=============================================================================== @M@ ZNMMMMM: ,@MMMMMMMM PMMMMMM. XMM, HMMMMMMM PMMZ 22 :PMMMMMMMM5 7MMM MMH NMMMMMMMMMMi MMM. MMMZ 5MMMM@RMMMMM# MMN MMMM: ZHH iMMMML.XMMMMMNi :, 5MMM NMMMMM 52 NMMMMML MMMMMMMMM9 MMMHK@i ,;KMM@PMMMM iM#MMMMMMM MMMMMXi:L#MMMM MM9 #### ### #### #### #### ## ## MM MMH MM MR ## ## # ## # ## ## ## ## ## ## KMMMZ LXRRRX9PPRR M# MM: ## ##### #### ## ## ## ## ## ## RMMMM Z9PXZ jX229K MM MMM #### ## # ## #### #### ## ##MMM MMNM NMX PLLKL MM MMM ;L5KL;; i: 5:P X; , Z ; MM2 . :Mj .HX#M ZM 7MM: i222jjj2iLMMLP5Ljj MMMMMMMMMNM #MMMMMMMMMMMMMMMXMMML iMMMMM9 ,MM MMP :j2222222LL#@ ;2jjjZMMiMMMLMMMMMMM@LMMMMMMMMMMKMMMMMM7 MMMMMMM@ MM MM. 722222222LP ###### ### ## ### ### HMMMM; ;MMMMMP 5MMMMMM MM .2LLLLLLLL2:7 ###_____ ##### . ## ###### MMMMMMM MM## M Mj j222222222; M ¯¯¯¯¯## ### ### ## ###### MMMMMMMM: MMKK#MMMMMMMMMM MM MM 7222L2L22jj HM ########## ### #### ### ### , RMM MMMMMMMMMMMMMMM 7M MM 77jj7777777 M MM M #M MM MM ;7iiiiiiiii NMM MMMMM,5j59LjMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM M :;i;i;;;;; MMM M I L L I O N A I R E F I G H T I N G 2 0 0 1 MM MM :::;::;:, MMLM@MM9L 2LXM@P259 .MMZ2PMNMMi,XPMPM M MM9L2M.iM5@7#RRM MMM ::::::, NM, 2MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMP RMMM9 XMMMMMMMMMMMMM; Capcom vs. SNK2 Millionaire Fighting 2001 FAQ / Moves List BY: George Chan Jr. E-mail: ikuzaapiya@yahoo.com (Son-son's Quote from her Super Stick attack in CvS2) =============================================================================== PLEASE READ THIS BEFORE CONTINUING: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This FAQ is Copyright 2003 George Chan Jr. a.k.a. niko_qt. Capcom, SNK, Ryu, Kyo and all other associated characters are property of Capcom and SNK. You may read this FAQ and continue to distribute and advertise about it as long as nothing is changed. The information placed in this FAQ cannot be used IN ANY WAY for profit. Please be nice to FAQ writers by not plagiarizing! If you are to use the information in this guide (like posting on a forum or during IRC chat), quoting it will just do. I have worked really hard in placing the information on this FAQ. So if you call it your own, I will be very disappointed. Please just ask permission to do this the easier way. You may also use this FAQ in your site by just e-mailing me for permission: ikuzaapiya@yahoo.com. Currently, only GameFAQs hosts this FAQ. =============================================================================== TABLE OF CONTENTS: [1] Introduction [.1] Mini-Review [.2] FAQ Notation [.3] FAQ History [.4] Updates Soon / Contact Info [2] Modes for Console Versions [.1] Arcade Mode [.2] Versus Mode [.3] Training Mode [.4] Survival Mode [.5] Replay Mode [.6] Option Mode [.7] Color Edit Mode [.8] Groove Edit Mode [.9] Network Mode [.10] Pause Menu [3] Grooves [.1] C-Groove [.2] A-Groove [.3] P-Groove [.4] S-Groove [.5] N-Groove [.6] K-Groove [4] Game play Notes [.1] Groove Systems and Sub Systems [.2] Groove Points System (GPS) [5] Characters Moves List [6] Cheats [7] Wrap-Up [.1] Other Resources [.2] Credits =============================================================================== [1] INTRODUCTION =============================================================================== Street Fighter. The major fighting game in console history which evolved into a complete craze. The game evolved continuously and endlessly. It got more characters, more features, systems and had super combos. Along came The King of Fighters, which was from SNK. Who decides the strongest team of the two game publishing companies? Well this is it! The match you've all been waiting for! -------------------- [1.1] Mini-Review -------------------- Capcom vs. SNK was truly a great game in its time. Good characters, systems and the like. Although there are still some complaints like, "Can't I just form a team of my own with my own ratio settings?". Or maybe even, "This groove is not even better than the other one!". That's when Capcom vs. SNK 2 comes in. Improved graphics, new moves, new characters, new systems. Everything was new if it wasn't improved. The most notable improved feature is that you can now create your own teams with their unique ratios. In the first game, Yuri was ratio 1, Morrigan was ratio 2, Sagat was ratio 3 and Evil Ryu was ratio 4. It can't be helped. All of the characters have fixed ratios which limited the player in experimenting in some different teams and characters. But now, you can select what ratio your characters are, although you can only select up to three. Another neat feature is that there are more "grooves". In the first game, you get to choose between the Capcom Groove and the SNK Groove. SNK Groove was quite unpopular because many said it sucked or something. But now it's time to get complicated. There are now 6 grooves. Namely the C, A, P, S, N, and, K. Each groove has it's own gauge (so you won't complain anymore ^_^) and system, which automatically extends the player's creativity. With Capcom vs. SNK 2, you can have fun. Earn money even, or maybe piss off somebody. It's all about you and your skill. Well, enjoy your game and always keep in mind that you can do anything with Capcom vs. SNK 2. -------------------- [1.2] FAQ Notation -------------------- [ Controller Layout ] -------------------------------------------------------- ub u uf Back flip Jump Up Front flip \ | / b -- n -- f Walk Back / Block Neutral Walk Forward / | \ db d df Crouch / Low Block Crouch Offensive Crouch When facing left, the controls are reversed. [ Button Layout ] ------------------------------------------------------------ LP MP HP Jab Strong Fierce LK MK HK Short Forward Roundhouse [ Abbreviations ] ------------------------------------------------------------ P - any punch button K - any kick button qcf - d, df, f (quarter circle forward) qcb - d, db, b (quarter circle backward) dp - f, d, df (dragon punch motion) rdp - b, d, db (reverse dragon punch motion) hcf - b, db, d, df, f (half circle forward) hcb - f, df, f, db, b (half circle backward) (h) - hold in specified direction for 2 seconds - optional hold in specified button (mostly for delay) 360 - Rotate the joystick in a full-circle motion 720 - Rotate the joystick in 2 full-circle motions (A) - Move done in the air only (a) - Move done both in the air and on the ground 3P - Press all 3 Punches 3K - Press all 3 Kicks x3 - Can do up to 3 times (3) - Level 3 only ------------------- [1.3] FAQ History ------------------- ver 1 - 76,916 Bytes - Created the FAQ. Everything is new! I know it's (5/28/03 10:08:57 PM) quite late but I really had a hard time typing this FAQ because of my school project. Hey you can't blame me for that. I type 1 section per week and just recently decided to create my very first FAQ! ----------------------------------- [1.4] Updates Soon / Contact Info ----------------------------------- You can e-mail me in the following addresses: 1. ikuzaapiya@yahoo.com (Son-son's quote from her Super Stick Attack in CvS2.) 2. niko_qt@hotmail.com If you feel that something is wrong, or something isn't answered in the FAQ, you can e-mail me if you like. I also need help in some sections, so if you want the whole world to know what you know, e-mail me and you WILL BE credited. Not much to expect soon because this FAQ is completely readable. Meaning that it's already complete in necessary information like menu explanations and moves lists. Although there won't probably really HUGE updates, there will be some for you to enjoy and anticipate. EXPECT TO SEE IN THE NEXT VERSION(s): 1. Explanation Notes for every character and move he / she has. Note that this may take a while, because my computer is in my bedroom and my Dreamcast is in my living room (I can't be in 2 places at the same time, and can't switch that fast). Although be prepared for this because as you are reading, I am running to and from my living room right now, I can guarantee that ^_^. 2. More detailed information on the GPS system. 3. Character bios. If I could find some on a website that is. If not I could just ask for other FAQ writers' character bios. They might be friendly ^_^. 