4WD. This supposedly results in weight savings over starting with the 4WD model. While this isn't tested, it sounds plausible enough. 2.4.2 More torque first You want the cheap upgrades that add torque. That improves acceleration. Things like sports air filter, cold air intake, and such are cheap and produce a few percent improvements. It's when you get into like $5000 for 2% then you may want to stop for a moment and consider something else first. 2.4.3 Weight reduction can wait Weight reduction doesn't really do that much. 3 The Vehicles All major American and Japanese 4x4 manufacturers (except Subaru and Isuzu) are represented. What you won't find are any Europeans. Please note that it is possible to convert any 2WD vehicle to 4WD by adding a race transfer case, not just the race machines. This would actually save a bit of weight. Instead of listing them by make and model, I'll list them by horsepower per pound. The models with a * is "best in class". There are EIGHT classes, four of each for truck and SUV: compact, standard, full-size, and race. Also keep in mind that these are UNMODIFIED versions of the trucks. Once you modify them, anything goes. With full set of mods, it's possible to push the HP of the race trucks up to almost 1500 HP. That is a LOT of power, and most of the mods will increase the torque as well. model price class hp lbs. hp/lb. *TrailBlazer Race SUV 2WD $850,000 Race SUV 625 4750 .13158 *Tundra Race Truck 2WD $850,000 Race Truck 500 4080 .12255 F-150 Race Truck 2WD $850,000 Race Truck 550 4680 .11752 Grand Cherokee Race SUV 4WD $575,000 Race SUV 375 3438 .10908 Dakota Race Truck 4WD $550,000 Race Truck 370 4307 .08591 Xterra Race SUV 4WD $350,000 Race SUV 325 3904 .08325 Pajero Rally 4WD $500,000 Race SUV 270 3404 .07932 *Silverado 1500 Reg Cab 2WD $19,610 Full-Size Truck 285 4006 .07114 *Sierra 1500 SL Reg Cab 2WD $19,485 Standard Truck 285 4007 .07113 Silverado 1500 LS Reg Cab 2WD $23,706 Full-Size Truck 285 4009 .07109 Sierra 1500 SLE Reg Cab 2WD $23,969 Standard Truck 285 4009 .07109 Silverado 1500 Ext Cab 2WD $23,684 Full-Size Truck 285 4289 .06645 Sierra 1500 SL Ext Cab 2WD $24,424 Standard Truck 285 4289 .06645 Silverado 1500 LT Ext Cab 2WD $29,635 Full-Size Truck 285 4293 .06639 Silverado 1500 Reg Cab 4WD $22,660 Full-Size Truck 285 4294 .06637 Sierra 1500 SL Reg Cab 4WD $23,252 Standard Truck 285 4294 .06637 Silverado 1500 Ext Cab 4WD $26,719 Full-Size Truck 285 4297 .06633 Sierra 1500 SLE Reg Cab 4WD $27,401 Standard Truck 285 4297 .06633 Silverado 1500 LT Ext Cab 4WD $32,840 Full-Size Truck 285 4302 .06625 Silverado 1500 LS Ext Cab 2WD $26,456 Full-Size Truck 285 4310 .06613 Sierra 1500 SLE Ext Cab 2WD $26,814 Standard Truck 285 4310 .06613 Dakota Club Cab 2WD $22,595 Standard Truck 250 3827 .06533 *Tacoma Xtracab V6 2WD $15,898 Compact Truck 190 2910 .06529 Silverado 1500 LS Reg Cab 4WD $27,661 Full-Size Truck 285 4445 .06415 *Pathfinder SE 2WD $27,349 Standard SUV 250 3940 .06345 Pathfinder XE 2WD $27,649 Standard SUV 240 3871 .06200 Grand Cherokee Limited 2WD $33,480 Standard SUV 235 3834 .06129 Sierra 1500 SL Ext Cab 4WD $27,406 Standard Truck 285 4720 .06038 Pathfinder LE 2WD $29,299 Standard SUV 240 3985 .06023 Silverado 1500 LS Ext Cab 4WD $29,611 Full-Size Truck 285 4741 .06011 Sierra 1500 SLE Ext Cab 4WD $30,246 Standard Truck 285 4741 .06011 *RX300 2WD $33,500 Compact SUV 220 3692 .05959 Dakota Quad Cab Sport 2WD $22,425 Standard Truck 245 4132 .05929 Tundra Standard Truck SR5 Access Cab 2WD $23,080 Standard Truck 245 4133 .05928 F-250 XL SuperCab 2WD $24,445 Full-Size Truck 310 5237 .05919 *Tahoe 2WD $26,329 Full-Size SUV 285 4828 .05903 Yukon SLE 2WD $33,504 Standard SUV 285 4828 .05903 F-250 XLT SuperCab 2WD $26,765 Full-Size Truck 310 5260 .05894 F-250 Lariat SuperCab 2WD $28,685 Full-Size Truck 310 5276 .05876 Grand Cherokee Limited 4WD $36,395 Standard SUV 235 4024 .05840 Pathfinder SE 4WD $30,968 Standard SUV 250 4250 .05882 Dakota Club Cab 4WD $24,535 Standard Truck 235 4042 .05814 Pathfinder XE 4WD $30,169 Standard SUV 240 4131 .05810 Suburban C1500 2WD $34,360 Full-Size SUV 285 4914 .05800 Yukon XL 1500 2WD $35,580 Full-Size SUV 285 4914 .05800 Tacoma PreRunner Xtracab V6 2WD $18,883 Compact Truck 190 3280 .05793 F-150 XLT SuperCrew 2WD $28,180 Full-Size Truck 260 4581 .05676 Tahoe 4WD $29,592 Full-Size SUV 285 5050 .05644 Yukon SLE 4WD $36,449 Standard SUV 285 5050 .05644 *RX300 AWD $35,490 Compact SUV 220 3900 .05641 F-150 Lariat SuperCrew 2WD $29,495 Full-Size Truck 260 4621 .05626 Durango SLT 2WD $28,955 Standard SUV 245 4360 .05619 Durango SLT-Plus 2WD $30,765 Standard SUV 245 4360 .05619 Tundra Standard Truck SR5 Access Cab 4WD $27,015 Standard Truck 245 4376 .05599 Tahoe 4WD $36,171 Full-Size SUV 285 5100 .05588 Pathfinder LE 4WD $32,068 Standard SUV 240 4299 .05583 Tundra Standard Truck Ltd Access Cab 2WD $25,575 Standard Truck 245 4402 .05566 Suburban K1500 4WD $37,276 Full-Size SUV 285 5123 .05563 Yukon XL 1500 4WD $38,458 Full-Size SUV 285 5123 .05563 Tacoma Xtracab V6 4WD $20,943 Compact Truck 190 3425 .05547 Explorer Sport 2WD $22,700 Compact SUV 210 3789 .05542 Tacoma Xtracab Ltd V6 4WD $25,198 Compact Truck 190 3430 .05539 Yukon XL 2500 2WD $36,973 Full-Size SUV 300 5447 .05508 Suburban C2500 2WD $39,385 Full-Size SUV 300 5447 .05508 F-250 XL SuperCab 4WD $27,820 Full-Size Truck 310 5665 .05472 F-250 XLT SuperCab 4WD $30,125 Full-Size Truck 310 5688 .05450 F-250 Lariat SuperCab 4WD $32,040 Full-Size Truck 310 5706 .05433 Explorer Ltd 2WD $33,535 Standard SUV 215 3968 .05418 Expedition 2WD $37,775 Standard SUV 260 4833 .05380 Dakota Quad Cab Sport 4WD $25,070 Standard Truck 235 4391 .05352 Durango SLT 4WD $31,655 Standard SUV 245 4598 .05328 Durango SLT-Plus 4WD $33,505 Standard SUV 245 4598 .05328 Blazer LS 2-Dr 2WD $22,248 Compact SUV 190 3571 .05321 F-150 XLT SuperCrew 4WD $31,745 Full-Size Truck 260 4914 .05291 Explorer Sport 4WD $25,720 Compact SUV 210 3975 .05283 Tundra Standard Truck Ltd Access Cab 4WD $28,910 Standard Truck 245 4644 .05276 F-150 Lariat SuperCrew 4WD $33,110 Full-Size Truck 260 4948 .05255 Yukon XL 2500 4WD $40,079 Full-Size SUV 300 5760 .05208 Suburban K2500 4WD $42,259 Full-Size SUV 300 5760 .05208 Blazer LS 4-Dr 2WD $25,840 Standard SUV 190 3671 .05176 Blazer LT 4-Dr 2WD $27,643 Standard SUV 190 3671 .05176 Blazer TrailBlazer 2WD $30,343 Standard SUV 190 3671 .05176 Tacoma Xtracab 2WD $14,558 Compact Truck 142 2760 .05145 4Runner SR5 Sport 2WD $28,413 Standard SUV 183 3600 .05083 Jimmy SLT 4-Dr 2WD $28,948 Standard SUV 190 3750 .05067 Explorer Ltd AWD $35,140 Standard SUV 215 4321 .04976 4Runner Ltd 2WD $34,798 Standard SUV 183 3710 .04933 Explorer Ltd 4WD $34,725 Standard SUV 205 4168 .04918 Blazer LS 2-Dr 4WD $25,667 Compact SUV 190 3874 .04904 Explorer Sport Trac 2WD $24,225 Standard SUV 205 4183 .04901 Expedition 4WD $39,885 Standard SUV 260 5401 .04814 RAV4 4-Dr 2WD $17,368 Compact SUV 127 2668 .04760 Tacoma PreRunner Xtracab 2WD $17,518 Compact Truck 150 3175 .04724 4Runner SR5 Sport 4WD $30,803 Standard SUV 183 3885 .04710 Blazer LS 4-Dr 4WD $27,875 Standard SUV 190 4049 .04693 Blazer LT 4-Dr 4WD $29,878 Standard SUV 190 4049 .04693 Blazer TrailBlazer 4WD $32,210 Standard SUV 190 4049 .04693 Excursion Ltd 2WD $39,350 Full-Size SUV 310 6642 .04667 Explorer Sport Trac 4WD $26,995 Standard SUV 205 4400 .04659 Xterra XE 2WD $21,067 Compact SUV 170 3668 .04635 4Runner Ltd 4WD $37,638 Standard SUV 183 3975 .04604 Jimmy SLT 4-Dr 4WD $30,815 Standard SUV 190 4146 .04583 Land Cruiser 4WD $52,208 Standard SUV 230 5115 .04497 RAV4 4-Dr 4WD $19,168 Compact SUV 127 2844 .04466 Tacoma Xtracab 4WD $19,948 Compact Truck 150 3360 .04464 Xterra SE 2WD $23,799 Compact SUV 170 3821 .04449 Xterra XE 4WD $23,067 Compact SUV 170 3933 .04322 Excursion Ltd 4WD $41,925 Full-Size SUV 310 7188 .04313 Montero Ltd AWD $35,492 Standard SUV 200 4675 .04278 LX 470 AWD $60,600 Standard SUV 230 5401 .04258 Xterra SE 4WD $25,319 Compact SUV 170 4092 .04154 Xterra XE 2WD $18,498 Compact SUV 143 3504 .04081 3.1 SO THE BEST UNMODIFIED VEHICLES ARE... * Compact SUV -- Lexus RX300, though the Nissan Xterra ain't bad. * Standard SUV -- Nissan Pathfinder, though Ford Explorer isn't bad either. * Full-Size SUV -- Chevy Tahoe, or then Ford Excursion * Compact Truck -- Toyota Tacoma * Standard Truck -- GMC Sierra, though Ford F-150 ain't bad * Full-Size Truck -- Chevy Silverado, or Ford F-250 * Race Truck -- Toyota Tundra Race truck * Race SUV -- Chevy TrailBlazer Race SUV 4 The Parts There are LOTS of parts you can buy to add onto your vehicle. Not all parts will be available to your trucks. Many of these parts also have pre-requisites. See the description for details. CASEMAN will offer you some advice on what to get. I don't see the point of listing the prices, but I may add them later. For the actual effects, please see the final chart. The actual effects are listed there. 