~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------ Capcom vs. SNK 2 VICE FAQ Version 2.0 By GaroDoe ------------------------------------------------------------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I. UPDATES II. KEY III. QUICK FACTS IV. BACKGROUND/ STORY V. MOVES 1. NORMAL MOVES 2. SPECIAL MOVES 3. SUPER MOVES VI. COMBOS VII. COLORS VIII. APPEARANCES IX. TAUNTS & POSES X. OTHER XI. LEGAL STUFF XII. CONTACT ------------------------------------------- ------------------------------------------- I. UPDATES ------------------------------------------- ------------------------------------------- 3/19/04- WOW, has it been a LONG time! Two and a half years... that’s a long time. Well, I just cleaned up the FAQ and made it easier to navigate through. I also added some updates here and there, like my new screen name for you to contact me. Not a big update obviously.I might update more in the near future, that’s why this version is 2.0, because it’s the “new version.” Again, If there are any typos or spelling errors or any wrong information, please tell me about it, because I know that I probably numbered the sections wrong somehow, numbering two sections “V” instead of “IV” and “V”. I think the dates on the other updates are wrong, we’ll never know. Well, enjoy. 9/21/01- A new, pretty awesome A groove combo with Vice done by Game Combos. Here is the address. http://www.gamecombos.com/ 9/21/01- Chatswood Games Wizards sent me a new combo. I just cleaned up the FAQ a little, and there is a new section. It's stuff that doesn't fit into any other topic. 9/20/01- I did the normal moves, colors & combos. I'll have some more stuff. Remember: This is only version 1.2! 9/19/01- I'm almost done with everything; just have to add a few more sections. 9/18/01- Wrote the FAQ! Enjoy!! ------------------------------------------- ------------------------------------------- II. KEY ------------------------------------------- ------------------------------------------- B/f= Back or Forward HCF= Half Circle Forward -/|\- HCB= Half Circle Back -\|/- QCF= Quarter Circle Forward |\- QCB= Quarter Circle Back |/- DP= Dragon Punch - + |\- AO= Air Only S= Standing C= Crouching J= Jump ------------------------------------------- ------------------------------------------- III. QUICK FACTS ------------------------------------------- ------------------------------------------- NAME: Vice FIGHTING STYLE: Power based grabs and attacks NATIONALITY: ??? BIRTHDAY: November 28, 1972 AGE: 28 HEIGHT: 178cm (5'8") WEIGHT: 59kg (128 lbs) 3-SIZE: B-90 W-58 H-88 BLOODTYPE: A (Orochi) HOBBIES: Collecting American Comics FAVORITE FOOD: Plums FAVORITE SPORT: Bench Pressing MOST VALUABLE POSSESSION: The Signed Comic book of Dan Bremerton THING SHE HATES THE MOST: Saishu Kusanagi (Kyo Kusanagi's Father) ------------------------------------------- ------------------------------------------- IV. BACKGROUND/STORY ------------------------------------------- ------------------------------------------- Vice is one of the two Orochi assassins that work for Goenitz, one of the four Heavenly Kings of Orochi. Considered to be the most ruthless and sadistic of the duo, Vice is like a wild panther: always stalking their prey, and killing them with so much brutality. That could define Vice's work as an assassin for Goenitz, as her victims can no longer tell after falling prey to her slashing kicks and her incredible strength that allows her to carry some opponents that double her in weight and toss them like pieces of paper. Always expecting the awakening of the Orochi, Vice works along Goenitz and aids him in killing the heir to the Clan of the Yata, who holds the seal. After liberating the power of Orochi, Goenitz still feels it is weak, and it will not help now. So, Vice awaits new orders, until an ambitious man known as Rugal Bernstein came looking for the Orochi power. Vice was about to enter into action, but Goenitz decides to take care of it himself. He faces Rugal, and tells him no mortal can ever possess the Orochi power. Rugal fights Goenitz to accomplish his plan, but Goenitz just swifts his hand, and it gouges Rugal's right eye. Surprised that he had survived the attack, Goenitz decides to lend Rugal a bit of the Orochi power. Rugal's body is racked in pain as the Orochi power is introduced in him. Then, Goenitz commissions both Vice and Mature to look over him. If he misuses the power and tries to use it against the Orochi, they will kill him. Vice and Mature go join Rugal, and keep a watching eye over him. Vice always serves Rugal with her supposed loyalty, and Rugal, sensing her to be rather trustworthy, assigns Vice to brainwash Saisyu Kusanagi, whom Rugal had defeated earlier. Rugal had already been defeated by Kyo Kusanagi the year before, and now he plans revenge, and Saisyu would be of use to blackmail Kyo. Vice proceeds to brainwash Saisyu with her power, but Saisyu turns to be more persistent than she thought. She uses all her mind power to clean Saisyu's brain, but is left almost without strength. Vice despises Saisyu for having exhausted her power, and is pretty glad when both Saisyu and Rugal fail in eliminating Kyo once again. Vice then prepares herself to dispose of Rugal, since he has used the Orochi power, but it is no need, since Rugal's power destroyed himself at the end. With their mission accomplished, Vice and Mature return to Goenitz. But this time, Goenitz assigns the assassins to keep an eye on Iori Yagami. He is of Orochi blood, and he would become useful in the near future. So, he wants Mature and Vice