4. Special Intros, and many other stuff. =============================================================================== [2] MODES FOR HOME VERSIONS =============================================================================== This section is devoted entirely to the Dreamcast / PS2 Version, either English or Japanese. Please read on to find out more about the game. ^_^ NOTE: Blocking is different from PARRYING. Blocking is when you "Block" by just pressing the back / crouch block button, while PARRYING is when you press forward / down the instant the hit lands on you. -------------------- [2.1] Arcade Mode -------------------- The main mode of the game where you basically battle with computer controlled opponents. Choose your groove, character and ratio setup then on you go! There are 4 types of arcade modes, actually: 1. RATIO MATCH - Your standard ratio setup. Choose up to three (3) characters and assign them their own ratios. You can choose to be a single 4-ratio character up to three (3) characters composed of a 2-Ratio character and two 1-Ratio characters. It's all up to you. Keep experimenting for an ideal team! 2. 3-on-3 MATCH - If you want to battle using three characters although you want everyone to be even, then this mode's for you. Every character is treated as a 1-Ratio character so you don't need to choose a ratio setup. 3. SINGLE MATCH - Good 'old 1-on-1. Go for it in best of 3 rounds (default setting). You get to pick one character to play as. No need to pick teammates and a ratio setup, because everyone is treated as a 2-Ratio character. 4. BOSS BATTLE - Try and defeat all of those bosses (Geese, M.Bison, Evil Ryu, Orochi Iori, Akuma, Rugal, Shin Akuma and God Rugal.) Unlocked if you beat both Shin Akuma and God Rugal. To try Boss Mode, hold Y + X and choose which type of match you want. Hold the buttons until the groove selection screen appears. For the PS2, hold SQUARE and TRIANGLE and press START. STEP 1: GROOVE SELECT "This is the first dream event of the 21st century. If you choose the wrong groove, you may just lose..." Well, he's quite right. Picking your groove is quite simple. Select one of them by pressing the directional buttons and confirm by pressing any other button. If it's your first time to play, take a look at the sub-systems (discussed in a later section) displayed on the screen. That might help you find the one you want. STEP 2: CHARACTER SELECT After picking your groove, it's time to select your characters. Unlike other fighting games, the cursor is mouse-like. Move the cursor with the directional buttons and press any punch or kick button to confirm. Each button has a corresponding color. There are also additional colors when you press all of the punch / kick buttons. These are the cooler ones. When in Ratio Match, you can stop selecting characters by selecting "END". You should then go to the next screen. Oh, I almost forgot! When you press the "START" button, you will use the color you made in Color Edit Mode. (Discussed Later) STEP 3: RATIO SELECT This one's exclusive for Ratio Match. Pick your Ratio Setup. Here's the Ratio Setup chart I designed: ___________________________________________ | CHARACTER 1 | CHARACTER 2 | CHARACTER 3 | |_____________|_____________|_____________| | RATIO 4 | - | - | |_____________|_____________|_____________| | RATIO 3 | RATIO 1 | - | |_____________|_____________|_____________| | RATIO 1 | RATIO 3 | - | |_____________|_____________|_____________| | RATIO 2 | RATIO 2 | - | |_____________|_____________|_____________| | RATIO 2 | RATIO 1 | RATIO 1 | |_____________|_____________|_____________| | RATIO 1 | RATIO 2 | RATIO 1 | |_____________|_____________|_____________| | RATIO 1 | RATIO 1 | RATIO 2 | |_____________|_____________|_____________| What is a RATIO? - *VERY* Brief Explanation A total of 4 Ratios can be distributed to up to 3 characters. The higher ratio a character has, the more life and strength he / she has. To know more about Ratios, please check the Systems / Combo FAQ found at Gamefaqs by James Chen. http://www.gamefaqs.com You don't have to pick a Ratio setup if you only chose 1 character. He / she will be automatically be a 4-Ratio character. STEP 4: ORDER SELECT: You will go to this screen after every match you've won. Here is where you get to choose your characters in battle in what order. For example, you chose a 2-Ratio Kim, a 1-Ratio Eagle and a 1-Ratio Guile but you want to let Eagle go first. Here's how: Your characters in this screen are labeled with a number, either 1, 2, or 3. Each of the numbers corresponds to a key press. Here are the following key presses: LP + LK = Your 1 Character MP + MK = Your 2 Character HP + HK = Your 3 Character START = Default Order When you press START in this screen, your characters will battle in the order of their number. You don't have to choose an order if you just control one character or when in Single Match mode. -------------------- [2.2] Versus Mode -------------------- Basically the same as Arcade mode. This specialized mode is designed for 2-player head-to-head battle. You can also let the CPU control one or both players. STEP 1: GROOVE SELECT "This is the first dream event of the 21st century. If you choose the wrong groove, you may just lose..." Well, he's quite right. Picking your groove is quite simple. Select one of them by pressing up or down and confirm by pressing any punch or kick buttons. Pressing start will spin the selections allowing you to choose randomly. STEP 2: CHARACTER SELECT After picking you groove, it's time to select your characters. Unlike other fighting games, the cursor is mouse-like. Move the cursor with the directional buttons and press any punch or kick button to confirm. Each button has a corresponding color. There are also additional colors when you press all of the punch / kick buttons. These are the cooler ones. When in Ratio Match, you can stop selecting characters by selecting "END". You should then go to the next screen. Oh, I almost forgot! When you press the "START" button, you will use the color you made in Color Edit Mode. (Discussed Later) STEP 3: RATIO SELECT This one's exclusive for Ratio Match. Pick your Ratio Setup. Here's the Ratio Setup chart I designed: ___________________________________________ | CHARACTER 1 | CHARACTER 2 | CHARACTER 3 | |_____________|_____________|_____________| | RATIO 4 | - | - | |_____________|_____________|_____________| | RATIO 3 | RATIO 1 | - | |_____________|_____________|_____________| | RATIO 1 | RATIO 3 | - | |_____________|_____________|_____________| | RATIO 2 | RATIO 1 | RATIO 1 | |_____________|_____________|_____________| | RATIO 1 | RATIO 2 | RATIO 1 | |_____________|_____________|_____________| | RATIO 1 | RATIO 1 | RATIO 2 | |_____________|_____________|_____________| What is a RATIO? - *VERY* Brief Explanation A total of 4 Ratios can be distributed to up to 3 characters. The higher ratio a character has, the more life and strength he / she has. To know more about Ratios, please check the Systems / Combo FAQ found at Gamefaqs by James Chen. http://www.gamefaqs.com You don't have to pick a Ratio setup if you only chose 1 character. He / she will be automatically be a 4-Ratio character. STEP 4: ORDER SELECT: You will go to this screen before every match. Here is where you get to choose your characters in battle in what order. For example, you chose a 2- Ratio Kim, a 1-Ratio Eagle and a 1-Ratio Guile but you want to let Eagle go first. Here's how: Your characters in this screen are labeled with a number, either 1, 2, or 3. Each of the numbers corresponds to a key press. Here are the following key presses: LP + LK = Your 1 Character MP + MK = Your 2 Character HP + HK = Your 3 Character START = Default Order When you press START in this screen, your characters will battle in the order of their number. You don't have to choose an order if you just control one character or when in Single Match mode. STEP 5: Replay Saving This neat little feature allows you to view again awesome matches. I use it all the time to analyze how my opponent plays and what can I do to win. After a match, you will go to a screen where you'll see the current standings. You'll see your wins, losses and win rate. You'll also be given the chance to continue, save a replay and even quit while you're ahead. Use the "Save Replay" function to save the match in your memory card. Each match eats 30 blocks from your memory card, so be sure to use it wisely! You can view the Replays you saved in REPLAY MODE, which will be discussed later. -------------------- [2.3] Training Mode -------------------- This is where you'll spend time practicing your moves and combos. There are a lot of functions in the training mode which will be discussed here. 1. CONTINUE - Duh, go on with your training with the current settings. 