4.1 APPEARANCE PARTS These parts may not all be available for your vehicle, and they don't affect performance, so you may want to leave these for last. 4.1.1 Bug Shield The Bug Shield is a small plastic deflector placed at the front of the engine hood. It is an appearance only item. Performance effect: vehicle weight increased slightly. 4.1.2 Bush Guard A bush guard will protect your headlights from being knocked out during a race. The bush guard also serves as a convenient structure upon which to mount fog lights and a winch. Performance effect: Aerodynamic drag slightly increased, vehicle weight increased slightly. CASEMAN: get this ASAP. While you can't really lose your lights, having this gets you the winch and foglights, which helps a bit. 4.1.3 Fender Flares Fender flares are small plastic trim pieces that make the fenders look more aggressive. These are an appearance only item. Performance effect: Aerodynamic drag slightly increased, vehicle weight increased slightly. 4.1.4 Mud Flaps Mud Flaps are for appearance only and do not really help reduce rocks or mud from flying off of the vehicles tires. Performance effect: vehicle weight increased slightly. 4.1.5 Race Skid Plates Race skid plates are functionally similar to the normal skid plates except they are fabricated out of lightweight aluminum. Performance effect: Aerodynamic drag slightly reduced, vehicle weight increased slightly. 4.1.6 Roll Cage/Bar The roll cage/bar (roll cage in a SUV and roll bar on a truck) provides a small amount of improved chassis rigidity as well as a convenient spot for mounting driving lights (On an SUV a small roof rack is mounted for driving lights). Performance effect: vehicle weight slightly increased. CASEMAN: this is really for looks, but it's cheap 4.1.7 Skid Plates Skid plates help protect the transfer case as well as the front and rear differentials. Performance effect: Aerodynamic drag slightly reduced, vehicle weight slightly increased. CASEMAN: this is really for looks, but it's cheap 4.1.8 Sun Visor The sun visor is a small plastic strip that is placed just above the windshield to block the sun. This is an appearance only item. Performance effect: vehicle weight increased slightly. 4.1.9 Truck Fairing This truck fairing is an appearance item that is placed behind the cab of the truck. Performance effect: vehicle weight increased slightly. 4.1.10 Whip Antenna The whip antenna is an appearance only part. Performance effect: vehicle weight increased slightly. 4.1.11 Winch A winch will help you recover from a roll over or stuck condition quicker. You must have purchased a bush bar first so you will have something to mount the winch to. Performance effect: Aerodynamic drag slightly increased, vehicle weight increased slightly. CASEMAN: hopefully you never get into situation where you need this, but you'll appreciate having it if you do. 4.2 BRAKES Brakes are used more on the shorter tracks. 4.2.1 Brake Bias Controller A brake bias controller allows the driver to adjust how braking force is distributed between the front and rear of the vehicle. Moving the braking force to the rear of the vehicle will cause it spin or rotate more under braking. Moving the braking force to the front wheels will cause the vehicle to push or understeer more under braking. CASEMAN: may help on shorter tracks where you need to tap brakes more often. 4.2.2 Brake Cooling Ducts Brake cooling ducts will keep brake temperatures within specification even during repeated high-speed stops. The ducts will allow the braking system to work at its effective maximum capabilities. Your vehicle must have carbon metallic race brake pads installed before installing brake-cooling ducts. Performance effect: braking torque slightly increased, vehicle weight increased slightly. 4.2.3 Carbon Metallic Race Brake Pads Carbon Metallic brake pads are designed to withstand extremely high temperatures from repeated high-speed stops. Carbon Metallic pads also provide improved friction for very short stopping distances. Performance effect: braking torque slightly increased. 4.2.4 Cross Drilled Brake Discs Cross-drilled brake discs decrease the weight of the disc as well as provide an area for brake dust and gases to escape. Performance effect: braking torque increased slightly, vehicle weight decreased slightly. CASEMAN: not necessary for most part 4.2.5 High Performance Brake Pads High performance brake pads are made out of a metallic material, which improves the stopping ability and fade resistance of the vehicle. Performance effect: braking torque increased slightly. CASEMAN: not necessary for most part 4.2.6 Six Piston Brake Calipers Six piston brake calipers give improved braking feel for better control under braking. Your vehicle must already be equipped with cross-drilled brake discs in order to be able to install six piston brake calipers. Performance effect: braking torque slightly increased, vehicle weight increased slightly. 4.3 CHASIS Chasis mods are main weight reduction, though the various braces would improve handling. 4.3.1 Carbon Fiber Body The carbon fiber body is similar to the fiber glass body except that it is slightly lighter. Due to carbon fibers strength the body parts can be made out of less material which results in a slight reduction of weight. In order to mount a carbon fiber body the vehicle must be equipped with a tube frame chassis. Performance effect: aerodynamic drag slightly decreased, vehicle weight slightly decreased. 4.3.2 Carbon Fiber Hood and Fenders The carbon fiber body parts are similar to the fiber glass body parts but are stronger. Due to the higher strength of carbon fiber the parts can be made a little lighter than the fiber glass parts. Performance effect: aerodynamic drag slightly increased, vehicle weight slightly decreased. 4.3.3 Chassis Stiffening This process involves stripping the chassis down to a bare frame and then adding braces to strategic parts of the frame to reinforce and stiffen it. These braces will help the chassis resist twisting during hard cornering. Performance effect: tire grip slightly increased, vehicle weight slightly increased. 4.3.4 Fiber Glass Hood and Fenders These fiber glass body parts replace the engine hood and both left and right front fenders with light weight fiber glass parts. Performance effect: aerodynamic drag slightly increased, vehicle weight slightly decreased. 4.3.5 Fiberglass Body The fiber glass body is a two piece complete body made out of fiberglass. Because the entire body is made out of two pieces it requires a tube frame chassis to mount it. Since the entire body is composed of only two panels without the seams that normally occur in a stock body there is also a slight reduction in the coefficient of drag. In order to mount a fiber glass body the vehicle must be equipped with a tube frame chassis. Performance effect: aerodynamic drag slightly decreased, vehicle weight slightly decreased. 4.3.6 Front Cross Brace A front cross brace helps stiffen up the front of the chassis. The bracing makes sure that the suspension location points do not move and that the front frame twists less under cornering load. Performance effect: tire grip slightly increased, vehicle weight slightly increased. CASEMAN: this helps the handling a bit 4.3.7 Front Strut Tower Bars A front strut tower bar connects the two upper strut towers with metal bracing to prevent movement of the towers and frame under cornering load. Performance effect: tire grip slightly increased, vehicle weight slightly increased. CASEMAN: this helps the handling a bit 4.3.8 Rear Cross Brace A rear cross brace helps stiffen up the rear of the chassis. The bracing makes sure that the suspension location points do not move and that the rear frame twists less under cornering load. Performance effect: tire grip slightly increased, vehicle weight slightly increased. CASEMAN: this helps the handling a bit 4.3.9 Tube Frame Chassis A tube frame chassis gets rid of the stock frame and replaces it with one that is welded out of high strength steel tubes. Aluminum is used to form panels along the tubes, which adds to the strength of the whole chassis. A tube frame chassis will be much lighter than a stock chassis and also give better cornering capability due to a reduced center of gravity and better suspension location. Performance effect: tire grip slightly increased, vehicle weight decreased. 