to make a team with him for the next tournament, and lead him towards the Orochi bloodline. Vice and Mature go have a little tussle with Iori before offering their help. So, Iori has two new teammates to join the next tournament. But Iori began to display an immense power during the tournament, and Vice was amused at it. This man certainly had Orochi blood in his veins, but Vice never thought it was so powerful! Iori could even result a more powerful man than Goenitz, so Vice decided to rely on Iori to awaken Orochi instead of Goenitz. By the end of the tournament, Vice and Mature advice Iori to go to the stadium, since Goenitz would plan to attack there and kill Kyo for sure. Iori, not letting anybody kill Kyo but himself, goes to fight Goenitz. Goenitz thought Iori was going to help him, but it went all wrong, and ends up being defeated after Kyo and Iori join forces. Goenitz thought Mature and Vice were going to make him join the Orochi cause, but instead of that, they betrayed him! Goenitz curses both assassins, and vows that the treason will not go without pay. Goenitz then vanishes, and Mature and Vice go to help Iori out. But Iori begins to feel sick, and enters the Riot of Blood, his Orochi blood beginning to awaken. Vice realizes too late that Iori is not of complete Orochi blood, but has gained his Orochi power via an unholy pact by his ancestors 660 years ago. Vice then suffers a miserable death at Iori's slashing hands, but is unknown if she is actually dead or not... Vice is a blood-thirsty monster. She always likes to kill her opponents with so much violence, and finds to be quite relaxing to see blood all around. Mature and her are not precisely friends, they just help each other to free the power of Orochi. Vice also seems to be in an eternal state of anger and frustration, and always seems to be in the mood. She also despises Saisyu for having making her pass so much trouble in brainwashing him. *Fun fact: Is Vice suffering the Riot of Blood? Perhaps, but it doesn't seem to have full effect on her yet. She dangles her arms, just like Riot of Blood Iori does. She coughs up blood too, and that is one of the symptoms of Riot of Blood. It seems that all that violence that Vice seems so alike to, has made her Orochi blood awaken more than usual. She also seems to be want to be KILLED, as in one of her victory poses in KOF '98, she kneels and begs to kill her! Thanks to rleung8 for the info. ------------------------------------------- ------------------------------------------- V. MOVES ------------------------------------------- ------------------------------------------- 1. NORMAL --------- - LP Same small, little slap from CvS. Crouching is also the same as the CvS LP. - MP Same as her HP from CvS. Very good and strong. - HP Good punch but it has way too much start up time. She charges back for about half a second. - LK Now it's a short double kick. - MK This is pretty good, just a normal kick. - HK Has pretty good range and is pretty slow, her HK from CvS. Crouching is a long, slow sweep. 2. THROWS --------- - Death Blow b/f + HP She cuts you in half with her bare hands. - Back Rush b/f + HK She grabs the opponents head and throws them. 3. SPECIAL MOVES --------- - Nail Bomb HCF + P (close) She grabs you and slams you to the ground and a big purple ghost appears. The range isn't too good, but it's a good move if used right. - Gore Fest HCB,f + P (close) Vice grabs your opponent and drags them across the screen then throws them up. It looks like the Nail Bomb when done, it has the same range. This can be followed up with a Tranquility by doing QCF + P, you will have to do it the second she lets go or else it won't work. - Mayhem QCB + P This is an awesome move, just like the burn knuckle except it is much faster and has less lag (still lag though). She slides over to the enemy with her elbow out, can be comboed, preferably into a HP. You can follow it up with a De-cide Slayer. Use it wisely. - De-cide HCF + K She extends her sleeve and throws them onto the other side of the screen. A good move. - De-cide Slayer DP + K An okay Anti-Air, I think only projectiles and HP and HK (or long attacks, with swords for example)can cancel it out. She extends her sleeve upwards towards the opponent, then slams them on the ground. - Outrage QCB + K This move is similar to Chun-Li's F+ KKK etc. move. She moves her leg and hits at a maximum 9 times. The LP and MP versions are pretty fast, but only use the HP one if the opponent is very slow. - Ravenous QCB + K (air only) This is the exact same thing as outrage except it doesn't hit as much and it doesn't take as much. 4. SUPERS --------- - Negative Gain HCB,HCB + K This is an unblockable super. Use it when you are standing right in front of your opponent. Start kicking and when he blocks activate the super and it will get him for sure. It takes a good chunk of lives. - Withering Force QCF,QCF + P This is also an unblockable super. You can only use it on people who just sit in the corner and throw projectiles. When they throw the projectile, jump at them, but not quite, just a little in front do there anti- airs will not get you, then when he's almost about to come down activate this super, this takes a decent amount of lives also. If the person your fighting knows that it cannot be blocked, they will punch or just jump out of the way, so it's sort of useless in the situation. ------------------------------------------- ------------------------------------------- VI. COMBOS ------------------------------------------- ------------------------------------------- A