2. RESTART - If it is for some reason that you would like to restart your training session then you should use this. 3. DUMMY SETTING - You want your Dummy to do something other than stand around? A. Life Gauge - You can choose to make your dummy's life gauge RED. This is only applicable for S-Groove B. Groove Gauge - You can set how your dummy's groove gauge behaves. C. Dummy Action - Make your dummy do something! From standing to jumping, the CPU or your friend or maybe even record your own moves and then play it. D. Guard - Some grooves have different kinds of guards and guard cancels. Trying to counter those guard types? Then let the dummy do them! E. Guard Crash - If you set the dummy to guard all the time, you might as well turn the Guard Crash off. Setting this will affect the GC Gauge's behavior for your dummy. F. Counter Hit - Turn on Counter Hit. Each hit will count as a counter hit. Why turn this on? Take a look at James Chen's system FAQ found at GameFAQs. G. Standing - All of the grooves have at least one alternative method when standing. Trying to mash your opponent when he / she is using them? Then make the dummy do it! 4. PLAYER SETTING - Making your character do something in training mode is very helpful. A. Life Gauge - If you're using S-Groove, you can make your life blink like crazy by turning this option red. It's the only way to do 3-Level Specials. B. Groove Gauge - If you want your Groove Gauge to change it's behavior, you can change it here. For best combo-ing results, change this to RECOVER because you get to stop after each use of Super Combo. C. Player Action - Want to try something that should be done while Standing, Jumping or crouching but don't want to hold that button down? Use this feature to experiment. Although it doesn't seem it work. D. Guard - Ever thought of trying something while doing one of those special guards like Parrying or Just Defend? Then this one's for you! You have to practice doing them though, because in real matches the game won't do it for you. 5. TRAINING OPTION - General settings for Training Mode. Change them to the way you like! A. Attack Data - If you turn this ON, you get to see some technical attack data like Damage and total damage and even your Max Damage and Combo. B. Key Display - If you turn this ON, you'll see every key press you make on the controller. Usually I turn this on when I want to see how accurate my command inputting is. C. Difficulty - If you want your computer controlled dummy to be smarter, you got to change this setting. Try you newly created combos on the hardest level and see if you can perform them. D. Damage Level - Trying some other Damage Levels in Arcade Mode? Changing this setting won't hurt either... Actually, it will if you set it on a higher scale. E. Game Speed - Used to play a slower or faster game speed? Try this one for size! Although I don't think that you should change this setting too much. 6. COMMAND LIST - Take a look at your character's Moves List. Displays all the moves your character can do and how to do them. Perfect if you're trying out a new character. 7. CONTROLLER SETTINGS - Need to change your Button Configuration? Don't quit anymore, because you can just change it right here. 8. CHARACTER SELECT - Trying another groove or character? Just select this and you'll go back to the character select screen. 9. WINDOW OFF - Got a good pause moment? Why not take a look at it without the menu? 10. EXIT - Finish your training session and go back to the main menu. -------------------- [2.4] Survival Mode -------------------- Test your skill by battling all of the characters in the game, or maybe just battle until you are knocked out. There are two kinds of Survival Modes: 1. ALL SURVIVAL - This is where you test yourself if you can beat EVERY character in the game. Select your Groove and Character then battle! 2. INFINITE SURVIVAL - This is where you battle any of the characters until you get knocked out. The ultimate challenge for a game addict! Select your Groove and Character then battle! In Survival Mode, it is much like Single Match although it's not a 2-Round match, it is a Sudden Death match. And every character is treated as a 2-Ratio character. -------------------- [2.5] Replay Mode -------------------- In Replay Mode, you can manage all your Replay Files that you saved from Versus Mode. All you have to do is select which Replay File you want to play. After playing the Replay File, you can choose to: 1. Repeat - No frills. Unless you're just so astonished about the match, you might as well watch it again. 2. Resave - If you have your friend's memory card with you or another memory card, you can copy the data. Just use this feature to resave your Replay File. 3. File Select - If you have another Replay File you would like to watch, use this option. 4. Exit - Go back to the Main Menu. To delete Replay Files, use the File Manager on the Dreamcast's System Menu or use the Memory Card function for the PS2. -------------------- [2.6] Option Mode -------------------- Here is where you'll change your option settings, listen to BGM and see your Records for each mode. It's like your game organizer ^_^. GAME OPTIONS: 1. Difficulty - If you still haven't figured this out then you really need a guide! Set how intelligent the CPU in all modes. The left side means easy and the right side means hard. 2. Time Limit - Unless you're in a such a hurry you don't actually need to change this setting. If you don't want a time over, then set the timer to infinite. 3. Damage Level - Change how much damage you and your opponent takes. The left side means less, the right side means more. You don't need to change this setting actually. Who wants a match to be longer or shorter anyways? 4. Game Speed - Same goes here. If you're pretty slow inputting commands you might as well stick to a slower game. The left side means slower and the right side means faster. You also don't actually need to change this setting. In most tournaments, they use the default setting for this one. (I haven't joined a tourney that plays in a slower or faster game speed.) 5. Rounds 1P (Single Match) - Set how many rounds you want to win before the match ends. This one's for Single Match only and during Arcade Mode. 6. Rounds 2P (Single Match) - Set how many rounds you want to win before the match ends. This one's for Single Match only and during Versus Mode. 7. Quick Select - Makes loading a little bit easier. No more art for you to be astonished, but makes selecting easier and faster. 8. Quick Continue - When a CPU opponent in Arcade Mode beats you and you choose to continue, you will battle with your current characters without changing. 9. Player Control 1P and 2P - You can have the CPU control either 1P side or 2P side in Versus mode. 10. Default Settings - Set every option to default. CONTROLLER SETTINGS: You can change your Button Configuration here before the match. You can also set this in the pause menu. If you have the Jump Pack for the Dreamcast or an Analog controller for the PS2, you might also set the vibration to ON or OFF. SOUND OPTIONS: 1. Sound Output - If you have a Stereo TV / VCR you have to set this to Stereo. If not, you have to set this to Mono. 2. BGM - You don't want any music playing while you're battling? Set this to OFF then. Although I think the music's good ^_^, so I hope you won't set this to OFF. 3. SE - Don't want to hear those sounds like PAK, SPLAK or BOOM? Then might as well turn this OFF. I am sure that you won't turn this OFF because this adds essence to fighting games. 4. BGM Test - Listen to the Game's BGM. If you have a tape recorder and want to record the BGM in the game, you might as well use this. I recorded the training stage music on my Nokia 5510 and let my friends hear it. They said it was cool and hip. ^_^ DISPLAY ADJUST: Something wrong? Can't see your screen? Then reposition it. If you have a TV that seems to make the screen hide, you can use this option. If your little brother or sister messed with this setting, you can return it back to default. MEMORY CARD: 1. Load - Return to your last save with this setting. Or maybe load your friend's file. 2. Save - Save your game. This will save your settings, created EX-Grooves, Custom colors and records. 