4.3.10 Weight Removal Level 1 This initial weight removal process removes all of the unnecessary interior parts such as back seats, carpet, interior plastic lining, and sound deadening. Performance effect: vehicle weight decreased. (by 3%) CASEMAN: helps acceleration, almost like 3% torque gain 4.3.11 Weight Removal Level 2 This second level of the weight removal process removes all unnecessary equipment, bolts, and replaces the window glass with lexan panels. Weight Removal Level 1 must be performed before you can purchase Weight Removal Level 2. Performance effect: vehicle weight slightly decreased. (by 2%) 4.4 DRIVE TRAIN These are for serious modders only, as they are expensive and does not produce much gain in performance. 4.4.1 Aluminum Drive Shafts An aluminum drive shaft decreases the overall weight of the vehicle by replacing the stock driveshaft with a lightweight aluminum one. Performance effect: vehicle weight decreased slightly. 4.4.2 Carbon Fiber Drive Shafts A carbon fiber drive shaft decreases the overall weight of the vehicle by replacing the stock driveshaft with a lightweight carbon fiber one. Performance effect: vehicle weight decreased slightly. 4.4.3 Heavy Duty Clutch A heavy-duty clutch has more clamping power and can handle engines with increased power. A heavy-duty clutch is usually required when using a modified engine. 4.4.4 Lightweight Axle Girdle This axle girdle is constructed out of 356T Aluminum casting for lighter weight and additional strength. The axle girdle covers the rear differential. Performance effect: vehicle weight decreased slightly. 4.4.5 Race Flywheel A Race Flywheel is much more radical than a sport flywheel in terms of its mass. A race flywheel is only for racing and is unsuitable for street driving. The lightweight race flywheel allows the engine to rev quickly due to its very small inertia. A race flywheel will also reduce the overall weight of the vehicle slightly. Performance effect: vehicle weight decreased slightly. 4.4.6 Race Gearbox A race gearbox is built out of lightweight but strong alloy metal. The efficient design of the gearbox creates less friction in the driveline, which increases power to the wheels. Performance effect: vehicle torque increased slightly, vehicle weight decreased slightly. 4.4.7 Race Transfer Case A race transfer case is built out of a strong alloy metal and is designed for all out race applications. A race transfer case will enable a two-wheel drive vehicle to have four-wheel drive capability. CASEMAN: Useful if you want to turn 2WD vehicles into 4WD. 4.4.8 Racing Clutch A race clutch is designed to hold extreme power levels. A race clutch is required when using a highly modified engine. 4.4.9 Ring Gear and Pinion Set This set includes a variety of different ratio ring gear and pinion sets. These sets allow adjustment of a vehicle's acceleration and top end speed. A low numerical ratio will give the vehicle a higher top end speed on long a straight with slower acceleration out of a tight corner. A high numerical ratio will give the vehicle a lower top speed on a long straight but faster acceleration out of a tight corner. TRANSLATION: adjustable transmission let you choose between high top speed vs. high acceleration. 4.4.10 Sport Flywheel A Sport Flywheel is a replacement flywheel with slightly less weight. The lighter flywheel allows the engine to rev quicker due to its reduced inertia. A sport flywheel will also reduce the overall weight of the vehicle slightly. Performance effect: vehicle weight decreased slightly. 4.5 ELECTRONICS Expensive, may want to leave these for later. 4.5.1 Performance Tuned ECU The sport tuned ECU includes a reprogrammed computer chip for a vehicle with mild modifications such as performance exhaust and intake. Performance effect: vehicle torque increased by 3%. 4.5.2 Programmable EFI System The EFI system is a stand-alone fully programmable Electronic Fuel Injection system. An EFI system is required if you want to have a highly modified engine. Performance effect: vehicle torque increased by 7%. 4.5.3 Race Ignition System The race ignition is designed to produce a hotter and more efficient spark needed for high performance applications. The unit provides optimum spark duration and voltage output. The race ignition allows the engine to produce greater power at higher RPM levels and increased throttle response at lower RPM levels. Performance effect: vehicle torque increased by 1.5%. 4.5.4 Race Tuned ECU The race tuned ECU includes a reprogrammed computer chip for wild modifications such as race cams and port and polished heads. Performance effect: vehicle torque increased by 5%. 4.5.5 Sport Ignition System A sport ignition system is designed to produce a reliable spark. A sport ignition system will ensure proper power levels are achieved when using a slightly modified engine. Performance effect: vehicle torque increased by 1%. 4.6 ENGINE Lots of options here, but many have prerequisites (which have their own prerequisites). Pick the cheap ones first. 4.6.1 Air to Air Intercooler An air to air intercooler cools the compressed intake charge before it enters the engine. A cooler air intake charge reduces the change of detonation and increases the amount of power that can be produced from a supercharger or turbo charger. The vehicle must already be equipped with a supercharger or turbo charger before you can install an air to water intercooler. Performance effect: vehicle torque increased by 10%, vehicle weight slightly increased. 4.6.2 Air to Water Intercooler An air to water intercooler cools the compressed intake charge before it enters the engine. The intercooler uses engine water to cool the charge. A cooler air intake charge reduces the change of detonation and increases the amount of power that can be produced from a supercharger. The vehicle must already be equipped with a supercharger before you can install an air to water intercooler. Performance effect: vehicle torque increased by 10%, vehicle weight increased slightly. 4.6.3 Aluminum Race Radiator An aluminum race radiator replaces the stock heavy radiator with a lightweight aluminum one. Not only does this radiator help keep a highly modified engine cool but it also saves weight. Performance effect: vehicle weight increased slightly. 4.6.4 Cold Air Intake The cold air intake replaces the stock intake plumbing with a tube that picks up air from the front fender or bumper area. The air picked up at one of these locations will be colder than the air picked up in the engine bay. Colder air is denser and results in more power. Performance effect: vehicle torque increased by 2.5%, vehicle weight increased slightly. CASEMAN: cheap but effective upgrade 4.6.5 Dyno Tune Level 1 The Dyno Tune Level 1 process involves putting the vehicle on a chassis dynamometer and making minor adjusts to the engine in order to increase power. A Dyno Tune Level 1 can be performed on any vehicle. Performance effect: vehicle torque increased by 1%. CASEMAN: cheap but effective upgrade 4.6.6 Dyno Tune Level 2 The Dyno Tune Level 2 process involves putting the vehicle on a chassis dynamometer and making several adjustments to the engine in order to increase power. A Dyno Tune Level 2 can only be performed on a vehicle with a high capacity fuel system, an upgraded exhaust system, and a modified ECU. The vehicle must also have already had a Dyno Tune Level 1 performed. Performance effect: vehicle torque increased by 2%. 4.6.7 Dyno Tune Level 3 The Dyno Tune Level 3 is performed by an experienced tuner. The process involves putting the vehicle on a chassis dynamometer and tuning the engine for a custom fuel injection system. A Dyno Tune Level 3 can only be performed on a vehicle that has previously had a Dyno Tune Level 2 and is equipped with a racing ECU or a programmable EFI system. The vehicle must also have a sport ignition system or a race ignition system. Performance effect: vehicle torque increased by 4%. 