few of MY combos: - A Groove: : (In corner) HCB+P, HCB+P, HCB+P, HCB+P, HCB+P (cont.) HCB, HCB+K : (Close) MP, MP, MP, MP, HCB+P, HCB+P, DP+K - Any other groove: : LK, LK, LK, HCB+HCB+K A combo sent by Chatswood Games Wizards - Any groove: J HK, S LK, QCB HP, DP HK (When character is falling through the air) There will be some more up later (yeah right). - If you have any other combos (of Vice) that I can put on this part of the FAQ, please e-mail me. (The address is down at the bottom) ------------------------------------------- ------------------------------------------- VII. COLORS ------------------------------------------- ------------------------------------------- X- Red & Black (Original) A- Light blue & White Y- Darker Skin, Yellow & White B- Dark Blue & Lighter Blue R- Grey & Black L- Red & Black Start- Your Saved Color ------------------------------------------- ------------------------------------------- VIII. TAUNTS & POSES ------------------------------------------- ------------------------------------------- - Intro: Mmmmmm...Omoshiroi, Yaro ka! (This looks fun, let's do it!) - Taunt: She moans... Not like her opening. - Throwing 1: Kaki de yari yo! (I'm going to scratch you!) - Throwing 2: Douki na! (Get out of my way!) - Throwing 3: Kutabare! (F*** you!!!) [To my knowledge, in Korean] - During Negative Gain: Itai yo... taishi takoto naiyn ja nae! (It hurts... You're not good enough!) - Withering Surface: Okorasin ja nae yo... Ochiro! (Don't make me mad... Go to Hell!) - Win pose 1: Mangetsu no yoru ni... mattau ka (We shall meet again... On the next full moon.) - Win pose 2: Koroshi te kurerun ja nakatta no? (Didn't you say that you were going to kill me?) ------------------------------------------- ------------------------------------------- IX. APPEARANCES ------------------------------------------- ------------------------------------------- 1. King Of Fighters 95 (Cameo) 2. King Of Fighters 96 3. King Of Fighters 98 4. SNK Gals Fighters (Poses with Iori when you taunt) 5. CAPCOM vs. SNK 6. KOF 2000 (Summon character) 7. CAPCOM vs. SNK 2 ------------------------------------------- ------------------------------------------- X. OTHER ------------------------------------------- ------------------------------------------- - Punishing your opponent: I your opponent whiffs a move (eg: Shoryuken) you do her Mayhem(HCB+K), then follow it up with a de-cide slayer (Preferably with HP & HK). Can be comboed from a MP, and probably a HP. - When you jump: Vice is not too fast, so when you jump you should almost always do a Ravenous when you jump in the air, it has lots of priority and will cancel out even Haomaru's HP in the air! But don't jump directly on the opponent head with it because it doesn't cancel an anti-air move. - Shoryuken.com Review of Vice: She seems to be pretty much the same old freaky Vice, but meshing her EX and Regular personas. * Her old standing LK is now her standing MK, meaning it's slower. BOO! I can't zone/poke my opponents nearly as well anymore. * Her standing LK is now Mature's double kick in KOF98. However, you can only buffer moves off of the first kick. * Her standing HP is now her standing MP, meaning it's faster. WOO! It seems to have retained a lot of its priority, also. * Her new standing HP has good range and priority (IIRC, it's her fierce from KOF), but has horrible startup time. * She can still jump LK and go straight into a super grab. Hehe. * Her new crouching MP/MK have decent priority, but kinda dinky range. The crouching MK looks really goofy. * Her new jumping MK is one of those upper angled moves. Good for air to air, I guess. * Her jumping MP is the same as her old jumping LP. * She still has that command throw where she drags you on the ground (Gore Fest). It looks a lot better now; She drags you a lot farther and the victim's sprite now shakes, making it look more like you're getting dragged instead of sliding. Even better, the damage done by the throw isn't dependant on where you landed it (in previous version, the act of dragging is what caused the damage, and Vice would stop dragging once she reached the corner) and can still be followed up with the jumping grab. The jumping grab is now performed with dp+p and cannot be done outside of the throw. - If you have any other topics I can discuss on this part of the FAQ, please e-mail me. (The address is down at the bottom) ------------------------------------------- ------------------------------------------- XI. LEGAL STUFF ------------------------------------------- ------------------------------------------- You can use this FAQ, but you have to mention me and send me an e-mail telling me that you're using it. I won't send you a reply, I just need to know who is using it. I wrote this FAQ because I wanted to help people with Vice in CvS 2, plus writing this was pretty fun. This is the first FAQ I've ever written so cut me some slack (and I was 13 at the time I wrote it, now I’m 16). I will probably write more in the future. **UPDATE MARCH ‘04** Some of the things I wrote don’t make sense... So if you find something that is totally wrong please don’t hesitate to email me, I don’t bite. - GaroDoe ------------------------------------------- ------------------------------------------- XII. CONTACT ------------------------------------------- ------------------------------------------- E-Mail: GaroDoe@yahoo.com AIM: xSpiffyGx Don't hesitate to E-mail or IM me. Please, if you have any combos or anything else about Vice that I forgot to put in this FAQ e-mail me! (c) GaroDoe Productions