3. Auto Save - I always turn this on so if I get a new record, I won't have to go back to Options mode and save my game. Turning this ON will save the game if something was changed. HISTORY: Go take a look at your Records for the following Modes: RATIO MATCH, 3-ON-3 MATCH, SINGLE MATCH, ALL SURVIVAL, INFINITE SURVIVAL. You can also take a look at your winning streak records in arcade modes. If you want to start over, you can use the CLEAR HISTORY function to delete any record. There are also icons shown in your entry if you finished the game and you... 1. BEATED GOD RUGAL / SHIN AKUMA - You get a Glowing Red Flame Icon beside your characters' names. Good job! 2. BEATED GOUKI / RUGAL - You get a Blue Flame Icon beside your characters' names. Nice try! 3. WON WITHOUT A CONTINUE - A Gold Token is shown beside your character's names. EXTRA OPTIONS: Your cheat center. This is unlocked is you finished BOSS BATTLE MODE. Please note that your scores will not be recorded if you change the following options. Here are the following settings that you can change for either or both sides: 1. LIFE GAUGE TYPE - (Recover / No Damage) - The ultimate cheat! You're immortal if you change this. 2. GUARD TYPE - (Auto Guard / Auto Parrying / Auto Just Defense / No Guard) - This is another frustrating cheat for you to play around with. Set a nasty handicap for either sides. 3. GROOVE GAUGE TYPE - (Max Start / Recover / Infinity) - Another frustrating cheat. You can make yourself do unlimited super combos and other actions that require Gauge stocks. 4. GC GAUGE TYPE - (No Damage / No Recover) - This is probably the most lenient cheat in the game. You can change the GC Gauge behavior for either or both sides. 5. SAME CHARACTER USE - (ON / OFF) - If you turn this ON, you will get to choose the SAME CHARACTER up to 3 times (in Ratio and 3-on-3). 6. SCREEN DISPLAY - (ON / OFF) - Want to get a laugh with your friends? Turn this thing ON then! Turning this on won't make you see anything! Just you and your opponent. This you got to try even for once. ---------------------- [2.7] Color Edit Mode ---------------------- In this mode you can create your own color combinations and even change your characters' names. This don't require any more extra blocks of memory. They are included in the initial saving. You can save one custom color per character. STEP 1: SELECT YOUR CHARACTER Select your Character to modify his / her color. Each button also corresponds with a certain color in this mode. To load your previously created custom color for a certain character, use the START button. STEP 2: MODIFY! You can change your character's color palette, character's name. In Color Change, use the up or down directional buttons to modify the RGB values. In Name Change, use Triangle (for PS2) or X (for Dreamcast) to change case or symbols. Use up and down directional buttons to scroll between the characters. Press Square (for PS2) or Y (for Dreamcast) to restore to defaults. STEP 3: SAVE If you decide to use your own color or maybe continue later, you can use the SAVE and LOAD function. STEP 4: USE Want to use your newly created color? Press START on the Character Selection screen when your cursor is on the character you created a color with. If you pressed START but there is no color saved for the character, you end up with his or her original color. ----------------------- [2.8] Groove Edit Mode ----------------------- This groove is where you'll tinker and create your own unique and custom groove. Select your gauge, system and sub-systems, then you're ready to use your own groove. NOTE: This is unavailable the first time you play. Take a look at the cheats section to find out how to unlock it and have unlimited points. To find out more about the gauges, systems and sub-systems, take a look at the Grooves section. You have 2 EX-Grooves (EX1 and EX2) to edit and name them your own. Select one of them and you'll go to the Groove Edit Screen. Each feature comes with a price, and you only have 4000 Groove Edit Points to spend initially. GAUGES: 1. C-Gauge - Three tiered super meter that builds up really quickly. Perfect 1800 Pts. for players who constantly need the Super Combos, but don't need the higher extra damage. 2. A-Gauge - Two tiered super meter that allows you to use CUSTOM COMBOS. 2200 Pts. For naturally creative and skilled fighting game players that don't need the powerful Level 3 Super Combos. 3. P-Gauge - A big, fat meter that fills up very slowly but it costs the 800 Pts. least. I haven't picked this. Try to stay away from this gauge as much as possible, unless you're saving your points. 4. S-Gauge - Straight from the King of Fighters, it's a short meter that builds 1600 Pts. up only up to level one but can be charged manually. You can also do unlimited Super Combos if your life is flashing red. 5. N-Gauge - Another gauge from the King of Fighters, a short meter that can 1200 Pts. store power stocks for each meter you fill up. Perfect for players who still need that Level 3 Super Combos, but need to dish damage. 6. K-Gauge - Gauge that builds up when you take damage. When full, you will go 1000 Pts. RAGE mode and become (duh) RAGED. You'll take less damage and dish out more damage. Perfect for players who take damage constantly and don't need any other Super Combo other than a Level 3. 7. No-Gauge - BAD IDEA. Sticking with your past old school Street Fighter Turbo 0 Pts. life is really the worst. You just can't live without doing any Super Combo in this time. SYSTEMS: 1. Parrying - Just so good in Parrying but still want to do something else like 1600 Pts. use a different Gauge? Turn this on to activate Parrying. 2. Just Defend - Liked Just Defend so much and wanted to Dodge or Roll at the 1400 Pts. same time? Turn this on to activate Just Defend. 3. Chain Combo - You can now do Chain Combos with every character you use. 800 Pts. If you've played Marvel vs. Capcom 2, you'll feel comfortable. 4. Air Chain Combo - Allows you to use a Special Move after a Normal Move when 700 Pts. it connects in Mid-Air. If you have Special Aerial Moves. 5. Super Combo Cancel - Allows you to cancel Super Combos into a normal move. 1000 Pts. 6. Cancel Any Move - Allows you to cancel any move to a special move. 1000 Pts. SUB-SYSTEMS: 1. Dash - Tapping either direction allows your character to move quickly for 200 Pts. a fixed distance. 2. Run - Tapping forward allows your character to move quickly in any 300 Pts. distance you wish, and even jump or roll. 3. Roll - Makes you invincible for a short time while advancing forward. 400 Pts. 4. Dodge - Makes you invincible for a short time although you stay in place. 600 Pts. Allows you to perform a dodge attack in the middle of your dodge. 5. Counter Attack - Allows you to perform a certain move when you block an 400 Pts. attack. 6. Counter Movement - Allows you to roll / back step when you block an attack. 300 Pts. 7. Air Guard - Allows you to block attacks while mid-air. 500 Pts. 8. Small Jump - Allows you to perform Small Jumps by tapping any jump button 600 Pts. very quickly. 9. Tactical Recovery - Allows you to delay your stand for just a second. 200 Pts. 10. Safe Fall - Allows you to get further away from your opponents if you are 300 Pts. knocked down or thrown. -------------------- [2.9] Network Mode -------------------- This mode allows you to battle other players online and browse the internet. You can also download some cool stuff and chat. This is only available for the Japanese versions, which means that it's in Japanese and I don't understand anything. I would be thankful if anyone could translate the Network Mode for me, because I would like to try it myself. I could meet you online! ------------------- [2.10] Pause Menu ------------------- Pause Menu for Arcade Modes, Survival Modes, and Versus Modes. 1. CONTINUE - Resume your game. Probably you just scratched your ear (I always experience that while playing). 2. COMMAND LIST - Take a look at your character's moves list. 3. CONTROLLER SETTINGS - Configure your controller. 