4.6.8 Dyno Tune Level 4 The Dyno Tune Level 4 can only be performed by a shop with a stand alone engine dynamometer. The process involves pulling the motor from the vehicle and tuning the EFI system to optimize the engine power. A Dyno Tune Level 4 can only be performed on a vehicle with a highly modified engine and an EFI system. To Perform a Dyno Tune Level 4 the vehicle must already have had a Dyno Tune Level 3. The vehicle must also have a race ignition system and an EFI system. Performance effect: vehicle torque increased by 8%. 4.6.9 Forced Induction Exhaust A forced induction exhaust is specially designed for a vehicle that is running a supercharger or turbo charger. A forced induction exhaust needs as little backpressure as possible in the exhaust system. The vehicle must be equipped with a supercharger or turbo charger before you can install a forced induction exhaust. Performance effect: vehicle torque increased by 5%. 4.6.10 High Capacity Fuel Pump A high capacity fuel pump is required when making excessive performance modifications to an engine. As the engine flows more air it will require more fuel. After awhile the stock fuel pump will not be able to keep up and must be replaced with a high capacity fuel pump. 4.6.11 Hood Scoop A hood scoop allows air to be forced into the intake when the vehicle is at speed. The faster the speed of the vehicle the more effective the hood scoop becomes. The hood scoop also receives cold air from the outside as opposed to hot air from the engine bay. The drawback to a hood scoop is that it slightly increases the aerodynamic coefficient of drag of the vehicle. Performance effect: vehicle torque increased by 2%, aerodynamic drag slightly increased. 4.6.12 Port & Polished Head This process involves modifying the combustion chamber of the cylinder head to promote more efficient combustion. The surface of the head is milled away to increase compression. Next, the shape of the combustion chamber is modified for more efficient combustion. Lastly, the intake and exhaust ports are modified for smooth airflow into and out of the combustion chamber. Performance effect: vehicle torque increased by 8%. 4.6.13 Race Exhaust A race exhaust system is specially designed for high performance engines. The exhaust is very short and usually exits near the middle of the vehicle. Performance effect: vehicle torque increased by 4%, vehicle weight decreased slightly. 4.6.14 Race Exhaust Headers Race Exhaust headers are custom titanium pipes that are tuned to produce power at high RPM and flow rates. The titanium metal helps the pipes retain heat, which increases exhaust velocity. Performance effect: vehicle torque increased by 4%. 4.6.15 Race Intake Manifold A race intake manifold is a custom manifold designed for highly modified engines. The manifold has short intake runners, which are efficient for high power, high RPM engines. In order to install a race intake manifold you must already have installed a Race ECU or a Programmable EFI System. Performance effect: vehicle torque increased by 4%. 4.6.16 Racing Throttle Body A race throttle body is designed for highly modified engines. A race throttle body is designed for high RPM engines and will not be drivable in a stock engine. The vehicle must already have a race intake manifold installed before installing a racing throttle body. Performance effect: vehicle torque increased by 5%. 4.6.17 Sport Air Filter A Sport Air Filter replaces the stock air element with a higher flowing one. By freeing up the restriction in the intake the engine can breathe better and make more power. Performance effect: vehicle torque increased by 2.5%. CASEMAN: cheap but effective upgrade 4.6.18 Sport Exhaust A sport exhaust system replaces the stock exhaust with larger mandrel bent tubes. The mandrel bent tubes have a constant radius, which promotes smoother airflow versus stock crush bent tubes which get narrow when it bends. The sport exhaust system also replaces the stock muffler with a performance muffler that has less restriction. A sport exhaust system will increase a vehicles power slightly and will also reduce the overall weight of the vehicle. Performance effect: vehicle torque increased by 2%, vehicle weight decreased slightly. CASEMAN: cheap but effective upgrade 4.6.19 Sport Exhaust Headers Sport Exhaust headers are lightweight steel tubes bent to the optimum shape for power on slightly modified motors. The pipes are usually coated with a ceramic paint to retain heat and prevent corrosion of the pipes. Performance effect: vehicle torque increased by 2%. 4.6.20 Sport Intake Manifold A sport intake manifold has been ported so that the entire throttle body opening perfectly matches the manifold opening and so that all of the intake ports match up perfectly to the cylinder head intake ports. Lastly, all of the surfaces inside the manifold are cleaned up and shaped to promote quick airflow. Performance effect: vehicle torque increased by 2%. 4.6.21 Sport Throttle Body A sport throttle body is slightly larger than a stock throttle body in order to increase the airflow into the engine. If the engine can flow more air it will be able to produce greater power. Performance effect: vehicle torque increased by 3%. CASEMAN: cheap but effective upgrade 4.6.22 Supercharger System A supercharger system uses a pulley on the engine to drive a turbine, which compresses air into the engine. By compressing in more air the engine can use more fuel and thus produce more power. In order to handle the increased power the vehicle must be equipped with a heavy duty or race clutch before installing a supercharger. Performance effect: vehicle torque increased by 30%, vehicle weight slightly increased. 4.6.23 Turbo Charger System A turbo charger system uses exhaust gas to power a turbine that compresses air into an engine. By compressing in more air the engine can use more fuel and thus produce more power. In order to handle the increased power the vehicle must be equipped with a heavy duty or race clutch before installing a turbo charger. Performance effect: vehicle torque increased by 40%, vehicle weight slightly increased. 4.6.24 Underdrive Pulley Kit An under-drive pulley kit replaces the stock AC, alternator, and power steering pulley with one that is slightly larger. The larger pulley does not require as much engine power to turn but also does not turn as fast as the old pulley. The under-drive pulley is designed to not reduce engine power as much as the stock pulley set while at the same time being able to power the AC, alternator, and power steering. Performance effect: vehicle torque increased by 1%. 4.7 LIGHTS Every bit helps in low-visibility and night driving. 4.7.1 Driving Lights These driving lights are equipped with higher power bulbs that illuminate a greater area than stock driving lights. NOTE: Think of them as Xenon bulb upgrades. CASEMAN: cheap but effective upgrade 4.7.2 Fog Lights Fog lights are aimed differently than driving lights to increase visibility in low visibility conditions. These lights will help increase the distance that you can see when the track is covered with fog. To mount fog lights the vehicle must already be equipped with a bush guard. Performance effect: vehicle weight increased slightly. CASEMAN: cheap but effective upgrade, you need them in the foggy weather races. 4.7.3 High Power Driving Lights Racing lights have the highest power bulbs possible for illuminating the track. These race lights will give you increased visibility even during the darkest of nights. In order to mount race lights a truck must already be equipped with a roll bar or a SUV must already be equipped with a roll cage. Performance effect: vehicle weight increased slightly, aerodynamic drag slightly increased. NOTE: Think of them as HID light upgrades. 