4. EXIT - Exit to the Main Menu. =============================================================================== [3] GROOVES =============================================================================== What makes Capcom vs. SNK 2 so unique? What makes it stand out from any other fighting game? Well here it is, the grooves. The grooves make the game so interesting and deep, it will make you experiment for years! These so called "Grooves" are different here and there. The most prominent difference between them is their gauges. Each gauge has its own Super Meter and how its used. Another difference is that you'll notice that you'll get special abilities from Lv 2 Super Combo Cancel to Dodging. There are 6 grooves in Capcom vs. SNK 2. Get to know more of them and maybe you'll find your favorite. ---------------- [3.1] C-Groove ---------------- C-Groove is a good groove in all areas. Good gauge, a good number & variety of sub-systems for you to use, and it even has Lv. 2 Super Combo Cancel. A nice groove for a beginner, and really fast gauge building. Perfect for players who need their super combos but, as noted earlier, don't need the extra damage. SUPER GAUGE STYLE: - Three-tiered Meter GROOVE SYSTEMS: - Super Combo Cancel (for Level 2 Only) GROOVE SUB-SYSTEMS: - Dash - Roll - Air Guard - Counter Attack - Tactical Recovery ---------------- [3.2] A-Groove ---------------- A-Groove is the groove for Custom Combos, connecting attacks that either juggle the opponent or just connect on the ground. A-Groove is generally for the player who is an experienced Street Fighter player, although this groove is for everyone who wants to try and perform a Custom Combo. You can only perform Lv. 1 Super Combos with this gauge, so this might make you stay away from this groove. SUPER GAUGE STYLE: - Two-tiered Meter GROOVE SYSTEMS: - Custom Combo GROOVE SUB-SYSTEMS: - Dash - Roll - Counter Attack - Safe Fall ---------------- [3.3] P-Groove ---------------- For me, P-Groove is probably the most dangerous groove of them all. If you have really good eye-hand co-ordination, then this groove is for you. Parrying is one of the most useful techniques in fighting game history, but the most risky one of them all. Add this to the disadvantage: You have a big, fat, and long Super Gauge that would take you forever to build. If you are really up to sacrificing, then this groove is for you. SUPER GAUGE STYLE: - One tiered meter (Lv. 3 only) GROOVE SYSTEMS: - Parry GROOVE SUB-SYSTEMS: - Dash - Small Jump - Tactical Recovery ---------------- [3.4] S-Groove ---------------- Probably the most unique groove in the game, because of it's manual gauge build up, Red Life infinite super combo condition, and the most unique sub- system: THE DODGE. Although many people consider it really weak, it is strong IF YOU KNOW HOW TO USE IT. Give it a try, who knows? You might just be the next tournament's S-Groove player! SUPER GAUGE STYLE: - Manually Charged Super Gauge Meter GROOVE SYSTEMS: - Charge Up - Red Life Infinite Super Combo GROOVE SUB-SYSTEMS: - Run - Dodge - Small Jump - Tactical Recovery ---------------- [3.5] N-Groove ---------------- Need the extra damage but need to do Lv. 3 Super Combos as well? Then this groove is for you! This groove has the most number of sub-systems. This groove is recommended for everyone, because it is really flexible. And its groove gauge easily builds up too. What's more? You can easily go to MAX Mode if you have a Power Stock and you only have to fill the meter two times to do a level 3. SUPER GAUGE STYLE: - Power Stock Super Meter GROOVE SYSTEMS: - Power Stocks - Power Activation GROOVE SUB-SYSTEMS: - Run - Rolling - Small Jump - Counter Attack - Counter Movement - Safe Fall ---------------- [3.6] K-Groove ---------------- If you take damage constantly in the game and need a really major comeback, then this groove's for you. The meter gradually fills up as you take damage. When the gauge is filled up, you'll get raged. This means you get less damage and dish out more damage. Not only does the meter fill up when you take damage, but also when you Just Defend attacks as well. So if your timing is good, and you use characters that have really strong Hit Points, then this groove is perfect for you. SUPER GAUGE STYLE: - Rage Meter GROOVE SYSTEMS: - Just Defend Groove Sub-Systems: - Run - Small Jump - Safe Fall =============================================================================== [4] GAMEPLAY NOTES =============================================================================== Here you will find general game play notes such the Groove Systems and Sub- Systems, plus the GPS, the unique scoring system of the game. -------------------------------------- [4.1] Groove Systems and Sub-Systems -------------------------------------- PARRYING (BLOCKING) - press FORWARD or DOWN the instant the hit lands on you. JUST DEFEND - press BACK or DOWN BACK the instant the hit lands on you. CHARGE UP (S-GROOVE) - press and hold HP+HK POWER ACTIVATION (N-GROOVE) - press HP+HK CUSTOM COMBO (A-GROOVE) - press HP+HK DASH - Tap FORWARD / BACK to move quickly RUN - Tap and hold FORWARD to run forward, tap BACK to dash backwards ROLL - press LP+LK DODGE - press LP+LK COUNTER ATTACK - press MP+MK when blocking an attack COUNTER MOVEMENT - hold FORWARD then LP+LK to front roll, hold BACK then LP+LK to back step while blocking an attack. AIR GUARD - hold BACK while Mid-Air SMALL JUMP - Tap ub, u, or uf quickly TACTICAL RECOVERY - Hold any 2 punches when knocked down / thrown SAFE FALL - Press any 2 punches when you hit the ground. ---------------------------- [4.2] Groove Points System ---------------------------- Groove Points System is the way you are rated in the game. This is a unique scoring system, which cannot be found in any other fighting game series. You start with 100 Groove Points. Depending on how you play the game, your GPS can add up, or even drop down. The GPS counter can been seen just above the game timer, and can only be seen in Arcade Mode and Survival Mode. RACKING UP POINTS: 1. Every "regular" hit you make adds .5 unit of GPS to your counter. What I mean about a "regular" hit is when your opponent is hit when he / she is not in a frame that can hit you. 2. Every "special" hit you make adds about 5 units of GPS to your counter. What I meant of a "special" hit is when you hit your opponent while he / she is in a frame that can hit you. When the move is a multi-hit move, each and every hit will add 5 units of GPS. 3. Combo-ing is another essential part in racking up your points. Any type of combo, a normal move, a special move, a super combo, or anything else that is registered as a combo will add points to your GPS. The more hits a combo has, the higher units of GPS it will add to your GPS counter. 4. Performing a counter hit will add 1 Unit of GPS to your GPS counter. 5. Characters that can reflect projectiles (e.g., Athena and Rugal) and can perform counters (e.g., Geese and Rock) can receive additional units of GPS if the move "lands" or takes effect. These bonus units of GPS are called "Tech Bonus", which is another advantage for you. 6. Performing a SAFE FALL gives you a measly .5 of unit of GPS. So if you just perform SAFE FALLS all though out the match, you'll get about 10.0 units of GPS. 7. Knocking out your opponent with a counter hit, having a undamaged and full life meter, knocking your opponent with a special move or a super combo adds more units to your GPS counter. 8. Finishing a match with a high max combo (the highest number combo hits) adds more points for you to enjoy. 9. Knocking out your opponent with more life gauge. The more life gauge you have, the more bonus you'll get. 10. Knocking out all of your opponents without losing one of your characters in Ratio Match and 3-on-3 Match will give you additional units of GPS. Never losing a single Round in Single Match mode will give you the same. These bonus units of GPS are called "COMPLETE"s. 11. Landing a hit first, or a "First Attack" will add 5 units of GPS to your counter. 12. Breaking your opponent's guard is another way of adding units of GPS to your counter. This adds about 20 units of GPS. 13. Beating the game with God Rugal / Shin Gouki as the boss will give you 300 units of GPS. This bonus is called the "ALL CLEAR BONUS". 