4.8 SUSPENSION The costs here can be significant. I'd stop at about 8-14 inch kits. Don't buy more than two sets as you can't sell parts in 4E. If you got more than one set the extra parts will be sold with the vehicle when you sell it. It can't be used on other vehicles you own. 4.8.1 Lift Kit (02 inch) The two-inch lift kit lifts the suspension on your vehicle so that you gain two more inches of ground clearance. This lift will allow the vehicle to clear larger obstacles as well as fit larger tires. Be careful, as raising the vehicle will also raise your center of gravity, which will make the vehicle a little more prone to tipping. CASEMAN: nearly useless 4.8.2 Lift Kit (04 inch) The four-inch lift kit lifts the suspension on your vehicle so that you gain four more inches of ground clearance. This lift will allow the vehicle to clear larger obstacles as well as fit larger tires. Be careful, as raising the vehicle will also raise your center of gravity, which will make the vehicle a little more prone to tipping. 4.8.3 Lift Kit (06 inch) The six-inch lift kit lifts the suspension on your vehicle so that you gain six more inches of ground clearance. This lift will allow the vehicle to clear larger obstacles as well as fit larger tires. Be careful, as raising the vehicle will also raise your center of gravity, which will make the vehicle a little more prone to tipping. 4.8.4 Lift Kit (08 inch) The eight-inch lift kit lifts the suspension on your vehicle so that you gain eight more inches of ground clearance. This lift will allow the vehicle to clear larger obstacles as well as fit larger tires. Be careful, as raising the vehicle will also raise your center of gravity, which will make the vehicle a little more prone to tipping. 4.8.5 Lift Kit (10 inch) The ten-inch lift kit lifts the suspension on your vehicle so that you gain ten more inches of ground clearance. This lift will allow the vehicle to clear larger obstacles as well as fit larger tires. Be careful, as raising the vehicle will also raise your center of gravity, which will make the vehicle a little more prone to tipping. 4.8.6 Lift Kit (12 inch) The twelve-inch lift kit lifts the suspension and body on your vehicle so that you gain twelve more inches of ground clearance. This lift will allow the vehicle to clear larger obstacles as well as fit larger tires. Be careful, as raising the vehicle will also raise your center of gravity, which will make the vehicle a little more prone to tipping. 4.8.7 Lift Kit (14 inch) The fourteen-inch lift kit lifts the suspension on your vehicle so that you gain fourteen more inches of ground clearance. This lift will allow the vehicle to clear larger obstacles as well as fit larger tires. Be careful, as raising the vehicle will also raise your center of gravity, which will make the vehicle a little more prone to tipping. 4.8.8 Race Springs/Damper (18 Inch) The 18-inch spring/damper kit increases suspension travel to 18 inches by replacing the suspension arms with longer units. The vehicle must have the four-inch lift kit or greater installed before installing the 18-inch spring/damper kit. 4.8.9 Race Springs/Damper (24 Inch) The 24-inch spring/damper kit increases suspension travel to 24 inches. The 24-inch dampers have external reservoirs for improved unsprung suspension weight. The vehicle must have the 10-inch lift kit or greater installed before installing the 24-inch spring/damper kit. 4.8.10 Sport Springs/Damper The sport spring/damper kit replaces the stock springs and damper with ones that are slightly firmer. This kit will allow the vehicle to be a little more aggressive in cornering maneuvers. 4.9 TIRES Tires give you traction, so having the good tires is important. It's how you balance cost vs. traction that is the main decision. 4.9.1 31 x10.50R15 Baja T/Ar Tires A 31 tire gives your vehicle greater ground clearance and a larger radius, which makes it easier to drive over large rocks and other obstacles. 31 tires can be placed on most vehicles without clearance problems. 31 tires do come with drawbacks though. A 31 tire will slightly increase the unsprung weight of the suspension making it more difficult for a stock suspension to control. A 31 tire also has a larger radius, which results in decreased acceleration and braking capability. If you purchase these tires you may want to upgrade the brakes and use a lower axle ratio to compensate for the reduced acceleration. 4.9.2 31 x10.50R15 Race Tires A 31 tire gives your vehicle greater ground clearance and a larger radius, which makes it easier to drive over large rocks and other obstacles. 31 tires can be placed on most vehicles without clearance problems. 31 tires do come with drawbacks though. A 31 tire will slightly increase the unsprung weight of the suspension making it more difficult for a stock suspension to control. A 31 tire also has a larger radius, which results in decreased acceleration and braking capability. If you purchase these tires you may want to upgrade the brakes and use a lower axle ratio to compensate for the reduced acceleration. 4.9.3 33 x12.50R15 Baja T/Ar Tires A 33 tire gives your vehicle greater ground clearance and a larger radius, which makes it easier to drive over large rocks and other obstacles. On most vehicles, a 33 tire usually requires modified fenders and/or an adequate lift so that there will not be any clearance problems. 33 tires have the same drawbacks as a 31 tire except a little bit more. 33 tires will increase the unsprung weight of the suspension making it difficult for a stock suspension to control them. A 33 tire also has a larger radius, which results in decreased acceleration and braking capability. If you purchase these tires you may want to upgrade the brakes and use a lower axle ratio to compensate for the reduced acceleration. In order to fit these tires the vehicle must be equipped with one of the following: (1) Fender or body upgrade, or (2) a six-inch or greater lift kit. 4.9.4 33 x12.50R15 Race Tires A 33 tire gives your vehicle greater ground clearance and a larger radius, which makes it easier to drive over large rocks and other obstacles. On most vehicles, a 33 tire usually requires modified fenders and/or an adequate lift so that there will not be any clearance problems. 33 tires have the same drawbacks as a 31 tire except a little bit more. 33 tires will increase the unsprung weight of the suspension making it difficult for a stock suspension to control them. A 33 tire also has a larger radius, which results in decreased acceleration and braking capability. If you purchase these tires you may want to upgrade the brakes and use a lower axle ratio to compensate for the reduced acceleration. In order to fit these tires the vehicle must be equipped with one of the following: (1) Fender or body upgrade, or (2) a six-inch or greater lift kit. 4.9.5 35 x12.50R17 Baja T/Ar Tires A 35 tire is used by most high-end off-road race trucks. A 35 tire gives your vehicle superior ground clearance and can drive over most medium sized rocks with ease. All vehicles using 35 tires must have modified fenders and/or an adequate lift in order to fit them without clearance problems. 35 tires have the same drawbacks as a 33 tire except a little bit more. 35 tires will increase the unsprung weight of the suspension requiring a modified suspension to adequately control them. A 35 tire also has a larger radius, which results in decreased acceleration and braking capability. If you purchase these tires you will want to upgrade the brakes and use a lower axle ratio to compensate for the reduced acceleration. In order to fit these tires the vehicle must be equipped with one of the following: (1) Fender or body upgrade along with a two inch or greater lift kit, or (2) an eight inch or greater lift kit. 4.9.6 35 x12.50R17 Race Tires A 35 tire is used by most high-end off-road race trucks. A 35 tire gives your vehicle superior ground clearance and can drive over most medium sized rocks with ease. All vehicles using 35 tires must have modified fenders and/or an adequate lift in order to fit them without clearance problems. 35 tires have the same drawbacks as a 33 tire except a little bit more. 35 tires will increase the unsprung weight of the suspension requiring a modified suspension to adequately control them. A 35 tire also has a larger radius, which results in decreased acceleration and braking capability. If you purchase these tires you will want to upgrade the brakes and use a lower axle ratio to compensate for the reduced acceleration. In order to fit these tires the vehicle must be equipped with one of the following: (1) Fender or body upgrade along with a two inch or greater lift kit, or (2) an eight inch or greater lift kit. 4.9.7 37 x12.50R17 Baja T/Ar Tires A 37 tire is the ultimate off-road tire. A 37 tire gives your vehicle the best ground clearance and can drive over most medium to large sized rocks with ease. All vehicles using 37 tires must have modified fenders and/or an adequate lift in order to fit them without clearance problems. 