14. Finally, performing a FINEST KO. What is a FINEST KO you ask? Knock down your opponent with the following conditions: - Counter Super Combo with another Super Combo (50 units of GPS) - Counter a Special Move with a Lv. 3 Super Combo (50 - 100 units of GPS) - Counter a Lv. 3 Super Combo with a Special Move (50 - 100 units of GPS) - Use a Lv. 3 Super Combo on a opponent who's Taunting you (50 units of GPS) If successfully performed, a big, fiery KO will appear on the background and the announcer will say "FINEST KO". SUBRACTING POINTS: 1. Having your enemy hit you will subtract 1 unit of GPS from your counter. 2. Every second of the game without activity will subtract 1 unit of GPS from your counter. 3. Guard Canceling can also subtract the number of your GPS. 4. When your opponent finishes you with a Finest KO that will subtract more and you should avoid this. =============================================================================== [5] CHARACTERS MOVES LIST =============================================================================== Charcters listed in alphabetical order. Indented moves means that perform this after doing it's parent move. See Introduction for FAQ Notations. Japanese names are in the parenthesis. I'll use the American names this time because I've known all the characters since then in their American names. ^_^ MMMMMMX MMMMM MMMMMMMMMj MMMMMMM jMMMMMMZ MMMMM@ MMMMMM MM MM MX MP MM M5MM2 MMMMX XMMZM MMP KM ;M PM2.M#HMP MM .M M MMM Mj MMMMM MM NMMMMM MM jM NM MM MM MM MR MM M MR iMM MMNMMMM# MMMMMM MM M M M @M MM M L:ii ML M ZMMK MP KMMMMMMM MMMMMM MM M HM5 M XMK iMMM 5MM MMMMM, MMM M MM MM7 iMM MMMMMMMM MM PMMMMMMMMMMMMMMMMMMMM#MM#M@MM 7MMMMKKHMM MMMKLZ@MMMMMHMMM MMMMMM ________________________________ AKUMA (GOUKI) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Gouhadouken - qcf + P Zanku Hadoken - qcf + P (A) Shakunetsu Hadouken - hcb + P Goushoryuken - dp + P Tatsumaki Zankukyaku - hcb + K (a) Hyakki Shu - dp + K Hyakki Gouzan - Hyakki Goushou - P Hyakki Gousai - b / f + P Hyakki Goudan - K Hyakki Goutsui - b / f + K Ashura Senku - dp / rdp + 3P / 3K Zenpou Tenshin - qcb + P SUPER COMBOS: Messatsu Gouhadou - hcb, hcb + P Messatsu Goushoryu - qcf, d, dt + P Tenma Gouzanku - qcf, qcf + P (A) Shungokusatsu - LP, LP, f, LK, HP (3) ________________________________ BALROG (M.BISON) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Dash Straight - b (h), f + P Dash Uppercut - b (h), f + K Dash Ground Straight - b (h), df + P Dash Ground Uppercut - b (h), dt + K Turn Punch - Hold 2P / 2K, then release Buffalo Headbutt - d (h), u + P SUPER COMBOS: Crazy Buffalo - b (h), f, b, f + P (can hold K after start) Gigaton Blow - B, T B T + K (3) ________________________________ BLANKA ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Electric Thunder - Tap P Rolling Attack - b (h), f + P Back Step Rolling - b (h), f + K Vertical Rolling - d (h), u + K Surprise Forward - 3K Surprise Back - b + 3K SUPER COMBOS: Direct Lightning - b (h), f, b, f + P Ground Shave Rolling - b (h), f, b, f + K Shout of Earth - db (h), df, db, uf + P ________________________________ CAMMY WHITE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Spiral Arrow - qcf + K Cannon Spike - dp + K Axle Spinning Knuckle - hcb + P Hooligan Combination - db, d, dt, f, uf + P Fatal Leg Twister - b / f + P Cross Scissors Pressure - b / f + P Razor Edge Slicer - Cannon Strike - K Cannon Strike - qcb + K (A) Spin Drive Smasher - qcf, d, dt + K Reverse Shaft Breaker - qcb, qcb + K ________________________________ CHUN-LI ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES Hyakuretsukyaku - Tap K Kikouken - hcf + P Spinning Bird Kick - d (h), u + K SUPER COMBOS: Kikoushou - qcf, qcf + P Hoyokusen - qcf, qcf + K ________________________________ DAN HIBIKI ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Gadouken - qcf + P Kouryuken - dp + P Dankukyaku - qcb + K (a) Zenten Chouhatsu - qcf + Taunt Kouten Chouhatsu - qcb + Taunt SUPER COMBOS: Shinkuu Gadouken - qcf, qcf + P Kouryurekka - qcf, d, dt + P Hissyo Buraiken - qcb, qcb + K Chouhatsu Densetsu - qcf, qcf + Taunt (requires Lv. 1 but considered as Lv. 3) ________________________________ DHALSIM ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Yoga Fire - qcf + P Yoga Flame - hcb + P Yoga Blast - hcb + K Yoga Teleport - dp / rdp + 3P / 3K SUPER COMBOS: Yoga Stream - qcf, qcf + P Yoga Volcano - qcf, qcf + K Yoga Tempest - hcb, hcb + P (3) ________________________________ EAGLE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Manchester Black - qcb + P Canterbury Blue - qcf + P Oxford Red - hcf + K Liverpool White - qcb + K Saint Andrews Green - dp + P SUPER COMBOS: Manchester Gold - qcb, qcb + P Union Jack Platinum - qcf, qcf + P ________________________________ E. HONDA ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Hyakuretsu Harite - Tap P Super Zutsuki - b (h), f + P Super Hyakken Otoshi - d (h), u + K Ooichou Nage - 360 + P SUPER COMBOS: Onimusou - b (h), f, b, f + P Orochi Kudaki - 720 + P (3) ________________________________ EVIL RYU ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Hadouken - qcf + P Shakunetsu Hadouken - hcf + P Shoryuken - dp + P Tatsumaki Senpukyaku - qcb + K Air Tatsumaki Senpukyaku - qcb + K (A) Straight Air Tatsumaki Senpukyaku - hcb + K (A) Ashura Senku - dp / rdp + 3P / 3K SUPER COMBOS: Shinkuu Hadouken - hcb, hcb + P Messatsu Goushoryu - qcf, d, df + P Shungokusatsu - LP, LP, f, LK, HP (3) Metsu Hadouken - qcb, qcb + K (3) ________________________________ GUILE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Sonic Boom - b (h), f + P Somersault Kick - d (h), u + K SUPER COMBOS: Total Wipeout - b (h), f, b, f + K Somersault Strike - db (h), df, db, uf + K Sonic Hurricane - b (h), f, b, f, + P (3) ________________________________ KEN MASTERS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Hadouken - qcf + P Shoryuken - dp + P Tatsumaki Senpukyaku - qcb + K (a) Ryusenkyaku - rdp + K Nataotoshi Kick - hcf + LK Kamabarai Kick - hcf + MK Oosotomawashi Kick - hcf + HK Inazuma Kakoto Kick - Hold the proper kick button Zenpou Tenshin - qcb + P SUPER COMBOS: Shoryureppa - qcf, d, df + P Shinryuken - qcf, d, dt + K Shippu Jinraikyaku - qcb, qcb + K (3) ________________________________ KYOSUKE KAGAMI ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Cross Cutter - qcf + P Lightning Upper - dp + P -> Shadow Cut Kick Shadow Wave - qcf + P (A) Shadow Cut Kick - qcf + K (a) Shadow Breaker - qcb + P SUPER COMBOS: Super Cross Cutter - qcf, qcf + P Super Lightning Upper - qcb, qcb + P Super Shadow Cut Kick - qcf, qcf + K -> Shadow Cut Kick Final Symphony Remix - hcb, hcb + K (3) ________________________________ M.BISON (VEGA) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Psycho Banish - dp + P Psycho Crusher - b (h), f + P Double Knee Press - b (h), f + K Head Press - d (h), u + K Somersault Skull Diver - P Devil Reverse - d (h), u + P -> P Psycho Warp - dp / rdp + 3P / 3K SUPER COMBOS: Knee Press Nightmare - B, T B T + K Mega Psycho Crusher - B, T B T + P (3) ________________________________ MAKI ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Genko - qcf + P Hayagake - qcf + K <-> Saka Hayagake Stop Running - LK Slide Attack - MK Mid-Level Jump - HK Saka Hayagake - qcb + K <-> Hayagake Stop Running - LK S.Jump Forward - MK S.Jump Backward - HK Tengu Daoshi - hcf + P (A) Wall Jump - qcb + LP (A) Izuna Otoshi - qcb + MP / HP (A) Wall Drop - qcb + LK (A) Hassoukyaku - qcb + MK / HK (A) Reppukyaku - 3K SUPER COMBOS: Bushin Gouraiha - qcf, qcf + P Tesshinhou - qcf, qcf + K -> K Ajaratengu - 720 + P (A) ________________________________ MORRIGAN AENSLAND ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Soul Fist - qcf + P (a) Shadow Blade - dp + P Vector Drain - hcb + P SUPER COMBOS: Valkyrie Turn - hcb + K -> K (A) Soul Phoenix - qcf, qcf + P Cardinal Blade - qcf, d, dt + K Darkness Illusion - LP, LP, f, LK, HP (A) ________________________________ ROLENTO SCHUGERG ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Patriot Circle - qcf + P (x 3) Stinger - dp + K -> P / K Mekong Delta Attack - 3P -> P Mekong Delta Air Raid - qcb + P -> P Mekong Delta Escape - qcb + K -> P / K Scouter Jump - 3K Trick Landing - b / f + 3K (when landing from any Jump) SUPER COMBOS: Take No Prisoner - qcf, qcf + P Mine Sweeper - qcb, qcb + P Steel Rain - qcf, qcf + K ________________________________ RYU ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Hadouken - qcf + P Shakunetsu Hadouken - hcf + P Shoryuken - dp + P Tatsumaki Senpukyaku - qcb + K (a) SUPER COMBOS: Shinkuu Hadouken - qcf, qcf + P Shinkuu Tatsumaki Senpukyaku - qcb, qcb + K Shin Shoryuken - qcf, d, dt + P (3) ________________________________ SAGAT ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Tiger Shot - qcf + P Ground Tiger Shot - qcf + K Tiger Uppercut - dp + P Tiger Crush - dp + K SUPER COMBOS: Tiger Cannon - qcf, qcf + P Ground Tiger Cannon - qcb, qcb + P Tiger Genocide - qcf, d, dt + K Tiger Raid - qcb, qcb + K ________________________________ SAKURA KASUGANO ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Hadoushou - qcf + P Shououken - dp + P Shunpu Renkyaku - qcb + K (x2) Shunpukyaku - qcb + K (A) Oukakyaku - qcf + K (A) Sakura Otoshi - dp + K Pushing Punch - P (x3) Drop Down - K Shinkuu Hadouken - qcf, qcf + P Midare Zakura - qcf, d, dt + K Haru Ichiban - qcb, qcb + K ________________________________ SHIN GOUKI ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Gouhadouken - qcf + P Zanku Hadoken - qcf + P (A) Shakunetsu Hadouken - hcb + P Goushoryuken - dp + P Tatsumaki Zankukyaku - hcb + K (A) Tenma Shurettou - d, d + 3P / 3K Ashura Senku - dp / rdp + 3P / 3K SUPER COMBOS: Messatsu Gouhadou - hcb + P Messatsu Goushoryu - qcf, d, dt + P Tenma Gouzanku - qcf, qcf + P (A) Shungokusatsu - LP, LP, f, LK, HP (3) Misogi - hcb, hcb + K (3) ________________________________ VEGA (BALROG) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Rolling Crystal Flash - b (h), f + P Sky High Claw - d (h), u + P Flying Barcelona Attack - d (h), u + K -> P Izuna Drop - d (h), U + K -> b / f + P Scarlet Terror - db, f + K Back Slash - 3P Short Back Slash - 3K SUPER COMBOS: Flying Barcelona Special - db (h), df, db, u + K -> P Rolling Izuna Drop - db (h), df, db, u + K -> b / f + P Scarlet Mirage - b (h), f, b, f + K Red Impact - B (h), f, b, f + P (3) (Claw needed) ________________________________ YUN ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Tetsuzankou - dp + P Zesshou Hohou - qcf + P Senkyutai - qcf + K Kobokushi - qcb + P Fake Kobokushi - qcb + 3P Zenpou Tenshin - hcb + K SUPER COMBOS: Sourai Rengeki - qcf, qcf + P Raishin Mahhaken - qcf, qcf + K (Yang) You Hou - qcb, qcb + K (3) Hiten Souryujin - qcb, qcb + K (A) (3) (Yang and Yun) ________________________________ ZANGIEF ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Double Lariat - 3P Quick Double Lariat - 3K Banishing Flat - dp + P Screw Piledriver - 360 + P Atomic Suplex - 360 + K (near) Flying Power Bomb - 360 + K (far) SUPER COMBOS: Final Atomic Buster - 720 + P Aerial Russian Slam - qcf, d, df + K 2NMMMMMMMMMMMMMMMMMMM MMMMMMMi MMMMM MMMMMN LMMMMMN LM9559PXXXXXXXXXXXKHMM M555559HM5 #559R M555R9 PNN@HMX XH555Z M555PRKKXKNL #559R M555Xj .XNKXKM2 MN@KHMMMMMMMMMMMNMMM. M5559L RM#K@M@ @559R M555X#MMH955. ,:,,,,,,,,,.7P55RM M555XX K#RKNN2X559R M555X2 .RNR9KN7 ZZi:........... iP55XM M555XK @M@XPP559R M555R9 RN@KH#i MMMMMMMMMMMMMMMMM##MM5 MHHHMM j#M#HHNM MHHHMH i@MMMMR ________________________________ ATHENA ASAMIYA ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Psycho Ball - qcb + P Psycho Sword - dp + P (a) New Psycho Reflector - hcb + K Phoenix Arrow - qcb + K (A) Super Psychic Throw - hcf + P Psychic Teleport - qcf + K SUPER COMBOS: Shining Crystal Bit - qcb, qcb + P -> 3P (Level 2 or 3) Crystal Shoot - qcb + P Phoenix Fang Arrow - qcf, qcf + K (A) ________________________________ BENIMARU NIKAIDO ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Lightning Fist - qcf + P Lightning Fist Upper - dp + P Iaido Kick - qcf + K Bounce-Back Tri-Level Kick - d, u + K Super Lightning Kick - dp + K Shinkuu Katategoma - hcb + K -> 3K Benimaru Collider - hcb, f + P SUPER COMBOS: Heaven Blast Flash - qcf, qcf + P Discharge Spark - qcf, qcf + K Elec-Trigger - hcb, hcb + P ________________________________ CHANG KOEHAN / CHOI BOUNGE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Spinning Iron Ball - Tap P -> 3P Breaking Iron Ball - b (h), f + P Big Destroyer Toss - hcb, f + P Hurricane Cutter - hcb + K Flying Slice Dash - dp + K Hisho Kuretsu Zan - hcf + K SUPER COMBOS: Wild Ball Attack - qcf, hcb + P Tornado Ripper - hcb, hcb + K ________________________________ GEESE HOWARD ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Wind Slice - qcf + LP / MP Double Wind Slice - qcf + HP Gale Slash - qcb + P (A) Upper Body Blow - hcb + LP Middle Body Blow - hcb + MP Lower Body Blow - hcb + HK Evil Shadow Smasher - hcb + K SUPER COMBOS: Raging Storm - db, hcb, df + P Deadly Rave - hcb, f + LK, LP, LP, LK, LK, MP, MK, HP, HK, qcb + HP ________________________________ GOD RUGAL ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Wind Slice - qcf + P Kaiser Wave - f, hcf + P Genocide Cutter - dp + K God Press - hcb + P Dark Barrier - hcf + K Dark Smash - qcf + P (A) Rugal Execution - hcb + K Ultimate Lane - dp / rdp + 3P / 3K SUPER COMBOS: Gigantic Pressure - qcf, hcb + P Total Annihilation - qcf, d, df + K Last Judgement - LP, LP, f, LK, HP (3) G-End - hcb, hcb + P (3) ________________________________ HAOHMARU ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Secret Cyclone Slash - qcf + P Fake Cyclone Slash - qcf + K Secret Crescent Moon Slash - dp + P Secret Earthquake Slice - qcb + P SUPER COMBOS: Slash of Supreme Judgement - qcf, d, df + P Flame of the Conqueror - hcb, f + P (3) ________________________________ HIBIKI TAKANE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Touma ni te Kiru Nari - qcf + P Chikayori te Kiru Nari - qcb + P Suigetsu o Tsuku Nari - dp + K I o Awasu Nari - hcf + K Kami Hitoe - KKK Ma o Tsumeru - f + K Moko Koto - b + K SUPER COMBOS: Hasshou Suru Shinki Nari - qcb, db, f + P Shi o Osorenu Kokoro Nari - f, hcf + P (3) Shikabane o Koete Iku Nari - hcb, f + LK, MP, HP (3)... ...LP, MP, HP, LP, MP, qcf + HP ...LP, MP, HP, LK, MK, qcf + HK or ...LK, MK, LK, HK ________________________________ IORI YAGAMI ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Dark Thrust - qcf + P Fire Ball - dp + P Deadly Flower - qcb + P (x 3) Dark Crescent Slice - hcb + K Scum Gale - hcb, f + P SUPER COMBOS: One-For-The-Road Blast - qcb, hcf + P Maiden Masher - qcf, hcb + P ________________________________ JOE HIGASHI ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Hurricane Upper - hcf + P Slash Kick - hcf + K Tiger Kick - dp + K Golden Heel Hurter - qcb + K TNT Punch - Tap P SUPER COMBOS: Screw Upper - qcf, qcf + P Exploding Hurricane Tiger Talon - qcf, hcb + P Double Cyclone Upper - qcb, qcb + P (3) ________________________________ KIM KAPHWAN ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Crescent Moon Slice - qcb + K Flying Kick - qcf + K (A) Flying Slice - d (h), u + K -> d + HK (HK version only) Sand Blaster - d (h), u + P Comet Cruncher - b (H), f + K Spirit of Conquest Kick - d, d + K SUPER COMBOS: Phoenix Flattener - qcb, db, f + K Heavenly Phoenix Kick - qcf, hcb + K (A) Phoenix Kick Tornado - qcf, qcf + K ________________________________ KING ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL COMBOS: Venom Strike - qcf + K Double Strike - qcf, qcf + K Surprise Rose - dp + K Trap Shot - rdp + K Tornado Kick - hcb + K Mirage Kick - qcb + P SUPER COMBOS: Illusion Dance - qcf, hcb + K Silent Flash - qcb, qcb + K ________________________________ KYO KUSANAGI ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Fire Ball - dp + P Crescent Slash - hcb + K R.E.D. Kick - rdp + K Spinning Kick - dp + K New Wave Smash - qcf + K -> K Wicked Chew - qcf + LP / MP Nine Scars Maker - qcf + P Rusting Eight Combos - P Seven Hurting Combos - K Rusting Eight Combos - hcb + P Flashing Slash - P Seven Hurting Combos - K Poison Gnawfest - qcf + HP Crime Gnawfest - hcb + P Punishment Gnawfest - f + P SUPER COMBOS: Serpent Wave - qcb, hcf + P Final Showdown - qcf, qcf + P ________________________________ MAI SHIRANUI ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Kacho San - qcf + P Ryu En Bu - qcb + P Deadly Ninja Bees - hcf + K Flying Squirrel Dance - d (h), u + P Air Flying Squirrel Dance - qcb + P (A) Sun Fire Samba - d (h), u + K SUPER COMBOS: Super Deadly Ninja Bees - qcb, hcf + K Swan's Fandango - qcf, qcf + P Crimson Firebird Diver - qcb, qcb + P (A) ________________________________ NAKORURU ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Annu Mutsube - b, db, d + P Lela Mutsube - qcf + P Amube Yatoro - hcb + P Kamui Risse - rdp + P -> P Mamahaha Grab - qcb + K Mamahaha Slash - LP / MP Mamahaha Kick - LK / MK Mamahaha Release - HK Mamahaha Attack - HP / b + HP / f + HP Shichikapu Ai - qcf + P Kamui Mutsube - qcb + P SUPER COMBOS: Shichikapu Kamui Irushika - hcb, hcb + P Elelyu Kamui Risse - hcb, hcb + K Shirikoro Kamuinomi - qcf, qcf + K (3) -> 3K _______________________________ RAIDEN ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Giant Bomb - b (h), f + P Poison Spray - hcb + P Super Drop Kick - 2K (h) Thunder Crush Bomb - 360 + K Jumping Lariat Drop - dp + P Raiden Combination-Body Blow - rdp + P Head Butt - qcb + P Front Suplex - qcb + K SUPER COMBOS: Destruction Drop - 720 + K Flame Breath - hcb, hcb + P Crazy Train - qcf, qcf + P ________________________________ ROCK HOWARD ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Cyclone Sock - qcf + LP / MP Double Gust Punch - qcf + HP Rising Tackle - d (h), u + P Hard Edge - qcb + P Crack Counter - qcf + K Rage Run-Type "Dunk" - qcb + LK Rage Run-Type "Save" - qcb + MK Rage Run-Type "Shift" - qcb + HK Evac Toss - 360 + P Raksasa - 3P SUPER COMBOS: Raging Storm - qcf, qcf + P Shining Knuckles - qcf, qcf + K Neo Deadly Rave - hcb, f + LK, LP, LP, LK, LK, MP, MK, HP, HK, qcb + HP ________________________________ RUGAL BERNSTEIN ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Wind Slice - qcf + P Kaiser Wave - f, hcf + P Genocide Cutter - dp + K God Press - hcb + P Dark Barrier - hcf + K Dark Smash - qcf + P (A) SUPER COMBOS: Gigantic Pressure - qcf, hcb + P Total Annihilation - qcf, d, df + K ________________________________ RYO SAKAZAKI ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Tiger Flame Punch - qcf + P (A) Koho - dp + P Lightning Legs Knockout Kick - db, f + K Zan Retsu Ken - f, b, f + P Kyoku Gen Kick Dance - hcb + P Crazy Tiger Thunder Attack - rdp + P SUPER COMOBOS: Haohshokohken - f, hcf + P Ryuko Ranbu - qcf, hcb + P Heaven Glaze Punch - qcf, qcf + P (3) ________________________________ RYUHAKU TODO ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Ecstasy Crunch - qcf + P Rising Ecstasy Crunch - dp + P Air Ecstasy Crunch - qcf + P (A) Center of Gravity - hcb + P SUPER COMBOS: Ultimate Ecstasy Crunch - qcf, qcf + P Mind's Eye Slingshot - qcf, hcb + P ________________________________ RYUJI YAMAZAKI ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Hydra's Judgement - dp + P Serpent Slash Upper - qcb + LP Serpent's Feint - HK Serpent Slash Middle - qcb + MP Serpent's Feint - HK Serpent Slash Lower - qcb + HP Serpent's Feint - HK Taunt & Counter - hcf + K Double Return - qcf + P Sand Scattering - qcb + K Serpent Slash - qcb + P Flight of Tempering - dp + K Bomb Bopper - hcb, f + P SUPER COMBOS: Guillotine - qcf, qcf + P Drill - hcb, hcb + P -> Tap P ________________________________ TERRY BOGARD ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SUPER COMBOS: Power Wave - qcf + P Burning Knuckles - qcb + P Rising Tackle - d (h), u + P Crack Shot - qcb + K Power Dunk - dp + K SUPER COMBOS: Power Geyser - qcb, db, f + P Buster Wolf - qcf, qcf + K ________________________________ VICE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Nail Bomb - hcf + P Gore Fest - hcb, f + P Tranquility - dp + P Mayhem - qcb + P Da Cide Slayer - dp + K Da Cide - hcf + K Da Cide Slayer - dp + K Outrage - qcb + K Rave Fest - qcb + K (A) SUPER COMBOS: Negative Gain - hcb, hcb + K Withering Force - qcf, qcf + P ________________________________ YURI SAKAZAKI ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SPECIAL MOVES: Tiger Flame Punch - qcf + P Raiohken - qcf + K Yuri Super Upper - dp + P Yuri Double Uppers - dp + HP (after HP Yuri Super Upper) Saiha - qcb + P The 100 Blows - hcb + K SUPER COMBOS: Haohshokohken - f, hcf + P Scalding Steam Blast - qcf, d, df + P Flying Phoenix Kick - qcf, hcb + K =============================================================================== [6] Cheats =============================================================================== Of course, what would a game be if it didn't have any cheats? Of course, if it did, that would mean less enjoyment. Cheats make the game easier, all the more they make the game less challenging. Most of the cheats in Capcom vs. SNK 2 are unlocked by clearing something, so it's just another challenge for you. GROOVE EDIT MODE: Unlock Groove Edit Mode by beating Akuma, Rugal, Shin Akuma or God Rugal. You'll get the option of creating your own groove but with a limitation of 400 points. See Groove Edit section for more information. INFINITE GROOVE POINTS: Get unlimited Groove Points by beating All Survival. If you DO do it, the game will allow you to use up to any points you wish to use, even over your limit. SECRET CHARACTERS: Shin Akuma and God Rugal will appear in the character select screen after you've beat them in arcade mode. SECRET STAGES: There are actually secret stages in the game, which will be unlocked if you beat Gouki / Rugal (Osaka Temple Roof), or Shin Akuma / God Rugal (Wrecked Osaka). BOSS BATTLE MODE: Unlock all secret characters and you can try BOSS BATTLE MODE. On the Dreamcast hold X + Y then press A / Start. On the PS2, hold SQUARE + TRIANGLE then press START. EXTRA OPTIONS: Unlock by beating BOSS BATTLE MODE. Allows you to change major settings that will REALLY affect gameplay. See Options mode for details. =============================================================================== [7] WRAP UP =============================================================================== Well, this is the last part of the FAQ. Your typical closing and some other resources that you could visit and learn more stuff about the game. ---------------------- [7.1] Other Resources ---------------------- Here are some websites / groups that I found useful. http://www.shoryuken.com - This website is the COOLEST. Really unique name, and nice layout too. Get your dose of some combo vids or register your tourneys. If this FAQ is not detailed enough, try their really active FORUM. http://www.gamegen.com - This website is where you can find most character bios from every popular fighting game. You can also find some images / sprites, really awesome. ---------------------- [7.2] Credits ---------------------- There are some people that made this FAQ possible, and some that helped me complete it. I would like to thank those people, which are namely: Mom - Hey what the heck! She bought me the Dreamcast in it's earlier timeline. Thanks to her, I got to play the last console by SEGA... Big Sis - I actually used her computer to type this FAQ. Wow... Big Bro - For being a fighting game addict like myself. Pissed me off a lot of times, but pissed him off using S-Groove by dodging and then using Shadow Blade... Tee-hee... Thanks for buying the game, and exposing me to 2D fighting games. Favorite Recording Artists - Which are namely Linkin Park, Missy Elliot, JLo, Mariah Carey, Nina, Kyla, Parliament Syndicate, Mandy Moore, Celine Dion, Norah Jones and Las Ketchup. I played their music while I typed this FAQ which made me wake up by grooving to their music. ^_^ Rogier Meurs - For creating Notepad +. I used this powerful tool to create this FAQ. It's really great, I'm just so glad that some people know how to create programs that are simple but powerful. ^_^ Visit Notepad +'s homepage and get one yourself! http://www.mypeecee.org/rogsoft/ All Capcom Vs. SNK 2 FAQ writers - I read your FAQs and I was really inspired to create one myself. CAPCOM - For creating this really awesome game. AND I MEAN REALLY AWESOME. I've played this game for about 100 hours now, and still counting. Thanks again CAPCOM, and keep creating 2D fighting games! SNK - For creating your really awesome games and characters. I really like the personality of your characters, and their moves are awesome. Keep on creating games, and good luck on your SNK vs. CAPCOM game! God - Thanks for providing me the patience and for not letting my PC freeze up once. Thank you very much, I can't do it without you... You - For reading my very first FAQ. Thank you very much, I hope that you enjoyed what you have read. Thanks for reading and... IKUWAYO... SOUL PHOENIX!!! Tee-hee... ^_^