37 tires have the same drawbacks as a 35 tire except a little bit more. 37 tires will increase the unsprung weight of the suspension requiring a modified suspension to adequately control them. A 37 tire also has a larger radius, which results in decreased acceleration and braking capability. If you purchase these tires you will want to upgrade the brakes and use a lower axle ratio to compensate for the reduced acceleration. In order to fit these tires the vehicle must be equipped with one of the following: (1) Fender or body upgrade along with a four inch or greater lift kit, or (2) a ten inch or greater lift kit. 4.9.8 37 x12.50R17 Race Tires A 37 tire is the ultimate off-road tire. A 37 tire gives your vehicle the best ground clearance and can drive over most medium to large sized rocks with ease. All vehicles using 37 tires must have modified fenders and/or an adequate lift in order to fit them without clearance problems. 37 tires have the same drawbacks as a 35 tire except a little bit more. 37 tires will increase the unsprung weight of the suspension requiring a modified suspension to adequately control them. A 37 tire also has a larger radius, which results in decreased acceleration and braking capability. If you purchase these tires you will want to upgrade the brakes and use a lower axle ratio to compensate for the reduced acceleration. In order to fit these tires the vehicle must be equipped with one of the following: (1) Fender or body upgrade along with a four inch or greater lift kit, or (2) a ten inch or greater lift kit. 4.9.9 38 x15.5R15 Tires A 38 tire is the second biggest off-road tire available. A 38 tire gives your vehicle the best ground clearance and can drive over most medium to large sized rocks with ease. All vehicles using 38 tires must have modified fenders and/or an adequate lift in order to fit them without clearance problems. 38 tires have the same drawbacks as a 37 tire except a little bit more. 38 tires will increase the unsprung weight of the suspension requiring a modified suspension to adequately control them. A 38 tire also has a larger radius, which results in decreased acceleration and braking capability. If you purchase these tires you will want to upgrade the brakes and use a lower axle ratio to compensate for the reduced acceleration. In order to fit these tires the vehicle must be equipped with one of the following: (1) Fender or body upgrade along with a six inch or greater lift kit, or (2) a twelve inch or greater lift kit. 4.9.10 Race Wheels These race wheels are much lighter than stock ones and are built stronger to endure the rigors of racing off-road. Performance effect: braking power increased slightly, vehicle weight slightly decreased. 5 The Tracks There are 15 different tracks. In alphabetical order: Arctic Wasteland SHTARTC.pod Arizona ZONA.POD Bayou Flats SHTSWAM.pod Black Gold OILFLD.POD Construction Junction con2.pod Crazy2000 CZ2000.POD Farm Road 109 FM109.POD Final Destination DEVIL.POD Laguna del Sol SHTBAJA.pod Motocross Mcross.pod Restricted Area shrtair.pod Salvage Wasteland JYARD.POD Silverston Pass ASPEN.pod Treasure Bay ISLAND2.pod Truck Stop 101 THEHILL.pod 5.1 ARCTIC WASTELAND Snowy level, bring studded tires. Lots of wheelspin, very difficult, no significant shortcuts. Definitely use 4WL here, and try not to spin the wheels too hard or you won't get acceleration. Very technical course, make lots of small adjustments and keep speed relatively low. 5.2 ARIZONA Fast course with lots of cactus and such. One MAJOR shortcut... Once you make it past checkpoint 4, instead of completing the left turn into the valley, go straight past the ranch, and you'll drop into a valley with railroad track. Follow the track through the tunnel, and you're at checkpoint five by making a right. 5.3 BAYOU FLATS Very short course that has an interesting flying shortcut. However, if you miss slightly, you either end up in the water, or you get hung up by a tree. Still, it's the only way you'll get ahead, as all the AI use that shortcut (with varying degree of success!) 5.4 BLACK GOLD Short but fast course with a couple narrow bridges and a few jumps. The train can be a great equalizer, or it'll hold you back. No significant shortcuts. 5.5 CONSTRUCTION JUNCTION Twists and turns with one super-straight. Definitely turn up the top-speed if you can. Watch for the construction equipment, as some may be moving. Crash through the police barrier. Everybody does. After the second set of police cars, make a sharp left and cut through the grass until you get to the "lane closed" sign. Stay in right lane. 5.6 CRAZY2000 Figure 8 course with one jump that can cause problems if you don't have enough speed. If you can hit 60 as you crest the hill you should make it. If not, climb the LEFT side of the embankment and you should be able to get back onto the road and keep going. Cutting across the grass behind the machinery may or may not help you maintain speed. 5.7 FARM ROAD 109 Another track with train, this one has a shortcut that let you to bypass the train if you wish... but it involves a bit of hill climb and water wading. Still, not being dependent on the train make it worthwhile. Definitely take the shortcut. Basically, the track is E shaped. When you come rounded the bottom 180 turn, go through the checkpoint and cut right just before the railroad crossing, and go straight toward the next checkpoint, try to stay on land (you may land in and drive in water!). When there, climb the hill and turn right into checkpoint. 5.8 FINAL DESTINATION The hilly terrain littered with old airplanes and wreckages... Very interesting visually. Right after checkpoint 5 (6?) the road forks right vs. straight. Split the difference and aim straight up the hill just right of that fuselage at the corner. You should get some air and land near the road for straight line into next checkpoint. AI may go either left or right of the fuselage. 5.9 LAGUNA DEL SOL Very short and very twisty track, no significant shortcuts, just cut around the corner and through some trees so you can line up better at the next checkpoint. Setup and maintaining speed through the turns is critical. Rocks line the path edges so if you got bit suspension kits you may not get hung up on the rocks. As you make the turn into checkpoint 1, look for the line that will take you straight into checkpoint 2 by cutting through the trees and almost touching that shed. You can do almost the same thing between cp 2 and cp 3. After cp 4 make a sharp left and climb the hill around the rocks to cp 5. 5.10 MOTOCROSS High speed sliding course, with nice and wide tracks and plenty of room to turn. You should have no problem outrunning the AI here if you got the setup right. Use medium or deep cut tires and setup for just a little oversteer. 5.11 RESTRICTED AREA Think Area 51 and you'd not be too far off. The fuel truck doesn't really get in the way, though there may be another truck on the other side of hangar. No shortcuts to speak of, except maybe a bit of hill run between checkpoint 2 and 3, with that big hangar in between. Just go around the hangar, as tight as you can, and set yourself up for the next checkpoint. 5.12 SALVAGE WASTELAND This one has a bunch of small shortcuts and some long high-speed runs. Taking the shortcut is the best way to get ahead. Watch for the bulldozers blocking your way. The most often taken shortcut is narrow enough that AI often get hung up there. It's near the top part of the course. You can cut across the loop there by going between two junkers, or just bypass the junkers by climbing the hill just to the right of them. Then turn left into the next checkpoint. 5.13 SILVERSTON PASS Forests with a couple loopbacks, no shortcuts, and lots of trees in your way. If you can thread through the trees and cut across the corner you may save a little bit of time, but if you get hung up on a tree you'll lose. 5.14 TREASURE BAY Very long course with lots of twists and turns. No significant shortcut, this one is turning all the way, with one long high speed section. Slow down at the end of that section to make the turn. 5.15 TRUCK STOP 101 One section of highway, with traffic, followed by mountain roads, then one long offroad section leading back to highway. Medium cut tires is probably best. There are at least three routes with a possible 4th by you. Watch for incoming traffic on the main freeway. The "main" route is by taking a LEFT right after checkpoint 6, and follow the valley (going under one highway), then another valley, cross under another highway, and left turn onto the road into checkpoint 7. The alternate route is on highway all the way, but this one has multiple switchbacks, so it actually takes MORE time. The AI tend to use a shortcut by climbing a small "pass" as you go straight not long after checkpoint 6. This drops them into the first valley without doing the "switchback" (by turning left after checkpoint 6) Then you can go through the second valley normally and cut left back onto the mountain road. Another run, which the AI doesn't use, drop into the 2nd valley. This one doesn't save as much time as the first, since you have to go straight at checkpoint 6, then navigate the first switchback. At the second bridge, (right after 2 trees on the left), you go off the road on the left side, and turn left as you drop into the valley. You should be able to turn straight into checkpoint 7. This one keeps the speed up a bit but due to its use of the road it may not allow you to catch the AI cars. 6 Miscellaneous 6.1 HOW TO ADD CUSTOM TRACKS With the patched versions of 4E, there should be a menu just before you start that has a menu option that loads custom tracks. Those tracks need to go into the CustomTracks subdirectory. Or you can add the entire POD file by dropping it into the 4E directory, and edit the POD.INI to include that POD file (or download a utility called PODINI.EXE to help you with it). 6.2 HOW TO ADD CUSTOM VEHICLES This depends on how the vehicle was distributes. If it comes in a POD file, then drop it into the 4E directory, and edit the POD.INI to include that POD file (or download a utility called PODINI.EXE to help you with it). If it comes in separate files (.SMF, . BIN, .RAW, .ACT, .OPA, .TRK), then you'll need to copy them into respective directories. SMF and BIN go into MODELS subdir. TRK goes into TRUCK subdir. The rest go into ART subdir. 6.3 CHEAT CODES 6.3.1 Get 1 million Type goldfinger during game play. A sound will confirm this portion of the code. Then, type givememoneyordie. A sound will confirm correct code entry. Exit the race and you will have $1 million. NOTE: Repeating the code will set your current amount to $1 million -- you cannot get more than that amount. 6.3.2 Money hack Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. It is quite possible to lose your entire career, so don't do this to your main profile! Use a text editor to edit the "metal.ini" file in the "system" folder that is inside the game folder. Scroll down to the profiles and look for the "Cash=" line that is followed by 27 characters. Change those 27 characters to the following to get $1 million: 5qqgFPfZOrOA6oD9BqPcHf2)+YA Save the file and start the game to have $1 million. To get $999,999,999, enter the following characters after "Cash=" 9E!4q7fYKoZWNUxfup7GNuQSsT+ To get $15 million, enter the following characters after "Cash=" Tfp58kEZ8xy8GrnbJ4kSpBvtaq8 6.4 TREASURE HUNT On each of the 15 maps, there are at least one treasure chest. Some are just off the road, while others are hidden pretty far from the course. As spoilers, here are directions to all of them. All hidden money amounts vary depending on how much the race is worth. 6.4.1 Arctic Wasteland Go through checkpoint 2, but continue straight instead of following the track. Pass between two hangars and continue straight across a small lake. Ahead of you will be an American flag. At the base of this is another hangar. Treasure chest is next to the hangar. 6.4.2 Arizona Go to checkpoint 6 (may want to turn around from the starting line) Go straight out over the tracks over the mountains and find the little town that is out a bit. The chest is inside the town. 6.4.3 Bayou Flats Go through the checkpoint 2. Just before the checkpoint 3 is a canoe. Go in the water by the canoe to find a chest in the water. 6.4.4 Black Gold Immediately after you go through checkpoint 6, keep following the trail. You will see a bridge once you go down the hill. Go over the bridge. To the right is a fenced in area with a oil tanker truck in front of the entrance. This is immediately before you go through checkpoint 7. The treasure chest is over to the right side of the fenced in area. 6.4.5 Crazy 2000 In the last turn before finish line run, go straight into water. A treasure chest is under water by the back edge of the pond. 6.4.6 Farm Road Go under the train trestle in the middle of the pond to locate the treasure chest. 6.4.7 Final Destination Go through checkpoint 1 and go left around the airplane. Drive straight until you see a pack of airplanes. The treasure is next to the far-left plane. 6.4.8 Laguna Del Ray Off on the right of starting point is a small island just offshore. On top the island is a chest. 6.4.9 MotorCross Look for a Porta-Pot up on a hill on left between gates 5 and 6, next to the tents. Treasure chest is at/near there. 6.4.10 Restricted Area Go straight when you pass through checkpoint 5. After a little driving you will reach an aircraft hanger with a jet inside. In the corner of the hanger is the treasure chest. 6.4.11 Salvage Wasteland After checkpoint 2, make the jump. Instead of making the right turn to checkpoint 3, turn left. You will enter another fenced in area with dirt mounds. A box containing $2242 is in this area besides a mound of dirt. 6.4.12 Silverton Pass Just before you reach checkpoint 7, stop in the water. Turn left and stay in water. Keep to the left at the fork. After this, there is a small rock jetty to your left. In the small pool beside it is the treasure chest. 6.4.13 Treasure Bay When starting, go over to the beached tanker to the right, and drive around on the water side. You can find a chest in the side hull. There may be others. Look for treasure chests on the beaches. 6.4.14 Truck Stop 101 From the starting line, turn left off the track and drive straight until you reach a highway. Turn right, stay off the road about 40 yards, but just below the hill that runs along the highway. There should be a big dip next to the road within a few hundred yards. Down in the lowest part of the dip is the treasure chest. 6.5 EASTER EGGS 6.5.1 Voices? If you drive long enough, you will start hearing voices saying phrases such as "I have a dream" or "You go faster in reverse". 6.5.2 Hidden track on the Motorcross map. When you get to checkpoint 11, drive straight over the hill in front of it. Once over it, you will find a small circle track. 6.5.3 Hidden Track on Salvage Wasteland Once the race starts, go through the starting line, but stop immediately after it. Turn around and face the part of the wall that looks different than the sheet metal. Drive through this section of wall, and follow the power line poles until you reach a hidden track loop. 6.6 HOW TO CREATE YOUR OWN TRUCKS OR TRACKS The file format used in 4E is compatible with those in Monster Truck Madness 2. The older tracks need a bit of updating to work. Some vehicles can be converted from Midtown Madness, Need for Speed, or Monster Truck Madness. Please consult http://www.4x4evo.net/faq/ for details. 7 Tables It DOES line up... by tabs. Truck Parts List TRK Mods # Name Code Type Aero Brake CG Tire CF Torque Weight Models Prerequisite Incompatible 1 Bug Shield BugShield App 0.0 0.0 0.0 0.0 0.0 5 BUGSHLD 2 Bush Guard Bushguard App 0.01 0.0 0.0 0.0 0.0 25 BUSHBAR 3 Fender Flares FenderFlares App 0.01 0.0 0.0 0.0 0.0 5 FFLARES 4 Mud Flaps MudFlaps App 0.0 0.0 0.0 0.0 0.0 5 MUDFLPS 5 Race Skid Plates RaceSkidPlates App -0.01 0.0 0.0 0.0 0.0 25 SKID Skidplates 6 Roll Cage/Bar Rollbar App 0.0 0.0 0.0 0.0 0.0 50 ROLLBR1 7 Skid Plates Skidplates App -0.01 0.0 0.0 0.0 0.0 100 SKID RaceSkidPlates 8 Sun Visor SunVisor App 0.0 0.0 0.0 0.0 0.0 5 VISOR 9 Truck Fairing Rollbar2 App 0.0 0.0 0.0 0.0 0.0 25 ROLLBR2 10 Whip Antenna Antenna App 0.0 0.0 0.0 0.0 0.0 5 ANTENNA 11 Winch Winch App 0.01 0.0 0.0 0.0 0.0 15 WINCH 12 Brake Bias Ctrl BrakeBiasController Brakes 0.0 0.0 0.0 0.0 0.0 0.0 13 Brake Cooling Ducts BrakeCoolingDucts Brakes 0.0 0.02 0.0 0.0 0.0 5 RaceBrakePads 14 Carbon Metallic Race Brake Pads RaceBrakePads Brakes 0.0 0.04 0.0 0.0 0.0 0.0 SportBrakePads 15 Cross Drilled Brake Discs RacingBrakeDiscs Brakes 0.0 0.01 0.0 0.0 0.0 -10 16 High Performance Brake Pads SportBrakePads Brakes 0.0 0.01 0.0 0.0 0.0 0.0 RaceBrakePads 17 Six Piston Brake Calipers 6PistonCalipers Brakes 0.0 0.04 0.0 0.0 0.0 5 RacingBrakeDiscs 18 Carbon Fiber Body CarbonFiberBody Chassis -0.05 0.0 0.0 0.0 0.0 -0.03 Tubeframechassis FiberglassBody CarbonHood FiberglassHood 19 Carbon Fiber Hood and Fenders CarbonHood Chassis 0.02 0.0 0.0 0.0 0.0 -0.02 FiberglassHood FiberglassBody CarbonFiberBody 20 Chassis Stiffening ChassisBracing Chassis 0.0 0.0 0.0 0.01 0.0 0.01 Tubeframechassis 21 Fiber Glass Hood and Fenders FiberglassHood Chassis 0.02 0.0 0.0 0.0 0.0 -0.01 CarbonHood FiberglassBody CarbonFiberBody 22 Fiberglass Body FiberglassBody Chassis -0.05 0.0 0.0 0.0 0.0 -0.02 Tubeframechassis CarbonFiberBody CarbonHood FiberglassHood 23 Front Cross Brace FrontCrossBrace Chassis 0.0 0.0 0.0 0.01 0.0 10 Tubeframechassis 24 Front Strut Tower Bars StrutTowerBars Chassis 0.0 0.0 0.0 0.01 0.0 10 Tubeframechassis 25 Rear Cross Brace RearCrossBrace Chassis 0.0 0.0 0.0 0.01 0.0 10 Tubeframechassis 26 Tube Frame Chassis Tubeframechassis Chassis 0.0 0.0 0.0 0.02 0.0 -0.05 Weight1 Weight2 ChassisBracing StrutTowerBars FrontCrossBrace RearCrossBrace 27 Weight Removal Level 1 Weight1 Chassis 0.0 0.0 0.0 0.0 0.0 -0.03 Tubeframechassis 28 Weight Removal Level 2 Weight2 Chassis 0.0 0.0 0.0 0.0 0.0 -0.02 Weight1 Tubeframechassis 29 Aluminum Drive Shafts AluminumDriveShaft Drivetrain 0.0 0.0 0.0 0.0 0.0 -50 CarbonDriveShaft 30 Carbon Fiber Drive Shafts CarbonDriveShaft Drivetrain 0.0 0.0 0.0 0.0 0.0 -75 AluminumDriveShaft 31 Heavy Duty Clutch HeavyDutyClutch Drivetrain 0.0 0.0 0.0 0.0 0.0 0.0 RaceClutch 32 Lightweight Axle Girdle LightAxleGirdle Drivetrain 0.0 0.0 0.0 0.0 0.0 -15 33 Race Flywheel RaceFlywheel Drivetrain 0.0 0.0 0.0 0.0 0.0 -30 SportFlywheel 34 Race Gearbox Racegearbox Drivetrain 0.0 0.0 0.0 0.0 0.01 -50 35 Race Transfer Case RaceTransferCase Drivetrain 0.0 0.0 0.0 0.0 0.0 0.0 36 Racing Clutch RaceClutch Drivetrain 0.0 0.0 0.0 0.0 0.0 0.0 HeavyDutyClutch 37 Ring Gear and Pinion Set RingGearSet Drivetrain 0.0 0.0 0.0 0.0 0.0 0.0 38 Sport Flywheel SportFlywheel Drivetrain 0.0 0.0 0.0 0.0 0.0 -25 RaceFlywheel 39 Performance Tuned ECU SportEcu Elec 0.0 0.0 0.0 0.0 0.03 0.0 Efi RaceEcu 40 Programmable EFI System Efi Elec 0.0 0.0 0.0 0.0 0.07 0.0 RaceEcu SportEcu 41 Race Ignition System RaceIgnitionSystem Elec 0.0 0.0 0.0 0.0 0.015 0.0 SportIgnitionSystem 42 Race Tuned ECU RaceEcu Elec 0.0 0.0 0.0 0.0 0.05 0.0 Efi SportEcu 43 Sport Ignition System SportIgnitionSystem Elec 0.0 0.0 0.0 0.0 0.01 0.0 RaceIgnitionSystem 44 Air to Air Intercooler AirAirIntercooler Engine 0.0 0.0 0.0 0.0 0.1 10 Supercharger or TurboCharger 45 Air to Water Intercooler AirWaterIntercooler Engine 0.0 0.0 0.0 0.0 0.1 10 Supercharger 46 Aluminum Race Radiator RaceRadiator Engine -0.01 0.0 0.0 0.0 0.0 -15 47 Cold Air Intake ColdAirIntake Engine 0.0 0.0 0.0 0.0 0.025 5 48 Dyno Tune Level 1 DynoTune1 Engine 0.0 0.0 0.0 0.0 0.01 0.0 49 Dyno Tune Level 2 DynoTune2 Engine 0.0 0.0 0.0 0.0 0.02 0.0 DynoTune1 & FuelSystem & (SportExhaust or RaceExhaust or FIExhaust ) & (SportEcu or RaceEcu or Efi) 50 Dyno Tune Level 3 DynoTune3 Engine 0.0 0.0 0.0 0.0 0.04 0.0 DynoTune2 & FuelSystem & (SportExhaust or RaceExhaust or FIExhaust) & (RaceEcu or Efi) & (RaceIgnitionSystem or SportIgnitionSystem) 51 Dyno Tune Level 4 DynoTune4 Engine 0.0 0.0 0.0 0.0 0.08 0.0 DynoTune3 & FuelSystem & (SportExhaust or RaceExhaust or FIExhaust ) & Efi & RaceIgnitionSystem 52 Forced Induction Exhaust FIExhaust Engine 0.0 0.0 0.0 0.0 0.05 0.0 Supercharger or TurboCharger RaceExhaust SportExhaust 53 High Capacity Fuel Pump FuelSystem Engine 0.0 0.0 0.0 0.0 0.0 0.0 54 Hood Scoop Hoodscoop Engine 0.02 0.0 0.0 0.0 0.02 0.0 HSCOOP 55 Port & Polished Head PortedHead Engine 0.0 0.0 0.0 0.0 0.08 0.0 56 Race Exhaust RaceExhaust Engine 0.0 0.0 0.0 0.0 0.04 -50 SportExhaust FIExhaust 57 Race Exhaust Headers RaceHeaders Engine 0.0 0.0 0.0 0.0 0.04 0.0 TurboCharger Supercharger SportHeaders 58 Race Intake Manifold RaceIntakeManifold Engine 0.0 0.0 0.0 0.0 0.04 0.0 RaceEcu or Efi SportIntakeManifold 59 Racing Throttle Body RacingThrottleBody Engine 0.0 0.0 0.0 0.0 0.05 0.0 RaceIntakeManifold SportThrottleBody 60 Sport Air Filter SportAirFilter Engine 0.0 0.0 0.0 0.0 0.025 0.0 61 Sport Exhaust SportExhaust Engine 0.0 0.0 0.0 0.0 0.02 -25 RaceExhaust FIExhaust 62 Sport Exhaust Headers SportHeaders Engine 0.0 0.0 0.0 0.0 0.02 0.0 TurboCharger Supercharger RaceHeaders 63 Sport Intake Manifold SportIntakeManifold Engine 0.0 0.0 0.0 0.0 0.02 0.0 RaceIntakeManifold 64 Sport Throttle Body SportThrottleBody Engine 0.0 0.0 0.0 0.0 0.03 0.0 RacingThrottleBody 65 Supercharger System Supercharger Engine 0.0 0.0 0.0 0.0 0.3 50 HeavyDutyClutch or RaceClutch TurboCharger SportExhaust RaceExhaust 66 Turbo Charger System TurboCharger Engine 0.0 0.0 0.0 0.0 0.4 50 HeavyDutyClutch or RaceClutch Supercharger SportExhaust RaceExhaust 67 Underdrive Pulley Kit PullyKit Engine 0.0 0.0 0.0 0.0 0.01 0.0 68 Driving Lights DrivingLights Lights 0.0 0.0 0.0 0.0 0.0 0.0 69 Fog Lights FogLights Lights 0.0 0.0 0.0 0.0 0.0 25 FOGB1 FOGB2 FOGB3 FOGB4 Bushguard 70 HP Driving Lights HighDrivingLights Lights 0.01 0.0 0.0 0.0 0.0 25 FOGR1 FOGR2 FOGR3 FOGR4 Rollbar or Rollbar2 71 Lift Kit (02 inch) 2LiftKit Susp 0.0 0.0 0.01 0.0 0.0 Other lift kits 72 Lift Kit (04 inch) 4LiftKit Susp 0.0 0.0 0.0 0.02 0.0 0.0 Other lift kits 73 Lift Kit (06 inch) 6LiftKit Susp 0.0 0.0 0.0 0.02 0.0 0.0 Other lift kits 74 Lift Kit (08 inch) 8LiftKit Susp 0.0 0.0 0.0 0.02 0.0 0.0 Other lift kits 75 Lift Kit (10 inch) 10LiftKit Susp 0.0 0.0 0.0 0.02 0.0 0.0 Other lift kits 76 Lift Kit (12 inch) 12LiftKit Susp 0.0 0.0 0.0 0.02 0.0 0.0 Other lift kits 77 Lift Kit (14 inch) 14LiftKit Susp 0.0 0.0 0.0 0.02 0.0 0.0 Other lift kits 78 Race Springs/Damper (18 Inch) 18RaceSprings Susp 0.0 0.0 0.0 0.03 0.0 0.0 4LiftKit or 6LiftKit or 8LiftKit or 10LiftKit or 12LiftKit or14LiftKit SportSprings 24RaceSprings 79 Race Springs/Damper (24 Inch) 24RaceSprings Susp 0.0 0.0 0.0 0.03 0.0 0.0 10LiftKit or 12LiftKit or 14LiftKit SportSprings 18RaceSprings 80 Sport Springs/Damper SportSprings Susp 0.0 0.0 0.0 0.01 0.0 0.0 18RaceSprings 24RaceSprings 81 31 x10.50R15 Baja T/Ar Tires 31Tire Tires 0.025 -0.1 0.0 0.01 0.0 50 31x10_ Other tires 82 31 x10.50R15 Race Tires 31RaceTire Tires 0.025 -0.1 0.0 0.02 0.0 25 31x10_ Other tires 83 33 x12.50R15 Baja T/Ar Tires 33Tire Tires 0.05 -0.125 0.0 0.02 0.0 75 33x12_ (FiberglassHood or CarbonHood or FiberglassBody or CarbonFiberBody) or (6LiftKit or 8LiftKit or 10LiftKit or 12LiftKit or 14LiftKit) Other tires 84 33 x12.50R15 Race Tires 33RaceTire Tires 0.05 -0.125 0.0 0.03 0.0 35 33x12_ (FiberglassHood or CarbonHood or FiberglassBody or CarbonFiberBody) or (6LiftKit or 8LiftKit or 10LiftKit or 12LiftKit or 14LiftKit) Other tires 85 35 x12.50R17 Baja T/Ar Tires 35Tire Tires 0.075 -0.15 0.0 0.03 0.0 100 35x12_ ((FiberglassHood or CarbonHood or FiberglassBody or CarbonFiberBody ) & (2LiftKit or 4LiftKit or 6LiftKit)) or (8LiftKit or 10LiftKit or 12LiftKit or 14LiftKit) Other tires 86 35 x12.50R17 Race Tires 35RaceTire Tires 0.075 -0.15 0.0 0.04 0.0 50 35x12_ ((FiberglassHood or CarbonHood or FiberglassBody or CarbonFiberBody ) & (2LiftKit or 4LiftKit or 6LiftKit or 8LiftKit or 10LiftKit or 12LiftKit or 14LiftKit)) or (8LiftKit or 10LiftKit or 12LiftKit or 14LiftKit) Other tires 87 37 x12.50R17 Baja T/Ar Tires 37Tire Tires 0.1 - 0.175 0.0 0.04 0.0 125 37x12_ ((FiberglassHood or CarbonHood or FiberglassBody or CarbonFiberBody ) & (4LiftKit or 6LiftKit or 8LiftKit)) or (10LiftKit or 12LiftKit or 14LiftKit) Other tires 88 37 x12.50R17 Race Tires 37RaceTire Tires 0.1 - 0.175 0.0 0.05 0.0 75 37x12_ ((FiberglassHood or CarbonHood or FiberglassBody or CarbonFiberBody ) & (4LiftKit or 6LiftKit or 8LiftKit or 10LiftKit or 12LiftKit or 14LiftKit )) or (10LiftKit or 12LiftKit or 14LiftKit) Other tires 89 38 x15.5R15 Tires 38Tire Tires 0.125 -0.225 0.0 0.04 0.0 175 38x15_ ((FiberglassHood or CarbonHood or FiberglassBody or CarbonFiberBody ) & (6LiftKit or 8LiftKit or 10LiftKit)) or (12LiftKit or 14LiftKit ) Other tires 90 Race Wheels Racewheels Tires 0.0 0.005 0.0 0.0 0.0 -0.01 --THE END--